Valeros

Pedwyn's page

24 posts. Alias of Movin.


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Male Human Evangelist cleric 2

Didn't even get a real chance to play in the game before it died but at the very least I have a character to apply for the next time a Rappan recruitment comes up.


Male Human Evangelist cleric 2

Still around.


Male Human Evangelist cleric 2

Pedwyn steps quickly into the room, scanning for targets. However the room filled as it was gave no easy shots.
Instead the he starts to hum a wordless hymn that quickens the blood of those hearing it.

Begin inspire courage, allies gain +1 hit/dam +1 vs fear effects.


Male Human Evangelist cleric 2

" Fair enough, that way first then?" The human replies


Male Human Evangelist cleric 2

No doubt we have enough rope and iron spikes to pass a pit trap. Also is that dice symbol supposed to indicate our current position? I wasn't sure which of the two maps I was supposed to be looking at for where we are currently.

" So. Which path would make the most sense to take first? The doorway to the left seems like it would lead us back to the area we were just in." The human asks as he looks in each of the available directions.


Male Human Evangelist cleric 2

seems we only missed out on one corridor with the rooms collapse. arguably we could also just bash through the wall if we wanted to avoid moving the rubble. With the way this map is set up I'd guess the blocked off path is a stairwell. There seems to be an unopened doorway directly to the south of the collapsed room in the hallway outside. Anyone want to try that?


Male Human Evangelist cleric 2

Yeesh, the item rewrites Paizo just brought down for ultimate equipment were justified but it reinforced my opinion on Paizo overdoing nerfs.

Glad my cute little anytool was benign enough to stay as it was.

I also never appreciated how many common dungeon problems an application of dire badger solves. Well at least until I considered it for digging a hole.


Male Human Evangelist cleric 2

Pedwyn prods the rubble with the torch he held looking the former room over.
" You were wise to not go in there. Had you managed to get past it without it collapsing it could have very easily sealed you in."

" Was there any other paths you found? On that matter have mapped what parts of this place you've found so far?"


Male Human Evangelist cleric 2

dealing with rooms with a system in mind at the very least means we have a decent plan should we need to retreat. The ability is more fluff than anything else but pedwyn's fey racial trait gives him the ability to cast Call Animal 1/day in forests. (there really isn't much cool in the L1 druid spells to play with for a trait as limited as mine.)
Dire bagers live in forests and are exceptional at digging. So assuming we can convince the creature to cooperate we could just collapse the room and have the badger dig a hole through it afterwards. Badgers are not exactly known for cooperating though.

Also you guys paid for the wand I remember you speaking about earlier as a group and are keeping it even though your allies are leaving. Correct?

@ Mottied my perception is a +10 if that better than the current highest check.


Male Human Evangelist cleric 2

seconded


Male Human Evangelist cleric 2

"Ah, that would make some sense. The markings on those travellers I saw were not nearly as impressive as yours and sligtly different in form. Though they stunning embroidery on their clothes" Pedwyn continues as he steadily consumes his meal looking to Bedlam as he gives away vials. The human taking the objects and stowing them away.
" Thank you, from what little I know of alchemy these kinds of potent defenses are not cheap. Your gesture is appreciated and I shall make the effort to return it once I am able to. As to food I assume everyone has some rations. I am capable of summoning fresh water so we should not have to worry about running out of that. How long did you spend in the dungeon last time? Would more than a weeks worth of rations be excessive?"

If everyone else is prepared do we want to segue to the next day/ the partys outset? Did you guys want to ask someone in town about shoring up that room? A carpenter or miner would be our best bets.


Male Human Evangelist cleric 2

with how far geographically Varisia is from the River Kingdoms I doubt Pedwyn would know much about the place except that the occasional traveler from those lands have tattoos in a similar fashion to Morthak's.
Pedwyn looks at the halfling with a perplexed quirk of the brow
"I don't suppose you are Varisian? I've seen tattoos like those on some travelers from that area but I have no idea how far such traditions might have reached through the world."


Male Human Evangelist cleric 2

Pedwyn gives those who had introduced themselves a nod as his food arrives.
" A pleasure to meet you all then. Other than Erriga and Cobalt have you all known each other for long? In regards to your shaking room I have an item that can transform into most any tool. Though I am unsure what devices might work best in that, I have no training in such schools of knowledge."

If no one in the group has the knowledge could there perhaps be someone in town with Knowledge:Engineering or profession Miner we could consult? Hiring an NPc for such consultation is rather cheap so long as we don't try and get them to follow us back to the dungeon.


