Ice Troll

Orthodox Banjoist's page

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Here comes the idea!

The PC looks like a little batman, a crappy one:
-He's wearing black, with a black mask of a bat
-He's scared by the dark
-He think he could become invisible putting his cloack on his face(and maybe really could, but he think that also when he couldnt)
-He think he can fly, but he's afraid of heights
-If being scared start to scream in face of the nearest person
-If someone has a good idea, he ignore that then say to all he had a good idea and copy the idea that person just explained

This is what my mindless brain created... i need help to definite the class, and maybe the build :3


Here i am with a new challenge :)

now the first Small PC i had to build is okay...i just have to write it..

now i'm looking for the 2nd one i need.

I was thinking about a small race (oh really?!) two weapon fighting build

maybe focusing on doing damage with DEX i think; maybe goblin?

advices are really welcome, and i thanks in advance for spending your time!


Looking for a small-race barbarian build, and trying to optimizing it( as possible, i know small races aren't good for this class, but i like the flavour).

better going into TWF? Or stay on classic builds?

PB: 20
Level: 5
Money: Level
Race: Must be small

I really need help here :) i don't know where to start because i never played a barbarian :D


Which stile fit better between TWF and Natural Attacks?


I'm totally out of ideas (i'm having an hard time working) so i need some advices on what to play.

i'm starting (after an improvise pc's death) a new character at level: 5+ (will be nice have a build of 3 levels for the future :3)

What i surely will not play:
- Healmachine
- Tank

we are really okay on those...

All ideas are welcome, also not optimized, i'm looking for fun first... and will be nice if the build work too..


Party composed by:

-Paladin
-Cavalier
-Cleric
-Summoner
-Ranger

First suggestion they gave to me was "Rogue", but i.m not sure to wanna play that class, so i'm wondering if i can cover the "lack" with another class/archetype... i was oriented for Alchemist-Bard-Barbarian - Like class


i'm currently playing a Gnome Gunslinger, Mysterious Stranger.

Now, most of the time i'm not useful in combat, this has not been a big problem (i built the character for roleplay, and i'm not trying to optimize).

Now i decided to multiclass, just to have more resources when i've not my pistol;

i was thinking about Magic, and because of my charisma, summoner.

My stats:

STR 5
DEX 18
CON i can't really remember that (i will post that when i've my sheet)
INT 10
WIS 10
CHA 17

Gunslinger Mysterious Stranger lv.4 going into 5

The party:
- Human Paladin
- Human Cavalier
- Gnome Summoner
- Half-Elf Ranger
- Aasimar Cleric

Ideas are welcome.
I was thinking of Summoner, and for this option are welcome advices on the Eidolon. The Gnome Summoner's Eidolon is Quadruped, two arms added wielding a two-handed weapon.
If you need other details just let me know.
Thanks for the help!


Here i've tried to do a Nonclassic Transmuter Wizard Guide: Here

Any comment, advice will be appreciated.
Hoping to have done a nice job...


I'm working on a Transmuter Wizard, focusing on melee.

I'm wondering if it's worth Multiclassing (I can think about Fighter, Barbarian this give me Rage but i can't use spells while in Rage)

Skills: Which i want more? I can think of Perception.

Equipment: Something that enhance STR/DEX/CON, maybe something for Natural Armor (or it doesn't stacks with N.A. given by the form)? Something else?
Armor, Weapon?


I'm writing this guide, started just yesterday 'cause i noticed that The Summoner's Handbook is only CORE-APG.

I hope doing a good job. Now my question: Metamagic feats are not for summoner, but if you must take'em, which you'd like more?

thanks for the help!


I'm lacking on ideas, so i ask you to give me some ideas:

I've to make two background, one before this evening, the other before tomorrow evening.

Any idea is welcome... you can also write down only a word (like "banana" or "a group of kobolds") to give me some idea!


Our DM has decided on "which AP start to play"...and he decided for Rise of the Runelords..i've only readed about it that people call it "The Killer-AP", so i'm a little worried...and this is the time for choices.

now i'm planning to use one of my builds:

- Transmuter

- Witch

In party we'll probably have:

- Echantress
- Paladin
- Wizard
- Barbarian
- ME

so i'm asking... no spoilers, only a few things: will be possible to use Will-affected Spells/Hex (For me and the "probably" Echantress) ? Is SR often current?
Or should i go with Transmuter? Or something Else?
Thanks for any advice!


does a wizard specialized in counterspelling really work, or the cost of it doesn't worth ?
i ask because my DM often put us really buffed NPC to fight..


is there a class/way to specialize on swarms?
How to power-up 'em?

thank you for your time :3 i'm learning!

and remember that Banjo is the only God... convert yourself today and get a bonus to divine spellcasting (+1 at 4th, then +1 every two level thereafter)


i would write an uncommon Background, for a PC coming from Xian-tia, from the city of Dtang Ma, the city controlled by sorcerers... anyone have some advice?


Hello guys, i'm an Orthodox Banjoist! (So don't try to convert me... Banjo is my only god!)

now, being serious, i really need an help to run my wizard!

Actually i was thinking about a Wizard that can change Form, like Changelings in Eberron...

Someone has some advice?