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As a side topic that sprung up in the Community Introductions Roll Call thread.
How do you guys want Goblinworks to handle the so called "problematic" real world regions? China (and apparently Sough Korea) is very often associated with gold farming in MMOs and other methods of ingame strip mining of resources that can be sold for real money and other disruptive out of game methods like account hacking.
Do we expect GW to ban all Chinese ( and apparently South Korean) IP ranges to ensure the integrity of the economy and potentially loose out on legitimate Chinese ( and Korean ) customers?
Or do we not assume that the Chinese and Korean population consists of only gold farmers and risk the danger of said gold farmers and expose GW to a much higher administrative burden by dealing with the problem on a case by case basis?
What do you think?