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AC: 25 T: 20 FF: 16 | CMD: 23 (25 v. Trip) | F. +10 R. +11 W. +13 | Init. +6 | Perc. +6 | Speed: 30ft | Armiger's Mark: 6 | Conditions: None Dervish Defender Warder 7
![]() Nodding, Pengaal pulls his pigments out of his pack and daubs a rough symbol onto the back of his hand, before reaching for Atticus'. ![]()
AC: 25 T: 20 FF: 16 | CMD: 23 (25 v. Trip) | F. +10 R. +11 W. +13 | Init. +6 | Perc. +6 | Speed: 30ft | Armiger's Mark: 6 | Conditions: None Dervish Defender Warder 7
![]() Forgot to roll for last round, will do that here. Rolls:
Will 1: 1d20 + 10 ⇒ (15) + 10 = 25
Will 2: 1d20 + 10 ⇒ (15) + 10 = 25 Will 3: 1d20 + 10 ⇒ (13) + 10 = 23 Current penalty is however those rolls work out. ![]()
AC: 25 T: 20 FF: 16 | CMD: 23 (25 v. Trip) | F. +10 R. +11 W. +13 | Init. +6 | Perc. +6 | Speed: 30ft | Armiger's Mark: 6 | Conditions: None Dervish Defender Warder 7
![]() Shoulder-to-shoulder with Ludwig, Pengaal hacks away at the creature. Rolls: Attack 1: 1d20 + 12 ⇒ (19) + 12 = 31 Damage: 1d6 + 6 ⇒ (4) + 6 = 10
Attack 2: 1d20 + 12 ⇒ (6) + 12 = 18 Damage: 1d6 + 6 ⇒ (4) + 6 = 10 Attack 3: 1d20 + 7 ⇒ (11) + 7 = 18 Damage: 1d6 + 6 ⇒ (6) + 6 = 12 Edit: Crit Confirm: 1d20 + 12 ⇒ (5) + 12 = 17 Damage: 1d6 + 6 ⇒ (5) + 6 = 11 ![]()
AC: 25 T: 20 FF: 16 | CMD: 23 (25 v. Trip) | F. +10 R. +11 W. +13 | Init. +6 | Perc. +6 | Speed: 30ft | Armiger's Mark: 6 | Conditions: None Dervish Defender Warder 7
![]() I don't think you are, since you're on the opposite side of the Goblin King from him. "Ludwig! Think, please!" Pengaal takes the scythe slash on the shoulder, turning full-circle to step away from the maddened Albiran to face the creature that maddened him again. He hacks at its legs like the tendons are vines, trying to lay the thing low while Ludwig hopefully fights off whatever was done to him. Rolls: Making a full attack against the Goblin King. The first attack will be a trip attempt, and he'll use Brawler's Attitude against it.
Trip: 1d20 + 17 ⇒ (14) + 17 = 31 Attack 1: 1d20 + 10 ⇒ (19) + 10 = 29 Damage: 1d6 + 6 ⇒ (3) + 6 = 9 Attack 2: 1d20 + 5 ⇒ (13) + 5 = 18 Damage: 1d6 + 6 ⇒ (3) + 6 = 9 Will 1: 1d20 + 10 ⇒ (17) + 10 = 27
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AC: 25 T: 20 FF: 16 | CMD: 23 (25 v. Trip) | F. +10 R. +11 W. +13 | Init. +6 | Perc. +6 | Speed: 30ft | Armiger's Mark: 6 | Conditions: None Dervish Defender Warder 7
![]() Pengaal leaps at the thing's hindquarters while it's busy with Ludwig, slamming both feet into the side of its knee. Rolls: Using Iron Knuckle and Steel Flurry Strike
Attack 1: 1d20 + 13 ⇒ (9) + 13 = 22 Damage: 1d8 + 7d6 + 6 ⇒ (4) + (4, 5, 5, 3, 5, 6, 1) + 6 = 39
Will 1: 1d20 + 10 ⇒ (4) + 10 = 14
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AC: 25 T: 20 FF: 16 | CMD: 23 (25 v. Trip) | F. +10 R. +11 W. +13 | Init. +6 | Perc. +6 | Speed: 30ft | Armiger's Mark: 6 | Conditions: None Dervish Defender Warder 7
![]() I think at that point there'd be two of us? I mean, we're one fight off finishing the campaign, as I understand it, so we may as well. Doesn't seem much point in re-recruiting. ![]()
AC: 25 T: 20 FF: 16 | CMD: 23 (25 v. Trip) | F. +10 R. +11 W. +13 | Init. +6 | Perc. +6 | Speed: 30ft | Armiger's Mark: 6 | Conditions: None Dervish Defender Warder 7
![]() Finals start this week for me, so I'll be spending most of my time alternately studying and fantasizing about dropping out and becoming a Batman villain. Please bot me if I'm slowing things down. ![]()
