Halfling Mom

Parrim's page

151 posts. Organized Play character for Eric Collins - France.


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Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

Thank you.

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

Parrim casts another Dispel Magic to remove Electra's affliction.

Dispel Check: 1d20 + 8 ⇒ (19) + 8 = 27

2nd 3rd level spell used

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

Parrim trods across the rubble, while continuing to boost her friends morale.
+2 to hit & damage
Then she casts an arcane spell, creating a golden rain, up to the left and a bit behind the large enemy, avoiding her comrades.
Glitterdust (DC 16)
10 ft. radius, so can cast on the left side of the 2nd bench and catch the enemy but not my friends
____________
11/22 Perform
3rd lvl 2 spell used

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

Sighing, Parrim climbs over the rock and rubble, making her way to the doors, while rubbing her head where stones pelted her.
She does manage to keep on boosting morale.

+2 to all to hit & damage and Fear/Charm saves
(Double Move over diff' terrain)

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

Parrim starts bringing courage to her companions, and moves up.

All have +2 morale bonus to Attack & Damage (and Charm / Fear saves)
9/22 rounds

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

Parrim
101218 - 6
Day Job (Perform Oratory): 1d20 + 18 ⇒ (12) + 18 = 30

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

Survival Aid Another: 1d20 + 2 ⇒ (17) + 2 = 19

"This way, this way!", says Parrim.

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

Anybody else need healing?
@Chip: is it okay if Parrim heals you with her wand? I'll take the 8 charges of mine

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

Parrim drops the emboldening song, and looks Electra over.
"What is wrong?"

If no one can help Electra, Parrim's goal is to try a targeted Dispel Magic vs. her problem (if the source is a Spell or Spell-Like). I imagine this needs a Spellcraft check to see what is wrong?
Spellcraft: 1d20 + 5 ⇒ (18) + 5 = 23
In case there is something to Dispel and Parrim can spot the spell to Dispel, here is the check:
Dispel Check: 1d20 + 8 ⇒ (1) + 8 = 9
EDIT: Nice!
Well, if the roll is possible, then I will use my Harsk Tee-Shirt reroll:
Dispel Check +3 Reroll: 1d20 + 8 + 3 ⇒ (2) + 8 + 3 = 13
Yay! I rolled DOUBLE the previous score!

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

Was going to stabilize Ibaz w. a CLW now that I can act. But that was now done on the previous round, correct?
If so:

Parrim starts to perform a mocking ditty, boosting her comrades morale.
"I am a dwarf and I'm digging my hole
Diggy diggy hole, diggy diggy hole
I am a dwarf and I'm digging my hole
Diggy diggy hole, digging my hole!"

She then fishes a Wand out of her pack...

+2 Morale Bonus to Hit & Damage to all (and Saves vs. Fear/Charm)
8/22 Inspire

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

+18 Sense Motive

"Look out... here she comes!"

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

Parrim bows deep to Oggil: "Dwarves guard their treasures jealously, not knowing they themselves are their greatest treasure!"

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

Parrim uses a cantrip to summon a drum on a strap and beats away a nice marching rhythm...

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

Impressive

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

"Up the stairs, down the stairs... Parrim thinks, sighing.

Moving over towards this cool talking statue with a floating mask, Parrim tries to make sure there is no deceit in the offer of assistance--
Sense Motive: 1d20 + 18 ⇒ (14) + 18 = 32
--while attempting to discern what exactly this... thing is?
Knowl' whichever: 1d20 + 9 ⇒ (2) + 9 = 11

"Hullo, hullo, Tanbaru! Not too good on rimes are you..."

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

Parrim starts going up the stairs, wondering if Celestial Auroch's leave Celestial dung behind?
She continues to Inspire Courage...

