LazarX wrote:
A Feral child simply doesn't play well with others.
Why? How is that any more true of the Feral Child than many other archetypes which are legal? Say, a True Primitive or Drunken Brute barbarian, or a Fiend Flayer tiefling? Frankly I think the flavor text for those archetypes is potentially much more disruptive than Feral Child. Ultimately the actual level of disruption depends on whether or not the player can play responsibly.
RainyDayNinja wrote:
The Feral Child seems like it's just asking for disruptive role-play
There's already a don't be a jerk rule and an expectation that players cooperate. Again, how is the Feral Child worse than other archetypes which are legal?
Tim Statler has the right idea. Why is Feral Child banned when so many other potentially disruptive archetypes are legal? Either it should be allowed or those other archetypes should also be banned.