Elf Magus (Kensai) 20 | AC 45 T 30 FF 30 | CMD 40 | hp 216/216 +31 Temp | F +24 R +22 W +21 | Spd 30' Fly 50' | Init 41 | Effects: Blur, Heroism, Stoneskin, FoM, Nine Lives (9/9), GSI (Harm, Maze, Insanity, Poly Any Obj) | Pool 18/24 | AoOs: 20/20
Knowledge (?): 1d20 + 33 ⇒ (17) + 33 = 50 Pharom mutters an incantation, using the rod stored in his rapier to quicken the spell and dash toward the creature, where he unleashes a flurry of thrusts with his Rapier. OOC/Mechanics: Swift Action: Casting Quickened Bladed Dash Full-Round Action: Attack w/Spellstrike, casting Calcific Touch defensively (impossible to fail Concentration check DC 23 v. Concentration 30) Bladed Dash Attack: 1d20 + 44 ⇒ (18) + 44 = 62
Attack: 1d20 + 34 ⇒ (16) + 34 = 50
Attack: 1d20 + 34 ⇒ (15) + 34 = 49
Attack: 1d20 + 34 ⇒ (18) + 34 = 52
Attack: 1d20 + 29 ⇒ (4) + 29 = 33
Attack: 1d20 + 24 ⇒ (11) + 24 = 35
CL v. SR for Calcific Touch: 1d20 + 21 ⇒ (8) + 21 = 29
Elf Magus (Kensai) 20 | AC 45 T 30 FF 30 | CMD 40 | hp 216/216 +31 Temp | F +24 R +22 W +21 | Spd 30' Fly 50' | Init 41 | Effects: Blur, Heroism, Stoneskin, FoM, Nine Lives (9/9), GSI (Harm, Maze, Insanity, Poly Any Obj) | Pool 18/24 | AoOs: 20/20
Round 4:
Any new information? Do we see anything different? Is it still adjacent to Pharom and Zhu?
Elf Magus (Kensai) 20 | AC 45 T 30 FF 30 | CMD 40 | hp 216/216 +31 Temp | F +24 R +22 W +21 | Spd 30' Fly 50' | Init 41 | Effects: Blur, Heroism, Stoneskin, FoM, Nine Lives (9/9), GSI (Harm, Maze, Insanity, Poly Any Obj) | Pool 18/24 | AoOs: 20/20
Fortitude Save v. Decay Aura: 1d20 + 24 ⇒ (6) + 24 = 30
Elf Magus (Kensai) 20 | AC 45 T 30 FF 30 | CMD 40 | hp 216/216 +31 Temp | F +24 R +22 W +21 | Spd 30' Fly 50' | Init 41 | Effects: Blur, Heroism, Stoneskin, FoM, Nine Lives (9/9), GSI (Harm, Maze, Insanity, Poly Any Obj) | Pool 18/24 | AoOs: 20/20
Hey folks. I'm writing to all of my games to let you know that I'm going through some stuff right now. A dear friend of mine just passed away, and the past few days have been rather hectic, with friends and family visiting from out of town, a memorial service this afternoon, etc. I'm not abandoning anyone, but I do appreciate your patience and understanding while I take a couple of days to get things sorted. I estimate I'll be back sometime before the end of this week. Thank you.
Elf Magus (Kensai) 20 | AC 45 T 30 FF 30 | CMD 40 | hp 216/216 +31 Temp | F +24 R +22 W +21 | Spd 30' Fly 50' | Init 41 | Effects: Blur, Heroism, Stoneskin, FoM, Nine Lives (9/9), GSI (Harm, Maze, Insanity, Poly Any Obj) | Pool 18/24 | AoOs: 20/20
Pharom will drink his extract of Elemental Body III, then use a swift action to activate Arcane Strike for the round. He will remain adjacent to both Master Zhu and the monster, if possible.
Elf Magus (Kensai) 20 | AC 45 T 30 FF 30 | CMD 40 | hp 216/216 +31 Temp | F +24 R +22 W +21 | Spd 30' Fly 50' | Init 41 | Effects: Blur, Heroism, Stoneskin, FoM, Nine Lives (9/9), GSI (Harm, Maze, Insanity, Poly Any Obj) | Pool 18/24 | AoOs: 20/20
Glad to hear you're back on your feet! Back injury is the literal worst. Looking forward to fighting this thing for real - I get the sense that we're nowhere near done with him, nor he with us.
Elf Magus (Kensai) 20 | AC 45 T 30 FF 30 | CMD 40 | hp 216/216 +31 Temp | F +24 R +22 W +21 | Spd 30' Fly 50' | Init 41 | Effects: Blur, Heroism, Stoneskin, FoM, Nine Lives (9/9), GSI (Harm, Maze, Insanity, Poly Any Obj) | Pool 18/24 | AoOs: 20/20
Initiative Order (as I understand it):
"Beware, friends. This creature may not yet be killed. That seemed far too easy. This is a powerful Demon, and I would not count it out yet." Ready Action Readied Action and Trigger: Cast Calcific Touch and deliver through weapon attack if an enemy creature is within threatened range.
