Gunslinger

Penny Foundling's page

93 posts. Alias of DBH.


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Fem Half-elf Arcanist 4. AC 13 *17, t 13 *16, ff 11 *15, hp 26 (26), Fort +3, Ref +4, Will +6, Init +2; Perception +8, Portrait

Sorry I was mixed up. I saw your post then Goliath did the approach with the lantern so I thought something was going to happen. Penny is ready to be transported.


Fem Half-elf Arcanist 4. AC 13 *17, t 13 *16, ff 11 *15, hp 26 (26), Fort +3, Ref +4, Will +6, Init +2; Perception +8, Portrait

Penny follows the others inside, glancing around the swamp in case anything else decides to jump the group.

Still here, I was waiting for the GM to tell us what Goliath revealed?


Fem Half-elf Arcanist 4. AC 13 *17, t 13 *16, ff 11 *15, hp 26 (26), Fort +3, Ref +4, Will +6, Init +2; Perception +8, Portrait

Penny steps 5' back and goes for a Magic missile.

damage: 2d4 + 2 ⇒ (4, 3) + 2 = 9

Saving that last 2nd spell slot.


Fem Half-elf Arcanist 4. AC 13 *17, t 13 *16, ff 11 *15, hp 26 (26), Fort +3, Ref +4, Will +6, Init +2; Perception +8, Portrait

Penny winces as Jericho takes a nasty hit moving in. She advances behind him and says, "Healing coming in." To let him know it's her.

CMW: 2d8 + 2 ⇒ (4, 5) + 2 = 11

Spending a 2nd level spell slot and turning it into the Cure moderate wounds spell.


Fem Half-elf Arcanist 4. AC 13 *17, t 13 *16, ff 11 *15, hp 26 (26), Fort +3, Ref +4, Will +6, Init +2; Perception +8, Portrait

scorching ray vs Touch AC + PBS: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18

Jolting to action Penny points her hand and firs a Scorching ray at the hideous thing.

damage (fire) + PBS: 4d6 + 1 ⇒ (2, 2, 3, 3) + 1 = 11

She then backs away from the Giant.


Fem Half-elf Arcanist 4. AC 13 *17, t 13 *16, ff 11 *15, hp 26 (26), Fort +3, Ref +4, Will +6, Init +2; Perception +8, Portrait

Penny will keep a watch while the lantern is used on the central menhir.

Things are going so well she was getting nervous. :)


Fem Half-elf Arcanist 4. AC 13 *17, t 13 *16, ff 11 *15, hp 26 (26), Fort +3, Ref +4, Will +6, Init +2; Perception +8, Portrait

Penny breathes a sigh of relief, not having to fight was always good. especially things like Wisps!


Fem Half-elf Arcanist 4. AC 13 *17, t 13 *16, ff 11 *15, hp 26 (26), Fort +3, Ref +4, Will +6, Init +2; Perception +8, Portrait

Penny stays alert and just watches the Wisp with a wary eye for now.


Fem Half-elf Arcanist 4. AC 13 *17, t 13 *16, ff 11 *15, hp 26 (26), Fort +3, Ref +4, Will +6, Init +2; Perception +8, Portrait

I'm back.

Penny nods, she does have Magic missile prepared.

Glitterdust would also be good, sadly she can't cast it yet..


Fem Half-elf Arcanist 4. AC 13 *17, t 13 *16, ff 11 *15, hp 26 (26), Fort +3, Ref +4, Will +6, Init +2; Perception +8, Portrait

Sorry, RL has been a real grind lately. So busy!

Know Dungeoneering: 1d20 + 8 ⇒ (3) + 8 = 11

And then the RNG does this to me. It still works as an Aid another for Jericho.


Fem Half-elf Arcanist 4. AC 13 *17, t 13 *16, ff 11 *15, hp 26 (26), Fort +3, Ref +4, Will +6, Init +2; Perception +8, Portrait

"Penny Foundling." is all Penny says as she nods politely.

