Male Human Fighter 1 (HP: 12/12) (AC: 17 FF: 15 T: 12) (Fort: +4, Ref: +4, Will: +0) (Init: +1) (Perc: +8)
AoO against Green:
Guisarme: 1d20 + 6 ⇒ (20) + 6 = 26, Damage: 2d4 + 6 ⇒ (2, 3) + 6 = 11 Crit confirm: 1d20 + 6 ⇒ (5) + 6 = 11, Folio Reroll: 1d20 + 6 ⇒ (13) + 6 = 19, Damage: 4d4 + 12 ⇒ (4, 2, 2, 4) + 12 = 24 Total 35 damage.
As the agent tries to stand up from the pool of grease, Phil swings his guisarme in an upwards motion through the Aspis's torso, opening a wide bleeding gash. He then turns back to the dazed agent, trying to seize his chance and knock that man down too. Trip vs. Blue: 1d20 + 8 ⇒ (14) + 8 = 22
Male Human Fighter 1 (HP: 12/12) (AC: 17 FF: 15 T: 12) (Fort: +4, Ref: +4, Will: +0) (Init: +1) (Perc: +8)
Phil clenches his fists when he sees Green attack Emilia. He moves forward, at the same time turning on his heels so that he is in front of the Aspis agent yet still facing him. He crouches and swings his guisarme, hoping to bring the man down. Trip: 1d20 + 8 ⇒ (6) + 8 = 14
Male Human Fighter 1 (HP: 12/12) (AC: 17 FF: 15 T: 12) (Fort: +4, Ref: +4, Will: +0) (Init: +1) (Perc: +8)
Phil raises an eyebrow to Ny'a's proposal, and lifts his left arm in a dismissive motion. "Naw, don' bother yerself. I think ya should jus' leave. I'm sure the Kortos Consortium can make more lucrative deals with less shady folk; the Aspis aren't worth dealin' with, especially since they're prone ta stabbin' ya in tha back 'n running with tha money."
Male Human Fighter 1 (HP: 12/12) (AC: 17 FF: 15 T: 12) (Fort: +4, Ref: +4, Will: +0) (Init: +1) (Perc: +8)
Sorry, I've been sick lately and thus unable to devote enough time and energy to thinking of multiple actions and strategy. I apologize if I'm slowing the game too much. I think allowing the others to make suggestions for Phil to take is a good idea; despite having above-average (13) intelligence, Phil would rather play the obedient muscle for personal reasons.
Male Human Fighter 1 (HP: 12/12) (AC: 17 FF: 15 T: 12) (Fort: +4, Ref: +4, Will: +0) (Init: +1) (Perc: +8)
Phil pushes a stack of crates to block the door in area 3. His conviction supports his brawn and he quickly manages to block the door. Strength: 1d20 + 4 ⇒ (17) + 4 = 21 That's 10 minutes down.
Male Human Fighter 1 (HP: 12/12) (AC: 17 FF: 15 T: 12) (Fort: +4, Ref: +4, Will: +0) (Init: +1) (Perc: +8)
Phil wanders over to the southwestern entrance to the warehouse. He takes a look at the crates, opening the doors and checking how one would enter through there. "Zordlon's right. We shou'd try ta limit 'em from tha moment they come in."
