Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22
Parrim casts another Dispel Magic to remove Electra's affliction. Dispel Check: 1d20 + 8 ⇒ (19) + 8 = 27 2nd 3rd level spell used
Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22
Parrim trods across the rubble, while continuing to boost her friends morale.
Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22
Sighing, Parrim climbs over the rock and rubble, making her way to the doors, while rubbing her head where stones pelted her.
+2 to all to hit & damage and Fear/Charm saves
Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22
Parrim starts bringing courage to her companions, and moves up. All have +2 morale bonus to Attack & Damage (and Charm / Fear saves)
Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22
Anybody else need healing?
Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22
Parrim drops the emboldening song, and looks Electra over.
If no one can help Electra, Parrim's goal is to try a targeted Dispel Magic vs. her problem (if the source is a Spell or Spell-Like). I imagine this needs a Spellcraft check to see what is wrong?
Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22
Was going to stabilize Ibaz w. a CLW now that I can act. But that was now done on the previous round, correct?
Parrim starts to perform a mocking ditty, boosting her comrades morale.
She then fishes a Wand out of her pack... +2 Morale Bonus to Hit & Damage to all (and Saves vs. Fear/Charm)
Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22
Parrim bows deep to Oggil: "Dwarves guard their treasures jealously, not knowing they themselves are their greatest treasure!"
Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22
"Up the stairs, down the stairs... Parrim thinks, sighing. Moving over towards this cool talking statue with a floating mask, Parrim tries to make sure there is no deceit in the offer of assistance--
"Hullo, hullo, Tanbaru! Not too good on rimes are you..."
Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22
Parrim starts going up the stairs, wondering if Celestial Auroch's leave Celestial dung behind?
+2 to Hit/Dam' & Charm/Fear Saves (6/22 used)
Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22
Parrim moves as fast as she can on her short legs towards the stairs, waving at the Dwarf up on top: "Over here, you hairy half-elf!"
(5/22 Song used)
Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22
Dusting her knees, dirtied from the climb, she wonders why the heck they put in such steep stairs and could she not have a nice stairway put in?
Then Parrim decides to have the Dwarves glitter like gold and casts a spell that rains golden glitterdust on two of them... Actions: • 5 ft. step
• Move action: start Perform (4/22 used) • Standard action: cast Glitterdust on the two Dwarves to the "right" (see template) DC 16 Will save or be Blinded
Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22
Parrim tests the cilmb, and, seeing she can manage pretty well - take 10 for 16 -, mutters: "We Halflings love to climb..." Then she addresses her comrades: "If you wish, I can climb up alongside those who have difficulties, since, in case an accident happens and someone falls, I may at least cushion their fall, making it like a feather."
Then she plops her haversack to the ground, and starts pulling a crazy amount of things from within: "Here are some pitons and hooks that can help someone, and we can always pass it back down to another,"
Then she pulls out a scroll with a flourish.
If a +2 gets you to 15 we pass the kit around ; otherwise we might be able to use the rope to reduce the DC ; finally: 1 Fly if really needed.
Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22
Parrim smiles back at the stone faces, wondering what, who or whom they might represent.
Knowl': 1d20 + 9 ⇒ (8) + 9 = 17
Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22
Parrim thinks: A fey, so the resistance must be linked to cold iron...
"Yes, Master Oggil, I can say some words for these fallen. Or participate if someone else wishes to lead..."
Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22
Parrim looks the man over, now that she can good a look at his cool luminous skin and white hair, wondering what he may be--
Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22
Not hearing nor seeing what is going on below the waters, Parrim shuffles her feet and can do nothing. The squid tries to pull the tentacles out of its big round eyes, untangle them - the tentacles, not the eyes - and continue attacking the Blue Man. Squid: I did not count any of the Blind modifiers (-2 AC, no Dex...) and will let you do the math'. Bite: 1d20 + 4 ⇒ (19) + 4 = 231d3 + 2 ⇒ (3) + 2 = 5 Tentacle 1: 1d20 + 2 ⇒ (3) + 2 = 51d4 + 1 ⇒ (3) + 1 = 4 Grapple 1: 1d20 + 8 ⇒ (1) + 8 = 9 Tentacle 2: 1d20 + 2 ⇒ (13) + 2 = 151d4 + 1 ⇒ (1) + 1 = 2 Grapple 2: 1d20 + 8 ⇒ (7) + 8 = 15
Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22
Since all is underwater now, Parrim stops performing.
Underwater, the squid lashes out with a tentacle as a reaction to the blue man moving away. But it does not connect, no, it actually sticks the tentacle in its own eye! Then the squid charges and tries to grapple with another tentacle.... and sticks that one in its other eye.
