Male Human Evangelist cleric 2
No doubt we have enough rope and iron spikes to pass a pit trap. Also is that dice symbol supposed to indicate our current position? I wasn't sure which of the two maps I was supposed to be looking at for where we are currently. " So. Which path would make the most sense to take first? The doorway to the left seems like it would lead us back to the area we were just in." The human asks as he looks in each of the available directions.
Male Human Evangelist cleric 2
seems we only missed out on one corridor with the rooms collapse. arguably we could also just bash through the wall if we wanted to avoid moving the rubble. With the way this map is set up I'd guess the blocked off path is a stairwell. There seems to be an unopened doorway directly to the south of the collapsed room in the hallway outside. Anyone want to try that?
Male Human Evangelist cleric 2
Yeesh, the item rewrites Paizo just brought down for ultimate equipment were justified but it reinforced my opinion on Paizo overdoing nerfs. Glad my cute little anytool was benign enough to stay as it was. I also never appreciated how many common dungeon problems an application of dire badger solves. Well at least until I considered it for digging a hole.
Male Human Evangelist cleric 2
Pedwyn prods the rubble with the torch he held looking the former room over.
" Was there any other paths you found? On that matter have mapped what parts of this place you've found so far?"
Male Human Evangelist cleric 2
dealing with rooms with a system in mind at the very least means we have a decent plan should we need to retreat. The ability is more fluff than anything else but pedwyn's fey racial trait gives him the ability to cast Call Animal 1/day in forests. (there really isn't much cool in the L1 druid spells to play with for a trait as limited as mine.)
@ Mottied my perception is a +10 if that better than the current highest check.
Male Human Evangelist cleric 2
"Ah, that would make some sense. The markings on those travellers I saw were not nearly as impressive as yours and sligtly different in form. Though they stunning embroidery on their clothes" Pedwyn continues as he steadily consumes his meal looking to Bedlam as he gives away vials. The human taking the objects and stowing them away.
If everyone else is prepared do we want to segue to the next day/ the partys outset? Did you guys want to ask someone in town about shoring up that room? A carpenter or miner would be our best bets.
Male Human Evangelist cleric 2
with how far geographically Varisia is from the River Kingdoms I doubt Pedwyn would know much about the place except that the occasional traveler from those lands have tattoos in a similar fashion to Morthak's.
Male Human Evangelist cleric 2
Pedwyn gives those who had introduced themselves a nod as his food arrives.
If no one in the group has the knowledge could there perhaps be someone in town with Knowledge:Engineering or profession Miner we could consult? Hiring an NPc for such consultation is rather cheap so long as we don't try and get them to follow us back to the dungeon.
Male Human Evangelist cleric 2
Pedwyn nods to the halfling as he places he symbol away, eyes glancing over the warriors exposed tattoos. The flat look to his eye giving away the fact that he was not entirely convinced of Morthrak's cause.
" I came for my own reasons but our paths intersect. If it is as you say and something stirs in the depths of this place I would eternally regret not helping."
Male Human Evangelist cleric 2
Pedwyn's mostly junk at skill rolls.
Male Human Evangelist cleric 2
Pedwyn had just sat down and already felt like getting up.
" I'd intended to delve the place regardless but fortune smiles on me to find a group invested in the same madness as I so quickly. I am capable of minor divine magics, a few of the more common bardic songs and a respectable shot with a bow." The human states, retrieving a crude but well cared for symbol of Erastil and shrugging in the direction of his bow.
Male Human Evangelist cleric 2
Pedwyn gives the woman in question a cautious glance before turning back to the barkeep and his wife. " I thank you for welcoming me to your hearth. I don't know what you have today but some fish and vegetables sounds good, ale would be good as well." the human then retrieves the price asked for such things from his belt pouch and turns to the woman who had requested his attention. Weapons and armor, large packs. Looks like adventurers, did they stab the table I wonder? Never did get that venerable ones name. I never gave mine either for that matter. A mystery to ponder later I guess, though my sneaking suspicion would be again my warden decided to send me a sign. Wait did she point to the dwarf or the human when she said her uncle? I hope not both, I don't believe my world is betting knowing magic can make that happen Pedwyn offers a handshake to the speaker as he gets to the table making sure the barkeep knew where he had moved as he looked for a comfortable spot.
