Babau

Pheillax's page

11 posts. Alias of MKennedy.


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I just started running this week. We have a five member party:

Human druid (+ ape companion)
Human alchemist
Human sorcerer (elemental bloodline)
Human fighter (shielded fighter option)
Halfling oracle (wind mystery)


blope wrote:


stats rolled: 16,16,15,13,12,11 - these are from memory, I will update later if I'm off.

I'm the DM for this group. The rolled stats are close, but actually 16, 16, 15, 14, 11, 11.


I just finished CoT with my group. I was playing an inquisitor with the Destruction domain and a greatsword. I teamed with the TWF fighter in the party. He picked up the Outflank feat as well and we routinely turned opponents into a fine red mist. With the teamwork feats, judgements, buffs, banes, power attack, and liberal use of the aura of destrution, I could reliably contribute damage in the range of triple digts per round. Without spoilers, the final fight was essentially won the moment I managed to step into flanking position against the final boss.

Oh, yeah. Inquisitors can melee and be terrifying at it.


KnightErrantJR wrote:


Are you using the APG in the campaign? If so, perhaps a skirmisher ranger. No casting involved, and it probably wouldn't hurt having another partial skill monkey character to supplement the party without a rogue in the group.

Yes, I am using the APG. I do like the idea of the skirmisher for him. Especially since the group as of right now is a little light on ranged combat, if he goes the archery route there is a nice complement to the existing group.


I will begin running this AP in January, I expect, after our current CoT game finishes up. My group is already starting to look forward to this, and are developing character concepts. We will have a five player party, and four of them have already figured out what they're going to do.

They will have a druid, sorceror (elemental bloodline), monk, and cavalier. Kind of an interesting tweak on the 'four food groups' party. Our last player is having some difficulty deciding, and I would like to offer him some suggestions. His playing style is very combat-oriented, and he prefers not having too many options to choose from in combat. He doesn't like paying casters.

Does anyone have any thoughts on what I might suggest for him? (He's playing a fighter in the current campaign, so I would like to encourage him to do something at least a LITTLE bit different.)


Zen79 wrote:

This thread is intended for the discussion of the new Juju mystery.

A quick brainstorming after the first read...

...what I like:
- using undead without being evil
- most revelations are a great fit thematically

...what I don't like:
- witches are better at making juju dolls (via Waxen Image) than the juju oracle

I think I just found my next PC. These guys look like a lot of fun to play, with a ton of great flavor.


Adventure: Serpents of Scuttlecove, The Wreck
Character: Tyrix Draktus, hellbred warlock/hellfire warlock
Summary: ...and DON'T talk about my dad!

During the party's assault of the Wreck, they were ambushed by Cold Captain Wyther. After a sneak attack on the party monk, the captain turned and began mocking Tyrix, reminding him about how his father was once a captain in the Crimson Fleet.

"Aaah, ya little bastard... ya look just like yer daddy..."

Wyther never got the chance to say another taunt, as Tyrix launched a maximized hellfire eldritch blast at him. One confirmed crit later, the warlock strode cockily away from the carnage, having just one-shotted the head of the Fleet.


Name: Eebo
Race/class/level: dire giant squirrel animal companion of the level 15 druid
Adventure: Serpents Of Scuttlecove
Catalyst: vile charisma damage + brains of a chipmunk = cinematic tragedy

As the party was assaulting The Wreck, they came face to face (to face) with Ziovayne. He changed to his natural form and began to spread gaze attacks over the entire party. Only poor little Eebo failed his Will save, resulting in the druid's faithful friend since his character's addition to the party (HtbM) being transformed into a dretch under Ziovayne's control. Eebo's master realized that there was nothing he could do to save his friend and, with tear-filled eyes, was forced to slay Eebo.

If the party didn't already hate Big D before, they sure do now.


Hello. Since my dear friend Koz seems to have wandered off for the moment, I suppose that I will try to fill in for him. This is Dale, picking up recording duties for the interim.

Now, then... where were we?

