Anubis

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Hi ! I recently discovered the wayfinders and got really interested in them. For context, my GM ruled that we were going to use the second method for determining the resonant powers. A few questions ensued :

  • - What happens when you put a Cracked Ioun Stone and roll a 94, as it reads "Stone becomes cracked." Since it was already cracked, does it just stay that way ? Break ? something else ?
  • - Same goes for Flawed, Scorched etc.
  • - Would a combo of a stone and wayfinder resulting in a specific desirable effect (for exemple +2 Str) be able to be sold for more than the sum of the stone and the wayfinder ? This seems a bit gamebreaking, especially if those items were both sold by a merchant (meaning the merchant could've tested them himself).
  • - Since ioun don't always have a resonant power (75% for standard ioun stones, less for others), do you have to roll that percentage per wayfinder, or is it a proprity of the Iou stone itself (meaning, if it has a power in one wayfinder, it has a power in all, or if it didn't have a power in a wayfinder, it just never will have one, in any wayfinder)?

Thanks in advance for the help !


hi, as the title says, do these two feats stacks ?

Amplified Rage:
Prerequisites: Half-orc or orc, rage class feature.

Benefit: Whenever you are raging and adjacent to a raging ally who also has this feat or flanking the same opponent as a raging ally with this feat, your morale bonuses to Strength and Constitution increase by +4. This feat does not stack with itself (you only gain this bonus from one qualifying ally, regardless of how many are adjacent to you).

Extreme Mood Swings:
Benefit(s): Increase each morale bonus you receive by 1. You take a -1 penalty on saves against emotion and fear effects.

When you are drunk (or worse), this penalty doubles, but you increase each morale bonus you receive by 2 instead.

These aren't technically bonus and even so, they do seem untyped (as in they improve one type of bonus, but the improvement itself isn't typed), so I would tend to say yes but it seems weird. Any idea ?


Hi, and first of all, happy holidays to you all.
So, as for my actual question :

I'm playing on a campaign that is supposed to bring us from lvl 1 to 20. I'm playing a warpriest of Desna, and I went for a tanking/reach build. I know it's not optimal, but I've got things like combat reflexes, stand still, pushing assault, shield brace, power attack.

My stats & prediction:

17 (+ at least 1)
14
14
10
15 (+ at least 1)
8

We're currently level 6. My problem is that I realized that with only 14 dex, I'll have to either put some of my stat points in dex when leveling, gear towards dex, or just stay stuck at 3 (or even 2 when enlarged) AoO per round, which seems low.
I discovered that I also could put 2 level in High Guardian to get

Defender's reflexes:
Quote:

At 2nd level, a high guardian gains Combat Reflexes as a bonus feat, and he can use his Strength modifier instead of his Dexterity modifier to determine the number of additional attacks of opportunity he can make per round. If he already has Combat Reflexes, he instead gains Stand Still as a bonus feat.

This ability replaces the bonus feat gained at 2nd level.

The big drawback is that i'm losing 2 level of warpriest, meaning I'm losing Sacred Weapon and Armor +5, an upgrade to fervor and Sacred Weapon damage, obviously my capstone, but mostly 2 lvl 6 spell slots.

I guess my question is : is it worth it to lose that much just to not have to invest in Dex somehow (or get stuck with 2-3 AoO per round on a reach build) ? Or does anybody have another solution ? Thanks in advance !


Hi everyone !

We were playing with a friend using (Core) Ezren, and came across an interaction we don't know how to resolve. In his Mystic Diviner role, he has a power that reads

Ezren wrote:
When you examine the top card of a location or deck, you may examine the top 2 cards instead.

The Fortune Teller has a power that reads

Fortune Teller wrote:
At the end of your move step, reveal this card and choose a category: bane or boon. Then examine the top card of your location deck. If that card matches your choice, encounter it.

How do those interact together ? We were assuming that you would first chose a type (say, Boon), then examine the top 2 and encounter any boon examined this way (so 0, 1 or 2). But that still seems a bit weird.

Is there a ruling about that kind of stuff ? I couldn't find any. Thanks in advance !


New player here. I was a bit puzzled when I tried the game yesterday. If I'm understanding this correctly, when you Recharge a card, you take a card from your hand, and put it at the bottom of your deck. So far, so good. Then, the Teamster (core) card happens. It's a lvl 0 Ally, and his first power reads

Quote:
Recharge to draw a card or recharge a card.

The first part of this power, I get. That's the second part that puzzles me... So, I'm supposed to play this card (and Recharge it) in order to take another card from my hand and Recharge it too ? Why ? What's the point ? Wouldn't I be better actually playing the second card ?

Sorry if this is really obvious, but as a new player, there're still a few things to learn and although I can find answers for most of my questions, this one eludes me.


Hi there !
Just found 2 "feats" and I wondered how those would interact with each other :

Off-Hand Opportunity:
Quote:

Additional Prerequisite(s): Combat Reflexes

You can make one additional attack of opportunity each round with your off-hand weapon.

Stand Still:
Quote:

Prerequisites: Combat Reflexes.

Benefit: When a foe provokes an attack of opportunity due to moving through your adjacent squares, you can make a combat maneuver check as your attack of opportunity. If successful, the enemy cannot move for the rest of his turn. An enemy can still take the rest of his action, but cannot move. This feat also applies to any creature that attempts to move from a square that is adjacent to you if such movement provokes an attack of opportunity.

