Stronfeur Uherer

Otto Adler's page

226 posts. Alias of danlev151.


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AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

Yeah, I was looking forward to seeing what happened too!


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

Once ashore, Otto bows deeply: Thank you, Bart.

Otto looks for spying eyes and ears: Perception: 1d20 + 9 ⇒ (5) + 9 = 14

If the coast looks clear, to the group, quietly: Let's make our way back to the lodge?


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

Earlier: Yes, Carbour. The master says with enough training we can be as one with our weapons. It seems that my journey here has been good training.


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

Otto continues to flog the ogre:

Nine Section Whip PA: 1d20 + 5 ⇒ (20) + 5 = 25

Crit Damage: 2d8 + 10 ⇒ (6, 3) + 10 = 19

Nine Section Whip PA: 1d20 + 5 ⇒ (12) + 5 = 17

Damage: 1d8 + 5 ⇒ (5) + 5 = 10


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

Otto beats the ogre:

Nine Section Whip PA: 1d20 + 5 ⇒ (10) + 5 = 15

Damage: 1d8 + 5 ⇒ (5) + 5 = 10

Nine Section Whip PA: 1d20 + 5 ⇒ (3) + 5 = 8

Damage: 1d8 + 5 ⇒ (3) + 5 = 8


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

Otto opens the door and takes a look: Perception: 1d20 + 9 ⇒ (15) + 9 = 24


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

Otto is willing to take the lead for the rest of the tunnel.

Perception: 1d20 + 9 ⇒ (9) + 9 = 18


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

On to the third tunnel . . . Perception: 1d20 + 9 ⇒ (14) + 9 = 23


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

Bump Vin's second question

Are we at a dead end in the tunnel? Is the only unopened path the other tunnel we haven't traversed?


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

Go to look at the nest:

Perception: 1d20 + 9 ⇒ (19) + 9 = 28


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

Take a look at the hound in case it happens to have valuables or see any indentifiers (could this animal have made the tracks?).

Perception: 1d20 + 9 ⇒ (8) + 9 = 17


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

-9/23 HP

Otto retaliates:

Nine Section Whip PA: 1d20 + 5 ⇒ (11) + 5 = 16

Damage: 1d8 + 5 ⇒ (2) + 5 = 7

Nine Section Whip PA: 1d20 + 5 ⇒ (9) + 5 = 14

Damage: 1d8 + 5 ⇒ (8) + 5 = 13


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

Otto's anger at seeing Vin fall gets the better of him as he lashes out:

Nine Section Whip PA: 1d20 + 5 ⇒ (9) + 5 = 14

Damage: 1d8 + 5 ⇒ (6) + 5 = 11

Nine Section Whip PA: 1d20 + 5 ⇒ (20) + 5 = 25

Damage: 2d8 + 10 ⇒ (4, 2) + 10 = 16


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

Otto follows with Vinyarion:

Perception: 1d20 + 9 ⇒ (7) + 9 = 16


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

Should we follow the tracks? Or shall we check the last tunnel?


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

Otto points out the tracks.

Can he identify them? At least follow them?

Survival: 1d20 + 3 ⇒ (19) + 3 = 22


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

Back to the intersection and then the middle tunnel? Unless their are objections, of course.

Perception: 1d20 + 9 ⇒ (14) + 9 = 23


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

Do we have to go back to sleep? More watches?


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

Otto strikes at the monstrosity:

Nine Section Whip PA: 1d20 + 5 ⇒ (8) + 5 = 13

Damage: 1d8 + 5 ⇒ (5) + 5 = 10


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

Watch: Perception: 1d20 + 9 ⇒ (17) + 9 = 26


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

So, shall we make camp here for the night? I can take first watch.