Male Human Evangelist cleric 2

Pedwyn nods to the halfling as he places he symbol away, eyes glancing over the warriors exposed tattoos. The flat look to his eye giving away the fact that he was not entirely convinced of Morthrak's cause.
This place has been a tourist attraction for the avaricious for a century. It would be problematic if that many puffed up adventurers dying in one spot didn't result in restless dead. Perhaps this is the real reason I was given a chance to atone. Regardless I won't find that out here.

" I came for my own reasons but our paths intersect. If it is as you say and something stirs in the depths of this place I would eternally regret not helping."


Male Human Evangelist cleric 2

Pedwyn's mostly junk at skill rolls.
Got knowledge in nature and religion but I wouldn't expect miracles in that venture.
I'd considered taking the Knowledge domain but having to touch an enemy to get information about them is stupidly dangerous with my sub-par combat stats.


Male Human Evangelist cleric 2

Pedwyn had just sat down and already felt like getting up.
A cult of Orcus.. I'd just figured it was just the boatman's rumor. You've seen proof they are active again?" The human asks as he glances down to his bandage wrapped hand and represses a shrug Not that it would have stopped me regardless. Heh. Perhaps I best start stabbing tables now.

" I'd intended to delve the place regardless but fortune smiles on me to find a group invested in the same madness as I so quickly. I am capable of minor divine magics, a few of the more common bardic songs and a respectable shot with a bow." The human states, retrieving a crude but well cared for symbol of Erastil and shrugging in the direction of his bow.


Male Human Evangelist cleric 2

Pedwyn gives the woman in question a cautious glance before turning back to the barkeep and his wife. " I thank you for welcoming me to your hearth. I don't know what you have today but some fish and vegetables sounds good, ale would be good as well."

the human then retrieves the price asked for such things from his belt pouch and turns to the woman who had requested his attention.

Weapons and armor, large packs. Looks like adventurers, did they stab the table I wonder? Never did get that venerable ones name. I never gave mine either for that matter. A mystery to ponder later I guess, though my sneaking suspicion would be again my warden decided to send me a sign. Wait did she point to the dwarf or the human when she said her uncle? I hope not both, I don't believe my world is betting knowing magic can make that happen Pedwyn offers a handshake to the speaker as he gets to the table making sure the barkeep knew where he had moved as he looked for a comfortable spot.
" Greeting, I am Pedwyn. You said you wanted to ask something of me?"


Male Human Evangelist cleric 2

My own quoted words were deleted to avoid quote recursion.

Morthak Bonerattle wrote:

BTW Can anyone in the party use the wand of infernal healing?

Yes, its on the cleric list and I'm LN.

So you are suggesting an everburning torch heightened to 3rd level? That would normally cost 200 gp instead of 110 gp. 4th level would theoretically cost 330 gp.

4rth level or higher suppresses and overpowers deeper darkness. higher level darkness spells are uncommon. L3 or lower continual flame can be counteracted by multiple castings of the same darkness effect.

How many cure light wounds spells do you plan on memorizing per day? You already said you aren't much of a healer.

Before the game starts? several most likely. Pedwyn just got here and as a prepared caster he can chance things as he needs to. Most of th first level cleric spells are not all that great

A good idea in principle. Oil is cheap. Though Morthak has to be careful as he has a very limited carrying capacity.

I was mostly directing the suggestion to Bedlam but having everyone in the party carry a grab-bag of alchemical tools (2x acid, alc fire, lamp oil, smoke stick) could serve the group well if we encounter something we can't fight with normal weapons.
EX: a creature with massive AC but a low touch. A creature with high DR but no elemental resistances.

Morthak has had both from the start. Overall if you are getting an ordinary steel weapon you might as well get cold iron.

Again more directed at Bedlam but having a selection of damage types and special materials will serve the group in general well.

Do they count as daggers or just as generic improvised weapons? Morthak has class abilities related to daggers.
CRB 145.
arrows: An arrow used as a melee weapon is treated as
a light improvised weapon and
deals damage as a dagger of its size (critical multiplier
×2)

How do you keep it frozen?

A chunk of siccatite could do it or a person in the party with ray of frost as a cantrip. As the creature you are hitting is incorporeal I suppose it doesn't much matter if its liquid solid or gas. You could also put it all in a sponge on a stick and jab the thing at such a creature as well.
though the mental image of adventurers giving a shadow a holy water sponge bath makes me laugh.


Male Human Evangelist cleric 2

earlier

Pedwyn gets talked at by an old man.:

Not sure why, just wanted someone telling a story on the boat. Ignore or repurpose as you desire and all that.

