Valeros

Phil Regel's page

26 posts. Organized Play character for TheSuperDodo.


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The Exchange

Male Human Fighter 1 (HP: 12/12) (AC: 17 FF: 15 T: 12) (Fort: +4, Ref: +4, Will: +0) (Init: +1) (Perc: +8)

Boon: 1d20 ⇒ 7

Sorry, I tried to roll yesterday but Paizo wouldn't let me post for whatever reason. Thank you very much for the game, both GM and fellow players!

The Exchange

Male Human Fighter 1 (HP: 12/12) (AC: 17 FF: 15 T: 12) (Fort: +4, Ref: +4, Will: +0) (Init: +1) (Perc: +8)

AoO against Green:

Guisarme: 1d20 + 6 ⇒ (20) + 6 = 26, Damage: 2d4 + 6 ⇒ (2, 3) + 6 = 11
Crit confirm: 1d20 + 6 ⇒ (5) + 6 = 11, Folio Reroll: 1d20 + 6 ⇒ (13) + 6 = 19, Damage: 4d4 + 12 ⇒ (4, 2, 2, 4) + 12 = 24

Total 35 damage.

As the agent tries to stand up from the pool of grease, Phil swings his guisarme in an upwards motion through the Aspis's torso, opening a wide bleeding gash. He then turns back to the dazed agent, trying to seize his chance and knock that man down too.

Trip vs. Blue: 1d20 + 8 ⇒ (14) + 8 = 22

The Exchange

Male Human Fighter 1 (HP: 12/12) (AC: 17 FF: 15 T: 12) (Fort: +4, Ref: +4, Will: +0) (Init: +1) (Perc: +8)

Phil clenches his fists when he sees Green attack Emilia. He moves forward, at the same time turning on his heels so that he is in front of the Aspis agent yet still facing him. He crouches and swings his guisarme, hoping to bring the man down.

Trip: 1d20 + 8 ⇒ (6) + 8 = 14

The Exchange

Male Human Fighter 1 (HP: 12/12) (AC: 17 FF: 15 T: 12) (Fort: +4, Ref: +4, Will: +0) (Init: +1) (Perc: +8)

Right, whoops.

Diplomacy: 1d20 - 1 ⇒ (10) - 1 = 9

The Exchange

Male Human Fighter 1 (HP: 12/12) (AC: 17 FF: 15 T: 12) (Fort: +4, Ref: +4, Will: +0) (Init: +1) (Perc: +8)

Phil raises an eyebrow to Ny'a's proposal, and lifts his left arm in a dismissive motion.

"Naw, don' bother yerself. I think ya should jus' leave. I'm sure the Kortos Consortium can make more lucrative deals with less shady folk; the Aspis aren't worth dealin' with, especially since they're prone ta stabbin' ya in tha back 'n running with tha money."

The Exchange

Male Human Fighter 1 (HP: 12/12) (AC: 17 FF: 15 T: 12) (Fort: +4, Ref: +4, Will: +0) (Init: +1) (Perc: +8)

Sorry, I've been sick lately and thus unable to devote enough time and energy to thinking of multiple actions and strategy. I apologize if I'm slowing the game too much. I think allowing the others to make suggestions for Phil to take is a good idea; despite having above-average (13) intelligence, Phil would rather play the obedient muscle for personal reasons.

The Exchange

Male Human Fighter 1 (HP: 12/12) (AC: 17 FF: 15 T: 12) (Fort: +4, Ref: +4, Will: +0) (Init: +1) (Perc: +8)

Phil pushes a stack of crates to block the door in area 3. His conviction supports his brawn and he quickly manages to block the door.

Strength: 1d20 + 4 ⇒ (17) + 4 = 21

That's 10 minutes down.

The Exchange

Male Human Fighter 1 (HP: 12/12) (AC: 17 FF: 15 T: 12) (Fort: +4, Ref: +4, Will: +0) (Init: +1) (Perc: +8)

Phil wanders over to the southwestern entrance to the warehouse. He takes a look at the crates, opening the doors and checking how one would enter through there.