AC: 25 T: 20 FF: 16 | CMD: 23 (25 v. Trip) | F. +10 R. +11 W. +13 | Init. +6 | Perc. +6 | Speed: 30ft | Armiger's Mark: 6 | Conditions: None Dervish Defender Warder 7
![]() Pengaal grabs Ludwig's arm. "Remember - the dead do not lie sleeping here." Keeping the massive hole between himself and the armored figure at all times, he approaches it to peer down inside. ![]()
AC: 25 T: 20 FF: 16 | CMD: 23 (25 v. Trip) | F. +10 R. +11 W. +13 | Init. +6 | Perc. +6 | Speed: 30ft | Armiger's Mark: 6 | Conditions: None Dervish Defender Warder 7
![]() "Hmm." Pengaal stowes the vials in his pack to examine later (or, more likely, look for someone else to examine), before moving into the next room. ![]()
AC: 25 T: 20 FF: 16 | CMD: 23 (25 v. Trip) | F. +10 R. +11 W. +13 | Init. +6 | Perc. +6 | Speed: 30ft | Armiger's Mark: 6 | Conditions: None Dervish Defender Warder 7
![]() Before examining the rest of the room Pengaal will move to the plain door and crack it open to peer through; if he doesn't see anything he'll check the weapon racks and chests before moving forwards. ![]()
AC: 25 T: 20 FF: 16 | CMD: 23 (25 v. Trip) | F. +10 R. +11 W. +13 | Init. +6 | Perc. +6 | Speed: 30ft | Armiger's Mark: 6 | Conditions: None Dervish Defender Warder 7
![]() Leaving the whip for the moment, Pengaal lunges for the back of the closest construct and leaps to slam both feet into its joint. Rolls: Using Iron Knuckle and Steel Flurry Strike
Attack 1: 1d20 + 15 ⇒ (9) + 15 = 24 Damage: 8d6 + 6 ⇒ (5, 3, 1, 1, 6, 1, 1, 5) + 6 = 29
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AC: 25 T: 20 FF: 16 | CMD: 23 (25 v. Trip) | F. +10 R. +11 W. +13 | Init. +6 | Perc. +6 | Speed: 30ft | Armiger's Mark: 6 | Conditions: None Dervish Defender Warder 7
![]() Pengaal darts immediately towards the columns, trying to stay out of what might be the construct's 'sight' as he moves forwards. Rolls: Stealth: 1d20 + 17 ⇒ (2) + 17 = 19 ![]()
AC: 25 T: 20 FF: 16 | CMD: 23 (25 v. Trip) | F. +10 R. +11 W. +13 | Init. +6 | Perc. +6 | Speed: 30ft | Armiger's Mark: 6 | Conditions: None Dervish Defender Warder 7
![]() That... cannot be good. Stretching slowly, Pengaal rises to his full height while motioning for Ludwig and the others to stay hidden. Should they fire, he's ready to drop flat and vanish back into the woods. ![]()
AC: 25 T: 20 FF: 16 | CMD: 23 (25 v. Trip) | F. +10 R. +11 W. +13 | Init. +6 | Perc. +6 | Speed: 30ft | Armiger's Mark: 6 | Conditions: None Dervish Defender Warder 7
![]() Keeping his head down, Pengaal tries to throw his voice to disguise his location a bit. "Travelers, far from home," though not as far, I'm beginning to think, as I thought. "We're looking for shelter, and answers." ![]()
AC: 25 T: 20 FF: 16 | CMD: 23 (25 v. Trip) | F. +10 R. +11 W. +13 | Init. +6 | Perc. +6 | Speed: 30ft | Armiger's Mark: 6 | Conditions: None Dervish Defender Warder 7
![]() "I had hoped to speak with them, but I can take a closer look." With that, Pengaal vanishes up into the trees again and starts making his way over to the group, only touching the ground when he absolutely has to. Rolls: Stealth: 1d20 + 17 ⇒ (8) + 17 = 25 ![]()
AC: 25 T: 20 FF: 16 | CMD: 23 (25 v. Trip) | F. +10 R. +11 W. +13 | Init. +6 | Perc. +6 | Speed: 30ft | Armiger's Mark: 6 | Conditions: None Dervish Defender Warder 7
![]() "Perhaps they can tell us." Ordinarily, Pengaal would have just snuck past the group, or perhaps followed them at a distance to learn more - both impossible with his more armored companions. Instead, he set a course ahead of them - let them come to us, and meet us on their terms. ![]()