+2 to Hit/Dam' & Charm/Fear Saves (6/22 used)

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

Parrim moves as fast as she can on her short legs towards the stairs, waving at the Dwarf up on top: "Over here, you hairy half-elf!"
She keeps on Inspiring Courage.
+2 Att' +2 Dam' +2 vs. Fear/Charm
Chanting at the Dwarves: "Hi Ho Hi Ho, Its Off To Fumble We Go!!
"We fumble fumble fumble fumble
"In our Mine the whole day through
"To fumble fumble fumble fumble
"Its what we like to do"

(5/22 Song used)

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

Dusting her knees, dirtied from the climb, she wonders why the heck they put in such steep stairs and could she not have a nice stairway put in?
Taking a little step to the side, to be away from this very unwelcoming statue, she looks around, and starts to sing for all to hear:
+2 Competence Bonus to Hit & Damage (& Fear/Charm Saves)
There's a lady who's sure
All that glitters is gold
And she's buying a stairway to heaven
When she gets there she knows
If the stores are all closed
With a word she can get what she came for
Oh oh oh oh and she's buying a stairway to heaven

Then Parrim decides to have the Dwarves glitter like gold and casts a spell that rains golden glitterdust on two of them...

Actions:
• 5 ft. step
• Move action: start Perform (4/22 used)
• Standard action: cast Glitterdust on the two Dwarves to the "right" (see template)
DC 16 Will save or be Blinded

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

Parrim clmbs, hopefully reaching the top: "So, what am I missing?!"

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

Parrim keeps climbing...
And next round too, till at the top

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

Ibaz can be using the Climber's Kit (+2)

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

Parrim tests the cilmb, and, seeing she can manage pretty well - take 10 for 16 -, mutters: "We Halflings love to climb..."

Then she addresses her comrades: "If you wish, I can climb up alongside those who have difficulties, since, in case an accident happens and someone falls, I may at least cushion their fall, making it like a feather."
Can cast Feather Fall, but must be within 40 ft.

Then she plops her haversack to the ground, and starts pulling a crazy amount of things from within: "Here are some pitons and hooks that can help someone, and we can always pass it back down to another,"
Climber's Kit: gives +2 circumstance bonus to Climb
"and here are some grappling hooks and the coils of rope: we can fix this on the top or maybe somewhere along the way, to help with the climb."
2 grappling hooks and 4 silk ropes for 200 feet of rope (minus whatever is lost for tying them together etc.).

Then she pulls out a scroll with a flourish.
"Finally, if this cannot help and someone is really stuck, I can make one person fly for a few minutes... but I only have one scroll."

If a +2 gets you to 15 we pass the kit around ; otherwise we might be able to use the rope to reduce the DC ; finally: 1 Fly if really needed.

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

Parrim smiles back at the stone faces, wondering what, who or whom they might represent.
Before sighing as she sees she will have to climb...

Knowl': 1d20 + 9 ⇒ (8) + 9 = 17

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

Parrim thinks: A fey, so the resistance must be linked to cold iron...
"Well, Brahim, I pray we have entertained you! Good luck to you..."

"Yes, Master Oggil, I can say some words for these fallen. Or participate if someone else wishes to lead..."
If no one wishes to lead, Parrim will lead a brief prayer to Pharasma, for these dead.

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

Parrim looks the man over, now that she can good a look at his cool luminous skin and white hair, wondering what he may be--
whichever Knowl' fits: 1d20 + 9 ⇒ (15) + 9 = 24
--"Well Brahim, I'm Parrim, and this is my team", she says as she holds her little hand out for him to shake:
"There once was a man who could swim like a seal
"And loved to fight before having to make a deal"

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

Not hearing nor seeing what is going on below the waters, Parrim shuffles her feet and can do nothing.

The squid tries to pull the tentacles out of its big round eyes, untangle them - the tentacles, not the eyes - and continue attacking the Blue Man.

Squid:

I did not count any of the Blind modifiers (-2 AC, no Dex...) and will let you do the math'.
Bite: 1d20 + 4 ⇒ (19) + 4 = 231d3 + 2 ⇒ (3) + 2 = 5
Tentacle 1: 1d20 + 2 ⇒ (3) + 2 = 51d4 + 1 ⇒ (3) + 1 = 4
Grapple 1: 1d20 + 8 ⇒ (1) + 8 = 9
Tentacle 2: 1d20 + 2 ⇒ (13) + 2 = 151d4 + 1 ⇒ (1) + 1 = 2
Grapple 2: 1d20 + 8 ⇒ (7) + 8 = 15

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

Since all is underwater now, Parrim stops performing.
She holds the wand of Magic Missile but, since she cannot see the creature, does not fire any...

