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AC 17; HP 23; INIT +2; PERCEPTION +8
Combat: Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3 Saves:
Fort +6 Ref +5 Will +3 ![]() Once ashore, Otto bows deeply: Thank you, Bart. Otto looks for spying eyes and ears: Perception: 1d20 + 9 ⇒ (5) + 9 = 14 If the coast looks clear, to the group, quietly: Let's make our way back to the lodge? ![]()
AC 17; HP 23; INIT +2; PERCEPTION +8
Combat: Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3 Saves:
Fort +6 Ref +5 Will +3 ![]() Otto continues to flog the ogre: Nine Section Whip PA: 1d20 + 5 ⇒ (20) + 5 = 25 Crit Damage: 2d8 + 10 ⇒ (6, 3) + 10 = 19 Nine Section Whip PA: 1d20 + 5 ⇒ (12) + 5 = 17 Damage: 1d8 + 5 ⇒ (5) + 5 = 10 ![]()
AC 17; HP 23; INIT +2; PERCEPTION +8
Combat: Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3 Saves:
Fort +6 Ref +5 Will +3 ![]() -9/23 HP Otto retaliates: Nine Section Whip PA: 1d20 + 5 ⇒ (11) + 5 = 16 Damage: 1d8 + 5 ⇒ (2) + 5 = 7 Nine Section Whip PA: 1d20 + 5 ⇒ (9) + 5 = 14 Damage: 1d8 + 5 ⇒ (8) + 5 = 13 ![]()
AC 17; HP 23; INIT +2; PERCEPTION +8
Combat: Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3 Saves:
Fort +6 Ref +5 Will +3 ![]() Otto's anger at seeing Vin fall gets the better of him as he lashes out: Nine Section Whip PA: 1d20 + 5 ⇒ (9) + 5 = 14 Damage: 1d8 + 5 ⇒ (6) + 5 = 11 Nine Section Whip PA: 1d20 + 5 ⇒ (20) + 5 = 25 Damage: 2d8 + 10 ⇒ (4, 2) + 10 = 16 ![]()
AC 17; HP 23; INIT +2; PERCEPTION +8
Combat: Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3 Saves:
Fort +6 Ref +5 Will +3 ![]() Undeterred, Otto lashes at the spider: Nine Section Whip PA: 1d20 + 5 ⇒ (4) + 5 = 9 Damage: 1d8 + 5 ⇒ (7) + 5 = 12 Nine Section Whip PA: 1d20 + 5 ⇒ (16) + 5 = 21 Damage: 1d8 + 5 ⇒ (5) + 5 = 10 ![]()
AC 17; HP 23; INIT +2; PERCEPTION +8
Combat: Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3 Saves:
Fort +6 Ref +5 Will +3 ![]() Otto strikes at the beast: Nine Section Whip PA: 1d20 + 5 ⇒ (15) + 5 = 20 Damage: 1d8 + 5 ⇒ (3) + 5 = 8 Nine Section Whip PA: 1d20 + 5 ⇒ (16) + 5 = 21 Damage: 1d8 + 5 ⇒ (1) + 5 = 6 ![]()
AC 17; HP 23; INIT +2; PERCEPTION +8
Combat: Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3 Saves:
Fort +6 Ref +5 Will +3 ![]() -8/23 HP Otto Joins Colm in his hunt: Nine Section Whip PA: 1d20 + 5 ⇒ (7) + 5 = 12 Damage: 1d8 + 5 ⇒ (3) + 5 = 8 Nine Section Whip PA: 1d20 + 5 ⇒ (4) + 5 = 9 Damage: 1d8 + 5 ⇒ (1) + 5 = 6 Boo! ![]()
AC 17; HP 23; INIT +2; PERCEPTION +8
Combat: Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3 Saves:
Fort +6 Ref +5 Will +3 ![]() -12/23 HP Die, fell creatures! Nine Section Whip PA: 1d20 + 5 ⇒ (8) + 5 = 13 Damage: 1d8 + 5 ⇒ (3) + 5 = 8 Nine Section Whip PA: 1d20 + 5 ⇒ (15) + 5 = 20 Damage: 1d8 + 5 ⇒ (1) + 5 = 6 ![]()
AC 17; HP 23; INIT +2; PERCEPTION +8
Combat: Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3 Saves:
Fort +6 Ref +5 Will +3 ![]() -10/23 HP Keep on keeping on Nine Section Whip PA: 1d20 + 5 ⇒ (8) + 5 = 13 Damage: 1d8 + 5 ⇒ (1) + 5 = 6 Nine Section Whip PA: 1d20 + 5 ⇒ (2) + 5 = 7 Damage: 1d8 + 5 ⇒ (3) + 5 = 8 Streak broken ![]()
