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![]() Galdor the Great wrote:
Alas, not that I know of. Shoot me an email and I'll tell you more: patrickvfx at gmail.com ![]()
![]() Galdor the Great wrote:
FYI There is a huge Zombie Throng swarm in Open Grave you can use as template for this... Pat ![]()
![]() Infamous Jum wrote:
I wound up playing the wizard when we did it and I think some of her powers were a bit limited by the size of the rooms and the low numbers of bad guys. I DID use the frost ground thing on the statues and wound up catching one of the boys in the blast, too. Oooops. Collateral damage! I used my fey step to jump up behind the Elf and the thunderthingy to knock him off the pedestal. One of the fighters then swooped in and bashed him to death with his daily so I didn't get to use my acid arrow after all. I was there with my two sons at our (somewhat local) FLGS and we all had a pretty good time. More fun playing at home with our group, though! ![]()
![]() David Marks wrote:
Totally apropos of nothing: "Tell my wife I said 'Hello'"
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![]() David Marks wrote:
How about grogn3rd? then you kind of get "nerd" for free... just a thought. ![]()
![]() "In 4th Edition, we strived to make each character option useful. Since D&D lacks a competitive or deck building element, it's silly to hide bad choices in the rules." This is the part I like and ultimately what makes me want to play 4E. The design philosophy that no one character build is any better than any other and that, as a casual player, I can get the most out of the game without investing heavily in mastering the system. As an aside, that's precisely why I stopped playing WoW after a month. I felt I was doing it "wrong" because I wasn't optimizing things the way I should have. I felt left behind and, in a way, I've felt that with 3.5. With 4th, I get in on the ground floor and I genuinely feel that they've built it for guys like my who want to play and have fun and not worry if we are doing it correctly or perhaps not getting the most from it. ![]()
![]() Daelkyr wrote: I stumbled onto the Rise of the Runelords and absolutely love it. I'll be of those attempting a conversion to 4e. I actually have been looking at the True20 conversions to get a feel of how to translate the 'flavor' of RotRLs from one set to another. I think the minion rules will allow some definite mob fun in Burnt Offers. There's a thread for converting this specific AP already: http://paizo.com/paizo/messageboards/community/gaming/4thEdition/4EConversi onBurntOfferingsPathfinder1 Though not much has been happening lately as we are kinda waiting for 4E to come out. ![]()
![]() I would tend to agree with all of the above except with the caveat that work CAN be started now. My spreadsheet, for instance, is really just a (hopefully) comprehensive list of the existing encounters and breakdown of the XP under the 3.5 rules. We will need this for our conversion no matter what we do. If we can get a consensus on the value of such a thing, I will go ahead and finish off Burnt Offerings (including XP calculation based on a 4 character party). I will also make the sheet available to the rest of you (through google accounts - I think you'll need one) so that you can all pitch in and the document will be ready with the entire adventure path by the time the rules come out in June. (and so I don't have to input all the adventures!) ![]()
![]() I should start by pointing out that I'm not really all that knowledgeable about the ins and outs of current 3.5 rules (though I use them) but I am strongly motivated to help out with a conversion because I like the AP so much and I am keen on the 4th edition. That being said, here are my thoughts (for what they are worth): 1) I think a chart or graph listing major encounters as they exist is almost crucial to a proper conversion. This will help identify the amount of work that needs to be done and help with creating an outline to follow when we convert. 2) We need to establish (and agree upon) a large framework first and then work down to the details (specifically in terms of levels). If we can't agree what the overall level progression is, how can we possibly even start converting? 3) Social encounters should definitely be included. Anything with stats is gonna need some love, I figure. Which brings me back to the first point: identifying all "encounters". 4) I think the best way is to work from the top down. Lets assume we want the AP to run 1-20 levels (I realize we haven't agreed on this yet). The next step is to break that down into individual PF adventures then from there into encounters that match the current ones but total up to the experience we need for that adventure. I think the simplest system would be to set up this framework, then stat the encounters appropriately, maintaining the flavour of them but understanding that on a per encounter basis they may wind up at a very different power level. for example: RotRL AP lvls 1 - 20
Obviously 20 doesn't split 6 ways evenly but once we do step 1 (the outline), it may be more obvious where the extra levels should wind up. Or, perhaps, for the sake of math, 18 is the place to stop??? Anyway, top down is key, I think. My 2GP Pat ![]()
![]() Burrito Al Pastor wrote: all I wanted to do was run a Pathfinder AP in 4e for a bunch of people who don't want to learn a system as complicated as 3e. Was that so much to ask? Yeah I hear that. It would be nice to have our cake and eat it too! That being said, I'm confident that the enthusiastic folks on this board will produce plenty of conversions and/or being willing to help out with conversions. ![]()
![]() steelwhisper wrote:
That's a pretty interesting point. Conversion-wise I mean. Earlier in the thread there was speculation about what level the RotRL ran to. The guess (mathematically anyway) was low 20s. But you are stepping into Epic destiny there. Do things switch up so dramatically when you go from Heroic to Paragon and from Paragon to Epic? Would it make sense to try and tone down the whole thing to fit into levels 1-10? I think, given the shear number of encounters, that would be almost impossible. So does that mean once the party reaches level 11 do we need to do something quite different with the adventure path? Food for thought, anyway... ![]()
![]() Rezdave wrote:
Opening up the base document and stripping out the background can't take that much time and will collectively save us a lot of man-hours. Besides, they are republishing this thing fairly frequently; implementing a print/browse friendly version when they do this shouldn't be too much of an additional chore. Alternatively YOU could make your word version available. ![]()
![]() I would like to add my voice to the chorus. Also a "light" version would also make paging through the pdf much faster. Pat *edit*
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