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

Otto helps search: Perception: 1d20 + 9 ⇒ (15) + 9 = 24


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

Undeterred, Otto lashes at the spider:

Nine Section Whip PA: 1d20 + 5 ⇒ (4) + 5 = 9

Damage: 1d8 + 5 ⇒ (7) + 5 = 12

Nine Section Whip PA: 1d20 + 5 ⇒ (16) + 5 = 21

Damage: 1d8 + 5 ⇒ (5) + 5 = 10


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

Keep up the attack!

Nine Section Whip PA: 1d20 + 5 ⇒ (9) + 5 = 14

Damage: 1d8 + 5 ⇒ (2) + 5 = 7

Nine Section Whip PA: 1d20 + 5 ⇒ (7) + 5 = 12

Damage: 1d8 + 5 ⇒ (3) + 5 = 8


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

Otto strikes at the beast:

Nine Section Whip PA: 1d20 + 5 ⇒ (15) + 5 = 20

Damage: 1d8 + 5 ⇒ (3) + 5 = 8

Nine Section Whip PA: 1d20 + 5 ⇒ (16) + 5 = 21

Damage: 1d8 + 5 ⇒ (1) + 5 = 6


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

Very well, Vinyarion.

Otto rotates ahead of Vin, his Nine Section Whip at the ready.

Perception: 1d20 + 9 ⇒ (12) + 9 = 21


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

I am comfortable pressing on, but a rest here seems like we could be sleeping in an intersection of sorts. Perhaps we should try a smaller tunnel?


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

Otto is ready to move in with Vinyarion.


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

Damn doors

Reflex: 1d20 + 5 ⇒ (17) + 5 = 22

-8/23 HP

Care to take a look, Vinyarion?


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

Otto nods at Vin. He goes to check the doors. But he opts for pulling carefully rather than tugging.


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

Otto faces the stairs and watches Vinyarion dowse for magic.


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

-3/23 HP

Yes, Vinyarion. Thanks for the healing.

With him into the next room

Perception: 1d20 + 9 ⇒ (3) + 9 = 12


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

-8/23 HP

Otto Joins Colm in his hunt:

Nine Section Whip PA: 1d20 + 5 ⇒ (7) + 5 = 12

Damage: 1d8 + 5 ⇒ (3) + 5 = 8

Nine Section Whip PA: 1d20 + 5 ⇒ (4) + 5 = 9

Damage: 1d8 + 5 ⇒ (1) + 5 = 6

Boo!


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

Vanquish the bone dog!

Nine Section Whip PA: 1d20 + 5 ⇒ (15) + 5 = 20

Damage: 1d8 + 5 ⇒ (1) + 5 = 6

Nine Section Whip PA: 1d20 + 5 ⇒ (6) + 5 = 11

Damage: 1d8 + 5 ⇒ (1) + 5 = 6


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

-12/23 HP

Die, fell creatures!

Nine Section Whip PA: 1d20 + 5 ⇒ (8) + 5 = 13

Damage: 1d8 + 5 ⇒ (3) + 5 = 8

Nine Section Whip PA: 1d20 + 5 ⇒ (15) + 5 = 20

Damage: 1d8 + 5 ⇒ (1) + 5 = 6


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

-10/23 HP

Keep on keeping on

Nine Section Whip PA: 1d20 + 5 ⇒ (8) + 5 = 13

Damage: 1d8 + 5 ⇒ (1) + 5 = 6

Nine Section Whip PA: 1d20 + 5 ⇒ (2) + 5 = 7

Damage: 1d8 + 5 ⇒ (3) + 5 = 8

Streak broken


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3
Vinyarion Ohtar wrote:
Otto- i think you had better recalc your HP?

Scanned back a while, found 3 HP I missed in the transition from page 17 to 18. Is that what you meant? Feeling more obtuse than usual.