Pedwyn had an interesting conversation partner on his boat ride. Purgatory perhaps, and this my chattering devil. The dark haired human suppressed a groan as his companion continued to speak.
" Soh ash ah was sayin' there's them 'venturer's crawlin outta this hole. Walks inta tha bar fully armed an' armored. Ah ask'em what'll they have an yanno wha' they do?" The elderly man had grabbed Pedwyn from his comfortable seat and had dragged him all over verbal creation. the clerics attempted excuses of needing to perform his daily prayer receiving a sly grin from the old timer.
"Followers ah' the huntsman pray at supper time. If tha's wha' ya really are. Can' say ah'v ever met a follower ah that one with such a brutal brand on em. Ain' much his style." Had been the old mans reply, a single eye winking slyly betraying the rest of his body's charade of a drunken fool. Before Pedwyn had even the chance to respond, glancing down to the deeply burned symbol on the back of his hand, the man pressed forward.
" Now where was ah' ah' righ' "wha'll ya hav " an this bearded brick wit' less teeth'n brain cells breaks one'a meh tables an they sit at it after their magic folks fixes tha thin' Now ah' course I ask em' what fer' an yanno wha' they reply with?"
The awkward pause in the story is palpable as Pedwyn stares at the elderly gent with a long suffering expression before drawing in a breath to say something only to be yet again interrupted. The younger man gritting his teeth in annoyance.
" Mimics. tha's what they ses'. Nevah' expected some brainles' brick ta' kill onea' meh tables fully expectin' ah'd understand. Crazy enough set up an' 'ah laughed, they laughed. Table next to em' laughed. Short ta say they killed tha' table." The ma ends with a gap toothed grin, not dimming in the slightest at Pedwyn's lack of response to his "comedy gold"
"Course I suspect ya' know all ahbou' tha' sorta mooncalf madness 'venturer's get inta'. Looks like yer' fixin' ta become on yerself. Meh advice would be tah write a will before ya go down there an' make sure yer' business is in order."

" Yes elder, I know the dangers. Regardless I must go. As to the rest few will miss me lest now." Pedwyn dismissed as the elder nods

"ah, ya soun' like meh' son. Or perhaps it'was meh gran'son. Regardless I'm off ta' visit them mehself. Wish ya luck Pedwyn an' as thanks I've a few things in this here ol' pack yah migh' fin of use plumbin' tha' well. Fin' allies worth mor'n tha' gold ya migh' seek or yer trip down tha' well is gonna' be even short'r an bloody than normal. Tha' bes' ya can hope fer is death down there make yer trip short lest it devour you whole lik' tha' resa' meh kin." the elder who Pedwyn realized he had never gotten the name of replied as he plunked a pack next to the younger man and grinned as the boat came into port. The elder sliding into the press of travelers with a wave over his shoulder to his talking companion.

On departing the ferry Pedwyn put on his best mask of civility as he looked around the city like the tourist he was. Occasional glances around with a cautious glint in his eyes.
Nodding at the kind Inn owners greeting Pedwyn looks between the wife and the husband "Yes, the trip was tiring. I am Pedwyn. A place to rest would be helpful, some warm food would be good as well."
After that some information perhaps, best to go about these things in order though.

The human bears a somewhat disheveled appearance with brown hair and tanned skin. A rather obvious scar tracing one side of his face.
A leather coat, square cut shirt and obvious clink of mail shows his intent as easily as the heavy backpack and assortment of weapons on his person.
The human male having a gaunt almost starved appearance with a hungry glint in his eyes.


Male Human Evangelist cleric 2

Yeah having a light that can overcome most common darkness effects seems like something quite desirable in a place like the dungeon of graves.

While it would be good to have a wand I think it makes more sense for me to grab the light source. A wand of CLW or other healing methods can be found or purchased in many places.
Pedwyns divine magic also grants him the ability to heal any small wounds without tapping into such an item.
The aid of a spell caster with the heighten spell meta magic and continual flame is going to be slightly more complex to access.
Best to have it done before the game starts.

@Bedlam
Pardon if you know any of this already and/or already have it. I'm just throwing stuff off the top of my head.

Lamp oil in large quantity distributed to the party makes for a big force multiplier when combined with an ignition source like your bombs. It is also a pittance to purchase.
Also great to let the rest of the party help when disposing of swarms. Something that our group is not terribly well suited to deal with at the moment.

Its a somewhat questionable application but a Net (a weapon) infused with an alchemical weapon due to your archetype could pile up quite a lot of debuffs at once with the right combos.
Bonus points for it being a touch attack.

Having a weapon made out of cold iron and one made out of silver is going to serve you well.
Ghost salt and adamantine weapon blanche attached to ammunition could serve a god stopgap at this level. Even if its only ten shots being able to nail creatures you normally can't could be useful.
Second amusing fact on ammunition, specifically arrows. They can be used as improvised size reduced daggers and would serve as a stop-gap measure to fight incorporeal creatures as the DC on those ghostbane dirge scrolls is pitiful. We'd be better served with a method thats going to deliver results even if they are not as good.

