| Palestag |
I've had two other threads on here getting advice on ways to make a build that I want and everyone was very helpful, so I thought I would post what I've come up with to see how others think it will fair. Any advice, comments, and corrections are welcomed and appreciated. So... settle in.
I want to have a caster Druid, yes with an animal companion because I don't think one spell per CL is worth it when you can't choose the spell, but I think for the majority of the game (especially early on) the Druid just doesn't have the spell slots to rely on magic alone. I also know that a Druid can't do it all, but I think if there is one class that can do a little of one thing and a lot of another then this is it. My attempt at this is to have a secondary fighting ability to throw weapons. He of course won't be great at throwing, but in those situations where I don't have spells to spare or SR is too big a problem, or even just early on, I think it will be viable. I would mainly rely on Thorn Javelin and Produce Flame for this. I'm also drawn to spells that have continuous effect after they've been cast. Things like TJ and PF, of course, but also those controllable sphere spells like "Ball Lightning, Flaming Sphere" as well as Call Lightning, and I mean, you get the picture. Ideally I would use wild shape to take the form of a bird or flyer of sorts to cast spells form above and always have 1-2 spells for damage of each energy type, or maybe element type since acid could be hard to maintain but "earth" would be easy. A heal or two for emergency situations, but mostly heal out of combat with wands and potions because I'm no healer. I also like dispel and energy resist spells, so one or two of those, but mostly crowd control and utility spells is what I want. Things like entangle, warp wood, that one where you teleport between trees seems cool, and of course crowd control that also deals damage is a plus like thorny entanglement (I think.) So, anyway....
With a 20 point buy and human ability bonus:
Str. 14 Dex. 16 Con. 14 Wis. 18 Int. 10 Cha. 10
I don't want to dump Charisma and Intelligence if I don't have to because I feel like out of combat I would be extremely limited and I want to be able to role play as well.
Traits: Focused Mind and Reactionary
Primary Skills: Craft (Alchemy), Fly, Handle Animal, Knowledge (Nature), Perception, Spellcraft, and Survival
Profession: Herbalist
I think that Herbalist and Craft Alchemy are both flavor appropriate for a Druid and should work well together, though I don't actually know how. Perhaps I can find reagents with Herbalist and save on cost for Alchemy?
Feats:
1.) Point Blank and Precise Shot (Human)
3.) Extend- Up until this point I would probably have to lug around javelins or something since I won't have many spells and will want to deal damage from a distance. Suddenly with extend my PF and TJ are sticking around for six rounds and are a decent use of a spell slot.
5.) Natural Spell- Because duh...
7.) Rapid Shot- Now I can throw two of TJ or PF per turn, no Quickdraw required, and at level 8 my BAB will grant an additional attack. (I believe that is how it works anyway.)
9.) Dazing Spell- Suddenly that PF has huge crowd control potential and later I can put this feat on other spells and be the CC + damage king. Also, I would take this at 9th level because it would bump PF up to a level 5 spell slot. Additionally this is where I can cast Aspect of Wolf (?) for +4 to Str. AND Dex. keeping TJ viable. Maybe even turn into some sort of ape and gain bonuses that way. A TJ wielding gorilla with buffs.... pretty cool.
11.) Heavy Armor Proficiency- This is the level I need to be to cast Irnonwood and can now wear it without penalty.
13.) Intensified Spell- Ups my PF damage as well as for other spells, but mostly I need another metamagic feat for my next feat to work
15.) Spell Perfection- I would have to wait until I get there but I might put this on PF; although an Intensified, Dazing, Perfected Ball Lightning sounds pretty sweet. Who knows... long ways off.
17.) Maybe Toughness.... I don't know, if I make it this far that is. Campaign might not get me here, I might not get me here, open to suggestion at this point.
19.) Perhaps Lightning Reflexes if those saves are really hurting me; again suggestions here would be good.
That's pretty much it. Let me know and thanks in advance.