-3/23 HP

Nine Section Whip PA: 1d20 + 5 ⇒ (14) + 5 = 19

Damage: 1d8 + 5 ⇒ (2) + 5 = 7

Nine Section Whip PA: 1d20 + 5 ⇒ (14) + 5 = 19

Damage: 1d8 + 5 ⇒ (8) + 5 = 13


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

Full HP

Undeterred by the wall's fortitude, Otto keeps swinging

Nine Section Whip PA: 1d20 + 5 ⇒ (8) + 5 = 13

Damage: 1d8 + 5 ⇒ (7) + 5 = 12

Nine Section Whip PA: 1d20 + 5 ⇒ (13) + 5 = 18

Damage: 1d8 + 5 ⇒ (5) + 5 = 10


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

-10/23 HP ; AC 19

Continue assault with Colm:

Nine Section Whip PA: 1d20 + 5 ⇒ (7) + 5 = 12

Damage: 1d8 + 5 ⇒ (2) + 5 = 7

Nine Section Whip PA: 1d20 + 5 ⇒ (2) + 5 = 7

Damage: 1d8 + 5 ⇒ (2) + 5 = 7


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

19 hits since it ties AC, right? Googling seems to agree, but I wear I remember using 'tie goes to the defender' at some point.

-8/23 HP ; 19 AC

Otto continues his flurry

Nine Section Whip PA: 1d20 + 5 ⇒ (3) + 5 = 8

Damage: 1d8 + 5 ⇒ (6) + 5 = 11

Nine Section Whip PA: 1d20 + 5 ⇒ (14) + 5 = 19

Damage: 1d8 + 5 ⇒ (2) + 5 = 7


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

-3/23 HP ; AC 19

Can Otto see how many skeletons fill the room?

Otto continues to beat the skeletons.

Nine Section Whip PA: 1d20 + 5 ⇒ (8) + 5 = 13

Damage: 1d8 + 5 ⇒ (7) + 5 = 12

Nine Section Whip PA: 1d20 + 5 ⇒ (19) + 5 = 24

Damage: 1d8 + 5 ⇒ (7) + 5 = 12

Willing to step out of way, but don't want to risk Vin. And I feel obligated to be on the front after the recent battle in Tiger's Heart


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

Post healing: Full HP


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

Flurry of blows:

Nine Section Whip PA: 1d20 + 5 ⇒ (10) + 5 = 15

Damage: 1d8 + 5 ⇒ (2) + 5 = 7

Nine Section Whip PA: 1d20 + 5 ⇒ (1) + 5 = 6

Damage: 1d8 + 5 ⇒ (4) + 5 = 9


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

Assuming the skeletons have no loot, Otto moves into the next room:

Perception: 1d20 + 9 ⇒ (12) + 9 = 21


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

Otto tries to dispatch his new foe:

Nine Section Whip PA: 1d20 + 5 ⇒ (13) + 5 = 18

Damage: 1d8 + 5 ⇒ (3) + 5 = 8

Nine Section Whip PA: 1d20 + 5 ⇒ (19) + 5 = 24

Damage: 1d8 + 5 ⇒ (1) + 5 = 6


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

-9/23 HP

Otto fights his combatants off with a flurry of blows from his chain

Nine Section Whip PA: 1d20 + 5 ⇒ (17) + 5 = 22

Damage: 1d8 + 5 ⇒ (7) + 5 = 12

Nine Section Whip PA: 1d20 + 5 ⇒ (15) + 5 = 20

Damage: 1d8 + 5 ⇒ (7) + 5 = 12


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

Otto will open the door.

Perception: 1d20 + 9 ⇒ (4) + 9 = 13


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

Alright, let's try this again:

Swim: 1d20 + 7 ⇒ (9) + 7 = 16

CON: 1d20 + 2 ⇒ (20) + 2 = 22


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

Otto attempts to take another trip through the tunnel, with the rope.

Swim: 1d20 + 7 ⇒ (1) + 7 = 8

CON: 1d20 + 2 ⇒ (12) + 2 = 14

Oof


AC 17; HP 23; INIT +2; PERCEPTION +8
Combat:
Unarmed +5 / 1d6+3; Nine-Section Whip +6 / 1d8+3
Saves:
Fort +6 Ref +5 Will +3

Otto has 50 ft of rope as well.