Male Human Evangelist cleric 2
My own quoted words were deleted to avoid quote recursion. Morthak Bonerattle wrote:
Male Human Evangelist cleric 2
earlier
Pedwyn gets talked at by an old man.:
Not sure why, just wanted someone telling a story on the boat. Ignore or repurpose as you desire and all that. Pedwyn had an interesting conversation partner on his boat ride. Purgatory perhaps, and this my chattering devil. The dark haired human suppressed a groan as his companion continued to speak.
" Yes elder, I know the dangers. Regardless I must go. As to the rest few will miss me lest now." Pedwyn dismissed as the elder nods "ah, ya soun' like meh' son. Or perhaps it'was meh gran'son. Regardless I'm off ta' visit them mehself. Wish ya luck Pedwyn an' as thanks I've a few things in this here ol' pack yah migh' fin of use plumbin' tha' well. Fin' allies worth mor'n tha' gold ya migh' seek or yer trip down tha' well is gonna' be even short'r an bloody than normal. Tha' bes' ya can hope fer is death down there make yer trip short lest it devour you whole lik' tha' resa' meh kin." the elder who Pedwyn realized he had never gotten the name of replied as he plunked a pack next to the younger man and grinned as the boat came into port. The elder sliding into the press of travelers with a wave over his shoulder to his talking companion.
On departing the ferry Pedwyn put on his best mask of civility as he looked around the city like the tourist he was. Occasional glances around with a cautious glint in his eyes.
The human bears a somewhat disheveled appearance with brown hair and tanned skin. A rather obvious scar tracing one side of his face.
Male Human Evangelist cleric 2
Yeah having a light that can overcome most common darkness effects seems like something quite desirable in a place like the dungeon of graves. While it would be good to have a wand I think it makes more sense for me to grab the light source. A wand of CLW or other healing methods can be found or purchased in many places.
@Bedlam
Lamp oil in large quantity distributed to the party makes for a big force multiplier when combined with an ignition source like your bombs. It is also a pittance to purchase.
Its a somewhat questionable application but a Net (a weapon) infused with an alchemical weapon due to your archetype could pile up quite a lot of debuffs at once with the right combos.
Having a weapon made out of cold iron and one made out of silver is going to serve you well.
A 2 pound ball of something could serve to test spots you think trapped. Past that the traveler's anytool is within the means of your character at this level and is an object my characters have not been without since I discovered it. Between battering ram, pulley and lever it is an excellent object to replace a backpacks worth of prep items. Universal solvent is also an excellent thing to have. Mimics and other creatures with adhesive attacks suck to fight, having universal solvent makes them suck less. A flask of frozen holy water in a more solid than normal container could also be a viable weapon against incorporeal undead. They'd pass right through the container and get nailed by the solidified holy water. Hrmm.. that reminds me. @Mottied.
Edit:
If we've got a crap ton of potions and some wands already I think I'll go for the light source. Much as it seems a bit meta-gamey I don't think i'll be able to ignore the opportunity.
Male Human Evangelist cleric 2
Hrmm.. With those potions It might be more reasonable for me to not have a CLW wand. Which would open up the opportunity for me to have a superior light source.
One of my favorite low cost magic items is the campfire bead. Good for dealing with swarms of elementally opposed monsters.
I've got about 800-ish of my starting wealth locked up at this point but if anyone can think of something that I would be well served to pick up let me know.
Here is Pedwyn the evangelist cleric. Background is in the profile but short of it is he got long conned by a redcap and single handedly crippled his home town by refusing to admit his mistake.
Full caster with bard song. As he levels he will get better spells and an animal companion. I grasp this group has plenty of muscle I'll likely be going for a creature that has lots of different movement types as nobody looks like they have much investment in water combat or climbing that I can see. downsides to the archetype would be losing progression in channel energy and trading spont cures for some amusing if likely very unhelpful enchantment spells. I mostly need to select gear for him at this point. @Mottied
Secondly far as I can see we get 1000gp to start with in wealth, what is your opinion on partially charged wands as purchases for starting?
Welp I'm way later than I'd intended. Still here is the pitch. Team Movin/Gamingranger Tag line would be Pulp fiction private eyes in Nidal. World pitch
Tavern:
In the back alleys of the oppressive city, nestled between rows of buildings of similar size and disrepair is a narrow two story structure. With a tavern on the first floor and rooms on the second story. Above the door hangs a sign depicting a man being hanged with his legs kicking and a large empty mug on the ground below him, At the top of the sign in faded yellow lettering it reads, The Dancing Drunk. On the bottom of the sign is the more recently added, No Dancing Allowed!