AC 17; HP 23; INIT +2; PERCEPTION +8
Combat: Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3 Saves:
Fort +6 Ref +5 Will +3 ![]() Vinyarion Ohtar wrote: Otto- i think you had better recalc your HP? Scanned back a while, found 3 HP I missed in the transition from page 17 to 18. Is that what you meant? Feeling more obtuse than usual. -3/23 HP Nine Section Whip PA: 1d20 + 5 ⇒ (14) + 5 = 19 Damage: 1d8 + 5 ⇒ (2) + 5 = 7 Nine Section Whip PA: 1d20 + 5 ⇒ (14) + 5 = 19 Damage: 1d8 + 5 ⇒ (8) + 5 = 13 ![]()
AC 17; HP 23; INIT +2; PERCEPTION +8
Combat: Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3 Saves:
Fort +6 Ref +5 Will +3 ![]() Full HP Undeterred by the wall's fortitude, Otto keeps swinging Nine Section Whip PA: 1d20 + 5 ⇒ (8) + 5 = 13 Damage: 1d8 + 5 ⇒ (7) + 5 = 12 Nine Section Whip PA: 1d20 + 5 ⇒ (13) + 5 = 18 Damage: 1d8 + 5 ⇒ (5) + 5 = 10 ![]()
AC 17; HP 23; INIT +2; PERCEPTION +8
Combat: Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3 Saves:
Fort +6 Ref +5 Will +3 ![]() -10/23 HP ; AC 19 Continue assault with Colm: Nine Section Whip PA: 1d20 + 5 ⇒ (7) + 5 = 12 Damage: 1d8 + 5 ⇒ (2) + 5 = 7 Nine Section Whip PA: 1d20 + 5 ⇒ (2) + 5 = 7 Damage: 1d8 + 5 ⇒ (2) + 5 = 7 ![]()
AC 17; HP 23; INIT +2; PERCEPTION +8
Combat: Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3 Saves:
Fort +6 Ref +5 Will +3 ![]() 19 hits since it ties AC, right? Googling seems to agree, but I wear I remember using 'tie goes to the defender' at some point. -8/23 HP ; 19 AC Otto continues his flurry Nine Section Whip PA: 1d20 + 5 ⇒ (3) + 5 = 8 Damage: 1d8 + 5 ⇒ (6) + 5 = 11 Nine Section Whip PA: 1d20 + 5 ⇒ (14) + 5 = 19 Damage: 1d8 + 5 ⇒ (2) + 5 = 7 ![]()
AC 17; HP 23; INIT +2; PERCEPTION +8
Combat: Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3 Saves:
Fort +6 Ref +5 Will +3 ![]() -3/23 HP ; AC 19 Can Otto see how many skeletons fill the room? Otto continues to beat the skeletons. Nine Section Whip PA: 1d20 + 5 ⇒ (8) + 5 = 13 Damage: 1d8 + 5 ⇒ (7) + 5 = 12 Nine Section Whip PA: 1d20 + 5 ⇒ (19) + 5 = 24 Damage: 1d8 + 5 ⇒ (7) + 5 = 12 Willing to step out of way, but don't want to risk Vin. And I feel obligated to be on the front after the recent battle in Tiger's Heart ![]()
AC 17; HP 23; INIT +2; PERCEPTION +8
Combat: Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3 Saves:
Fort +6 Ref +5 Will +3 ![]() Otto tries to dispatch his new foe: Nine Section Whip PA: 1d20 + 5 ⇒ (13) + 5 = 18 Damage: 1d8 + 5 ⇒ (3) + 5 = 8 Nine Section Whip PA: 1d20 + 5 ⇒ (19) + 5 = 24 Damage: 1d8 + 5 ⇒ (1) + 5 = 6 ![]()
AC 17; HP 23; INIT +2; PERCEPTION +8
Combat: Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3 Saves:
Fort +6 Ref +5 Will +3 ![]() -9/23 HP Otto fights his combatants off with a flurry of blows from his chain Nine Section Whip PA: 1d20 + 5 ⇒ (17) + 5 = 22 Damage: 1d8 + 5 ⇒ (7) + 5 = 12 Nine Section Whip PA: 1d20 + 5 ⇒ (15) + 5 = 20 Damage: 1d8 + 5 ⇒ (7) + 5 = 12 |