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Like most folk I roll one init for each group of ennemy. But will sometimes split generic monsters in 'squad' of 2-5 depending of they're strengh and total number in the battle. I also split if they're not all in the same room as the player when the fight start.

I don't really know if it's legal of not.

The only question I ask myself is 'would it really change the tide of the battle that much?'

Edit : To solve the problem of having a caracther going from full health to dead in a single turn because of monster all acting at once is simple :
Don't use focus fire!; VIDEO!


PartrickLaurence wrote:
Edit : Okay so trying to post two message in a row will just delete to older one; lesson learned. -.-

Lesson learned fail. -.- (I'll get it eventually)

Quarterstaff : I derped. It can be used as a two-handed weapon (at least in 3.0. but whatever, point is you can still cast spell with it and all them (Unless it's a werd weapon that need to be attached to the hand or something I guess)

Ward's Range : Wraith : FAQed it. Thanks, I didn't know this was something. :)
Grick : Yes Ward is not god like, but for something this versatile, at-will and obtainable at lvl 1 it's pretty good compare to some other Hexes.

Can someone notice you've affected him with a supernatural ability even if there's no physically visible? :
For noticing : It's more fair and spells get noticed (except Illusions and Charms)
Against noticing : There nothing to notice

Other thoughts (or official ruling) for this problem?

Edit : Found out a other ongoing topic about silenced and stactic spell that talk a bit about the problem but it's still don't talk about supernatural ability: TOPIC


BobChuck wrote:

1) Either zero or one; it doesn't say because it doesn't really matter. Handedness beyond "you have a maximum of two hand slots for holding stuff" is not important.

[...]

The point is, I've never seen or heard of a GM who actually made an issue out of it.

I do. That just makes Light Shield and the Quick Draw feat something to consider using. It also makes the combat more tense and rewarding IMO. :)

Still I always let people held there 2-handed weapon in one hand and vice-versa as a free action. They just can't use them want they don't wield them properly.

And quarterstaff can be used with only one hand so the ‘wizard unable to cast spell’ is not a problem (that’s how REAL wizard use staff!)

Quote:
3) That's a hard question.

I was just thinking about that. So it be the same for spells? And Spell/Ability/Power get noticed unless they're Charm or Illusion, even if they don't affects anything physically?

Edit : Okay so trying to post two message in a row will just delete to older one; lesson learned. -.-

By reading the forum, Ward seemed like a top choise hex, would it be balance as a 'line of sight'? I was initially thinking to make it 'touch'. But i'm a n00b so... XD


wraithstrike wrote:

I forgot about ward. SU's generally work like spells with regards to targeting, meaning you need line of sight and line of effect. In short it seems that if they can be seen they can be warded.

They really should have put a range limit in though. Officially there is not one.

I guess there's still no official ruling for the range problem. :S

I for thinking that maybe 'touch' would be more balanced, but I'm not really sure about that. I've read a bit about it in the forums and it seems like it's a pretty good hex so I'm a little bit affraid it would be too powerfull as a 'line of sight'. Thouths?


So I guess I could forget automatically casting Evil Eye to lower skill check on each NPC to help against Bluff...


2 people marked this as FAQ candidate.

Hi!

I'm planning to play a Witch and looked up the forum for some anwsers.

I got that Evil Eye different effect can be applied to the same foe, but the range of some Hexes are still unknown (I have Ward in mind but a guess there's more...)

I also got a little bonus question about Supernatural ability:

1 : Do i need two, one or zero free hands to use them?

2 : Do I have to talk to use them?

3 : Do people know i'm using hexes on them if there no visual effects (Ex:Could I curse a guy with Evil Eye if I suspect he want to attack us but don't want to start the fight if he's actually not our ennemy?)

Thanks!