Charender wrote:
Cartigan wrote:
Mynameisjake wrote:
Abraham spalding wrote:
5. A quick warning and note that "Hey guys I'm changing something." Can make all the difference between a group accepting alterations and "Hey you can't do that! The book says it works like this!" with lots of arguing.
I don't think there's anything wrong with the DM saying, "Even as the water forms in your outstretched hands, it is whisked away by the incredibly dry winds of the Land of Two Suns." No warning needed. Just as DMs have to adapt to changes in the rules, players have to adapt to exceptional circumstances. Surprises are what keep the game interesting.
My immediate response as a response to that, as a player, would be "Wtf? That's crap."
And what's more, it would then be IMPOSSIBLE to go there and survive because you wouldn't have any water from MUNDANE sources either, and you would die rather quickly as you dehydrate and are unable to sweat to cool yourself off.
Agreed, i would totally Power attack that desert...
Like I said before, if the players had warning and could do something about it, then its cool, but getting out to the middle of a desert with minimal supplies then telling the players "Sorry, create water doesn't work, you all die of thirst", is not a good way to introduce an alternate mechanic.
The Fremen are desert power.
...so are those giant worms.
*activates thumper*