Perverseness's page

Organized Play Member. 8 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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trying to decide if I should stay up late tonight or just buy the remasters from work


Ravening wrote:

Firstly thank you for such a wonderful meaty blog.

From my understanding of the blog if you’re a wizard archtype and you want to cast spells, you first equip a spellbook, which will then convert the weapons slots (keys 1 – 6) into spell slots. You can then casts the spells that are associated with that particular spellbook if you have the appropriate skills to use all of the spells in the spellbook. If you want to cast a spell that is in another spellbook then you must equip that spellbook to gain access to those spells.

I have some questions in relation to spellbooks. Are the spellbooks going to be treated as an inventory item. Or rather they going to be treated as refresh abilities (slots 7-10)?

I’m of two minds about this system. Firstly I do like the design in principle. However, if spellbooks are treated as actual inventory items, then if a character were to die, then any spellbooks not equipped could be destroyed in the characters husk’s was looted. To me that is too much of a loss compared to the loss of a sword. I suspect that it will be far easier to buy a new sword than to find a spellbook to replace the lost spell knowledge.

The loss might be mitigated somewhat if we have the ability to make copies of our spellbooks, so we can store one set away safely, to avoiding losing the valuable arcane knowledge. The devil is in the detail they say.

Actually I like the idea of making copies. Plays right into crafting and lore use (Spellcraft) which has been mentioned as a pillar of PFO. I want to see as much support given to crafting from legitimate player driven reason as possoible. Crafting spellbooks doesn't even have to be the sole duty of wizards as bookmaker could rise from other areas such as song books for bards and prayer books for clerics. I think it dovetails nicely with cartography as well


Kard Warstein wrote:
Aren't the skill systems still within the archtypes?

Only slightly.

If you stay within your archetypes skill selection for a full 20 level then you will have exclusive access to a "Capstone" skill. While the capstone skill will not be available to folks who mix and match, it's the only restriction we've heard so far.


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Ryan Dancey wrote:
We don't want a Pathfinder specific term. We want a process specific term. Someone who doesn't know anything about Pathfinder but does know about MMOs should be able to grok what we're doing when they hear the term.

How about Crowd Source Construction.

I like CSC as an acronym

Could also do Limited Launch or Soft Launch


It's been a long time since I logged into Eve but I believe it was set up to allow only one activity per account that required a timer. I know this was the case with skill training but I was never able to get into the higher level crafting activities. Any Idea if timers are going to be shared accross account and if those timers are going to be categorized or all in one?


Thank you Mbando. The paper on 4th gen warfare makes a hell of a read. I see them basing it more off of 1st and 2nd gen than I do 3rd but I have no more insight than any other forum diver


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can we get a loading screen with the "Wheaton's Law" speech on it?


One good thing about the initial limitations on the number of player accounts is that a Ban has meaning. not "aw darn I have to think of another funny/disturbing username so I can get back to griefing", but "Oh crap! I hope their is still an open invite to the game." 4k slots should fill up fast and have a line of people waiting for an invite.