AC: 25 T: 20 FF: 16 | CMD: 23 (25 v. Trip) | F. +10 R. +11 W. +13 | Init. +6 | Perc. +6 | Speed: 30ft | Armiger's Mark: 6 | Conditions: None Dervish Defender Warder 7
![]() Pengaal ignores the trapped creature - for the moment - and stepped to Ludwig. "We need to keep moving. Please. Someone set these traps, and they will be by soon. And... soon she'll rise as well." Rolls: Will: 1d20 + 10 ⇒ (9) + 10 = 19 ![]()
AC: 25 T: 20 FF: 16 | CMD: 23 (25 v. Trip) | F. +10 R. +11 W. +13 | Init. +6 | Perc. +6 | Speed: 30ft | Armiger's Mark: 6 | Conditions: None Dervish Defender Warder 7
![]() "LUDWIG! Stay out of the water!" Pengaal shouts, dancing around the edge of the pool but not dipping even a toe in. "It's not for the living... ![]()
AC: 25 T: 20 FF: 16 | CMD: 23 (25 v. Trip) | F. +10 R. +11 W. +13 | Init. +6 | Perc. +6 | Speed: 30ft | Armiger's Mark: 6 | Conditions: None Dervish Defender Warder 7
![]() Yowling in pain, Pengaal tears his arm free of the corpse's mouth and kicks heavily at it's knee before chopping at its head with his machete. Rolls: Nauseated: 1d20 + 10 ⇒ (17) + 10 = 27
Trip Attempt: 1d20 + 17 ⇒ (14) + 17 = 31 AoO: 1d20 + 13 ⇒ (8) + 13 = 21 (If the Trip attempt succeeds) Damage: 1d8 + 6 ⇒ (8) + 6 = 14 Attack 2: 1d20 + 14 ⇒ (1) + 14 = 15 (+4 if Trip worked) Damage: 2d6 + 10 ⇒ (6, 3) + 10 = 19 Attack 3: 1d20 + 8 ⇒ (15) + 8 = 23 (+4 if Trip worked)Damage: 1d8 + 1d6 + 10 ⇒ (6) + (5) + 10 = 21 ![]()
AC: 25 T: 20 FF: 16 | CMD: 23 (25 v. Trip) | F. +10 R. +11 W. +13 | Init. +6 | Perc. +6 | Speed: 30ft | Armiger's Mark: 6 | Conditions: None Dervish Defender Warder 7
![]() From the trees, Pengaal lashes out with the Prince's whip at the un-trapped creature before dropping down to close the distance. Rolls: Pengaal has no points in Kn. Religion, so he's unlikely to be able to make the Knowledge roll. I'll make one anyway just in case though.
Kn. Religion: 1d20 + 9 ⇒ (4) + 9 = 13 Attack 1: 1d20 + 16 ⇒ (13) + 16 = 29 Damage: 1d3 + 1d8 + 9 ⇒ (1) + (4) + 9 = 14 Attack 1: 1d20 + 16 ⇒ (15) + 16 = 31 Damage: 1d3 + 1d8 + 9 ⇒ (2) + (5) + 9 = 16 (1d8 + 3 of each attack is Positive Energy, as I assume these are undead). ![]()
AC: 25 T: 20 FF: 16 | CMD: 23 (25 v. Trip) | F. +10 R. +11 W. +13 | Init. +6 | Perc. +6 | Speed: 30ft | Armiger's Mark: 6 | Conditions: None Dervish Defender Warder 7
![]() Pengaal drops down from the trees again, still not letting his feet touch the ground. "Shhh! The bodies, they're moving. Like the wretched in the Flower Witch's forest. We need to do the same, and quickly." ![]()
AC: 25 T: 20 FF: 16 | CMD: 23 (25 v. Trip) | F. +10 R. +11 W. +13 | Init. +6 | Perc. +6 | Speed: 30ft | Armiger's Mark: 6 | Conditions: None Dervish Defender Warder 7
![]() Dropping down in front of the others, Pengaal hangs from one arm while speaking in a hushed whisper. "You have been walking through fields of traps, and the waters are full of the dead. This place... it is most familiar. Come, I will do my best to point the traps out to you as we travel." Rolls: Perception: 1d20 + 6 ⇒ (20) + 6 = 26 ![]()
AC: 25 T: 20 FF: 16 | CMD: 23 (25 v. Trip) | F. +10 R. +11 W. +13 | Init. +6 | Perc. +6 | Speed: 30ft | Armiger's Mark: 6 | Conditions: None Dervish Defender Warder 7
![]() Why risk the ground at all? Being familiar with this kind of terrain, Pengaal scurries up into the trees like a snake and leaps from bough to bough as they move. Survival: 1d20 + 7 ⇒ (16) + 7 = 23
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