"Zordlon's right. We shou'd try ta limit 'em from tha moment they come in."

The Exchange

Male Human Fighter 1 (HP: 12/12) (AC: 17 FF: 15 T: 12) (Fort: +4, Ref: +4, Will: +0) (Init: +1) (Perc: +8)

Actually, my first AoO would have been to trip, but I should have included that in my botting instructions.

"Naw, naw, you're staying on the floor, friend!"

Trip: 1d20 + 8 ⇒ (6) + 8 = 14

The Exchange

Male Human Fighter 1 (HP: 12/12) (AC: 17 FF: 15 T: 12) (Fort: +4, Ref: +4, Will: +0) (Init: +1) (Perc: +8)

Oh right, I was getting Pathfinder and 4e rules mixed in my head. Thanks!

The Exchange

Male Human Fighter 1 (HP: 12/12) (AC: 17 FF: 15 T: 12) (Fort: +4, Ref: +4, Will: +0) (Init: +1) (Perc: +8)

Slightly surprised to see his trip technique work, Phil makes a low sweeping attack, hoping to finish the battle before it gets too dirty.

Guisarme + Prone: 1d20 + 8 ⇒ (13) + 8 = 21, Damage: 2d4 + 6 ⇒ (2, 2) + 6 = 10

The Exchange

Male Human Fighter 1 (HP: 12/12) (AC: 17 FF: 15 T: 12) (Fort: +4, Ref: +4, Will: +0) (Init: +1) (Perc: +8)

"We're Pathfinders, and your subjects are away, tryin' ta recover from your sins. Down ya go, sick bastard!"

Phil runs towards the alchemist and, leaning over the stream of sewage, grabs Laszo's feet with his guisarme and pulls, hoping to trip him.

Trip vs. CMD: 1d20 + 8 ⇒ (16) + 8 = 24

The Exchange

Male Human Fighter 1 (HP: 12/12) (AC: 17 FF: 15 T: 12) (Fort: +4, Ref: +4, Will: +0) (Init: +1) (Perc: +8)

"Any otha day I'd say ta leave this t'tha authorities, but after seein' what this fiend's done ta his helpless victims, I say we hand him some good ol' fashioned Pathfinder justice."

The Exchange

Male Human Fighter 1 (HP: 12/12) (AC: 17 FF: 15 T: 12) (Fort: +4, Ref: +4, Will: +0) (Init: +1) (Perc: +8)

"We can come back at dusk, when he brings more o' tha drug to these poor souls, an' apprehend 'im then."

The Exchange

Male Human Fighter 1 (HP: 12/12) (AC: 17 FF: 15 T: 12) (Fort: +4, Ref: +4, Will: +0) (Init: +1) (Perc: +8)

"You... sure 'bout that, Zordlon? I know how much ya people down 'n tha Archives like yer research, but ya see just how bad this thing gets. Carryin' it 'round with us could just be our doom."

The Exchange

Male Human Fighter 1 (HP: 12/12) (AC: 17 FF: 15 T: 12) (Fort: +4, Ref: +4, Will: +0) (Init: +1) (Perc: +8)

"Not here... more at dusk... I think he means tha Alchemist's gonna come back at dusk and give'm more o' that drug. We can use that ta our advantage."

The Exchange

Male Human Fighter 1 (HP: 12/12) (AC: 17 FF: 15 T: 12) (Fort: +4, Ref: +4, Will: +0) (Init: +1) (Perc: +8)

"This seems like a mad alchemist's den alright. Could be kept in better shape."

Phil takes a few steps forward, his weapon drawn and ready, inspecting the addicts with a frown. After a few moments he sighs and sheathes the guisarme.

"Lookit the poor things. Can barely move. Unless we want the 'ntire Inner Sea region like that, we need ta stop this shipment."

The Exchange

Male Human Fighter 1 (HP: 12/12) (AC: 17 FF: 15 T: 12) (Fort: +4, Ref: +4, Will: +0) (Init: +1) (Perc: +8)

"Scipio has given some convincin' reasons ta go after tha documents, but I understand Ny'a's aversion ta that mission. If ya think we can handle the alchemist without resorting ta needless violence, I vote ta go after 'im."

