| Full Name |
Pan Dhur 147934-14 |
| Race |
N Human | |
| Classes/Levels |
Sorcerer 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet |
| Gender |
HP 12/12 | AC 12 (Mage Armor 16) T12 FF10 | Init +4 Perc +4 CMB +0 CMD 12 | F+2 R+2 W+2 | |
About Pan Dhur
Male human sorcerer 1
CG Medium humanoid (human)
Init +4; Senses Perception +4
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 12 (1d6+6)
Fort +2, Ref +2, Will +2
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Offense
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Speed 30 ft.
Melee longspear +0 (1d8/×3) or
. . 2 claws +0 (1d4)
Ranged light crossbow +2 (1d8/19-20)
Special Attacks claws (2, 1d4, 7 rounds/day)
Sorcerer Spells Known (CL 1st; concentration +5)
. . 1st (4/day)—mage armor, magic missile
. . 0 (at will)—acid splash, disrupt undead, flare (DC 14), mage hand
. . Bloodline Draconic
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Statistics
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Str 10, Dex 14, Con 14, Int 10, Wis 10, Cha 18
Base Atk +0; CMB +0; CMD 12
Feats Arcane Strike, Eschew Materials, Toughness
Traits reactionary, soul drinker
Skills Perception +4, Spellcraft +4, Use Magic Device +8
Languages Common
SQ bloodline arcana (energy spells that match bloodline energy deal +1 damage per die)
Combat Gear wand of cure light wounds, alchemist's fire, holy water (2), oil (2);
Other Gear crossbow bolts (10), light crossbow, longspear, belt pouch, bullseye lantern, flint and steel, scroll case, silk rope (50 ft.), spell component pouch,
475 gp, 5 sp, 5 cp
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Tracked Resources
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Alchemist's fire - 0/1
Claws (7 rounds/day) (Ex) - 0/7
Crossbow bolts - 0/10
Holy water - 0/2
Soul Drinker (1/day) (Su) - 0/1
Wand of cure light wounds - 0/50
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Special Abilities
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Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bloodline Arcana: Draconic (Ex) +1 damage per die for [Acid] spells.
Claws (7 rounds/day) (Ex) 2 Claw atacks deal 1d4 damage
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
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