OutsiderSubtype's page

Organized Play Member. 44 posts. No reviews. No lists. No wishlists. 1 Organized Play character.



2 people marked this as a favorite.

This is a problem with some of the adventure paths. I saw this a lot in Jade Regent for example. The trouble is if a higher-level caster goes full bore it can lead to a lot of player deaths, but if they hold back it's a cakewalk for the players due to action economy.

Paizo needs to make sure their boss fights don't consist of one big boss, but of several. And no, sticking a few token skeletons next to the big bad doesn't count.


1 person marked this as a favorite.
LazarX wrote:
A Feral child simply doesn't play well with others.

Why? How is that any more true of the Feral Child than many other archetypes which are legal? Say, a True Primitive or Drunken Brute barbarian, or a Fiend Flayer tiefling? Frankly I think the flavor text for those archetypes is potentially much more disruptive than Feral Child. Ultimately the actual level of disruption depends on whether or not the player can play responsibly.

RainyDayNinja wrote:
The Feral Child seems like it's just asking for disruptive role-play

There's already a don't be a jerk rule and an expectation that players cooperate. Again, how is the Feral Child worse than other archetypes which are legal?

Tim Statler has the right idea. Why is Feral Child banned when so many other potentially disruptive archetypes are legal? Either it should be allowed or those other archetypes should also be banned.


1 person marked this as a favorite.

I'm just saying the PFS rules should be consistent. This seems like arbitrary application of a rule in some cases but not others.