Sorry for disappearing, I've just moved back to my boarding school and couldn't find the time to make a substantial post while not wanting to simply roll without fluff.

The Exchange

Male Human Fighter 1 (HP: 12/12) (AC: 17 FF: 15 T: 12) (Fort: +4, Ref: +4, Will: +0) (Init: +1) (Perc: +8)

When we get to the point of staging the arrest, Phil will try to mimic the motions and actions of a guard to not raise suspicion.

Assuming Ny'a is going to make a Bluff check, Bluff to assist: 1d20 - 1 ⇒ (16) - 1 = 15

The Exchange

Male Human Fighter 1 (HP: 12/12) (AC: 17 FF: 15 T: 12) (Fort: +4, Ref: +4, Will: +0) (Init: +1) (Perc: +8)

"Agreed. I'll accompany Ny'a, I think, 'cause me and ma weap'n are sure ta raise a few eyebrows if I just enter tha place."

The Exchange

Male Human Fighter 1 (HP: 12/12) (AC: 17 FF: 15 T: 12) (Fort: +4, Ref: +4, Will: +0) (Init: +1) (Perc: +8)

"There's sense in what ya say. We sure don' wanna let 'em expose our contact, and stealin' tha documents 's bound ta stop tha shipment fer a while. Tha third task, what Delroya writes, 't sounds like we gonna have ta fight that alchemist felllow. Now, despite ma looks, I ain't enjoy killing that much."

The Exchange

Male Human Fighter 1 (HP: 12/12) (AC: 17 FF: 15 T: 12) (Fort: +4, Ref: +4, Will: +0) (Init: +1) (Perc: +8)

I'm going to assume he used Google Translate, because that's more of a word-to-word translation to Yiddish than an actual one (מנוחה is rest in the 'not doing activity' sense of the word, not 'else'.)

"אני, מצד שני, יכול לכתוב בכתב הזה כשמתחשק לי מפני שיש לי מקלדת עברית."

Gnomish:
I, on the other hand, can use this script whenever I want to because I have a Hebrew keyboard.

The Exchange

Male Human Fighter 1 (HP: 12/12) (AC: 17 FF: 15 T: 12) (Fort: +4, Ref: +4, Will: +0) (Init: +1) (Perc: +8)

Squeals in Jewish

The Exchange

Male Human Fighter 1 (HP: 12/12) (AC: 17 FF: 15 T: 12) (Fort: +4, Ref: +4, Will: +0) (Init: +1) (Perc: +8)

Phil grins at Scipio, relaxing his grip on the scythe. He sends a hand into one of his pockets, but takes it out again without retrieving anything.

"Nah, I ain't no grim reaper, though life sure'd be easy if I were. I'm just a farm hand-turned-fighter fleein' from the terrors of Galt, and I sadly ain't got nothin' to bet on. Ya seem to have a lucky streak, though. Ya spend a lot of time gamblin'? Make good money?"

The Exchange

Male Human Fighter 1 (HP: 12/12) (AC: 17 FF: 15 T: 12) (Fort: +4, Ref: +4, Will: +0) (Init: +1) (Perc: +8)

A muscular, roughly shaven man stands watching the gamblers. He is clad in a dirty suit of metal armour, covering a set of comfortable cotton clothes. With one of his leather-gloved hands he leans on a long curved scythe, his eyes rapidly moving from dice to gambler.

"Quite a sum he raisin' there, mate. One good roll and yer triplin' yer cache."

But trip once, and you're losing it all.

The Exchange

Male Human Fighter 1 (HP: 12/12) (AC: 17 FF: 15 T: 12) (Fort: +4, Ref: +4, Will: +0) (Init: +1) (Perc: +8)

Player Name: TheSuperDodo
Character Name: Phil Regel
PFS #: 221942-11
Faction: The Exchange
Day Job: None
Indeed, a core character.