A 2 pound ball of something could serve to test spots you think trapped.

Past that the traveler's anytool is within the means of your character at this level and is an object my characters have not been without since I discovered it. Between battering ram, pulley and lever it is an excellent object to replace a backpacks worth of prep items.

Universal solvent is also an excellent thing to have. Mimics and other creatures with adhesive attacks suck to fight, having universal solvent makes them suck less.

A flask of frozen holy water in a more solid than normal container could also be a viable weapon against incorporeal undead. They'd pass right through the container and get nailed by the solidified holy water.

Hrmm.. that reminds me.

@Mottied.
So one of the spells I intend on using in future is holy ice weapon because its thematically awesome.
The spell seems to assume a melee weapon though. Any issue with me using it with a longbow?

Edit:
Yeah I'm fairly crap at healing for a cleric. I'm very heavily considering rebuilding my focus to pick up the flag bearer feat and just getting jiggy with maximum buff power.
Bless bard song and banner would net a stacking total of +3 to hit +2 damage.
Might still end up rebuilding later if I survive long enough for the banner of the ancient kings to be a viable purchase.

If we've got a crap ton of potions and some wands already I think I'll go for the light source. Much as it seems a bit meta-gamey I don't think i'll be able to ignore the opportunity.


Male Human Evangelist cleric 2

Hrmm.. With those potions It might be more reasonable for me to not have a CLW wand.

Which would open up the opportunity for me to have a superior light source.
Heightened continual flame on a golden coin.
With the group layout we have we are going to need some fairly potent solutions to cover/concealment issues. Several of our group has dark vision but deeper darkness screws us all the same. Smoke, snow and other blocking methods that the bad guys are going to be able to ignore due to getting the benefit racially or with specialized magic.

One of my favorite low cost magic items is the campfire bead. Good for dealing with swarms of elementally opposed monsters.
Saved my teams bacon recently when we went up against a web golem.
We didn't have the tools to break its DR, roasting it over the camp fire took some time but worked.

I've got about 800-ish of my starting wealth locked up at this point but if anyone can think of something that I would be well served to pick up let me know.


Male Human Evangelist cleric 2

Greetings.
Pedwyn here to provide a ludicrous amount of buffing and moderate degree of healing.


Here is Pedwyn the evangelist cleric.

Background is in the profile but short of it is he got long conned by a redcap and single handedly crippled his home town by refusing to admit his mistake.
He is on a near suicidal mission to the dungeon of graves to retrieve an artifact of old deadeye. One that might fix his home towns woes and give him the chance to mend fences with his home.
Assuming he doesn't get horribly murdered that is.

Full caster with bard song. As he levels he will get better spells and an animal companion. I grasp this group has plenty of muscle I'll likely be going for a creature that has lots of different movement types as nobody looks like they have much investment in water combat or climbing that I can see.

downsides to the archetype would be losing progression in channel energy and trading spont cures for some amusing if likely very unhelpful enchantment spells.

I mostly need to select gear for him at this point.

@Mottied
First question, would you permit me to select the Fey magic human trait? its a nice suite of abilities but most of the stuff it grants is tied to the terrain you select.
It makes very little sense for me to select anything but forest from that so most of the ability is going to be useless, It struck me as pedwyn's background involved dealing with lots of fey creatures. Gaining something from that could be fun.
Also low light vision is fun even if the rest of the abilities are unlikely to get used.

Secondly far as I can see we get 1000gp to start with in wealth, what is your opinion on partially charged wands as purchases for starting?


Welp I'm way later than I'd intended.

Still here is the pitch. Team Movin/Gamingranger

Tag line would be Pulp fiction private eyes in Nidal.

World pitch
Nisroch, a city of oppression and brutality, a city in decay, a city in need of saving. In the darkest recesses of the gloomy streets of Nisroch live two brothers, both with troubled pasts. Together they run a decrepit and mostly insolvent tavern called the Dancing Drunk. In order to pay the rent they have recently started an investigation service out of the same building.
One brother is a scarred and crippled, former monk of the Silent Shroud coming to terms with the sins of his past. The other a paranoid and repugnant bartender who talks to a ghost in his head.
--------

Tavern:

