Malgrim

Padraig's page

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No presence at PAX? Right in your own back yard. Admittedly, it's a bit of broad spectrum convention but I'm going so I am selfishly asking about it! ;)


Galdor the Great wrote:
Padraig wrote:
Galdor the Great wrote:


Horde
- Gargantuan swarm composed of Medium creatures
- bonus for Athletics, no need for Stealth
- berserker-like behaviour (bonuses to attack and/or damage)

Please make any comments or suggestions. If someone else has started a conversion along these lines, please point me...

FYI There is a huge Zombie Throng swarm in Open Grave you can use as template for this...

Pat

Hi Padraig, thanks for your input. I don't suppose the Zombie Throng swarm was ever posted as a free preview on the WotC website...I don't have the Open Grave book and I doubt there would be much in there (besides that swarm) that would interest me enough to make it worth buying.

Thanks again!

Alas, not that I know of. Shoot me an email and I'll tell you more: patrickvfx at gmail.com


Galdor the Great wrote:


Horde
- Gargantuan swarm composed of Medium creatures
- bonus for Athletics, no need for Stealth
- berserker-like behaviour (bonuses to attack and/or damage)

Please make any comments or suggestions. If someone else has started a conversion along these lines, please point me...

FYI There is a huge Zombie Throng swarm in Open Grave you can use as template for this...

Pat


Infamous Jum wrote:
Big Jake wrote:
BTW, neither of the players that had the wizard stuck to the magic missile the way your guy. Or if they did, they didn't complain about it.

She was excited when she got to slap the BBEG off of his perch with Thunder-whatever, but aside from that I think that she was hoping for a greater variety of at-will abilities, and compared to the others, her damage output didn't seem that stellar. She didn't want to get stomped on in melee, which didn't leave much beyond the Magic Missile after the first round or two of combat. I think she could have survived a few fights myself, but that was her choice and she stuck with it.

Out of curiosity, what else did your guys do while playing the wizard once the Encounter and Daily powers were used up?

I wound up playing the wizard when we did it and I think some of her powers were a bit limited by the size of the rooms and the low numbers of bad guys. I DID use the frost ground thing on the statues and wound up catching one of the boys in the blast, too. Oooops. Collateral damage! I used my fey step to jump up behind the Elf and the thunderthingy to knock him off the pedestal. One of the fighters then swooped in and bashed him to death with his daily so I didn't get to use my acid arrow after all.

I was there with my two sons at our (somewhat local) FLGS and we all had a pretty good time. More fun playing at home with our group, though!


I would think an evil character wouldn't see their actions as evil. There would always be a rationale (perhaps self-serving, perhaps for the 'greater good') for everything they do. A chaotic evil character undoubtedly knows exactly what they are about.


David Marks wrote:
Zootcat wrote:
You CAN be neither for nor against something. It's called neutrality. Being neutral does NOT mean that you are against something. That's why they call it neutrality.
What makes a man turn neutral? Lust for gold? Power? Or were you just born with a heart full of neutrality?

Totally apropos of nothing:

"Tell my wife I said 'Hello'"
-Neutral President when he thought he was about to die


David Marks wrote:

Hmm. Is there anyway to spell grognard with a 3?

(I prefer pro-4E and anti-4E when I am forced to categorize positions, myself. I think it is human nature to band together into tribes, and no matter what we call the those who refuse to let DnD go silently into 4E, I suspect it will come to possess negative connotations given time. More than DudeMonkey implies, I'd chalk this up to the natural inclination in us all.)

Cheers! :)

How about grogn3rd? then you kind of get "nerd" for free... just a thought.


"In 4th Edition, we strived to make each character option useful. Since D&D lacks a competitive or deck building element, it's silly to hide bad choices in the rules."

This is the part I like and ultimately what makes me want to play 4E. The design philosophy that no one character build is any better than any other and that, as a casual player, I can get the most out of the game without investing heavily in mastering the system.

As an aside, that's precisely why I stopped playing WoW after a month. I felt I was doing it "wrong" because I wasn't optimizing things the way I should have. I felt left behind and, in a way, I've felt that with 3.5. With 4th, I get in on the ground floor and I genuinely feel that they've built it for guys like my who want to play and have fun and not worry if we are doing it correctly or perhaps not getting the most from it.


Daelkyr wrote:
I stumbled onto the Rise of the Runelords and absolutely love it. I'll be of those attempting a conversion to 4e. I actually have been looking at the True20 conversions to get a feel of how to translate the 'flavor' of RotRLs from one set to another. I think the minion rules will allow some definite mob fun in Burnt Offers.

There's a thread for converting this specific AP already:

http://paizo.com/paizo/messageboards/community/gaming/4thEdition/4EConversi onBurntOfferingsPathfinder1

Though not much has been happening lately as we are kinda waiting for 4E to come out.


Bryon_Kershaw wrote:
Either of you fine folks have an e-mail address I can send it to?

