Aspis Agent

Pharom Volstadt's page

17 posts. Alias of HedwickTheWorldly.


Race

Elf Magus (Kensai) 20 | AC 45 T 30 FF 30 | CMD 40 | hp 216/216 +31 Temp | F +24 R +22 W +21 | Spd 30' Fly 50' | Init 41 | Effects: Blur, Heroism, Stoneskin, FoM, Nine Lives (9/9), GSI (Harm, Maze, Insanity, Poly Any Obj) | Pool 18/24 | AoOs: 20/20

About Pharom Volstadt

Pharom Volstadt
Elf Magus (Kensai) 20
CG Medium humanoid (Elf)
Init Always 41; Senses Darkvision 60', Perception +2

Defense
AC 45, touch 30, flat-footed 30 (+5 Dex, +10 Int, +9 Natural, +5 Deflection, +1 Insight, +6 Armor, -1 Size)
HP 216 (20d8+113) + 2d10 + 20
Fort +24, Ref +22, Will +21

Defensive Abilities
Constant 20% miss chance (Cloak of Displacement)
1/day reroll failed will save
+2 v. Enchantments
Immune to sleep
DR 10/Adamantine (150 remaining)
Elemental Body - immune to bleed, critical hits, sneak attack, precision damage

Offense
Speed 30 ft
Melee "The Business" +36 (+15 BAB, 9 Dex, 5 Enh, 2 Focus, +2 Morale, +4 Competence, -1 Size) or
Full Attack +36/36/31/26 or
Spell Combat Full Attack +34/34/34/29/24, Damage 1d8+20+1d6 Shock

Circumstantial Modifiers:
+10 Damage v. Flat-Footed, or during surprise round
Spell-Storing: Vampiric Touch

Active Spell/Ability Effects
Heroism
See Invisibility
Greater False Life
Stoneskin
Overland Flight
Freedom of Movement
Life Bubble
Magic Circle Against Evil
Delay Poison
Nine Lives
Greater Spell Immunity - (Harm, Insanity, Maze, Polymorph Any Object)
Spellsword - storing Quicken Metamagic Rod in weapon
Inspire Courage +4
Blessing of Fervor
Elemental Body III (Large Fire Elemental)

Special Attacks
Magus Spells Prepared (CL 21st; concentration +33, +4 to cast defensively, can reroll 3/day)
0 - Arcane Mark, Detect Magic, Read Magic, Prestidigitation
1 - Intensified Shocking Grasp x4, Frostbite, True Strike x2, Shield
2 - See Invisibility, Bladed Dash x2, Frigid Touch x2, Mirror Image x2
3 - Heroism, Haste, Spellsword, Vampiric Touch x2,
4 - Greater False Life, Calcific Touch, Calcific Touch, Intensified Force Punch, Stoneskin x2, Dimension Door
5 - Overland Flight x2, Corrosive Consumption, Intensified Forceful Strike, Interposing Hand, Wall of Force
6 - Decapitate, Elemental Body III, Intensified Corrosive Consumption, Sirocco, Greater Dispel Magic

Statistics
Str 8, Dex 28, Con 20, Int 30, Wis 14, Cha 7

Base Atk +15; CMB +14; CMD 40

Feats and Magus Arcana
1 Bonus - Weapon Focus (Rapier)
1 - Weapon Finesse
3 - Intensify Spell
3 Arcana - Flamboyant Arcana
5 - Combat Reflexes
5 Bonus - Bodyguard
6 Arcana - Arcane Accuracy
7 - Weapon Specialization (Rapier)
9 - Arcane Strike
11 - Greater Weapon Focus (Rapier)
11 Bonus - Piranha Strike
12 Arcana - Spell Blending (Heroism, See Invsibility)
13 - Critical Focus
15 - Pin Down
15 Arcana - Bane Blade
17 - Penetrating Strike
17 Bonus - Staggering Critical
19 - Greater Penetrating Strike
19 Arcana (Elf Racial FCB 13-19) - Spell Blending (Calcific Touch, Greater False Life)