In the back alleys of the oppressive city, nestled between rows of buildings of similar size and disrepair is a narrow two story structure. With a tavern on the first floor and rooms on the second story. Above the door hangs a sign depicting a man being hanged with his legs kicking and a large empty mug on the ground below him, At the top of the sign in faded yellow lettering it reads, The Dancing Drunk. On the bottom of the sign is the more recently added, No Dancing Allowed!
From the outside the tavern looks nasty, cheerless and uninviting. Soft wooden planks and oak details make up most of the building's outer structure. It's difficult to see through the dusty windows, but the gloominess from within can be felt outside. In the corner of the window closest to the door is another sign which can hardly be seen beneath the dust which reads,
Discreet Investigations.
No job to big or small.
Inquire within.
A heavy wooden door is the only entrance to the tavern and groans when it opens. Upon entering the tavern it appears as dire inside as it is on the outside. Dark squared, wooden beams support the upper floor with rows of small, molten candles dangling from the beams. The common room is long and narrow the walls are bare with the plaster peeling off in places. The bar is on the left and runs the length of the room with several small tables running along the right wall along with a stone fireplace. Along the far wall are two doors, one leads to the kitchen the other to the basement. The overall layout gives the room a cramped feel.

The tavern is almost completely abandoned the few who are here are dredges of society and lost souls but whoever they are, they give you an uncomfortable feeling of dread. Behind the bar is a large overweight bartender who is coughing into a dirty napkin and makes no effort to acknowledge your presence.

You did hear rumors about this tavern, supposedly it's infamous for something, but for the life of you can't remember what for. Though judging from the smell coming from the kitchen it must be the food that people come for.


-----------
Themes and concepts
Effectively where myself and Gaming ranger are drawing from for our histories is the collective works in the Pulp fiction and Noir genres. The world where nothing is right and every good deed is punished. Yet still some in the world chose to fight.
Niroch is perfect for this blending as Noir's focus on lighting is commonly hard to emulate in a setting other than fiction.
Except in Nidal. Shadow blessed, Shadow chained Nidal.
Where those Noir shots of constant monochrome and shadow play are part of the world.
The influence of Zon-Kuthon being visible in a physical manner due to the nature of his bargain with those who live in those lands.

The game of power in Nidal would be equal parts civility and ravenous hunger. All the cruelty of Drow Matriarchy with none of the gender associations.
More on applications of wealth that look effortless, perfectly tailored clothes, the finest servants and the ability to own vast portions of empty space in a heavily packed Metropolis of people.
Outward aggression being against the law and all. Well unless its church sanctioned.
Yet the church regulates with with equal parts kindness and cruelty, Nidal is one of the oldest mortal nations in Golarion and the Shadow Cabals of Zon-Kuthon have been on top the entire time.

There are laws but they favor those in power
There is Order but it is a much more complex of the traditional hunter or hunted.

Herk: Gaming Rangers character.

Background:

Herk lays on his bed in the room he has above the tavern he runs with his brother. No matter how much he tries sleep alludes the man. A storm is raging outside his cramped little room, thunder peals in the distance and rain steadily beats down on the roof as the wind howls trying to find its way through the window. He lays there and wonders, is tonight the night they come for me?
It was a night like this when they came for him and his brother. He doesn’t remember much about that night other than the infernal weather. <Stop lying to yourself. You remember, you’ll never forget,>
the other worldly voice inside his head states matter of factly.
He’s right I still remember most of it, Herk concedes. Herk’s earliest memories are of the night he and his brother were kidnapped. It was quick and brutal, one moment they were taking a short cut down a deserted alley the next moment he had a sack thrust over his head and was being carried away by rough hands. He and his brother were soon separated and Herk was put in a small stone room with another boy. The room was bare except for a small barred window about six feet off the ground and a bucket filled with excrement. He could tell by looking out the window that he was in a basement and window led to an alley. As the door closes Hirk could hear one of the men say, “We’ve got a few hours before we deliver this lot. Got a good bunch here we sho…..” the man’s voice is lost as the door closes behind him. In spite of everything that happened Hirk found himself exhausted and soon collapsed into a deep sleep on the stone floor of his cell.
He awoke on a stone floor cold and whimpering, rain down pours outside the window to his cell and lighting flashes light up his cell every so often. He continued to lay there feeling hopeless when the door to his cell is opened. One of his jailors enters the room and grabs the other boy. The jailor says with an evil grin on his face, “Time for me to have a little fun.” You’re next chubby,” his jailor sneers at him as he drags the screaming boy from the room.

Herk stands there frozen not sure what is going on but even his young mind is certain it is something twisted and evil. That is when he heard the voice <stop your sniveling and do something you fool.> Herk looked around but saw no one else in the damp cell. Herk didn’t know what to do but he was positive that he wanted to leave this room before his jailor came back. So he decided to take the voice’s advice and do something.