The tavern is almost completely abandoned the few who are here are dredges of society and lost souls but whoever they are, they give you an uncomfortable feeling of dread. Behind the bar is a large overweight bartender who is coughing into a dirty napkin and makes no effort to acknowledge your presence. You did hear rumors about this tavern, supposedly it's infamous for something, but for the life of you can't remember what for. Though judging from the smell coming from the kitchen it must be the food that people come for.
----------- Themes and concepts Effectively where myself and Gaming ranger are drawing from for our histories is the collective works in the Pulp fiction and Noir genres. The world where nothing is right and every good deed is punished. Yet still some in the world chose to fight. Niroch is perfect for this blending as Noir's focus on lighting is commonly hard to emulate in a setting other than fiction. Except in Nidal. Shadow blessed, Shadow chained Nidal. Where those Noir shots of constant monochrome and shadow play are part of the world. The influence of Zon-Kuthon being visible in a physical manner due to the nature of his bargain with those who live in those lands. The game of power in Nidal would be equal parts civility and ravenous hunger. All the cruelty of Drow Matriarchy with none of the gender associations.
There are laws but they favor those in power
Herk: Gaming Rangers character. Background:
Herk lays on his bed in the room he has above the tavern he runs with his brother. No matter how much he tries sleep alludes the man. A storm is raging outside his cramped little room, thunder peals in the distance and rain steadily beats down on the roof as the wind howls trying to find its way through the window. He lays there and wonders, is tonight the night they come for me?
Herk stands there frozen not sure what is going on but even his young mind is certain it is something twisted and evil. That is when he heard the voice <stop your sniveling and do something you fool.> Herk looked around but saw no one else in the damp cell. Herk didn’t know what to do but he was positive that he wanted to leave this room before his jailor came back. So he decided to take the voice’s advice and do something. A bit of inspiration came to him and he moved quickly afraid that his captor would return soon. Without hesitation he removed his cloths, balled them up and threw them out the window to his cell into the alley. Next, he overturned the bucket of excrement and moved it over to the window so he could stand on it. It took every bit of self-control to do what he did next as he bent over and smeared the waste from the bucket on his shoulders, chest, and hips. For lubrication, he thought. Using the bucket he was able to reach the bars on the window and pull himself up. Thanks to the lubrication he was able to painfully squeeze his way through the bars. <You’re a smart one,> the other voice comments. I am smart, Herk thinks as he picks up his drenched cloths. < I died in this alley,> an otherworldly vice resounds in his head. “Who are you,” the boy asks in a whispered voice as he makes his way out of the mist filled alley into the down poor. Herk eventually made his way to his uncle’s house who ran an underground pub complete with music and dancing, some of the cities forbidden pleasures. In this environment Herk grew up quickly his uncle saw to it that he was trained him in the art of brewing and mixing of chemicals. In this free thinking enviroment he learned to read and debate philosophy, history, and religion. This is where he grew up and where he spent the rest of his youth looking over his shoulder. That is until they came and took his uncle, closing the pub and forcing Herk to find his own way on the streets of Nisroch.
Appearance:
Tap, tap, tap the crow beats on Herk’s head with its beak while his bloated body lays on the ground in a refuse covered alley. Herk tries to scream but no words come out as his mouth is sewn shut. The crow begins again tap, tap, TAP.
