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Gob Brd 3| HP 34| AC 19 | Fort +5; Ref +10; Will +7; | Perc +7 (Darkvision) | Speed 25 | Spell DC 19 | Exploration (avoid))
![]() Yeah I do - I actually do them at the game table when face to face. I keep a note of the mission specs, everyone's character name, and weave the storyline so far into Limerrick. It's great because its a nice add-in element when we need to make all these perform and social checks in-game. It's limmericks when not in combat, but goblin song when in combat. The hard part is coming up with the longer goblin songs though, as they require a bit more thought when everyone is all excited at the table and yelling over each other and the GM, so they might be here and there, not every round. I do the same with all my performing Goblins. ![]()
Gob Brd 3| HP 34| AC 19 | Fort +5; Ref +10; Will +7; | Perc +7 (Darkvision) | Speed 25 | Spell DC 19 | Exploration (avoid))
![]() Religion (Bardic Lore) 1d20 + 7 ⇒ (15) + 7 = 22 Pennypockets frowns “This wasn’t just a killing, it was a ritual. Someone re-enacted Fumeiyoshi’s betrayal of Tsukiyo to corrupt the shrine. It used to honour Tsukiyo, protector of outcasts… now they’re trying to twist it into a shrine for vengeance.” He seems very non-plussed, “We can’t let them succeed.” Performance 1d20 + 11 ⇒ (16) + 11 = 27 Penny seems calm, solemn as he approaches the bodies. He speaks softly, mournfully this time, his usual spirited rhymes and poety now more measured and with a tinge of sorrow. "Two birds still young of the wing,
“Let’s see this sorrow answered.” ![]()
Gob Brd 3| HP 34| AC 19 | Fort +5; Ref +10; Will +7; | Perc +7 (Darkvision) | Speed 25 | Spell DC 19 | Exploration (avoid))
![]() With a maniacal Goblin laugh, the violent little Gremlin keeps up the assualt on the obvious master-chef pan-wielding halfling. Penny keeps the song going, then flicks his wrist and some loose objects fly at the halfling pan-wielder. Telekinetic Projectile
◆ Courageous anthem - all allies gain +1 to attack rolls, damage rolls, and saves against fear.
Courageous anthem - all allies gain +1 to attack rolls, damage rolls, and saves against fear
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Gob Brd 3| HP 34| AC 19 | Fort +5; Ref +10; Will +7; | Perc +7 (Darkvision) | Speed 25 | Spell DC 19 | Exploration (avoid))
![]() Penny ducks into the room to see what is going on. "Goblins hurt and Goblins stab,
His voice cracks like a whip at the end, spitting the final word with gleeful fire. Then a second crack as the strong on his crossbow is released, sending a bolt flying at one of the halflings. Crossbow (at Blue)
◆ Stride
Courageous anthem - all allies gain +1 to attack rolls, damage rolls, and saves against fear
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Gob Brd 3| HP 34| AC 19 | Fort +5; Ref +10; Will +7; | Perc +7 (Darkvision) | Speed 25 | Spell DC 19 | Exploration (avoid))
![]() Pathfinder Society Lore 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19 Pennypockets steps forward, holding the glowing cherry blossom sprig aloft. “This sprig, the squirrel-rabbits, the letters delivered, and even the news of a newborn child are not signs of abandonment,”[b] he says [b]“They’re signs that Sakura still watches, still cares. They may not be able to see you clearly through the fog, but they have not turned their back. Something clouds their vision—something worrying enough that they've called upon others to help.” He bows low “By divine guidance, the Pathfinder Society has been sent to aid you as champions and helpers, not by coincidence, but by calling. You are not alone. We’re here to see the fog lifted and the bond with Sakura renewed.” Pennypockets then breaks into rhyme with his usual goblin flair "Sakura has not gone away,
He gives a theatrical bow, then gestures grandly to the party behind him. “So fear not, good villagers, as help has come, and we bring hope, steel, and possibly snacks.” ![]()
Gob Brd 3| HP 34| AC 19 | Fort +5; Ref +10; Will +7; | Perc +7 (Darkvision) | Speed 25 | Spell DC 19 | Exploration (avoid))
![]() Penny winces as the dwarven warrior is savaged by the angry beast - "I won’t let you die!” the goblin exclaims, leaping into action as he begins to cast his soothing melody. "Lande, you’re bleeding and covered in red,
With a flourish, the healing magic takes hold. Soothe 1d10 + 4 ⇒ (9) + 4 = 13 Then, without missing a beat, Penny snaps up his buckler and raises his shield, bracing in case his actions have angered the beast further. ◆ Raise Shield
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Gob Brd 3| HP 34| AC 19 | Fort +5; Ref +10; Will +7; | Perc +7 (Darkvision) | Speed 25 | Spell DC 19 | Exploration (avoid))
