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thorin001 wrote:
Summon a critter with DR/Magic. Any such critter automatically treats its natural weapons as magic for bypassing DR (Bestiary 1 p 299).

Thanks for all the info.

As to the above, wow... That is a nice bit. Not many creatures have that, but it's very clever.
I also like the evolved Monster feat option!
I dIdn't spend points in UMD :(


Ciao everyone!

One (subtle) question between me and the other players:
Does protection from evil grant total immunity vs. (certain) mental effects?
And if so, is it regardless of when it is cast?
I'm especially talking about the 2nd item listed in the description, where it is not clear wether the protective effect starts only after you pass the 2nd SR granted by the spell (in case you fail that of a mind affecting spell) or of it is fully active for all the spell duration.

Thanks!


Delenot wrote:
Easiest option is the Magic Fang spell line.

Yes, I agree...but magic fang isn't on the wizard list...

Do you have any other advice?

Thanks!


Ciao everyone!
How many ways to give magic attacks to the monsters you summon as a wizard?
I'm interested especially in how to make natural attacks become magical.

Thanks :)


Thanks everyone!!!


Ciao everyone!
It's my first post here. I'm writing from Italy (so please bear some patience for the grammar...) to make a couple of questions.
1. We are 9th level characters and our druid has a white tiger as his animal companion. The question here is: how many attacks and how many grapple attempts is the tiger allowed to make? I am not sure about the wording of the Multiattack ability, so it would be great if anyone could elaborate a bit about the in charge (with pounce) Attack.
2. One of the PC's has the Leadership feat. Who is to pay for the equipment of the cohort..? The PC or the whole party? Is there some specific rule?

Thanks!