Going back to scanning the surrounding area, something drove the Dwarf crazy here. Well crazier anyway.


Fem Half-elf Arcanist 4. AC 13 *17, t 13 *16, ff 11 *15, hp 26 (26), Fort +3, Ref +4, Will +6, Init +2; Perception +8, Portrait

Ummm? Looking sideways at Ulmo.


Fem Half-elf Arcanist 4. AC 13 *17, t 13 *16, ff 11 *15, hp 26 (26), Fort +3, Ref +4, Will +6, Init +2; Perception +8, Portrait

While listening to what is being said, Penny keeps her eyes on the surrounding area.

perception: 1d20 + 8 ⇒ (3) + 8 = 11

Penny is watching for trouble. Not that she'll see any with that roll. :(


Fem Half-elf Arcanist 4. AC 13 *17, t 13 *16, ff 11 *15, hp 26 (26), Fort +3, Ref +4, Will +6, Init +2; Perception +8, Portrait

perception: 1d20 + 8 ⇒ (2) + 8 = 10 Well crap!

Not having any better ideas Penny watches closely as the Dwarf is fed the potion.


Fem Half-elf Arcanist 4. AC 13 *17, t 13 *16, ff 11 *15, hp 26 (26), Fort +3, Ref +4, Will +6, Init +2; Perception +8, Portrait

Real life comes first. I hope things aren't too serious for you.


Fem Half-elf Arcanist 4. AC 13 *17, t 13 *16, ff 11 *15, hp 26 (26), Fort +3, Ref +4, Will +6, Init +2; Perception +8, Portrait

While Ulmo is disarming the Dwarf and te others are getting patched up Penny will check the woman's gear, looking for her pack or bags.

She is looking for anything like a diary or journal to see if she can discover what ails her?


Fem Half-elf Arcanist 4. AC 13 *17, t 13 *16, ff 11 *15, hp 26 (26), Fort +3, Ref +4, Will +6, Init +2; Perception +8, Portrait

Cure mod: 2d8 + 4 ⇒ (4, 3) + 4 = 11

Staying behind Goliath Penny casts a Cure Moderate wounds on him to keep him alive.

She is starting to think that the group may need to kill the deranged Dwarf before she kills one of them. Even if they do render her unconscious they still have no way of healing her mind.


Fem Half-elf Arcanist 4. AC 13 *17, t 13 *16, ff 11 *15, hp 26 (26), Fort +3, Ref +4, Will +6, Init +2; Perception +8, Portrait

Penny still holds any attacks, but is ready to cast a spell if needed, moving to within 10' of the battle.

Ready to heal if needed.


Fem Half-elf Arcanist 4. AC 13 *17, t 13 *16, ff 11 *15, hp 26 (26), Fort +3, Ref +4, Will +6, Init +2; Perception +8, Portrait

Penny holds this round, unable to provide any non-lethal damage to the fight.


Fem Half-elf Arcanist 4. AC 13 *17, t 13 *16, ff 11 *15, hp 26 (26), Fort +3, Ref +4, Will +6, Init +2; Perception +8, Portrait

spellcraft: 1d20 + 11 ⇒ (9) + 11 = 20

Penny tries to see if she can think of any magic that might be effecting the female Dwarf?

She hold her hands out empty. "We speak the truth. We are not Orcs. We kill Orcs!"


Fem Half-elf Arcanist 4. AC 13 *17, t 13 *16, ff 11 *15, hp 26 (26), Fort +3, Ref +4, Will +6, Init +2; Perception +8, Portrait

Penny moves closer, she has nothing that can take the female Dwarf down non-lethally so holds her fire until things change.

Move 30'.


Fem Half-elf Arcanist 4. AC 13 *17, t 13 *16, ff 11 *15, hp 26 (26), Fort +3, Ref +4, Will +6, Init +2; Perception +8, Portrait

"Dwarf alone in the swamp muttering to herself. Maybe Ulmo should try greeting her while we stay back?" Penny whispers to the group.