A bit of inspiration came to him and he moved quickly afraid that his captor would return soon. Without hesitation he removed his cloths, balled them up and threw them out the window to his cell into the alley. Next, he overturned the bucket of excrement and moved it over to the window so he could stand on it. It took every bit of self-control to do what he did next as he bent over and smeared the waste from the bucket on his shoulders, chest, and hips. For lubrication, he thought. Using the bucket he was able to reach the bars on the window and pull himself up. Thanks to the lubrication he was able to painfully squeeze his way through the bars. <You’re a smart one,> the other voice comments.

I am smart, Herk thinks as he picks up his drenched cloths. < I died in this alley,> an otherworldly vice resounds in his head. “Who are you,” the boy asks in a whispered voice as he makes his way out of the mist filled alley into the down poor.

Herk eventually made his way to his uncle’s house who ran an underground pub complete with music and dancing, some of the cities forbidden pleasures. In this environment Herk grew up quickly his uncle saw to it that he was trained him in the art of brewing and mixing of chemicals. In this free thinking enviroment he learned to read and debate philosophy, history, and religion. This is where he grew up and where he spent the rest of his youth looking over his shoulder. That is until they came and took his uncle, closing the pub and forcing Herk to find his own way on the streets of Nisroch.
It was some years after this and Herk was failing at running a tavern in the slums of Nisroch when a broken, scarred, and crippled man approached him saying he was his brother. Unbelievable, Herk thought at first but over time he became convinced that this creature was actually his brother. His brother had a knack for cooking and began working in the kitchen of the tavern.

Herk

Appearance:

Tap, tap, tap the crow beats on Herk’s head with its beak while his bloated body lays on the ground in a refuse covered alley. Herk tries to scream but no words come out as his mouth is sewn shut. The crow begins again tap, tap, TAP.
Herk's eyes pop open, his head still pounding, but he sighs with relief as he realizes he is in his bed, safe in his cramped little apartment. He concludes, it’s just that dream again. He lays in his bed breathing erratically with sweat pouring off his body, the sour odor of his unwashed body mixes with the smell of alcohol and his breath creating something noxious. Herk shakes his head as he begins to work his jaw, making sure his mouth isn’t sewn shut. No I’m still alive, he decides as the pounding in his head grows louder. The other voice in his head reminds him as the pounding continues, <true but you're closer to the grave today then you were yesterday.>

It takes him a second to realize that it isn’t just his skull that is pounding but someone is also knocking at the door to his apartment. A voice that is not his own echoes in his mind and warns,<Careful, it could be trouble!>

You always think it’s trouble, Herk rebuts before he realizes what he is doing. I have to stop encouraging him, he admonishes himself. But admits, probably is trouble.

Slowly Herk throws his legs over the side of the bed and sits up. He runs his fingers through his thinning hair as he reaches with his other hand for the mostly empty bottle next to his bed. Greedily he brings the bottle to his lips and finishes off the contents. He tosses the bottle aside and carefully gets up, the bed groans in relief as his considerable bulk is lifted. Sluggishly he makes his way over to the water basin which is sitting on the dresser against the wall. As he splashes water on his face he looks up and catches his reflection in the small dust covered mirror that sits above the dresser.

He scowls at his likeness, it was a look that would make a mother hide her children, a banker clutch his coin purse a little tighter, or a weak man to tremble. He mused that while he was not yet 30 years old the reflection looking back at him seemed older.

<Weary looking,> the other voice inside his head remarks.

He’s right I do look weary, but it’s more than that, he surmises.

As Herk continues looking at his reflection he noticed his eyes, They are same color of the sky right before a storm. <When they’re not blood shot,> the voice in his head adds with a laugh. But it is more than their color that draws Herk’s attention, his gaze appears knowing and penetrating. His eyes are deeply set in a large square head and a puffy pale colored face which is framed by receding dark brown hair. He has long sideburns that connect to his long bushy mustache which hangs below his jaw. His face is highlighted by a prominent chin and a large crooked nose that has been broken one to many times.

Herk is startled from his reverie by the unrelenting knocking on the door. He admonishes himself, stop admiring yourself, there is business to attend to. He shakes his head thinking, probably trouble.

He begins to make his way across the room and the floor creaks in protest as Herk is large framed and stands a little over 6 feet tall. He is broad shouldered, barrel-chested and big bellied with thick legs and arms. He is overweight and a layer of fat covers the muscles beneath. He continues the journey across the small room and he carries himself with an air of confidence. The swagger of a veteran, he thinks.

Another snide comment from the voice, <swagger of a drunkard.>

“Go away,” Herk says halfheartedly not sure if he is talking to the voice in his head or whoever is knocking on the door.

