Riftwarden

Pan Dhur's page

55 posts. Organized Play character for The.Dragon.Reborn.


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Dark Archive

HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet

Thank you very much for the game!

Dark Archive

HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet

Diplomacy (Aid): 1d20 + 4 ⇒ (6) + 4 = 10
"Ahem ... about that lantern ..."

Dark Archive

HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet

Show off :-P

Dark Archive

HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet

Pan will lead the attempt to convince Skelg to visit his benefactor ...
Diplomacy: 1d20 + 4 ⇒ (17) + 4 = 21
Sweet ... about time!!! A little help here would be nice :-)
"Look Skelg ... the lady just saved your life ... and she wants to see you again. Don't you think she deserved at least that courtesy?"

Dark Archive

HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet

"Please ... do what you can for the stubborn fool ..."
Diplomacy: 1d20 + 4 ⇒ (10) + 4 = 14

I am completely at a loss as to what else we CAN do in this scenario. If we can't do it we can't do it ... no use beating ourselves up about it.

Dark Archive

HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet

Yep ... that is kinda what I was leaning toward ... we have a huge bargaining chip here. Either she helps and gets the lantern ... or she doesn't and we keep the lantern.

Dark Archive

HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet

Diplomacy (Aid): 1d20 + 4 ⇒ (6) + 4 = 10
"You know how stubborn Skelg can be ... I am sure he will be of a different mind once he is back on his feet again."

Dark Archive

HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet

Diplomacy: 1d20 + 4 ⇒ (5) + 4 = 9
... Right ... this is going well.
"It's been nice knowing ya Skelg ... rest in peace."

"So let's get this lantern back to HQ."

Dark Archive

HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet

Sense Motive: 1d20 + 0 ⇒ (17) + 0 = 17
"I guess we can take your offer to him ... and let him decide."

Dark Archive

HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet

Fortitude DC13: 1d20 + 2 ⇒ (6) + 2 = 8
Sorry for the delay ... I somehow missed this yesterday. It appears that Pan is now awake and at full health, although currently infected?

Dark Archive

HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet

Round 2 Dragon Claws; Bull's Strength; Mage Armor HP 5/12
Pan slashes the red zombie with his claws ...
Claws: 1d20 + 2 ⇒ (20) + 2 = 22 for Slashing: 1d4 + 2 ⇒ (4) + 2 = 6
Claws: 1d20 + 2 ⇒ (2) + 2 = 4 for Slashing: 1d4 + 2 ⇒ (4) + 2 = 6
--
Threat: 1d20 + 2 ⇒ (5) + 2 = 7 if Confirmed: 1d4 + 2 ⇒ (2) + 2 = 4

Dark Archive

HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet

Beckett - Round 1
Beckett delays until he can catch all the undead approaching within his channel range or the first undead enters into melee ... then:

Delay:
Harm Undead: 1d6 ⇒ 6

Dark Archive

HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet

Round 1 HP 10/12; Bull's Strength; Mage Armor
Pan casts Disrupt Undead on the same target Amelie struck ...
Range Touch: 1d20 + 2 ⇒ (18) + 2 = 20 for Positive Energy: 1d6 ⇒ 2
After which Pan's hands begin to transform into Dragon Claws ...

Dark Archive

HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet

"So ah ... Should we assume that they aren't friendly? Not sure how comfortable I am out in front here."
Pan will strategically retreat from the front line and prepare his spell to disrupt undead as soon as we enter into initiative

Dark Archive

HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet

Pan will cast Mage Armor upon himself and waits for the figure to come to them ...

Dark Archive

HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet

Pan follows the group through the portal ...

Dark Archive

HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet

"I think it has something to do with the tapestry?"

Dark Archive

HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet

"Leave 'em. They will either recover or they won't as they would have wished for as a warrior."

Dark Archive

HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet

Spellcraft, Potion 2: 1d20 + 4 ⇒ (16) + 4 = 20
Spellcraft, Lantern: 1d20 + 4 ⇒ (15) + 4 = 19

"We should get this all back to the manor and then try to make some sense of it all."

Dark Archive

HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet

Round 8
Pan fire his crossbow at the man in black ...
Crossbow: 1d20 + 2 ⇒ (15) + 2 = 17 for Piercing: 1d8 ⇒ 8

Dark Archive

HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet

Round 7
With only the one 'bad guy' left ... Pan retrieves his crossbow from the ground and loads it with a bolt ...

Dark Archive

HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet

Round 6
Pan takes a 5ft step forward and attacks red with his lg spear ...
Lg Spear: 1d20 ⇒ 10 for Piercing:: 1d8 ⇒ 8

Dark Archive

HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet

Round 5
Pan takes a 5ft step forward and attacks red with his lg spear ...
Lg Spear: 1d20 ⇒ 17 for Piercing: 1d8 ⇒ 1

Dark Archive

HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet

Round 4
Pan takes a 5ft step back and attacks blue with his lg spear ...
Lg Spear: 1d20 ⇒ 6 for Piercing: 1d8 ⇒ 5

Dark Archive

HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet

Round 3
Pan takes a 5ft step forward and attacks blue with his lg spear ...
Lg Spear: 1d20 + 0 ⇒ (6) + 0 = 6 for Piercing: 1d8 ⇒ 2