Staying low to keep out of sight.


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Fem Half-elf Arcanist 4. AC 13 *17, t 13 *16, ff 11 *15, hp 26 (26), Fort +3, Ref +4, Will +6, Init +2; Perception +8, Portrait

Scorching ray + PBS: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24
Fire damage + PBS: 4d6 + 1 ⇒ (2, 5, 1, 5) + 1 = 14

Penny tries again, her shot much more accurate and hopefully putting a stop to the Hydra's regeneration.


Fem Half-elf Arcanist 4. AC 13 *17, t 13 *16, ff 11 *15, hp 26 (26), Fort +3, Ref +4, Will +6, Init +2; Perception +8, Portrait

It is. A shame I can't get Heal though.


Fem Half-elf Arcanist 4. AC 13 *17, t 13 *16, ff 11 *15, hp 26 (26), Fort +3, Ref +4, Will +6, Init +2; Perception +8, Portrait

Penny takes a 5' step and moves 20' away.

Dimensional slide exploit.

She points and fires a Scorching ray

ranged touch + PBS: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9
damage Fire + PBS: 4d6 + 1 ⇒ (6, 1, 5, 3) + 1 = 16

It's large so that could still hit?


Fem Half-elf Arcanist 4. AC 13 *17, t 13 *16, ff 11 *15, hp 26 (26), Fort +3, Ref +4, Will +6, Init +2; Perception +8, Portrait

"The currents, the wildlife, his cargo and his own crew attacked him. Yet it's our fault? More pride than brains!" Penny grumbles, having not being impressed by the boat or its captain.

Knowledge Geography: 1d20 + 8 ⇒ (19) + 8 = 27
Knowledge nature: 1d20 + 8 ⇒ (15) + 8 = 23

Penny travels carefully, keeping an eye out for problems.


Fem Half-elf Arcanist 4. AC 13 *17, t 13 *16, ff 11 *15, hp 26 (26), Fort +3, Ref +4, Will +6, Init +2; Perception +8, Portrait

Penny spends a Arcane reservoir point and casts Cure Moderate wounds. The tops herself up with a Cure Light wounds.

Saving the potion for an emergency.

CMW: 2d8 + 4 ⇒ (5, 1) + 4 = 10
CLW: 1d8 + 4 ⇒ (1) + 4 = 5

"Does anyone else need healing?" She asks once she's feeling less wounded.


Fem Half-elf Arcanist 4. AC 13 *17, t 13 *16, ff 11 *15, hp 26 (26), Fort +3, Ref +4, Will +6, Init +2; Perception +8, Portrait

Thanks Fire Giant_DM.

Done and done. Added the archetype and changed Sonic blast for Spontaneous healing. Took barely two minutes.


Fem Half-elf Arcanist 4. AC 13 *17, t 13 *16, ff 11 *15, hp 26 (26), Fort +3, Ref +4, Will +6, Init +2; Perception +8, Portrait

@Goliath. Talked about the White mage archetype but for some reason didn't use it? I really should have.

An Arcane caster that can cast Cure spells without losing Arcane spells is handy.


Fem Half-elf Arcanist 4. AC 13 *17, t 13 *16, ff 11 *15, hp 26 (26), Fort +3, Ref +4, Will +6, Init +2; Perception +8, Portrait

It's rather obvious we need a little more healing ability.

Could I change Penny so she has the White mage Arcanist archetype?

I'd drop the Sonic blast exploit but no other changes to her build.


Fem Half-elf Arcanist 4. AC 13 *17, t 13 *16, ff 11 *15, hp 26 (26), Fort +3, Ref +4, Will +6, Init +2; Perception +8, Portrait

Penny blinks and returns to he land of the conscious, thanking Jericho for the healing potion,

"He could have learned to cook properly but no...." She mutters climbing to her feet and looking around hoping to see Gash's corpse waiting for her kick.