Underwater, the squid lashes out with a tentacle as a reaction to the blue man moving away.

But it does not connect, no, it actually sticks the tentacle in its own eye!

Then the squid charges and tries to grapple with another tentacle.... and sticks that one in its other eye.
What is the squid doing?
Two nat' 1's

Actions:

Parrim
Does "nothing" (stopping song)
In case she can see the Blue Man (I believe there is no chance but...):
Cast Magic Missile
Mag Miss: 1d4 + 1 ⇒ (3) + 1 = 4

Squid
I did not count any of the Blind modifiers (-2 AC, no Dex...) so will let you do the math' and see if anything hits and Grapples etc. (sorry)
Tentacle AoO:: 1d20 + 2 ⇒ (1) + 2 = 3
Tentacle AoO dam':: 1d4 + 1 ⇒ (2) + 1 = 3
Tentacle Grapple AoO:: 1d20 + 8 ⇒ (6) + 8 = 14
• charge (it can move 60 feet)
Tentacle charge:: 1d20 + 4 ⇒ (1) + 4 = 5
Tentacle charge dam':: 1d4 + 1 ⇒ (2) + 1 = 3
Tentacle Grapple charge:: 1d20 + 10 ⇒ (5) + 10 = 15

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

Parrim continues boosting everyone's morale: "Blue Man, Blue man ate the hook
"Now let's reel him in out of the brook!"

+2 to Hit and to Weapon Damage

Waving her wand, she sends a Magic Missile agains the Blue Man if she can still see his shape, otherwise she readies her wand to launch the force bolt as soon as she can make him out.

Meanwhile, underwater, the squid follows the Blue Man in his 5 foot move, and again tries to bite him and launches its tentacles at him, trying to grapple him.

Actions:
Parrim
• Free action to maintain Bardic Performance (3/22 rounds used)
• Standard to cast the wand's magic missile if the Blue Man pops back up (either as an Action if she can see him, or a Readied Action if she cannot and has to wait in case he surfaces)
Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2

Squid
Note: I did not count my Inspire Courage for the squid, since I consider it is under water and cannot hear (add that +2 to Att' & Dam' if you find different)
I did not count any of the Blind modifiers (-2 AC, no Dex...) so will let you do the math' and see if anything hits and Grapples etc. (sorry for the burden, but I think it's best for GM to do that, I do not know what the critter is and can/cannot do)

The Squid takes a 5 ft. to follow the Blue Man
Full Attack:
Bite: 1d20 + 4 ⇒ (4) + 4 = 8
Bite Damage: 1d3 + 2 ⇒ (3) + 2 = 5

Tentacle 1: 1d20 + 2 ⇒ (9) + 2 = 11
Tentacle 1 Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Tentacle 1 Grapple: 1d20 + 8 ⇒ (9) + 8 = 17

Tentacle 1: 1d20 + 2 ⇒ (18) + 2 = 20
Tentacle 1 Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Tentacle 1 Grapple: 1d20 + 8 ⇒ (5) + 8 = 13

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

Reflex DC 18: 1d20 + 13 ⇒ (12) + 13 = 25

Managing to avoid the water and remain on her feet, the Halfling keeps the singing and the bagpipe up to bolster her comrades, Parrim pulls out a thick wand - engraved with little stars - from her backpack, and sends a bolt of energy to hit the glittering blue man: "Peek a boo, we can see you!" (2 damage)

All have Inspire Courage +2 on Att' and Weapon Dam' & Fear/Charm saves

In the water, the squid is in contact with the sparkling blue man and tries to bite and slap its tentacles against it...