So, say, I have a weapon and a shield, and I already used my AoO for the round, if somebody moves through my adjascent square, do I get to attack them (with my shield thanks to Off-Hand Opportunist) and use Stand Still ?

Instinctively, I'd say yes, it'll go like :
- Enemy provokes AoO by moving through adjascent squares
- I cannot make an AoO with my weapon (since already used) but Off-Hand Opporunist gives me an additional one with my shield
- I choose to use Stand Still instead of my standard AoO with my shield.

What do you guys think ? Is there an official ruling on this ? Also, am I correct to assume that Weapon and Shield qualify for Two-Weapon Tricks (since a shield can be considered a weapon) ?


Hi all ! My group is going to play the Rise of the Drow campaign (which is supposed to go from level 1 to 20) and I thought I'd try to play a Warpriest. I chose Desna mostly for flavor, I know there's probably better deities for that but she sounded appealing. Also, please, don't spoil anything if you know the campaign. I can appreciate pointers like "you shouldn't take that in this campaign", just don't tell me why if it's a spoiler.
So, here's what I got so far (20 point buy):

Human Warpriest
STR 16
DEX 15
CON 10
INT 10
WIS 13 (+2 Human)
CHA 10
Levels : +1 WIS, +4STR
Traits
Fate's favored (fits with Desna)
Ancestral Weapon (weapon of my mother when she was adventuring/pirating)
OR
Second Chance (fits with Desna)

Feats:
1.................................2-Weap Fighting
Human......................Imp Shield Bash
Warpriest..................Weap Focus (Scimitar or Cutlass?)
3.................................Weap Foc (Shield)
Bonus Combat.........Shield Foc
5.................................Stumbling Bash
6 Bonus Combat......Dirty Fighting
Human Combat.......Improved Trip
7.................................Greater Trip
9.................................Toppling Bash
Bonus Combat.........Improved Crit (drop if Keen Weap)
11...............................Shield Slam
12 Bonus Combat....Shield Master
Human Combat........Tripping Strike
13...............................Critical Focus
15...............................Bashing Finish
Bonus Combat.........Shield Master
17...............................Sickening Crit (or Crit Versatility for Sickening or Blinding later)
18 Bonus Combat....Stunning Crit
Human Combat........?
19................................Crit Mastery

Other feats that caught my eye
Combat Reflexes
Quicken BLessing (x2?)
Pin Down
Divine Interference
Fury's Fall
Outlfank (?)
Seize the Moment (if Swash goes Crit)

Gear
I don't know if we'll be able to customize our gear at cities etc. or if we'll have to do with what we find. I thought about going Cutlass or Scimitar (I guess Kukri could work too, allowing me a Heavy Shield ?), heavy armor (prob Full Plate since even with 15 DEX, I don't think there's anything better) and Light Shield.

My thought process
I started wanting to go more on the tanky side since we apparently will have an Arcanist and a Swashbuckler with us (probably a tbd 4th too). Shield bashing seemed kinda fun, and a way to pile up the damage with Sacred Weapon. plus I noticed that there was a way to generate more bash with crits, so why not go a bit for a crit weapon/build. Finally, I had a bit a room, and noticed that there was a way to combine bashing and tripping, so... there we you have it.

My interrogations
With no bonus CON and most of favored class bonus going to feats, I feel like I could be a bit squishy for a frontliner
Some of the feats that are not in the build still seem kinda essential (namely Quicken Blessing and Combat Reflexes), and I feel that if I'm to get them, the earlier the better, but that will slow down the rest of the build. Plus, I don't know what to give up for those...
Is there a more optimal way to accomplish this (order of the feats, or feats that aren't that useful or on the contrary feats I forgot to take ?

Sorry for the lengthy post, but thanks in advance for you help !


Hi guys.

A quick question to which I don't seem to be able to find a clear answer :
I'm currently playing an Inquisitor/Evangelist. I started my Evangelist PrC as soon as I could (lvl 6 iirc), but now, I'm wondering... After my 10 level of Evangelist, can I go back to taking levels in Inquisitor, and if so, how does it work ?

What I'm having trouble with is that, even with Aligned class, at lvl 16, I'll be Inquisitor 6/Evangelist 10. So my next level would technically bring my character to Inquisitor 7/Evangelist 10 which grants me... nothing ? Since I already have all the Inquisitor 7 class features thanks to Aligned Class ? Or will I be ganing the Inquisitor 16 class features, but still be Inquisitor 7 ?

I hope that's not too confusing !


Hi everyone. I recently faced a problem when creating my new dwarf cleric. I want him as a worshiper of Gorum (a Chaotic Neutral deity), but as a true neutral character. I found an old thread about spell access for true neutral cleric with a true neutral that say they have access to both Good and Evil, Lawfull and Chaotic spells... But what about a true neutral cleric with a CN deity ? Will he have the same access to spells, or only Good, Evil and Chaotic ?

And since I'm here... is channeling negative energy might tend to show me as a more evil character ? I wanted my priest to be a battle priest, so channelling negative energy would be a more practical choice for him, but it seems kinda evil :s