Elf Magus (Kensai) 20 | AC 45 T 30 FF 30 | CMD 40 | hp 216/216 +31 Temp | F +24 R +22 W +21 | Spd 30' Fly 50' | Init 41 | Effects: Blur, Heroism, Stoneskin, FoM, Nine Lives (9/9), GSI (Harm, Maze, Insanity, Poly Any Obj) | Pool 18/24 | AoOs: 20/20
Pharom's Initiative is always 41 Free Action: Knowledge check to identify creature
Swift Action: Spend 2 points from pool to enhance weapon with +3 and an appropriate burst (icy burst/flaming burst/shocking burst), plus Bane against whatever type of creature this is. Move Action: Move to within 30' of the creature and draw weapon Standard Action: Cast Bladed Dash to attack Bladed Dash Attack v. Flat-Footed opponent (28 normally +10 Bladed Dash + 2 Bane +3 Enhanced weapon: 1d20 + 43 ⇒ (16) + 43 = 59 Automatically confirm critical hit, spend 2 pool points to increase multiplier by 1 (x4 weapon now) Damage 4d6 Rapier + 2d6 Bane + 3d10 burst weapon + 28 Dex + 40 Int (Iaijitsu) + 28 Weapon + 8 Specialization: 4d6 + 2d6 + 3d10 + 104 ⇒ (5, 6, 3, 6) + (4, 2) + (7, 10, 2) + 104 = 149 Creature must make a fortitude save v. Staggering Critical (DC 25) - if successful, only staggered for 1 round, otherwise 1d4+1 rounds.
Elf Magus (Kensai) 20 | AC 45 T 30 FF 30 | CMD 40 | hp 216/216 +31 Temp | F +24 R +22 W +21 | Spd 30' Fly 50' | Init 41 | Effects: Blur, Heroism, Stoneskin, FoM, Nine Lives (9/9), GSI (Harm, Maze, Insanity, Poly Any Obj) | Pool 18/24 | AoOs: 20/20
Greater False Life for Pharom: 2d10 + 20 ⇒ (4, 7) + 20 = 31
Elf Magus (Kensai) 20 | AC 45 T 30 FF 30 | CMD 40 | hp 216/216 +31 Temp | F +24 R +22 W +21 | Spd 30' Fly 50' | Init 41 | Effects: Blur, Heroism, Stoneskin, FoM, Nine Lives (9/9), GSI (Harm, Maze, Insanity, Poly Any Obj) | Pool 18/24 | AoOs: 20/20
This is Hedwick. Pharom is done as well. He's a Kensai Magus. Y'all can have the following buffs from Pharom (CL 21):
And the following from Ursk (CL 18):
HedwickTheWorldly's first submission: Solomon Volstadt (Separatist Cleric of Cayden Cailean 8/Brewkeeper 10) Questions:
2. Solomon would enter the bar wearing his Shawl of the Crone, looking like a decrepit old woman. She'd hobble in, find a place by the fire, and start telling stories. She'd taste the local beer, and if it was passable, she'd even pay for it. If it wasn't, she'd simply drink her own, from her pack. She'd tell stories about Solomon, Champion of the Accidental God himself, and his exploits. 3. Well, a chap has to do what a chap has to do, right? If nobody else is paying attention to the goings-on of a terrible evil, I s'pose that means it's a chap's responsibility to handle it. By himself, if necessary. After all, it's what ol' Cayden would've done, and at least it'll make a good story, right? It's better to have friends, of course, and it's more than likely that Solomon could bribe a few with promise of glory, of treasure, of beer. With his colleagues in tow, it would be prudent to storm the front door and solve the problem! 4.
5. A fleet of 6 trained Hippogriffs, obviously. All the better to travel the world righting wrongs and doing deeds!
The Inn: An old crone of a woman steps into the raucous inn, back hunched over, her archetypal warty, protruding nose poking out from under her filthy, ragged hood. She hobbles slowly toward an empty seat near the fire, leaning on her unimpressive, mundane walking stick, and sits down with a deep sigh, setting the stick against the wall and extending her gnarled, leathery hands towards the heat. "Ahhh, that's much better. It's been an unholy terror out there these days, hasn't it?" She speaks to nobody in particular, though Azorn, Chell, Rosa, Raz, and Rand are all within earshot. Her voice is cracked with age, matching the wrinkles on her otherwise-gentle, kindly face. "It's too bad Ol' Solomon Volstadt isn't 'round these parts. He'd clean this whole thing up in a jif! Surely his story has made it out this way, ain't it?" She looks up from the fire, eyeing each of the other patrons, a wry smile on her face.
|