Actions:
Parrim
• Free action to maintain Bardic Performance (2/22 rounds used)
• non provoking Move action to get wand out of her Handy Haversack
• Standard to cast the wand's magic missile
Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2

Squid
Note: I did not count my Inspire Courage for the squid, since I consider it is under water and cannot hear
I did not count any of the Blind modifiers (-2 AC, no Dex...) so will let you do the math' and see if anything hits and Grapples etc. (sorry)

Bite: 1d20 + 4 ⇒ (18) + 4 = 22
Bite Damage: 1d3 + 2 ⇒ (2) + 2 = 4

Tentacle 1: 1d20 + 2 ⇒ (7) + 2 = 9
Tentacle Damage 1: 1d4 + 1 ⇒ (4) + 1 = 5
Grapple 1: 1d20 + 8 ⇒ (6) + 8 = 14

Tentacle 2: 1d20 + 2 ⇒ (3) + 2 = 5
Bite Damage 2: 1d4 + 1 ⇒ (4) + 1 = 5
Grapple 2: 1d20 + 8 ⇒ (5) + 8 = 13

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

Happy New Year's... and GL w. the plumbing (((

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

Nothing special like Blindsense etc., only Darkvision and Lowlight.
Here's the link I put up when summoning:

Squid

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

Parrim does not know what craziness is going on, but she decides her companions need a boost.
So, she weaves her hands in the air and speaks some arcane words: "শানাই-এর মত বাদ্যযন্ত্র-বিশেষ", making a bagpipe appear in her hands.
She plays the loud pipe, so all can hear, and bellows at the top of her lungs:
"Flow gently, sweet River, among thy green braes,
"Flow gently, I'll sing thee a song in thy praise;
"My Fellows'r asleep by thy murmuring stream,
"Flow gently, sweet River, disturb not their dream."

These words are inspiring and make all who can hear them braver!
Inspire Courage +2 Competence Bonus to Hit and Weapon Damage ; +2 Morale Bonus to Fear & Charm saves (round 1/22)

Parrim:
• standard to cast level 0 Summon Instrument
• move to start Inspire Courage
• 5ft step

Since Parrim cannot communicate with the squid, and does not even really see what is going on, the squid will act on its own, meaning that it attacks enemies.
It "looks" around to see who the next enemy is--
Perception: 1d20 + 7 ⇒ (14) + 7 = 21
--and if it does not spot any, it remains grabbing the dead enemy.
Whereas if it does spot the new enemy, it will release the "dead" enemy it is grabbing, and try to attack this next enemy by charging it.

Squid:
• if 21 perception pinpoints enemy
• leave grappled guy go
• charge new enemy (I did not move the squid)
• charge-move
• charge-attack
Tentacles: 1d20 + 4 ⇒ (4) + 4 = 81d4 + 1 ⇒ (3) + 1 = 4
Grab: 1d20 + 10 ⇒ (3) + 10 = 13
Has -2 AC

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

Parrim opens a brief gate to the Planes and summons a celestial squid into the material plane, dropping it in the water in front of the boulders.

The squid springs into motion, moving straight for the first enemy it sees, smiting this creature that seems Evil, with its tentacles, trying to grapple it and block it.

Parrim wonders what the heck that watery wave was, but runs as best she can on her little legs, making her way with difficulty through the trees, towards her comrades fighting.

Actions:

• Parrim
double move: I counted Diff' Terrain for the trees - move me back if it is worse

• squid
- appears
- does a Charge (+2 to hit ; -2 AC)
- thus a Move
- followed by an attack w. tentacles
Summary of below:
Nat' 20 (dam' 4 or 6 if Evil) not confirmed (7 to hit If Evil) 18 to Grapple or 20 to Grapple if Evil
Attack: 1d20 + 4 ⇒ (20) + 4 = 24 (+2 to Hit if Evil)
Attack: 1d4 + 1 ⇒ (3) + 1 = 4 (+2 dam' if Evil)
Grab: 1d20 + 10 ⇒ (8) + 10 = 18 (+2 to Grapple if Evil)
Crit Confirm: 1d20 + 4 ⇒ (1) + 4 = 5 (+2 to Hit if Evil)
Crit Attack: 1d4 + 1 ⇒ (1) + 1 = 2 (+2 dam' if Evil)

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

Parrim takes a step forward, to get a better view of the river between the rocks, and, placing a hand in her component pouch to use a teeny tiny bag and a really small candle as foci, she spends the whole round incanting arcane words of power: the air shimmers a bit in front of her, as a small gateway starts to open in the Material Plane.