I'd love to give it a whirl as well!

patrickvfx@gmail.com


I would tend to agree with all of the above except with the caveat that work CAN be started now. My spreadsheet, for instance, is really just a (hopefully) comprehensive list of the existing encounters and breakdown of the XP under the 3.5 rules. We will need this for our conversion no matter what we do.

If we can get a consensus on the value of such a thing, I will go ahead and finish off Burnt Offerings (including XP calculation based on a 4 character party).

I will also make the sheet available to the rest of you (through google accounts - I think you'll need one) so that you can all pitch in and the document will be ready with the entire adventure path by the time the rules come out in June. (and so I don't have to input all the adventures!)


A google spread sheet to illustrate what I'm talking about:

Spreadsheet


Here's a google spreadsheet that kinda illustrates what I am talking about:

http://spreadsheets.google.com/pub?key=pnzL2awWIwW4--QiNTwG9Xw

(off the top of my head - please don't pay much attention to the numbers)


I should start by pointing out that I'm not really all that knowledgeable about the ins and outs of current 3.5 rules (though I use them) but I am strongly motivated to help out with a conversion because I like the AP so much and I am keen on the 4th edition. That being said, here are my thoughts (for what they are worth):

1) I think a chart or graph listing major encounters as they exist is almost crucial to a proper conversion. This will help identify the amount of work that needs to be done and help with creating an outline to follow when we convert.

2) We need to establish (and agree upon) a large framework first and then work down to the details (specifically in terms of levels). If we can't agree what the overall level progression is, how can we possibly even start converting?

3) Social encounters should definitely be included. Anything with stats is gonna need some love, I figure. Which brings me back to the first point: identifying all "encounters".

4) I think the best way is to work from the top down. Lets assume we want the AP to run 1-20 levels (I realize we haven't agreed on this yet). The next step is to break that down into individual PF adventures then from there into encounters that match the current ones but total up to the experience we need for that adventure. I think the simplest system would be to set up this framework, then stat the encounters appropriately, maintaining the flavour of them but understanding that on a per encounter basis they may wind up at a very different power level.

for example:

RotRL AP lvls 1 - 20
PF1: 1-4
PF2: 5-7
PF3: 8-10
PF4: 11-13
PF5: 14-17
PF6: 18-20

Obviously 20 doesn't split 6 ways evenly but once we do step 1 (the outline), it may be more obvious where the extra levels should wind up. Or, perhaps, for the sake of math, 18 is the place to stop???

Anyway, top down is key, I think.

My 2GP

Pat


Burrito Al Pastor wrote:
all I wanted to do was run a Pathfinder AP in 4e for a bunch of people who don't want to learn a system as complicated as 3e. Was that so much to ask?

Yeah I hear that. It would be nice to have our cake and eat it too! That being said, I'm confident that the enthusiastic folks on this board will produce plenty of conversions and/or being willing to help out with conversions.


steelwhisper wrote:
Mormegil wrote:
Another think that I noticed is that the RoTR is made for up to four 16 level characters. Having in mind that fourth edition is designed till lvl 30, I am wondering whether we should decide up to which lvl the conversion will take the PCs.

There may be a paradigm shift at levels 11 and 21 warranting a different style of play. The characters playing low level heroes in the Hero 1-10 levels and high level heroes in the Paragon levels 11-20. It may be better (again with the speculation) to remodel an adventure path as Heroic or Paragon taking players from 1 through to 10 or from 11 through to 20 etc.

This sort of approach would allow DM's with a solution to the question can I use the same characters in my next Adventure path? Well you could if you had played a Heroic AP and the next was a Paragon AP.

That's a pretty interesting point. Conversion-wise I mean. Earlier in the thread there was speculation about what level the RotRL ran to. The guess (mathematically anyway) was low 20s. But you are stepping into Epic destiny there. Do things switch up so dramatically when you go from Heroic to Paragon and from Paragon to Epic? Would it make sense to try and tone down the whole thing to fit into levels 1-10? I think, given the shear number of encounters, that would be almost impossible. So does that mean once the party reaches level 11 do we need to do something quite different with the adventure path?

Food for thought, anyway...


Rezdave wrote:
Zanderias wrote:
If you have lots of spare time, yes, sure, you could spend some hours copying, pasting and reformatting.
I never said it was easy :-) Oh, and I suspect Paizo doesn't have much time to spare either. I'm still waiting for STAP online supplements ... R.

Opening up the base document and stripping out the background can't take that much time and will collectively save us a lot of man-hours. Besides, they are republishing this thing fairly frequently; implementing a print/browse friendly version when they do this shouldn't be too much of an additional chore.

Alternatively YOU could make your word version available.


I would like to add my voice to the chorus.

Also a "light" version would also make paging through the pdf much faster.

Pat

*edit*
There may also be a way to set up the PDF with layers you can turn on and off. Throwing the text on one, the illustrations on another and the background image and yet another would solve the printing problem.