The staircase headed outside to twist up the exterior of the tower to its top. Sadly, the masons who put together this crime against architecture seem to have an aversion to safety features such as railings. Before we placed ourselves in jeopardy on that deathtrap, Luna wisely had Gwen test the stairs for ambushes first. When the cat came back intact, we assumed that getting at least to the top of the stairs might be safe. Victor and Jethro continued their intense consultations together at the landing, while Koz had wandered off. Perhaps Tiny Terror saw something at the bottom of the tower that looked particualrly edible, like toddlers.

In any case, Ox, Stewt, Ouvere, Luna, and I continued up to the top of the tower, with Gwen slinking ahead to creep into an ambushing position. I like that cat.

At the top of the flight of stairs, the path winds back inside to the room at the top of the tower. A lovely angelic statue was in the center of the room, but it had been ruined and defaced. The most likely culprit was the large, serpentine lamia wielding a wicked spear that charged Ox as he bravely wandered into the space.

Ox fought toe-to-toe with the creature, while Luna and I slipped past into the room to move into flanking positions. Ouvere stepped into the doorway and fired a shot at the monster, while Stewt attempted to dispel the large numbers of protective spells that were very obviously floating around her form. Stewt managed to strip her of a large portion of her defenses, whcih angered her enough that she savagely mauled Ox. The poor thing moved off and hid behind Luna, licking his wounds. (Well, not literally - although I suspect that Koz would have been happy enough to volunteer for that duty had he been there.) Stewt moved forward to engage the beast, lest it charge either Luna or Ouvere. Meanwhile, Gwen leapt on the thing from atop the angel statue while I invisibly snuck into position to find a juicy place to stab. Luna used a spell to cause a portion of the wall to explode outward at the beast, doing some more damage.

Ouvere continued to pepper the lamia with arrows, getting hits on a fairly regular basis. Luna transformed into a bear to get a few swipes on the thing as well. After a short amount of time getting his wounds healed, Ox rejoined the fray. After getting one solid shot on the creature, I tumbled out of combat to make room for my dear friend Ox to get close enough to do what he does best. Sensing that the tide of battle was turning against her, the lamia attempted to fly away, utilizing one of the few spells she still had remaining after Stewt wreaked havoc on her defenses. As she rose out of the melee, Gwen, Ox and Stewt all hit her fleeing form, but it was Stewt's hammer which proved to be the felling blow. She dropped on top of him as the magic fled from her ruined corpse.

Stewt dragged himself out from beneath the monster, where he was certainly checking for bite marks. (See! It's like Koz never left!) We searched the nest the lamia left, and found a list of murder targets, about half of which had been kille daround Magnimar and Sandpoint. When I saw the Lord Mayer's name on the list, I insisted that we go and tell him personally. Ox wanted to go see the constable, but luckily everyone else recognized that I had the right idea.

When we got to the Lord Mayor, I informed him of the plot against him, and the exacting details of his schedule that demonstrated how carefully he had been watched. After we revived him from his fainting spell, he was so happy that he threw a bnquet on our honor, complete with Huge! Cash! Prizes! Maybe this might help to show why everyone should listen to the bard more often.

We went on a spending spree, and when I found an item that I could use to help my friends be more effective in combat, Ox was happy to donate the last small amount to make sure that I could afford to get it. I can't blame him, since that magic amulet REALLY will be used to help him far more than it will help me. I'm just giving that way.

Anyways, after we had time to get re-equipped, the Lord Mayor told us about an outpost of rangers that hasn't reported in like they should. Turns out that Ouvere belongs to this group, The Black Bows, and his charming friend is accompanying us on the trip out to see what's wrong. She doesn't have any illusion magic covering her appearance, so I'm willing to give her the benefit of the doubt. Luna and I have determined what seems to be the best route to get to this outpost, and we are looking forward to a swift and safe journey.


I have to echo those who have noted their distaste for psionics. I personally have never liked the system. That said, I loved Voeren as a villain. I give very high marks for a villain that uses a system that I frankly abhor but has a story compelling enough to intrigue me regardless. The horror tone is well-served by the use of the aboleth, and I myself could see several different ways to use Voeren and his masters in my campaign. I don't see the aboleth behavior as out of character. They are an alien enough that their motivations can be a bit murky, I believe.

You have my vote. I hope to see you in round 4.


Terok, I also would like a copy of your journal, if don't mind.

My address is:

drichensmoor@msn.com

Thank you!