Again his thoughts are interrupted by the other voice, <probably someone here to kill you.> Herk hesitates for a second then makes a fist as he places his other ham sized hand upon the knob as he thinks, you’re probably right.

*********************************************
APPEARANCE
*********************************************
Height: 6’ 2”
Weight: 300lbs
Hair: Brown
Eyes: Gray

Appearance:
Herk is a large overweight man standing over 6 feet tall and built like an ox. He is broad-shouldered, barrel chested, and big bellied with thick arms and legs. A layer of fat covers his body concealing the muscle beneath.

His skin is pale as if he hasn’t spent much time in the sun and is puffy under the eyes. His eyes are gray and deep-set with bushy eyebrows above. He has large pronounced chin, cheekbones and nose, the last appears to have been broken one to many times. His face is framed by receding brown hair with long sideburns that connect to his large bushy mustache. His strong chin is clean shaven and his mustache extends below his jaw.

You can tell by looking at him (and sniffing) that cleanliness is not one of his top priories often he smells of liquor, body odor, and bad breath. The remains of a half-eaten meal frequently stain his shirt.

He can often be seen mumbling or talking to himself and frequently laughs at his own jokes.

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PERSONALITY
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If there was one word to describe Herk it would be paranoid. He believes the world is out to get him (and at times he is right). He is clever and isn’t afraid to let people know it as well as possessing a cutting sense of humor. Both attributes don’t win him many friends. He has a secret passion for reading philosophy .

Pedwyn: Movin's character
Minor bit of information in setting. Pedwyn was part of the Silent Shroud. Nidals secret police.
They are taken at youth and trained to fit the order, Now many of those selected survive the training. Those who do are rendered permanently mute, their throat cauterized.

Pangolias is the capital of Nidal.

Pedwyn:

A crippled man tosses in his sleep, the rickety cot to be called a bed creaking even under his whip-like physique. His brow tenses and he moans, the thready whisper of a full forced noise echoing terror.
Another night, another failure remembered. More pain inescapable
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It starts with a desperate gasp, and a scream of agony. the world whiting out as he still marvels at the acoustics of his own voice after it having been gone so long. Yet another make to his failures.
"Penitent Pedwyn, Awaken, you are to be judged." The labeled man groans and looks through swelled eyelids to the guard looming in front of him. Attempting to wipe at his face with a limb no longer present. Even now the sigil of the shadow court visible in onyx polished to mirror luster on the mans lapel, eyes drifting slowly in stupor. His concussed nature is given no credence, rewarded with a swift kick to the ribs and forcing a exhalation of breath. Nothing more though, to scream was a blasphemy to the midnight lord.
"Up you wretch, The His Umbral Presence Lord Darrow waits on your cursed hide." The guard commands with a predatory smile on his lips. The pointed italics of the title obvious in the mans pronunciation "Perhaps he will be so kind as to let me expand my collection when your carcass is flayed" The unnamed warden mutters as he grabs the prisoner by the arm dragging him from the cell into the gloom of Pangolais.
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A faint creaking sounds through the room as Pedwyn seizes a bedpost, equal parts wood and bone as his still working hand grips white knuckled. His face clenches with a second staccato crack of noise both flesh and wood.
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A man stands at a pulpit dressed in robes dark enough to radiate a consuming depth to mundane cloth. A gift from the masters of this city to one who knew his proper place, the gavel bearing the midnight lords image slamming once. Its echoing timbre reverberating through the cavernous hall and against the closed door. It was unnecessary though, each and every one of the audience held respectful silence in the court. Wooden benches creaking with weight as all turned eyes on the stand each row packed with placid facades bearing judgmental and eager eyes. Chained, an animal on display, Pedwyn remains as stone faced as he can. A herculean trial with the twin bars running beneath his shins forcing all his weight onto them.
"The accused stands at judgment for a craven act on the integrity of our great city." The gavel bearer booms from his pulpit, limbs unmoving but the glee in his voice and stance making it obvious this was a well made appointment of office.
"Before you my fine citizens stands one who would besmirch the name of our sacred guardians, our shroud which guards us from the tyranny of the light in its merciless glare. The Penitent is accused of such fraudulence and daring to encroach upon the bastion of those shadowed warriors." With that the judge glides closer to Pedwyn's bowed form and gestures to the audience.
"Both these charges bear a heavy sentence but the Umbral Lords in their overflowing wisdom have instead decreed a fitting punishment. This crippled wretch, who could not even find the courage to properly enact the rite of silence all our shroud take will instead be granted a proving. One for each offense." There is a minor tensing, audible in the dead silence of the crowd. Blood spilled in a circle of wolves. "You, his superiors and overseers shall see to it this man receives his due punishment. If he happens to perish from the crucible then it was the midnight lords judgment. If he survives then in that same judgment our lord still has use for him. As always we, his instruments, will abide our dark grace's decision. You will each be given two strikes, choose well." The Judge commands as a gray clad ghost in a billowing shroud steps from the shadow delivering to Judge Darrow the weapon of choice. the same specter gripping Pedwyn by the collar bone and yanking rapidly, legs screaming to keep with the motion or earn a badly broken bone. The agony preventing him from resisting as his limbs are rapidly lashed into place and left entirely exposed.