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Fem Half-elf Arcanist 4. AC 13 *17, t 13 *16, ff 11 *15, hp 26 (26), Fort +3, Ref +4, Will +6, Init +2; Perception +8, Portrait

Penny snores on the ground. :)


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Fem Half-elf Arcanist 4. AC 13 *17, t 13 *16, ff 11 *15, hp 26 (26), Fort +3, Ref +4, Will +6, Init +2; Perception +8, Portrait

stabilize: 1d20 + 1 - 3 ⇒ (13) + 1 - 3 = 11

Penny is at -3 but stable thankfully.


Fem Half-elf Arcanist 4. AC 13 *17, t 13 *16, ff 11 *15, hp 26 (26), Fort +3, Ref +4, Will +6, Init +2; Perception +8, Portrait

Penny grins, a bit bloodily. Trying to pretend she's not in dire straits. "Oooof. That hurts, almost as much as your stew does!"

I don't know why she's become a smartass?

She blasts Gash with another Scorching ray.

touch + PBS: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22
damage + PBS: 4d6 + 1 ⇒ (6, 1, 3, 5) + 1 = 16


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Fem Half-elf Arcanist 4. AC 13 *17, t 13 *16, ff 11 *15, hp 26 (26), Fort +3, Ref +4, Will +6, Init +2; Perception +8, Portrait

If he couldn't take the heat he should have gotten outta the kitchen!


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Fem Half-elf Arcanist 4. AC 13 *17, t 13 *16, ff 11 *15, hp 26 (26), Fort +3, Ref +4, Will +6, Init +2; Perception +8, Portrait

While tempted to blast Gash Penny decides that Goliath needs a hand so she points and blasts Green with a Scorching ray. "You should have learned to cook Gash. You couldn't even hide poison in that slop you make!"

Scorching ray vs Touch ac + PBS: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11
damage (fire) + PBS: 4d6 + 1 ⇒ (5, 3, 6, 1) + 1 = 16


Fem Half-elf Arcanist 4. AC 13 *17, t 13 *16, ff 11 *15, hp 26 (26), Fort +3, Ref +4, Will +6, Init +2; Perception +8, Portrait

perception: 1d20 + 8 ⇒ (7) + 8 = 15 Save us Jericho!

Penny leant against a cabin wall and enjoyed a rare moments peace from the cooks passive-aggressive looks.


Fem Half-elf Arcanist 4. AC 13 *17, t 13 *16, ff 11 *15, hp 26 (26), Fort +3, Ref +4, Will +6, Init +2; Perception +8, Portrait

Penny nods to the knight and follows the others.

Wondering if she should tell Ulmo that the knight was female, but deciding it was a conversation she didn't want to have. :)


Fem Half-elf Arcanist 4. AC 13 *17, t 13 *16, ff 11 *15, hp 26 (26), Fort +3, Ref +4, Will +6, Init +2; Perception +8, Portrait

Being a resident of Trunau for some time now Penny watched Ulmo end the Orc and considered it perfectly sensible.

Turning her attention back to Calrianne now that minor problem was gone.

I figure Trunau veterans aren't too fussed about executing any Orcs left around after a fight. :).


Fem Half-elf Arcanist 4. AC 13 *17, t 13 *16, ff 11 *15, hp 26 (26), Fort +3, Ref +4, Will +6, Init +2; Perception +8, Portrait

Penny keeps her crossbow loaded and a wary eye on the surrounding area.

perception: 1d20 + 8 ⇒ (14) + 8 = 22


Fem Half-elf Arcanist 4. AC 13 *17, t 13 *16, ff 11 *15, hp 26 (26), Fort +3, Ref +4, Will +6, Init +2; Perception +8, Portrait

Crossbow + PBS: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
damage + PBS: 1d8 + 1 ⇒ (8) + 1 = 9

Penny puts another bolt into Yellow. "Still breathing Greenskin. How about you?"


