| Pathos |
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As has brought up in the current CotCT Hardcover discussion thread, there has been a discussion over a potential GM guide to cover aspects, such as: modifying APs/adventures for smaller or larger parties, or handling higher level parties and keeping them running smooth.
James Jacobs wrote:
Frankly, a "how to adapt adventures" product is a good idea. A product that helps GMs adjust adventures for more players or to account for new character build options is something I've wanted to do for a LONG LONG LONG time. It'd double down with a "How do you build adventures" handbook and perhaps even a book to help GMs run higher level content, with tips and suggestions for how to keep a game running smoothly at those levels. Unfortunately, I've had no luck (obviously) convincing management that such a book would be a wise idea to put on the schedule, and they are probably right, since a book like this would most likely sell a LOT less than another book filled with character options.
Now, James has voiced an interest in such a book and I can understand and respect Paizo's reluctance in doing such a book. They are a buisness after all, so they need put their resources into products that will sell.
James Jacobs wrote:
What would REALLY help would be if the customer base were vocal about wanting a book.
What do the rest of you think, as a community?
Would something along these lines be of interest?What would you be interested in seeing covered?
Discuss...
(And yes... I would very much like a new resource for running games and ideas for handling the pitfalls that come up along the way.)