![]() Identify creature 1d20 + 9 ⇒ (3) + 9 = 12 As the strange creatures strike, Penny squints into the fog, drawing on half-remembered bardic tales and bug-riddled folklore in hopes of identifying them. Somewhere in his goblin brain, a scrap of useful legend stirs. At the same time, a wild spark ignites. Penny becomes something feral and old—a goblin of yesteryear, all fang and fury. Chaos gleams in his eyes, infectious and unhinged, as a wicked song bursts from his lips. "Goblins gnash, goblins wail,
His voice cracks like a whip at the end, spitting the final word with gleeful fire. He scrabbles wide of the party so he can get a clear line of sight on the creatures. ◆ Identify the creatures
Courageous anthem - all allies gain +1 to attack rolls, damage rolls, and saves against fear ![]()
Gob Brd 3| HP 34| AC 19 | Fort +5; Ref +10; Will +7; | Perc +7 (Darkvision) | Speed 25 | Spell DC 19 | Exploration (avoid))
![]() Intimidate 1d20 + 9 ⇒ (15) + 9 = 24 The goblin seems oddly excited by the swarm of bugs—instead of running away, he charges straight at them, eyes aglow with a gleeful hint of malice. He grins wide and chants: "Goblins love eating bugs,
Whilst not his best rhyme, there’s a dark viciousness in his tone that makes it clear - these bugs are far more likely to end up as dinner than danger. ![]()
Gob Brd 3| HP 34| AC 19 | Fort +5; Ref +10; Will +7; | Perc +7 (Darkvision) | Speed 25 | Spell DC 19 | Exploration (avoid))
![]() Diplomacy 1d20 + 9 ⇒ (14) + 9 = 23 Penny considers the dead for a moment, then softens his expression into one of deep understanding and support. When he speaks, his voice is low and consoling, each word carrying a soothing tone. "It's time for you to have rest,
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Gob Brd 3| HP 34| AC 19 | Fort +5; Ref +10; Will +7; | Perc +7 (Darkvision) | Speed 25 | Spell DC 19 | Exploration (avoid))
![]() Nature 1d20 + 5 ⇒ (19) + 5 = 24 Pennypockets looks about here and there, stopping to sniff the mysterious fog, run his fingers through the grasses, examine the flora, and pick his way along by checking the mosses on the trees to determine his heading—all while considering the mission at hand and the wishes of the (potentially!) friendly kami. He coins another limerick: "I'll examine and poke local flora,
Despite his warning, he does seem to make a good job of it. ![]()
Gob Brd 3| HP 34| AC 19 | Fort +5; Ref +10; Will +7; | Perc +7 (Darkvision) | Speed 25 | Spell DC 19 | Exploration (avoid))
![]() "Sounds like what we were sent to do! ...it's not like this is the first time a Goblin was semt to a village to go destroy something, but just being clear this time, I've been invited to yeah? People got really funny about Sandpoint and its relationship with the peaceful folk of the People's Democratic Republic of Thistletop" ![]()
Gob Brd 3| HP 34| AC 19 | Fort +5; Ref +10; Will +7; | Perc +7 (Darkvision) | Speed 25 | Spell DC 19 | Exploration (avoid))
![]() "I shall draw a healing potion from the Pathfinder Provisions, thank you" the bard replies. Turning to the party he says "The most common threats found in the Forest of Spirits are bandits, oni, fey, and wild animals. If the balance of the forest has been upset, even kami and nature spirits can become aggressive and attack. There have been recent rumors of rare plants and animals smuggled from the Forest of Spirits being sold at markets in Minkai and Hongol by agents of the Golden League" "Could be smugglers or poachers stirring up trouble—and if that's the case, we needn’t worry about knowing Tien. Violence is a universal language." ![]()
Gob Brd 3| HP 34| AC 19 | Fort +5; Ref +10; Will +7; | Perc +7 (Darkvision) | Speed 25 | Spell DC 19 | Exploration (avoid))
![]() A green-skinned goblin emerges past the other party members. "Excuse me, I'm here for the briefing too," he says with a bow. "Pennypockets—though just Penny is fine," he announces. "And I bid you all warm greetings on behalf of the People's Democratic Republic of Thistletop." He wears padded armour of a rather dashing cut, and carries a sword, buckler, and crossbow. "What could it be in the fog?
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Gob Brd 3| HP 34| AC 19 | Fort +5; Ref +10; Will +7; | Perc +7 (Darkvision) | Speed 25 | Spell DC 19 | Exploration (avoid))
![]() Despite the blow, Penny steps back in swinging! Attack 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26
Attack 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10
◆ Stride
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Gob Brd 3| HP 34| AC 19 | Fort +5; Ref +10; Will +7; | Perc +7 (Darkvision) | Speed 25 | Spell DC 19 | Exploration (avoid))
![]() Penny zips across the open space to deal with the next Zombie! "Now you have us all crabby!