Male Human Fighter 1 (HP: 12/12) (AC: 17 FF: 15 T: 12) (Fort: +4, Ref: +4, Will: +0) (Init: +1) (Perc: +8)
Slightly surprised to see his trip technique work, Phil makes a low sweeping attack, hoping to finish the battle before it gets too dirty. Guisarme + Prone: 1d20 + 8 ⇒ (13) + 8 = 21, Damage: 2d4 + 6 ⇒ (2, 2) + 6 = 10
Male Human Fighter 1 (HP: 12/12) (AC: 17 FF: 15 T: 12) (Fort: +4, Ref: +4, Will: +0) (Init: +1) (Perc: +8)
"We're Pathfinders, and your subjects are away, tryin' ta recover from your sins. Down ya go, sick bastard!" Phil runs towards the alchemist and, leaning over the stream of sewage, grabs Laszo's feet with his guisarme and pulls, hoping to trip him. Trip vs. CMD: 1d20 + 8 ⇒ (16) + 8 = 24
Male Human Fighter 1 (HP: 12/12) (AC: 17 FF: 15 T: 12) (Fort: +4, Ref: +4, Will: +0) (Init: +1) (Perc: +8)
"This seems like a mad alchemist's den alright. Could be kept in better shape." Phil takes a few steps forward, his weapon drawn and ready, inspecting the addicts with a frown. After a few moments he sighs and sheathes the guisarme. "Lookit the poor things. Can barely move. Unless we want the 'ntire Inner Sea region like that, we need ta stop this shipment."
Male Human Fighter 1 (HP: 12/12) (AC: 17 FF: 15 T: 12) (Fort: +4, Ref: +4, Will: +0) (Init: +1) (Perc: +8)
"Scipio has given some convincin' reasons ta go after tha documents, but I understand Ny'a's aversion ta that mission. If ya think we can handle the alchemist without resorting ta needless violence, I vote ta go after 'im." Sorry for disappearing, I've just moved back to my boarding school and couldn't find the time to make a substantial post while not wanting to simply roll without fluff.
Male Human Fighter 1 (HP: 12/12) (AC: 17 FF: 15 T: 12) (Fort: +4, Ref: +4, Will: +0) (Init: +1) (Perc: +8)
When we get to the point of staging the arrest, Phil will try to mimic the motions and actions of a guard to not raise suspicion. Assuming Ny'a is going to make a Bluff check, Bluff to assist: 1d20 - 1 ⇒ (16) - 1 = 15
Male Human Fighter 1 (HP: 12/12) (AC: 17 FF: 15 T: 12) (Fort: +4, Ref: +4, Will: +0) (Init: +1) (Perc: +8)
"There's sense in what ya say. We sure don' wanna let 'em expose our contact, and stealin' tha documents 's bound ta stop tha shipment fer a while. Tha third task, what Delroya writes, 't sounds like we gonna have ta fight that alchemist felllow. Now, despite ma looks, I ain't enjoy killing that much."
Male Human Fighter 1 (HP: 12/12) (AC: 17 FF: 15 T: 12) (Fort: +4, Ref: +4, Will: +0) (Init: +1) (Perc: +8)
I'm going to assume he used Google Translate, because that's more of a word-to-word translation to Yiddish than an actual one (מנוחה is rest in the 'not doing activity' sense of the word, not 'else'.) "אני, מצד שני, יכול לכתוב בכתב הזה כשמתחשק לי מפני שיש לי מקלדת עברית." Gnomish: I, on the other hand, can use this script whenever I want to because I have a Hebrew keyboard.
Male Human Fighter 1 (HP: 12/12) (AC: 17 FF: 15 T: 12) (Fort: +4, Ref: +4, Will: +0) (Init: +1) (Perc: +8)
Phil grins at Scipio, relaxing his grip on the scythe. He sends a hand into one of his pockets, but takes it out again without retrieving anything. "Nah, I ain't no grim reaper, though life sure'd be easy if I were. I'm just a farm hand-turned-fighter fleein' from the terrors of Galt, and I sadly ain't got nothin' to bet on. Ya seem to have a lucky streak, though. Ya spend a lot of time gamblin'? Make good money?"
Male Human Fighter 1 (HP: 12/12) (AC: 17 FF: 15 T: 12) (Fort: +4, Ref: +4, Will: +0) (Init: +1) (Perc: +8)
A muscular, roughly shaven man stands watching the gamblers. He is clad in a dirty suit of metal armour, covering a set of comfortable cotton clothes. With one of his leather-gloved hands he leans on a long curved scythe, his eyes rapidly moving from dice to gambler. "Quite a sum he raisin' there, mate. One good roll and yer triplin' yer cache." But trip once, and you're losing it all. |