• 5ft' step
• full round casting of Summon Monster 2

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

Parrim scratches the base of badger's ear... before rushing off on her short legs: "What's this ruckus? What's going on?"

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

"Submerged... and alive? Or submerged and decease?"

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

"If someone wants to swim down there, I can link them with a Message spell... hopefully they can hear us speak, though I doubt we will hear much in return other than blurbles..."

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

Parrim smiles and accepts the wand: "Thank you, oh Guardian."

Parrim listens intently to any tales told... "Well met, Grodel the Guardian!"

When Parrim has time, and without alarming Grodel, she will cast Detect Magic and try to analyze the wand.
Spellcracft: 1d20 + 8 ⇒ (7) + 8 = 15

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

Parrim bows deep: "Yes, we are trustworthy. When I was a child my mother left me with a pot of cherry jam telling me... and.. well, you can trust us."

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

Parrim bows deep, and mimes peaceful intent and gestures towards Oggil, showing that he wishes to talk.
"I know not if you speak Common, but it seems your distant cousin here comes bearing gifts and heirlooms, and wishes to talk with you and yours. I think it would be nice that you open discussions.".

Diplomacy (+Aid): 1d20 + 18 + 2 ⇒ (11) + 18 + 2 = 31

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

Seeing Oggi speaking in Dwarvish, Parrim joins him in greeting this lady in what Parrim believes is her own language: "Barrbbaak Karrbbaak Krak Krak!".

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

Parrim looks around the corner: "What's that noise, did... OH?"

Parrim thinks about all the ballads and texts she learnt: "I know what is, that is..."
Knowl': 1d20 + 9 ⇒ (1) + 9 = 10
"...that is BIG!"

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

Parrim comes up behind Oggil, looking around at the vegetation, and at the buildings, trying to see if this place emulates some location on Golarion, or if it is truly original.

Knowl' Geography: 1d20 + 9 ⇒ (16) + 9 = 25 (to recognize the vegetation)
Knowl' Engineering: 1d20 + 9 ⇒ (15) + 9 = 24 (to recognize the buildings)

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

"Don't forget to change Fang's water every morning, Mr. Zay, Parrim says as she skips up to the tapestry, putting her fingers where Oggil did: "Aldakna-ointpa" she calls out. "Oh," she says, "That is Elvish. It means 'open up'!"

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

"Hello Varian, or, as you elves say: 'Mellorggotono-ploplo'! As for me, I hope to be contributing some song and dance, and maybe nicely done eggs".

Parrim moves over to Oggil, and looks at his pearl: "Nice! Sorry," she says, tapping her chain shirt with her buckler, "but I use old fashioned armor".

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

"Hello Ibaz!", says Parrim as she kneels down and scratches Zipper, making cooing sounds as she does this.

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

Parrim greets her comrades - trying to speak a formal greeting to each in their own racial language, but it is mainly gibberish - with a big smile: "Hello Chip, fghaf aakq trulvo, at least you didn't forget your cute badger. Hello you, nice badger, do you like to be scratched under the chin?
And hello up there, purty Miss Firemind, you tall lass!, silvass trusstaas"

Seeing Oggil, she bows: "Greetings, grrog ggurrgle gog, Master Dwarf!"

"Oh, hello Master Zey, good to see you again!"
Looking around and not seeing any place to sit, she just plops down on the ground in front of Aram Zey, sitting crosslegged.

"How many of the five pieces does the Society have? And do we really need this Sky Key, can't we just pick whatever lock it opens?"
Listening to Oggil, Parrim giggles: "If everything dwarven is like fingers of their hands, no wonder there are five pieces!"

Scratching her curly head, Parrim tries to recall anything about Prince Naldak son of King Gutheran and Jormurdun.
any Knowl': 1d20 + 9 ⇒ (10) + 9 = 19

When it comes time to depart, Parrim changes out of her frock and into her adventuring gear.

