Atendri

Payne Mykonos's page

Organized Play Member. 44 posts. No reviews. No lists. No wishlists. 1 Organized Play character.




From text " While fused with his eidolon, the synthesist can use all of his own abilities and gear, except for his armor."

My GM is unsure how me using potions (or read scrolls or wands) would work without hands per-se.
The Eidolon is basically a dragon with claws, not hands. And can he/I/we reach into my backpack and retrieve any gear?

Does amulet of natural armor stack? Does a ring of protection? If armor does not work, do I lose my arcane spell failure?


I have a logistic problem.
How do I determine cost and CL of items when I can spend mythic power to increase the caster level by 2?

Does that mean I can build an item costing, say, as cast by level 8 but effective as level 10?
Do I lose my mythic point permanently or just when building the item?

Can I use eschew material, say for animate dead, for [Mythic level 3], spend 2 points for a 100gp Eschew material and get an item that has no additional material casting cost.
(effectively an animate dead item that can animate 4HD for free)?


If my arcane class is sorcerer, what do I not gain as "other benefits"?
Do I not gain any progress on my bloodline powers AND bloodline bonus spells?


I am playing a Sorcerer with the aim of animating massive army of undead. (Charisma class Arcane with Oracle, also based on CH kicks ass.)

However I am not too impressed with the Undead bloodline.
Any alternative suggestions? (and why)
Thanks


How can I use undead variants (like Bloody Skeleton or an Awakened Undead) to corpses I animate with 'Animate dead' spell?
And what would be the HD adjustment when calculating maximum created/controlled?
I just can't find the rules about this anywhere.


Any feat/item etc out there (even 3rd party source) that can reduce material cost for spells?

Specifically 'Animate Dead' but if it applies to others, good too.
Thanks


I'd like to build a necromancer villain.
I'm looking for a undead army leader (okay maybe a big band) perhaps CR 8-10.
Skeletons and zombies, without immunity to crits are not very powerful and limit this villain type unless I pepper some heavy hitters like Vampires. (And I don't want this to be Ravenloft; more like mass undead combat.)
And I want him built within the rules for PC.

The best I could come up with is a charisma-heavy Sorcerer with craft wand and 'Undead master' feat. This way he could have a Skeleton warrior cohort and a plethora of low-level Wizards who could run around the country side looting cemeteries and controlling/capturing undead stocked in carts. (Picture the robot troop carriers from Star Wars.)
He would equip them with either command undead wands or hide from undead rings so they can threaten and release undead on commoners.

Any suggestion of class, feats I should use for a leader of undead armies? Item suggestions are welcomed but mostly it's about a NPC built I am looking for.

Thanks


Inspired by the old 3.5 “Ooze master” and the excellent Galeena character (of Tony Moseley’s “Mount Zogonia” fame), I’d like to include either a small ooze or a animated mushroom as an animal companion.

Oozes with no anatomy, lack of intelligence and ability to squeeze anywhere may be a tad too much. I need to know what would be the stats for an animated mushroom companion for my cave druid? Perhaps a small myconid? Have those been included in any Pathfinder beastiary yet? I know if it comes from Paizo it would give some weight to my case to my GM.

Anyone up to stating this in a balanced way?