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I am planning on taking the leadership feat at lvl 7
my question/statement/rant is about how " broken" the feat seems to be
this would cause number crunching breakdown if only one player took it and if everyone in a 4 player game did would be uggggghhhh maybe in a 2 player game? it is as bad as making your third wish from the genie being for three more wishes, over and over again I am not going to even try this, but has this been brought up before, or am I missing seeing that line in the feat description
I wizard with craft magic item and inhave never done this before
base cost is 500
or would it be better to make 2 separate item each with a different ability also items have alignment too
If she has 2 intelligent items, will they " get along"
" generic newb opening phrase"
I found the idea of intelligent item intriguing, ESP the ones that cast spells 3 x a day I know a wand would be much cheaper but an item that can communicate empathically with me that it senses that this is a good time to cast protection from evil and casts it during my turn, freeing me up to also cast another spell of my own the same round seems like a great asset and worth the extra cost. from my reading that is how I assume they work, please correct me if I am wrong Either way please tell me what you have found to be your favorite/ most bang for your buck items. Please mention some that are afford able at lower levels and some higher too ( I like having a goal to shoot for) thanks
I know the standard answer is " it is ok if your GM says it is ok"
a sword of true strike - the spell of true strike is crafted to the weapon so that after a sucessful hit, the next attack by the weapon holder gets a +20 to the attack roll. If the user has two weapon fighter feat then the off hand attack would get the bonus and never fail unless a 1 is rolled Back story, my wife is joining our group ( geeks dream come true) which is at lvl 6
she wants the two weapon fighting feat
I want them to have a magical power added
I am a wizard getting close to level 7 and I have been eyeing the leadership feat
group info
I was thinking another wizard would help with take some of the buffing duties and could lay down some more and different control options or lay down some more summoned monsters. Plus in the down time he can be busy crafting stuff or a cleric for even more healing
all sound good is one better than the rest
I have a kinder gentler GM , so far, but as our team is leveling up I find my wizard more and more the primary target after the tank is engaged I am stillnalive due to some amazing luck at will saves. He has a thing for phantasmal killer and undead Please give the newb wizard some tips at staying alive and keeping my spellbook save
I have been enjoying all the illusion and silent image threads and thought up a use that I want to run by all of you before embarrassing myself Can I cast the 10 x 10 cube/ box around my target with the inside painted like stone or metal?
I am assuming the target would have to interact with the box to test the illusion and that this would take up an entire round of action thus silent image can be used a one round hold, on one target or as many as you could position inside the cube, at least at low levels am I correct?
Is there a two wand weilding feat similar to two weapon fighting
my idea is that I use wands to buff team mates and firing them off quicker would be a big help Wands are not so powerful in later game
if it exists please let this newb know the reference material so I can ask my GM if I can use it
I AM a new player finally up
I am a conjourer with augment summon feat
as was haste and dispel magic my group is big 4-6 show up most of the time
since the ranger is not the ideal tank class we all try to buff him alot
the bard and I team up for crowd control spells what other lvl three spells get alot of mileage or are just too good to pass up thanks
I am nearing lvl 7 on my wizard and I saw a feat called leadership
I assume I can make a npc apprentice wizard who is my sidekick and basically he doubles my spell casting output and nearly doubles my know spells
this sounds too good to be true
this sounds too good to be true please correct me if I am wrong
I am new to rpg and I am playing a Wizard
could some one please give me some tips for wands to buy
at lvl seven I plan to get improve familiar and get a pseudodragon and use magic device so he can use some wands too, so some advice along those lines would be greatly appreciated thank you
I am new to RPG and pathfinder so I am learning the basics
my plan so far is this
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