A rather short and slender halfing - well under 3ft and 30 pounds - she has green eyes and a head of auburn curls.
Chain shirt, buckler and silver gauntlet, with a mess of items - hat, headband, belt, cloak, amulet... - besides her explorer's outfit and a very large overpacked Handy Haversack.
A nice Wayfinder and a Holy Symbol of the triple-notched short sword of Chaldira Zuzaristan are prominently displayed.

She is petting a shaggy sheepdog with a leather armor and saddle: "No, Fang, you cannot come, but Mr. Zey will take good care of you".
She hands the leash to Aram Zey: "Thank you, sir, just change his water every day"', wagging her finger at Fang: "And no raising your leg on that nice tapestry".

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

Hello!

Filled grid out and added a Mini for Parrim.

Updated my online character sheet (should be all good).

Grand Lodge

Thank you for running this!

And happy to be in the game.

Hello all Pathfinder adventure-comrades...

(I will update the info' in my online Paizo character sheet)

Grand Lodge

"Greetings!"

My favored submission would be:
Parrim, Halfling (CORE) Bard, level 8
101218-6

Good game to all!

Full Name

William Michael Daniels

Race

Caucasian

Gender

Male

Age

28

Location

1-99 Crisp Rd, San Francisco, CA

Languages

English

Occupation

Artist

About Bill Daniels

Intelligence (3), Wits (2), Resolve (2)
Strength (3), Dexterity (2), Stamina (3)
Presence (1), Manipulation (1), Composure (4)

Virtue: Charity
Vice: Lust

Merits
Allies (navy veterans) (1)
Contacts (navy veterans) (1)
Direction Sense (1)
Eidetic Memory (2)
Encyclopedic Knowledge (4)
Fighting Style: Combat Marksmanship (2)
Resources (4)

Mental Skills
Academics (2), Computer (1), Crafts (demolitions and sculpting) (4), Investigation (0), Medicine (0), Occult (0), Politics (0), Science (2)

Physical Skills
Athletics (1), Brawl (2), Drive (1), Firearms (2), Larceny (0), Stealth (2), Survival (1), Weaponry (2)

Social Skills
Animal Ken (0), Empathy (0), Expression (1), Intimidation (1), Persuasion (0), Socialize (0), Streetwise (1), Subterfuge (1)

Specialties
Crafts [demolitions] (5)
Crafts [sculpting] (5)
Firearms [rifles] (3)

Size: 5
Speed: 10
Initiative: 6
Defense: 2
Health: 8 ([ ], [ ], [ ], [ ], [ ], [ ]-1, [ ]-2, [ ]-3)
Willpower: 6 ([ ], [ ], [ ], [ ], [ ], [ ])

Equipment:
Climbing Gear, First-Aid Kit (2 dots), Flashlight, Gasmask, Nightvision Goggles, Sights (laser), Sights (telescopic), Survival Gear (3 dots), Belt Sander, Blowtorch, Chainsaw, Claw Hammer, Nail Gun, Power Drill, Screwdrivers, Shovel, Sledgehammer,

Personal Weapons:
Khukri (dmg 2L, size 2/J, Dur 3, Cost 2 dots, Note: 9 again on targeted attacks)
Telescopic Baton (dmg 3B, size 2/J, Dur 3, Cost 1 dot, Note: collapses to size 1/S)
Glock 17 (dmg 2, ranges 20/40/80, cap 17+1, Str 2, size 1/S, Cost 2 dots) 10 extra loaded mags, 5,000 extra rounds

Name: William Michael Daniels “Bill”
Birthday: 5 November, 1980 (Guy Fawkes Day)
Hometown: Seeley Lake, Montana
Height: 5'11” Weight: 181 lb.
Eyes: Gray Hair: Red with white streaks (usually shaved)
Tattoos: lit stick of dynamite (right inner forearm), SEAL team (right shoulder, done after discharge), US Flag on back with Thomas Jefferson quote below "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants. - Thomas Jefferson, 1787,” Guy Fawkes mask (back of left forearm) with quote “The People should never fear their government, the government should fear the People.”

