Which of these statements about paladin builds do you agree with, and why? Assume that we're talking about PFS, not home games. There's a lot of conflicting advice on this board and I'm trying to spark a little healthy discussion and debate.
1. Paladins should use two-handed weapons. If they don't, they won't do enough damage to draw attacks from monsters. Paladins can always heal themselves so their AC doesn't need to be great.
2. Paladins should strive to max AC, using shields and maybe even Combat Expertise. If they don't, they aren't really a tank. They will get overwhelmed by monsters with multiple attacks if their AC is too low. Paladins can't beat fighters and barbarians at the two-handed damage game, so they should focus on being rock-solid defenders instead.
3. Paladins should build for two-weapon fighting, maximizing the extra damage from smite evil.
4. The archer Paladin is the strongest way to go, smiting evil at range. You will absolutely melt evil monsters.
5. Archer paladins are nonsense. You will never be a better archer than a Ranger or Zen Archer monk, so get in the front line where you can use Lay on Hands to best effect.
6. Mount is the way to go for mobility, height advantage, and more. You can get your mount in the dungeon if you put your mind to it.
7. You will never get your mount in the dungeon, or at least not enough for it to be worthwhile. Take Weapon Bond instead.
8. Besides Perception, the only skill a Paladin really needs is a social skill - Intimidate or Diplomacy.
9. Besides Perception, Paladins need Climb and Swim.
10. Besides Perception, Paladins need the Knowledge skills that help identify evil monsters, like Knowledge (Religion) and Knowledge (Planes).
11. Paladins need a broad skill array.