Traits Magical Lineage (Shocking Grasp), Bruising Intellect

Skills
Knowledge (all) 20 ranks
Intimidate 20 ranks
Spellcraft 20 ranks

Languages Common

Special Qualities
Canny Defense: While wearing Light or no armor, +1 AC per Int bonus, max = Magus level
Arcane Pool: 24 points, swift action, 1 point for +5 to weapon (can include dancing, flaming/burst, frost/burst, keen, shock/burst, speed, vorpal)
Spell Combat: Can cast 1 standard action spell as part of full attack with a -2 penalty on all attacks, can take a penalty on attack for bonus on concentration (-1 for +2)
Spellstrike: Can deliver touch spells with weapon attack
Perfect Strike: When hit with a weapon, spend 1 point to maximize damage, or spend 2 to increase crit multiplier on confirmed crit
Fighter Training: Count as level 17 fighter for feats
Iaijitsu: Add Int + Dex to Initiative
Critical Perfection: Add Int to crit confirmation rolls
Superior Reflexes: Add Int to number of AoOs/round (18 total)
Iaijitsu Focus: May always act during surprise round, may draw weapon as swift. When attacking flat-footed or during surprise rd, add Int to damage
Iaijitsu Master: Initiative = Always Natural 20
Weapon Mastery: Automatically confirm Critical hits, +1 Crit modifier w/ Rapier

(Greater) Weapon Focus: +2 Attack with Rapiers
Intensify Spell: +1 Level, dice cap is 5 Caster Levels higher for spell
Weapon Specialization: +2 Damage with Rapiers
Flamboyant Arcana: Can use Derring-Do and Opportune Parry and Riposte with Arcane Pool points
Combat Reflexes: 7 AoOs per round
Bodyguard: Can use AoO when adjacent ally is attacked to aid another for bonus AC
Arcane Accuracy: Swift action, 1 Pool point, +Int to attack, 1 rd.
Arcane Strike: Swift action, +5 damage, 1 round
Spell Blending: Add Heroism, See Invisibility, Calcific Touch, Greater False Life to spell list
Critical Focus: +4 to confirm critical hits
Pin Down: 5-ft steps and withdraw actions provoke, if hit, no damage, no movement
Bane Blade: Can spend +1 point when enhancing weapon to add bane
Piranha Strike: -4 attack, +8 damage with Finesse weapon
Staggering Critical: When critical, enemy staggered
Greater Penetrating Strike: Ignore 10 DR (or 5 if DR/-)

Elven Magic: +2 v. SR, +2 Spellcraft to ID magic items
Elven Immunities: +2 v. Enchantments, Immune to sleep
Arcane Focus: +2 Concentration to cast defensively

Equipment:

Head: Cap of the Free Thinker
Headband: Headband of Mental Superiority (+6 Int/Wis)
Eyes: Darksight Goggles
Neck: Amulet of Natural Armor +5
Shoulders: Cloak of Minor Displacement
Chest: Tunic of Careful Casting
Body: Otherworldly Kimono
Wrists: Spellguard Bracers
Hands: Gloves of Arcane Striking
Belt: Belt of Physical Might (+6 Dex/Con)
Ring 1: Ring of Protection +5
Ring 2: Ring of Arcane Mastery
Boots: Sandals of Quick Reaction
Hand 1: "The Business" - +5 Shocking Burst Agile Keen Spell-Storing Dueling Rapier

Ioun Stones: Dusty Rose Prism (+1 Insight AC), Orange Prism (+1 CL)

Slotless: Quicken Metamagic Rod, Greater Echoing Metamagic Rod (Used on Stoneskin x2, Nine Lives from Ursk x1), Pearl of Power (3rd level) x3 (Used on Heroism x3), Luckstone, Ring of Spell Storing (Used to cast Overland Flight and pass it around), Material components for Stoneskin x8, +1 Rapier (backup weapon), Handy Haversack

Armor: +5 Benevolent Silken Ceremonial Armor (36,165)