Parents: James Michael Daniels “Jimmy” (21 April, 1953; retired nuclear engineer), Sophia Renee Chase Daniels (19 July, 1956; retired world-class gymnast and physical therapist)

Siblings: Alexander James Daniels (17 February, 1972 – 29 January, 1991; died in the battle of Khafji), David Phillip Daniels (12 May, 1983; imprisoned after a 7 state killing spree ending the lives of 46 people; Pelican Bay State Prison, Crescent City, CA), Samantha Josephine Daniels (21 December, 1988; graduated high school at the age of 14, working on PhD in genetic engineering, computer technology, and electrical/mechanical engineering; Stanford University, Stanford, CA)

Occupation: Ex-Navy SEAL. Currently an artist “attending” San Francisco Art Institute, firearms enthusiast, and publishes an online conspiracy newsletter, “The Steel Truth.”

Lifestyle: Bill spends the vast majority of his time alone working in or around his warehouse. The only time he has company is when his sister visits (infrequent), when an SFAI representative has an event list for Bill (far to often), or when one of his close friends (3 other surviving SEAL Platoon members) stops by. Bill only drinks alcohol with other SEALs.

Goals/Motivations: Bill's primary goal is to expose the corruption behind the governments of the world. He is motivated by an extreme sense of personal liberty, freedom, and self-governance. Aside from his primary goal, Bill wants to purchase the current warehouse he's in and the one directly to the south-east and convert the SE warehouse into an indoor combat range.

Traits: Bill doesn't really care about money, as long as he has enough to do what he wants. A few times a year he drives around the poorer parts of town to collect a homeless veteran or two and takes them to nice restaurants, buy them a set of new cloths and helps them find jobs if they want work.

History
Bill was born in Missoula, MT on a warmer than usual day and grew up in the small town of Seeley Lake with his siblings. At the age of 10 Bill experienced the first real loss in his life with his brother Lex died when the AC-130 gunship he was in was shot down by an Iraqi SAM. Bill hasn't consciously cried since that day.
Bill expressed his pain in his art and managed to gain entrance to the Pont-Aven School of Contemporary Art located in Pont-Aven, France. He studied there until the events of 11 September, 2001 at which point he dropped out and joined the Navy.
Bill spent the next 7 years being the best soldier he could be, not only making it into the SEAL program, but completing it. As well as becoming a SEAL, Bill continued his academic education. While his shipmates went drinking and partying, Bill was studying. In 2004 he completed his civil engineering degree followed in 2005 by a mechanical engineering degree. In early 2007 he completed his chemistry degree.
During his last tour (late 2007), Bill's platoon was given false intelligence by a double agent which ended up getting 12 of them killed. The surviving platoon members all suffered injuries but managed to retrieve every SEAL with them before extraction. Upon returning to the ship, Bill forced his way to the CIA agent directly responsible for the false intelligence and held him down with a knife to the guy's throat and demanding the truth. The agent admitted it was bad intelligence but that he was ordered by Langley to send the SEAL out anyway. Bill cut his left ear off after whispering, “This is to remind you to do your job and not blindly follow orders.” Needless to say, Bill was discharged for his actions but wasn't punished as the CIA agent wasn't officially on board so nothing could be done officially.
After being shipped back to the states and processed out, Bill went home for a few months to catch up. He didn't feel comfortable, so he went to visit his sister while she was studying at Stanford.
While being shown around San Francisco, he felt an calmness and sense of welcome he hadn't felt since before Lex's death. He also had the urge to begin sculpting again. Using the money he'd saved while in the Navy he rented a small studio and started working with his old mediums, clay and stone. Neither felt fulfilling to him. He tried metal and it felt right.
After a few months he had made and sold enough pieces he was able to purchase an old rail yard repair warehouse in Hunter's Point and went about setting it up as his home and workshop. He got his sister to come up in the summer of 2008 to help him with setting up the security system and computer network. After which, he got to work on the rest of the changes he wanted to make.
He placed inch thick sheets of steel over the workspace in the floor of the warehouse and bolted them down after welding them together and grinding the raised portions of the bolts. In the rooms he decided to make his, he cut down some of the walls to open it up a little and removed the door and frame from the room he turned into his armory. He keeps a closed back shelf with wheels in front of the armory entrance and makes sure the wheels roll smoothly and soundlessly. The rest of the ground floor rooms have been converted into a dormitory like area. Bunk beds, communal shower, 5 toilets and a trough urinal. The remaining space on the ground floor is used for Bill to park his vehicles and creating art. The second floor is open and setup as a gym.

