Orc

Pearl and Bob's page

25 posts. Organized Play character for MadScientistWorking.


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Horizon Hunters

AC 17 (+19 with shield raised); Fort +10, Ref +7, Will +6 HP 34/34

Thank you for running that was very fun.

Horizon Hunters

AC 17 (+19 with shield raised); Fort +10, Ref +7, Will +6 HP 34/34


move
two action elemental blast attack: 1d20 + 8 ⇒ (3) + 8 = 11
Hero point
attack: 1d20 + 8 ⇒ (18) + 8 = 26
damage: 1d8 + 4 + 2 ⇒ (1) + 4 + 2 = 7bludgeoning

Pearl moves up into the flank determined to hit this annoying lion and hits him with a powerful smack to the face with a ball of water.

Horizon Hunters

AC 17 (+19 with shield raised); Fort +10, Ref +7, Will +6 HP 34/34


will: 1d20 + 6 ⇒ (18) + 6 = 24
2 action attack melee: 1d20 + 8 ⇒ (10) + 8 = 18
If a fail Hero Point
attack: 1d20 + 8 ⇒ (3) + 8 = 11
damage: 1d8 + 4 + 2 ⇒ (8) + 4 + 2 = 14
Step back

Pearl tries to attack the lion but her wounds open up causing her to wince in pain.

Horizon Hunters

AC 17 (+19 with shield raised); Fort +10, Ref +7, Will +6 HP 34/34


Move twice
Attack big lion 1 action elemental blast
attack: 1d20 + 4 + 4 ⇒ (7) + 4 + 4 = 15
damage: 1d8 ⇒ 4 bludgeoning

Pearl cautiously moves up to attack the giant lion.

Horizon Hunters

1 person marked this as a favorite.
AC 17 (+19 with shield raised); Fort +10, Ref +7, Will +6 HP 34/34


I got put in two squares so can I be next to Axel?
Using my Medic Dedication to do battle medicine on Axel again
dc 15 medicine: 1d20 + 8 ⇒ (17) + 8 = 25
critical healing: 4d8 ⇒ (5, 6, 8, 1) = 20
activate kinetic aura: 1d20 + 8 ⇒ (4) + 8 = 12
attack 2: 1d20 + 3 ⇒ (2) + 3 = 5

Pearl just gives the lion a look of frustration seeing it attack Axel again. As she grabs her bandages and sets upon healing him again.

Horizon Hunters

1 person marked this as a favorite.
AC 17 (+19 with shield raised); Fort +10, Ref +7, Will +6 HP 34/34


Ocean Balm
ami: 1d8 ⇒ 5
pearl: 1d8 ⇒ 2
axel: 1d8 ⇒ 1
drake: 1d8 ⇒ 6

"First lets heal up before we head out. I don't want to be ambushed by lions again. Then we'll follow the lions"

Horizon Hunters

AC 17 (+19 with shield raised); Fort +10, Ref +7, Will +6 HP 34/34


Move
2 action elemental blast melee attack: 1d20 + 4 + 2 + 2 ⇒ (16) + 4 + 2 + 2 = 24 vs ff yellow
damage: 1d8 + 4 + 2 ⇒ (5) + 4 + 2 = 11 bludgeoning
Impulse effect I move yellow one square

"Arggg... You blasted animal. If you are going to attack anyone. Attack me," screams Pearl as she slams the lion with a blast of water that moves the creature away from her friend and towards her.

Horizon Hunters

1 person marked this as a favorite.
AC 17 (+19 with shield raised); Fort +10, Ref +7, Will +6 HP 34/34


Battle Medicine DC 15 on Axel
dc 15 medicine: 1d20 + 8 ⇒ (17) + 8 = 25
heal critical: 4d8 ⇒ (7, 7, 4, 5) = 23
Attack blue two action impulse: 1d20 + 8 ⇒ (4) + 8 = 12

Pearl spends her time tending to Axel's wounds distracting her from the attack against the tiger.

Horizon Hunters

AC 17 (+19 with shield raised); Fort +10, Ref +7, Will +6 HP 34/34

"Yeah lets wait until tomorrow. I don't want the camp to be unprotected either."

Horizon Hunters

AC 17 (+19 with shield raised); Fort +10, Ref +7, Will +6 HP 34/34

"Considering that the wolves that attacked us breathed fire I agree something odd is going on. We should be on guard for anything at this point."


Could we have healed up with two of us having continuous ocean balm

Horizon Hunters

AC 17 (+19 with shield raised); Fort +10, Ref +7, Will +6 HP 34/34


Move
two action elemental blast against yellow attack: 1d20 + 8 ⇒ (8) + 8 = 16
damage: 1d8 + 4 ⇒ (7) + 4 = 11

Pearl moves over to help her ally sending out a great blast of water towards the wolf.

Horizon Hunters

AC 17 (+19 with shield raised); Fort +10, Ref +7, Will +6 HP 34/34


Stand up
Battle Medicine DC 15 medicine 15: 1d20 + 8 ⇒ (14) + 8 = 22
heal: 2d8 ⇒ (4, 1) = 5
ocean balms
heal: 1d8 ⇒ 7 and resist fire 2
Reaction

brine soul on first available target:

Frequency once per day; Trigger A creature that has blood and is not at its maximum Hit Points hits you with a melee Strike; Effect You channel salt and brine from your blood into the creature's wounds. The creature must attempt a Fortitude save using your class DC or spell DC, whichever is higher. On a failure, the creature takes 1d6 persistent acid damage and is sickened 1 by the pain. On a critical failure, it instead takes 2d6 persistent acid damage and is sickened 2.

