HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
Pan will lead the attempt to convince Skelg to visit his benefactor ...
HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
"Please ... do what you can for the stubborn fool ..."
I am completely at a loss as to what else we CAN do in this scenario. If we can't do it we can't do it ... no use beating ourselves up about it.
HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
Yep ... that is kinda what I was leaning toward ... we have a huge bargaining chip here. Either she helps and gets the lantern ... or she doesn't and we keep the lantern.
HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
Diplomacy (Aid): 1d20 + 4 ⇒ (6) + 4 = 10
HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
Diplomacy: 1d20 + 4 ⇒ (5) + 4 = 9
"So let's get this lantern back to HQ."
HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
Fortitude DC13: 1d20 + 2 ⇒ (6) + 2 = 8
HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
Round 2 Dragon Claws; Bull's Strength; Mage Armor HP 5/12
HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
Beckett - Round 1
Delay: Harm Undead: 1d6 ⇒ 6
HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
Round 1 HP 10/12; Bull's Strength; Mage Armor
HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
"So ah ... Should we assume that they aren't friendly? Not sure how comfortable I am out in front here."
HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
Spellcraft, Potion 2: 1d20 + 4 ⇒ (16) + 4 = 20
"We should get this all back to the manor and then try to make some sense of it all."
HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
Round 2
HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
Amelie's bot
After seeing her companions acknowledge the plan, Amelie calls out to the guards ... "If you drop your weapons and surrender now, you just might live to die with honor another day ... otherwise we will drop you like the thieving scum we found at Skelg's manor!" Ready attack triggers if they move to attack or take cover ...
Ready Attack: Cmp Lg Bow: 1d20 + 5 ⇒ (11) + 5 = 16 for Piercing: 1d8 + 2 ⇒ (5) + 2 = 7
HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
Stealth: 1d20 + 2 ⇒ (13) + 2 = 15
HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
Pan is absolutely amazed at Amelie's performance ... and a bit embarrassed to have someone in armor climb so easily ... Show off :-)
HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
In a low, chattering, whisper ...
HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
Alas poor Sid ... you will be sorely missed ... especially about now :-)
HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
"Well ... since we are more or less all here ... let's have at it then ... although fair warning, I am not much of a swimmer. Do we have a rope per chance?"
HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
Pan waves the others towards himself, then moves on down to Amelie ...
HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
Pan will have a look at/through the window? Is it locked?
HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
Pan raises his crossbow ...
HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
i guess that only stablized them ... so they are still nappig
HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
Pan follows Erevel back to the faux guards ... and attempt to roust the healthiest one.
HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
Round 2 Casting
HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
Perception: 1d20 + 4 ⇒ (11) + 4 = 15 "We know. In fact, as we just told you, that is why we are here. So be a good boy and let us pass please. We don't have time to play 20 questions today ..."
|