Bill has a concealed carry permit.

Personal Weapons
Glock 17 (concealed, small of back or should harness with jacket) w/6 extra magazines (2 on each ankle, 2 on right side)
Telescopic Baton (inside jacket pocket when wearing jacket, otherwise carrying pouch on left hip)

Armory
# Item Other
8 Khukri
8 Telescopic Baton
8 Hatchet
16 Brass Knuckles
8 Stun Gun
8 Glock 17 9 extra magazines (loaded) each, with an additional 5,000 rounds in 5 9mm ammo cans.
8 H&K MP5 10 extra magazines (loaded) each, with an additional 10,000 rounds in 10 9mm ammo cans.
2 KAC SR-25 4 extra magazines (loaded) each, with an additional 1,000 rounds in 4 7.62 ammo cans, bipod, suppressor
8 AR-15 10 extra magazines (loaded) each, with an additional 8,000 rounds in 10 5.56 ammo cans
8 Mossberg Model 590 loaded with slugs, with 3,000 additional slug rounds, 3,000 #00 buckshot rounds, 1,000 breaching rounds, 1,000 flechette rounds
8 Full Riot Gear Riot Shield
8 Bulletproof Vest Accessories (groin, neck/throat, arm, leg, back, feet)

Transport
# Item Other
1 Suburban Painted dull black. Conceal weapons compartment. Upgrades: Acceleration (x5), Speed (x3), Handling, Police Package, Security Package.
1 Delivery Van Used to transport completed artwork and materials. Upgrade: Handling, Police Package, Security Package.
1 Ducati 999R Painted black. Upgrades: Acceleration (x5), Speed (x3), Handling.
1 Harley-Davidson Road King Upgrade: Handling (x2).
1 Yamaha XJ600 Upgrades: Acceleration (x5), Speed (x3), Handling.

Other Gear
# Item
8 Binoculars
4 Bug Sweeper
100 Ear plugs
2 Gunsmithing Kit
32 Light mount
4 Reloading Bench
4 Sat Phone
1 Security System (custom)
2 Sighting Tools
1 Sights, Fiber Optic
34 Sights, Laser
10 Sights, Telescopic
10 Sights, Telescopic (Night Vision)
8 Survival Kit, Advanced
8 Survival Kit, Urban

Transportation Stats
Suburban – Durability 6; Size 15; Structure 21; Acceleration 19 (24 mph/turn); Safe Speed 104 (71 mph); Max Speed 165 (113 mph); Handling 2; Occupants 1+6; Cost 3 dots (plus upgrades)

Delivery Van (old SWAT van) – Durability 6; Size 17; Structure 23; Acceleration 6 (8 mph/turn); Safe Speed 80 (55 mph); Max Speed 119 (81 mph); Handling 0; Occupants 1+1; Cost 3 dots (plus upgrades)

Ducati 999R – Durability 1; Size 6; Structure 7; Acceleration 66 (90 mph/turn); Safe Speed 117 (80 mph); Max Speed 363 (247 mph); Handling 6; Occupants 1+1; Cost 3 dots (plus upgrades)

Harley-Davidson Road King – Durability 2; Size 7; Structure 9; Acceleration 22 (30 mph/turn); Safe Speed 103 (70 mph); Max Speed 176 (120 mph); Handling 6; Occupants 1+1; Cost 2 dots (plus upgrade)

Yamaha XJ600 – Durability 2; Size 7; Structure 9; Acceleration 30 (41 mph/turn); Safe Speed 88 (60 mph); Max Speed 238 (163 mph); Handling 6; Occupants 1+1; Cost 2 dots (plus upgrades)

Warehouse Map