"Don't worry these furballs won't keep me down. Im hurt but not dead."

Horizon Hunters

AC 17 (+19 with shield raised); Fort +10, Ref +7, Will +6 HP 34/34


I forgot if I get hit Im using Deflecting Wave if Im not off guard/flat footed.

Spoiler:
Deflecting Wave
Trigger You would take acid, bludgeoning, fire, or slashing damage from an enemy's attack, spell, or other hostile effect. Requirements You're aware of the hostile effect, and you aren't off-guard against it.

A cascade of water blunts or disperses the incoming attack. You gain resistance to damage from the triggering effect equal to your level if it's bludgeoning or slashing, or double your level if it's acid or fire damage. If the effect deals more than one applicable type of damage, apply the highest resistance, but apply it only once.

Horizon Hunters

AC 17 (+19 with shield raised); Fort +10, Ref +7, Will +6 HP 34/34


Do I have to make two checks GM? All the other ones are at effectively 0 which at this level isn't horrible but still. I will if I need to as it not a big deal
Get out of wagon.
Move
Activate Kinetic Aura and 1-action melee elemental blast blue wolf
attack: 1d20 + 8 ⇒ (12) + 8 = 20
damage melee: 1d8 + 2 ⇒ (6) + 2 = 8 Cold sure lets try cold first

Pearl's happy demeanor turns to a scowl as she hears the attack approaching. Hopping out of the cart she approaches the nearest wolf. Channeling the water around her surroundings she blasts the wolf with a barrage of ice.

"As I said. Im not going to let anything come to harm to these goblins," she says quite angry at the weird wolves.

Horizon Hunters

AC 17 (+19 with shield raised); Fort +10, Ref +7, Will +6 HP 34/34


athletics: 1d20 + 6 ⇒ (1) + 6 = 7
Hero point
athletics: 1d20 + 6 ⇒ (6) + 6 = 12

Pearl tries to gather firewood but fumbles around and brings a bunch of sticks back instead.

Horizon Hunters

AC 17 (+19 with shield raised); Fort +10, Ref +7, Will +6 HP 34/34

" Im a water kineticist too. I thought I knew how everything worked until someone started asking a bunch of questions and kind of scared me a bit."


Yes it did say she was a barbarian but that was when I thought she would be an elemental barbarian. I fixed the name.

Horizon Hunters

AC 17 (+19 with shield raised); Fort +10, Ref +7, Will +6 HP 34/34

Pearl gently places Bob on Ami's lap and says,"Yeah he'll gladly sit with you. You know he was a large help on the last adventure we went on. Ended up calming a bunch of animals by providing a source of water."

Staring awkwardly at Bob who stares back with a goofy smile she adds,"I mean he was the source of water but he didn't mind given he's a water elemental. I think? I don't know the whole metaphysics of the situation makes my head hurt."

Turning to Muck Muck she says,"If you need any healing or medicine Im here to help. That's the one thing I know Im good at."

Horizon Hunters

AC 17 (+19 with shield raised); Fort +10, Ref +7, Will +6 HP 34/34

Don't worry about it with my three we have enough for all sorry I forgot that part

Horizon Hunters

AC 17 (+19 with shield raised); Fort +10, Ref +7, Will +6 HP 34/34

preparations:

1 minor healing potion
Bob
Restorative Familiar
Lifelink

"All right Bob. I don't think Im going to need your help like the last time so just stay back and if need be you can lend me some of your power," Pearl says to her familiar very calmly.

Bob just salutes in acknowledgement using his flipper.

Horizon Hunters

AC 17 (+19 with shield raised); Fort +10, Ref +7, Will +6 HP 34/34

Bob happily nuzzles Ami's leg despite hearing about the danger involved.

Horizon Hunters

AC 17 (+19 with shield raised); Fort +10, Ref +7, Will +6 HP 34/34

nature: 1d20 + 6 ⇒ (17) + 6 = 23
"Has there been any other issues besides the kidnapping and missing caravans?," Pearl says with a pondering look.

Turning to Ami she adds,"Oooo if you get nervous you can hold Bob. He's always calmed me down when Im nervous."

Horizon Hunters

AC 17 (+19 with shield raised); Fort +10, Ref +7, Will +6 HP 34/34

Pearl just cautiously looks at Ami and says,"Are you ok? You seem a bit skittish."

Horizon Hunters

AC 17 (+19 with shield raised); Fort +10, Ref +7, Will +6 HP 34/34

Pearl just stands there a bit confused as to whats going on exactly while Bob just starts waving a flipper first at the Drake, then at Ami, and then at the person who leaves.

"Yeah we do seem like we will be able to handle any challenge.," Pearl says confidently in response to Basalt.

Horizon Hunters

AC 17 (+19 with shield raised); Fort +10, Ref +7, Will +6 HP 34/34

You see an orc approach in what appears to be bunker gear. Calmly looking around she says,"Pleasure to meet you all. I just got back from a nice trip from Arcadia. Im Pearl and Im originally from Mendev. Im trying to set up an emergency response team for the Pathfinder Society."

Following behind is a tiny round blob that barks.

Turning to the blob Pearl adds,"Ooo yes how rude. This is my partner Bob. He helps me handle more serious issues."

Horizon Hunters

AC 17 (+19 with shield raised); Fort +10, Ref +7, Will +6 HP 34/34

So I legitimately wonder how many out of the six of us are going to be kineticists. I'll get Pearl and Bob's sheet ready.