The punishment is a stately affair as each favored citizen moves forward, with varying imitations of liquid grace. Not only given a chance to mete out justice but to demonstrate to their peers how Zon-Kuthon drove their blows. How with but a fluid flick of the hand and minute exertion they could draw the most agonizing cries from their target. The whipping just one example of where they all fell on the ladder of Power and sense the weakness above or below them.
The subtle political aspect was lost on the recipient though, each blow driven with the full force of polished faith and social pressure. The event becoming a whirl of agony, the occasional crescendo whiting out his vision.
Eventually blessed release, Pedwyn dropped to the ground and drawing agonized breath. A whisper behind him is heralded with a crackling snap and the voice of his accuser returns, near silent in his ear. "Regardless your reasons, know that a crippled hound no matter its loyalty is worth as much to our lord as a dead one. The nature of your return is irrelevant you should have let yourself die when you had the option. Now-"

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The world erupts into stark relief again and tilts to the side with a crunch of wood as Penwyn groans on the ground. Lord Darrows last word still ringing in his ear after pain had fully driven him to the waking world.

Suffer.

The brand on his pectoral glowing with a faintly visible light as he looks to his right hand and assesses the damage dealt. Holding it to the ceiling One finger at an off angle and three knuckles split open rapidly dripping blood onto his dry sackcloth shirt.
"More laundry then. And another repair" The man mutters as he looks despondently at his hand and whispers dark words of power. The wounds slowly coagulating and the finger returning to its previous position, healing in stop motion with none of the agony stripped out.
Better than the pulsing rhythm of agony the brand produced.
My life was never my own, but it is funny how something like hurting myself seems attractive after the option is denied.
Penwyn reflects as he looks out the minuscule opening an optimistic man might call a window to see the streets still dark.
"I wonder if Hock is up yet." the man murmurs as he listens for the squeak of timbers in the bar. "It's still such a strange word. 'Brother'" the scarred one states as he moves into the kitchen and begins his day.

Appearance:

Pedwyn looks down and scowls as his apron releases itself from his shoddy knot work and grabs one strand with his teeth to tie it off to the side. The crooked bandana on his head sewn into an easier to tie off form that conveniently hides the left side of his face and the wide burn scars making their way from his cheekbone down to his hip. His whip thin body only exaggerating the damage he had taken to acquire such wounds. Combined with left arm missing at the mid forearm and foot gone to mid calf it might be more reasonable to call him a collection of scars with some leftover man in the middle.
Markings of my cursed rebirth
Never mind the whip scars or the cruel looking brand he bore.
Nothing like the fat man upstairs, that is what they'd always say.
The only thing that truly links us are the eyes. Herk wasn't willing to believe it but I knew at first glance. Pedwyn sighs and looks toward the risen dough calling his name.
Perhaps one day I'l learn why he believed me when I told him that."
work called once more, salty bar food didn't make itself.

Height: 6'
Weight: 160
Hair: Dark brown
Eyes: Gray

Appearance: Pedwyn stands at six feet tall and athletically fit, His thin body hides his well maintained form and simply makes him look emaciated.
He bears a vast collection of scars over his body and lacks his left arm at the forearm and right foot. Shoddy prosthetics take their place but it is hard to tell if it helpful or harmful to the cripples function.

His skin that remains unscarred is of pale coloration, likely due to his past life as one in the shadows. He bears dark rings under his eyes and the right half of his face is heavily burned. The hair on that side growing back in sparse patches, this often is covered up with a bandanna or cap of some variety.
His sharp facial features combined with it all leads to many associations with birds. Owls, hunting hawks, falcons. Often birds but always dangerous regardless the animal mentioned.

Personality:
Pedwyn is attempting to claw his way out of a pit he was pushed into and forced to escape rather than take the easy way out. He would best be described as Desperate, and Discerning. He takes nothing at face value and only speaks up when a necessary question is needed to be asked. The man having long found that a silent stare can get him all he needs in terms of answers. Little of his education is applicable in his new life but occasionally he finds bits that fit. He does his best to maintain it but the world crumbles around him as bits and pieces of his Silent shroud training shake off and realizes how ignorant he truly is.