Dark Archive

HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet

Round 2
Yep ... didn't realize they were in up in our grill yet.
Pan takes a 5ft step back, drops his crossbow and draws his lg spear to attack with ...
Lg Spear: 1d20 + 0 ⇒ (4) + 0 = 4 for Piercing: 1d8 ⇒ 4

Dark Archive

HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet

Round 1
Pan fires his crossbow at the Green guard ...
Lg Crossbow: 1d20 + 2 ⇒ (11) + 2 = 13 for Piercing: 1d8 ⇒ 2
... then reloads

Dark Archive

HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet

Amelie's bot
"Well ... they are not evil. I guess that means we should give them a chance to surrender. We should all focus our range attacks on the same guard though. Let's all aim at the closest green guard and follow my lead ..."

After seeing her companions acknowledge the plan, Amelie calls out to the guards ...

"If you drop your weapons and surrender now, you just might live to die with honor another day ... otherwise we will drop you like the thieving scum we found at Skelg's manor!"

Ready attack triggers if they move to attack or take cover ...

Ready Attack:
Cmp Lg Bow: 1d20 + 5 ⇒ (11) + 5 = 16 for Piercing: 1d8 + 2 ⇒ (5) + 2 = 7

Dark Archive

HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet

"So ... do we just take them out now or give them a chance to do the right thing?"

Dark Archive

HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet

Stealth: 1d20 + 2 ⇒ (13) + 2 = 15
"My vote ... we cover Amelie with our range weapons while she asked a few pointed questions about the lantern from here? We have cover here and can make them come to us, giving us some time to respond if they are not overly friendly."

Dark Archive

HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet

Pan is absolutely amazed at Amelie's performance ... and a bit embarrassed to have someone in armor climb so easily ... Show off :-)
I guess it is not as hard as I though.
... then he attempts to do the same.
Climb DC12: 1d20 ⇒ 19

Dark Archive

HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet

In a low, chattering, whisper ...
"If we try the ropes a fail, we announce ourselves too soon. I think the best option at this point is a combination of ropes and ladder? Can Erevel take ten on the rope and make it? My guess is Amelie would need to use the ladder; I am only an average climber, so I should probable follow. We should give our friends outside a little more time and perhaps they may start a distraction ... otherwise we need to rush the men in here with us and hope our friends take their cue and come help us."

Dark Archive

HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet

Alas poor Sid ... you will be sorely missed ... especially about now :-)
Pan looks for a way up out of the water, preferably away from where the men are talking ...

Dark Archive

HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet

Nor sure if Pan can help, but will attempt to do so hoping to give Amelie another try at success?
Swim (Aid): 1d20 ⇒ 15

Dark Archive

HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet

"Well ... since we are more or less all here ... let's have at it then ... although fair warning, I am not much of a swimmer. Do we have a rope per chance?"
Swim: 1d20 ⇒ 14

Dark Archive

HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet

Pan waves the others towards himself, then moves on down to Amelie ...
"I am not sure this is a good idea ... but I guess we can give it a try."
Any way to get in from the water side?

Dark Archive

HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet

Pan will have a look at/through the window? Is it locked?
Perception: 1d20 + 4 ⇒ (1) + 4 = 5 Probably not, but Pan still can't figure out how it opens ...

Dark Archive

HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet

"I guess that is our cue ..."

Sneaky: 1d20 + 2 ⇒ (19) + 2 = 21

Dark Archive

HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet

"Probably the best way not to alert everyone to our presence too soon ... or draw unwanted attention from bystanders outside."

Dark Archive

HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet

Pan raises his crossbow ...
"I'm afraid this is the only sleep spell I prepared for today ... and I am not sure we have time to wait for the morrow."

Dark Archive

HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet

"Does anyone have suggestions on how to get by the guard?"

Dark Archive

HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet

"Agreed. Although it is not clear the boss isn't 'tied up' as well? Regardless, we can't have them warning anyone of our next move."

Dark Archive

HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet

i guess that only stablized them ... so they are still nappig
"I guess we hit them a bit too hard. We should find this Haldyrsen then and jog his memory"

Dark Archive

HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet

Pan follows Erevel back to the faux guards ... and attempt to roust the healthiest one.
"Attention please ... we have a few questions before we let you die."

Dark Archive

HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet

"We are indeed such ... though we had expected a slightly different welcome from your guards outside ..."

Dark Archive

HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet

"Should we see if Skelg is ok first?"

Dark Archive

HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet

Round 2 Casting
Pan will cast a Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4 at the same target Erevel shot, unless he goes down after the ready action

Dark Archive

HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet

Round 1 Casting
Pan will cast Flare (DC14 Fort of Dazzled for 1 minute) in front of the southern guard

Dark Archive

HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet

Perception: 1d20 + 4 ⇒ (11) + 4 = 15

"We know. In fact, as we just told you, that is why we are here. So be a good boy and let us pass please. We don't have time to play 20 questions today ..."
Bluff: 1d20 + 4 ⇒ (10) + 4 = 14

Dark Archive

HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | N Human | Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet

"I guess we should go knock eh?"
Pan heads to the front of the manor and the presumed entrance ...

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