Ravening wrote:
Firstly thank you for such a wonderful meaty blog.
From my understanding of the blog if you’re a wizard archtype and you want to cast spells, you first equip a spellbook, which will then convert the weapons slots (keys 1 – 6) into spell slots. You can then casts the spells that are associated with that particular spellbook if you have the appropriate skills to use all of the spells in the spellbook. If you want to cast a spell that is in another spellbook then you must equip that spellbook to gain access to those spells.
I have some questions in relation to spellbooks. Are the spellbooks going to be treated as an inventory item. Or rather they going to be treated as refresh abilities (slots 7-10)?
I’m of two minds about this system. Firstly I do like the design in principle. However, if spellbooks are treated as actual inventory items, then if a character were to die, then any spellbooks not equipped could be destroyed in the characters husk’s was looted. To me that is too much of a loss compared to the loss of a sword. I suspect that it will be far easier to buy a new sword than to find a spellbook to replace the lost spell knowledge.
The loss might be mitigated somewhat if we have the ability to make copies of our spellbooks, so we can store one set away safely, to avoiding losing the valuable arcane knowledge. The devil is in the detail they say.
Actually I like the idea of making copies. Plays right into crafting and lore use (Spellcraft) which has been mentioned as a pillar of PFO. I want to see as much support given to crafting from legitimate player driven reason as possoible. Crafting spellbooks doesn't even have to be the sole duty of wizards as bookmaker could rise from other areas such as song books for bards and prayer books for clerics. I think it dovetails nicely with cartography as well