It takes him a second to realize that it isn’t just his skull that is pounding but someone is also knocking at the door to his apartment. A voice that is not his own echoes in his mind and warns,<Careful, it could be trouble!> You always think it’s trouble, Herk rebuts before he realizes what he is doing. I have to stop encouraging him, he admonishes himself. But admits, probably is trouble. Slowly Herk throws his legs over the side of the bed and sits up. He runs his fingers through his thinning hair as he reaches with his other hand for the mostly empty bottle next to his bed. Greedily he brings the bottle to his lips and finishes off the contents. He tosses the bottle aside and carefully gets up, the bed groans in relief as his considerable bulk is lifted. Sluggishly he makes his way over to the water basin which is sitting on the dresser against the wall. As he splashes water on his face he looks up and catches his reflection in the small dust covered mirror that sits above the dresser. He scowls at his likeness, it was a look that would make a mother hide her children, a banker clutch his coin purse a little tighter, or a weak man to tremble. He mused that while he was not yet 30 years old the reflection looking back at him seemed older. <Weary looking,> the other voice inside his head remarks. He’s right I do look weary, but it’s more than that, he surmises. As Herk continues looking at his reflection he noticed his eyes, They are same color of the sky right before a storm. <When they’re not blood shot,> the voice in his head adds with a laugh. But it is more than their color that draws Herk’s attention, his gaze appears knowing and penetrating. His eyes are deeply set in a large square head and a puffy pale colored face which is framed by receding dark brown hair. He has long sideburns that connect to his long bushy mustache which hangs below his jaw. His face is highlighted by a prominent chin and a large crooked nose that has been broken one to many times. Herk is startled from his reverie by the unrelenting knocking on the door. He admonishes himself, stop admiring yourself, there is business to attend to. He shakes his head thinking, probably trouble. He begins to make his way across the room and the floor creaks in protest as Herk is large framed and stands a little over 6 feet tall. He is broad shouldered, barrel-chested and big bellied with thick legs and arms. He is overweight and a layer of fat covers the muscles beneath. He continues the journey across the small room and he carries himself with an air of confidence. The swagger of a veteran, he thinks. Another snide comment from the voice, <swagger of a drunkard.> “Go away,” Herk says halfheartedly not sure if he is talking to the voice in his head or whoever is knocking on the door. Again his thoughts are interrupted by the other voice, <probably someone here to kill you.> Herk hesitates for a second then makes a fist as he places his other ham sized hand upon the knob as he thinks, you’re probably right. *********************************************
Appearance:
His skin is pale as if he hasn’t spent much time in the sun and is puffy under the eyes. His eyes are gray and deep-set with bushy eyebrows above. He has large pronounced chin, cheekbones and nose, the last appears to have been broken one to many times. His face is framed by receding brown hair with long sideburns that connect to his large bushy mustache. His strong chin is clean shaven and his mustache extends below his jaw. You can tell by looking at him (and sniffing) that cleanliness is not one of his top priories often he smells of liquor, body odor, and bad breath. The remains of a half-eaten meal frequently stain his shirt. He can often be seen mumbling or talking to himself and frequently laughs at his own jokes. ********************************************
Pedwyn: Movin's character
Pangolias is the capital of Nidal. Pedwyn:
A crippled man tosses in his sleep, the rickety cot to be called a bed creaking even under his whip-like physique. His brow tenses and he moans, the thready whisper of a full forced noise echoing terror. Another night, another failure remembered. More pain inescapable --------------- It starts with a desperate gasp, and a scream of agony. the world whiting out as he still marvels at the acoustics of his own voice after it having been gone so long. Yet another make to his failures.
The punishment is a stately affair as each favored citizen moves forward, with varying imitations of liquid grace. Not only given a chance to mete out justice but to demonstrate to their peers how Zon-Kuthon drove their blows. How with but a fluid flick of the hand and minute exertion they could draw the most agonizing cries from their target. The whipping just one example of where they all fell on the ladder of Power and sense the weakness above or below them.
---------
Suffer. The brand on his pectoral glowing with a faintly visible light as he looks to his right hand and assesses the damage dealt. Holding it to the ceiling One finger at an off angle and three knuckles split open rapidly dripping blood onto his dry sackcloth shirt.
Appearance: Pedwyn looks down and scowls as his apron releases itself from his shoddy knot work and grabs one strand with his teeth to tie it off to the side. The crooked bandana on his head sewn into an easier to tie off form that conveniently hides the left side of his face and the wide burn scars making their way from his cheekbone down to his hip. His whip thin body only exaggerating the damage he had taken to acquire such wounds. Combined with left arm missing at the mid forearm and foot gone to mid calf it might be more reasonable to call him a collection of scars with some leftover man in the middle.
Height: 6'
Appearance: Pedwyn stands at six feet tall and athletically fit, His thin body hides his well maintained form and simply makes him look emaciated.
His skin that remains unscarred is of pale coloration, likely due to his past life as one in the shadows. He bears dark rings under his eyes and the right half of his face is heavily burned. The hair on that side growing back in sparse patches, this often is covered up with a bandanna or cap of some variety.
Personality:
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