Actions: Parrim Does "nothing" (stopping song) In case she can see the Blue Man (I believe there is no chance but...): Cast Magic Missile Mag Miss: 1d4 + 1 ⇒ (3) + 1 = 4 Squid
Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22
Parrim continues boosting everyone's morale: "Blue Man, Blue man ate the hook
Waving her wand, she sends a Magic Missile agains the Blue Man if she can still see his shape, otherwise she readies her wand to launch the force bolt as soon as she can make him out. Meanwhile, underwater, the squid follows the Blue Man in his 5 foot move, and again tries to bite him and launches its tentacles at him, trying to grapple him. Actions: Parrim
• Free action to maintain Bardic Performance (3/22 rounds used) • Standard to cast the wand's magic missile if the Blue Man pops back up (either as an Action if she can see him, or a Readied Action if she cannot and has to wait in case he surfaces) Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2 Squid
The Squid takes a 5 ft. to follow the Blue Man
Tentacle 1: 1d20 + 2 ⇒ (9) + 2 = 11
Tentacle 1: 1d20 + 2 ⇒ (18) + 2 = 20
Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22
Reflex DC 18: 1d20 + 13 ⇒ (12) + 13 = 25 Managing to avoid the water and remain on her feet, the Halfling keeps the singing and the bagpipe up to bolster her comrades, Parrim pulls out a thick wand - engraved with little stars - from her backpack, and sends a bolt of energy to hit the glittering blue man: "Peek a boo, we can see you!" (2 damage) All have Inspire Courage +2 on Att' and Weapon Dam' & Fear/Charm saves In the water, the squid is in contact with the sparkling blue man and tries to bite and slap its tentacles against it... Actions: Parrim
• Free action to maintain Bardic Performance (2/22 rounds used) • non provoking Move action to get wand out of her Handy Haversack • Standard to cast the wand's magic missile Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2 Squid
Bite: 1d20 + 4 ⇒ (18) + 4 = 22
Tentacle 1: 1d20 + 2 ⇒ (7) + 2 = 9
Tentacle 2: 1d20 + 2 ⇒ (3) + 2 = 5
Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22
Nothing special like Blindsense etc., only Darkvision and Lowlight.
Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22
Parrim does not know what craziness is going on, but she decides her companions need a boost.
Parrim:
• standard to cast level 0 Summon Instrument
• move to start Inspire Courage • 5ft step Since Parrim cannot communicate with the squid, and does not even really see what is going on, the squid will act on its own, meaning that it attacks enemies.
Squid: • if 21 perception pinpoints enemy
• leave grappled guy go • charge new enemy (I did not move the squid) • charge-move • charge-attack Tentacles: 1d20 + 4 ⇒ (4) + 4 = 81d4 + 1 ⇒ (3) + 1 = 4 Grab: 1d20 + 10 ⇒ (3) + 10 = 13 Has -2 AC
Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22
Parrim opens a brief gate to the Planes and summons a celestial squid into the material plane, dropping it in the water in front of the boulders. The squid springs into motion, moving straight for the first enemy it sees, smiting this creature that seems Evil, with its tentacles, trying to grapple it and block it. Parrim wonders what the heck that watery wave was, but runs as best she can on her little legs, making her way with difficulty through the trees, towards her comrades fighting. Actions: • Parrim double move: I counted Diff' Terrain for the trees - move me back if it is worse • squid
Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22
Parrim takes a step forward, to get a better view of the river between the rocks, and, placing a hand in her component pouch to use a teeny tiny bag and a really small candle as foci, she spends the whole round incanting arcane words of power: the air shimmers a bit in front of her, as a small gateway starts to open in the Material Plane. • 5ft' step
Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22
Parrim scratches the base of badger's ear... before rushing off on her short legs: "What's this ruckus? What's going on?"
Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22
"If someone wants to swim down there, I can link them with a Message spell... hopefully they can hear us speak, though I doubt we will hear much in return other than blurbles..."
Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22
Parrim smiles and accepts the wand: "Thank you, oh Guardian." Parrim listens intently to any tales told... "Well met, Grodel the Guardian!" When Parrim has time, and without alarming Grodel, she will cast Detect Magic and try to analyze the wand.
Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22
Parrim bows deep: "Yes, we are trustworthy. When I was a child my mother left me with a pot of cherry jam telling me... and.. well, you can trust us."
Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22
Parrim bows deep, and mimes peaceful intent and gestures towards Oggil, showing that he wishes to talk.
Diplomacy (+Aid): 1d20 + 18 + 2 ⇒ (11) + 18 + 2 = 31
Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22
Seeing Oggi speaking in Dwarvish, Parrim joins him in greeting this lady in what Parrim believes is her own language: "Barrbbaak Karrbbaak Krak Krak!".
Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22
Parrim looks around the corner: "What's that noise, did... OH?" Parrim thinks about all the ballads and texts she learnt: "I know what is, that is..."
Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22
Parrim comes up behind Oggil, looking around at the vegetation, and at the buildings, trying to see if this place emulates some location on Golarion, or if it is truly original. Knowl' Geography: 1d20 + 9 ⇒ (16) + 9 = 25 (to recognize the vegetation)
Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22
"Don't forget to change Fang's water every morning, Mr. Zay, Parrim says as she skips up to the tapestry, putting her fingers where Oggil did: "Aldakna-ointpa" she calls out. "Oh," she says, "That is Elvish. It means 'open up'!"
Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22
"Hello Varian, or, as you elves say: 'Mellorggotono-ploplo'! As for me, I hope to be contributing some song and dance, and maybe nicely done eggs". Parrim moves over to Oggil, and looks at his pearl: "Nice! Sorry," she says, tapping her chain shirt with her buckler, "but I use old fashioned armor".
Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22
"Hello Ibaz!", says Parrim as she kneels down and scratches Zipper, making cooing sounds as she does this.
Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22
Parrim greets her comrades - trying to speak a formal greeting to each in their own racial language, but it is mainly gibberish - with a big smile: "Hello Chip, fghaf aakq trulvo, at least you didn't forget your cute badger. Hello you, nice badger, do you like to be scratched under the chin?
Seeing Oggil, she bows: "Greetings, grrog ggurrgle gog, Master Dwarf!" "Oh, hello Master Zey, good to see you again!"
"How many of the five pieces does the Society have? And do we really need this Sky Key, can't we just pick whatever lock it opens?"
Scratching her curly head, Parrim tries to recall anything about Prince Naldak son of King Gutheran and Jormurdun.
When it comes time to depart, Parrim changes out of her frock and into her adventuring gear. A rather short and slender halfing - well under 3ft and 30 pounds - she has green eyes and a head of auburn curls.
She is petting a shaggy sheepdog with a leather armor and saddle: "No, Fang, you cannot come, but Mr. Zey will take good care of you".
Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22
Hello! Filled grid out and added a Mini for Parrim. Updated my online character sheet (should be all good).
About Bill DanielsIntelligence (3), Wits (2), Resolve (2)
Virtue: Charity
Merits
Mental Skills
Physical Skills
Social Skills
Specialties
Size: 5
Equipment:
Personal Weapons:
Name: William Michael Daniels “Bill”
Parents: James Michael Daniels “Jimmy” (21 April, 1953; retired nuclear engineer), Sophia Renee Chase Daniels (19 July, 1956; retired world-class gymnast and physical therapist) Siblings: Alexander James Daniels (17 February, 1972 – 29 January, 1991; died in the battle of Khafji), David Phillip Daniels (12 May, 1983; imprisoned after a 7 state killing spree ending the lives of 46 people; Pelican Bay State Prison, Crescent City, CA), Samantha Josephine Daniels (21 December, 1988; graduated high school at the age of 14, working on PhD in genetic engineering, computer technology, and electrical/mechanical engineering; Stanford University, Stanford, CA) Occupation: Ex-Navy SEAL. Currently an artist “attending” San Francisco Art Institute, firearms enthusiast, and publishes an online conspiracy newsletter, “The Steel Truth.” Lifestyle: Bill spends the vast majority of his time alone working in or around his warehouse. The only time he has company is when his sister visits (infrequent), when an SFAI representative has an event list for Bill (far to often), or when one of his close friends (3 other surviving SEAL Platoon members) stops by. Bill only drinks alcohol with other SEALs. Goals/Motivations: Bill's primary goal is to expose the corruption behind the governments of the world. He is motivated by an extreme sense of personal liberty, freedom, and self-governance. Aside from his primary goal, Bill wants to purchase the current warehouse he's in and the one directly to the south-east and convert the SE warehouse into an indoor combat range. Traits: Bill doesn't really care about money, as long as he has enough to do what he wants. A few times a year he drives around the poorer parts of town to collect a homeless veteran or two and takes them to nice restaurants, buy them a set of new cloths and helps them find jobs if they want work. History
Bill has a concealed carry permit. Personal Weapons
Armory
Transport
Other Gear
Transportation Stats
Delivery Van (old SWAT van) – Durability 6; Size 17; Structure 23; Acceleration 6 (8 mph/turn); Safe Speed 80 (55 mph); Max Speed 119 (81 mph); Handling 0; Occupants 1+1; Cost 3 dots (plus upgrades) Ducati 999R – Durability 1; Size 6; Structure 7; Acceleration 66 (90 mph/turn); Safe Speed 117 (80 mph); Max Speed 363 (247 mph); Handling 6; Occupants 1+1; Cost 3 dots (plus upgrades) Harley-Davidson Road King – Durability 2; Size 7; Structure 9; Acceleration 22 (30 mph/turn); Safe Speed 103 (70 mph); Max Speed 176 (120 mph); Handling 6; Occupants 1+1; Cost 2 dots (plus upgrade) Yamaha XJ600 – Durability 2; Size 7; Structure 9; Acceleration 30 (41 mph/turn); Safe Speed 88 (60 mph); Max Speed 238 (163 mph); Handling 6; Occupants 1+1; Cost 2 dots (plus upgrades) |