Attack 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20
Attack 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25
◆ Stride
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Gob Brd 3| HP 34| AC 19 | Fort +5; Ref +10; Will +7; | Perc +7 (Darkvision) | Speed 25 | Spell DC 19 | Exploration (avoid))
![]() "Goblins bite and goblins bash
The goblin pulls out his shortsword and looks very stabby at the yellow Zomber! ◆ Draw
Attack 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17
Attack 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20
Ugh ![]()
Gob Brd 3| HP 34| AC 19 | Fort +5; Ref +10; Will +7; | Perc +7 (Darkvision) | Speed 25 | Spell DC 19 | Exploration (avoid))
![]() "It seems the Gnome is a fraud,
The goblin says with a flourish, and a side-eye for Oskars comment. ![]()
Gob Brd 3| HP 34| AC 19 | Fort +5; Ref +10; Will +7; | Perc +7 (Darkvision) | Speed 25 | Spell DC 19 | Exploration (avoid))
![]() Crafting 1d20 + 7 ⇒ (16) + 7 = 23 "Sounds like Technic zombies, living creatures reduced to zombie-like complacency using implanted electronics" Sounds like we have our info - let's get after this gnome! ![]()
Gob Brd 3| HP 34| AC 19 | Fort +5; Ref +10; Will +7; | Perc +7 (Darkvision) | Speed 25 | Spell DC 19 | Exploration (avoid))
![]() "Miro! have you seen any wandering Gnomes named Zatqualmish? The one we are looking for may have a lot of ledgers and books. May also have been in carried off by someone." Penny looks aside "Nice tubers" "It seems we have lost a Gnome,
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Gob Brd 3| HP 34| AC 19 | Fort +5; Ref +10; Will +7; | Perc +7 (Darkvision) | Speed 25 | Spell DC 19 | Exploration (avoid))
![]() A green-skinned Goblin emerges past the other other party members "Excuse me, I'm here for the briefing too" he bows, "Pennypockets, or just Penny is fine" he announces "and I bid you all warm greetings on behalf of the peoples democratic republic of Thistletop" he wears padded armour of a rather dashing cut, with sword, buckler, and crossbow. "Zatqualmish" he washes the word through his mouth getting a handle on it. "Who would you suspect of wanting to sabotage this endeavour? Could it be possible you just have a free-roaming Gnoming on your hands?" ![]()
Gob Brd 3| HP 34| AC 19 | Fort +5; Ref +10; Will +7; | Perc +7 (Darkvision) | Speed 25 | Spell DC 19 | Exploration (avoid))
![]() Penny seems super pleased with himself... until he sees the skulls. The goblin then smiles with a manic and feral glee! "Goblins bite and goblins bash
The Goblin them mouths silent words towards two of the skulls. ◆ Courageous Anthem
Hits burning and scorching
EVERYONE - +1 status bonus to attack rolls, damage rolls, and saves against fear effects. ![]()
Gob Brd 3| HP 34| AC 19 | Fort +5; Ref +10; Will +7; | Perc +7 (Darkvision) | Speed 25 | Spell DC 19 | Exploration (avoid))
![]() Penny looks at the box and then gets to work Thievery 1d20 + 8 ⇒ (9) + 8 = 17
"That one was really tricksie!" "I don't do this for a living" Penny offers slightly embarrassed by the time taken. ![]()
Gob Brd 3| HP 34| AC 19 | Fort +5; Ref +10; Will +7; | Perc +7 (Darkvision) | Speed 25 | Spell DC 19 | Exploration (avoid))
![]() The Goblin keeps working away... Thievery 1d20 + 8 ⇒ (15) + 8 = 23 pass
Struggling at one point, but then safely clearing. ![]()
Gob Brd 3| HP 34| AC 19 | Fort +5; Ref +10; Will +7; | Perc +7 (Darkvision) | Speed 25 | Spell DC 19 | Exploration (avoid))
![]() Pennypockets moves in and pulls out some tools then gets to work on the trap situation. "The bats have all flown away,
Thievery 1d20 + 8 ⇒ (9) + 8 = 17 ![]()
Gob Brd 3| HP 34| AC 19 | Fort +5; Ref +10; Will +7; | Perc +7 (Darkvision) | Speed 25 | Spell DC 19 | Exploration (avoid))
![]() I also have Bardic Lore to recall knowledge on any topic :) "No need to be concerned, let us look and find the truth. If the information is there we will find it!" Ready to progress ![]()
Gob Brd 3| HP 34| AC 19 | Fort +5; Ref +10; Will +7; | Perc +7 (Darkvision) | Speed 25 | Spell DC 19 | Exploration (avoid))
![]() A green-skinned Goblin pipes up "Excuse me, I'm here for the briefing too" "Pennypockets, or just Penny is fine" he announces "and I bid you all warm greetings on behalf of the peoples democratic republic of Thistletop" he wears padded armour of a rather dashing cut, with sword, buckler, and crossbow. "Yes, here to help find the missing deed" ![]()
Gob Brd 3| HP 34| AC 19 | Fort +5; Ref +10; Will +7; | Perc +7 (Darkvision) | Speed 25 | Spell DC 19 | Exploration (avoid))
![]() "The gorget has now been returned,
Penny bows. "And with that I bid you all a fond farewell"
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