Fem Half-elf Arcanist 4. AC 13 *17, t 13 *16, ff 11 *15, hp 26 (26), Fort +3, Ref +4, Will +6, Init +2; Perception +8, Portrait

crossbow: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18
damage: 1d8 + 1 ⇒ (3) + 1 = 4

Penny shots at Yellow again, lightly wounding him. "The stench puts your aim off." she comments.


Fem Half-elf Arcanist 4. AC 13 *17, t 13 *16, ff 11 *15, hp 26 (26), Fort +3, Ref +4, Will +6, Init +2; Perception +8, Portrait

crossbow + PBS: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13
damage + PBS: 1d8 + 1 ⇒ (4) + 1 = 5

Prepare to miss Greenskins!" Penny shots back mockingly at Yellow.


Fem Half-elf Arcanist 4. AC 13 *17, t 13 *16, ff 11 *15, hp 26 (26), Fort +3, Ref +4, Will +6, Init +2; Perception +8, Portrait

Penny simply takes a 5' step back. "Rude!" Is her reply.

Pointing at Yellow she casts Scorching ray.

Scorching ray vs Touch AC + PBS: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21
damage + PBS: 4d6 + 1 ⇒ (5, 1, 2, 3) + 1 = 12 Damned dice roller!


Fem Half-elf Arcanist 4. AC 13 *17, t 13 *16, ff 11 *15, hp 26 (26), Fort +3, Ref +4, Will +6, Init +2; Perception +8, Portrait

crossbow + PBS: 1d20 + 4 ⇒ (10) + 4 = 14
damage +PBS: 1d8 + 1 ⇒ (6) + 1 = 7

Penny tries another shot, "The rare and dangerous slippery wolf." She comments dryly.

Penny has Point blank shot and Precise shot, so no risk to the others.


Fem Half-elf Arcanist 4. AC 13 *17, t 13 *16, ff 11 *15, hp 26 (26), Fort +3, Ref +4, Will +6, Init +2; Perception +8, Portrait

crossbow: 1d20 + 4 ⇒ (8) + 4 = 12

Penny's shot is not one that will trouble the wolf.


Fem Half-elf Arcanist 4. AC 13 *17, t 13 *16, ff 11 *15, hp 26 (26), Fort +3, Ref +4, Will +6, Init +2; Perception +8, Portrait

Penny nods in agreement with Ulmo and readies her crossbow. Letting the more martial people go first.


Fem Half-elf Arcanist 4. AC 13 *17, t 13 *16, ff 11 *15, hp 26 (26), Fort +3, Ref +4, Will +6, Init +2; Perception +8, Portrait

Penny nods, making sure her Mage armor spell is cast on herself she follows the others down the gangplank. Hiding a smile at Goliath's words to the Captain.


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Fem Half-elf Arcanist 4. AC 13 *17, t 13 *16, ff 11 *15, hp 26 (26), Fort +3, Ref +4, Will +6, Init +2; Perception +8, Portrait

Profession cook: 1d20 + 6 ⇒ (10) + 6 = 16

"Hmmm, not a bad idea Goliath." Penny slices the Drake meat into long strips, making sure to avoid the acid glands. Then prepares a large pot to sear the meat, adding garlic, onion, pepper and wine she then simmers the meat until it is tender.

She adds in chopped up potatoes, carrots and some cabbage to make a strong, rich stew for anyone interested in eating the drakes.

"Dig in!'


Fem Half-elf Arcanist 4. AC 13 *17, t 13 *16, ff 11 *15, hp 26 (26), Fort +3, Ref +4, Will +6, Init +2; Perception +8, Portrait

Penny returns her crossbow to her back after removing the bolt. She looks impressed for a change. "Nicely done!" she agrees with Ulmo.

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