Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance
Orenjii tries another spell-infused card. +1 Returning Shock Harrow Card: 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12 +1 within 30 ft.
"The Rakshasa. Your domination of this plane is at an end."
Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance
Orenjii channels more magic into a card. Casting vampiric touch an using an attack to deliver it. +1 Returning Shock Harrow Card: 1d20 + 9 ⇒ (10) + 9 = 19 +1 within 30 ft.
"The Mountain Man. Your might cannot withstand that of the combined Pathfinder Society."
Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance
Orenjii's UMD is only +4, so ideally someone else will use a wand on her. Her Planes and Spellcraft are the same, so Knowledge with the extra bonus would be the best option. Repair Check:
Knowledge (Planes), Guidance, Heroism: 1d20 + 15 + 1 + 2 ⇒ (3) + 15 + 1 + 2 = 21
Will request a reroll if 21/23 is not enough. +2 if someone uses the wand on her. Spoilered so no one knows if it will be needed.
Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance
The android steps back and hurls a card, with the magical curse and guidance both upon it. +1 Returning Shock Harrow Card: 1d20 + 9 + 2 + 1 ⇒ (7) + 9 + 2 + 1 = 19 +1 within 30 ft.
At the last moment, she reevaluates the angle of her toss. +1 Returning Shock Harrow Card, Folio Reroll, Three Stars: 1d20 + 9 + 2 + 1 + 3 ⇒ (17) + 9 + 2 + 1 + 3 = 32 +1 within 30 ft. 33 for 13 plus bestow curse. "The Owl. Her needle binds you, and your flame cannot burn the thread." DC 18 Will save. On failure, permanent –4 penalty on attack rolls, saves, ability checks, and skill checks. Caster Level Check if needed: 1d20 + 6 ⇒ (19) + 6 = 25
Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance
Orenjii will try to finish off Orange, unless Patchouli just did. +1 Returning Shock Harrow Card: 1d20 + 9 ⇒ (1) + 9 = 10 +1 within 30 ft.
"The Empty Throne. Your deeds will be forgotten as quickly as your abominable existences are snuffed out."
Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance
Orenjii moves and hurls a card at orange. +1 Returning Shock Harrow Card: 1d20 + 9 ⇒ (14) + 9 = 23 +1 within 30 ft.
"The Trumpet. Our charge shall silence all undead abominations."
Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance
Cards for sorrow, cards for pain... +1 Returning Shock Harrow Card: 1d20 + 9 ⇒ (18) + 9 = 27 +1 within 30 ft.
28 for 13. "The Avalanche. The might of the Pathfinder Society will trample all your foul deeds."
Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance
Orenjii moves a bit closer before tossing another card. +1 Returning Shock Harrow Card: 1d20 + 9 ⇒ (1) + 9 = 10 +1 within 30 ft.
Full-er house, aces over threes. "The Cyclone. It should be apparent by now that we will not be stopped. Surrender while you still may."
Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance
Orenjii can get just close enough to hurl a card at the blue-clad duergar. +1 Returning Shock Harrow Card: 1d20 + 9 ⇒ (12) + 9 = 21 +1 within 30 ft.
22 for 11 "The Silent Hag. You have sown enough discord here, and that ends now."
Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance
Sorgath's post felt like declaring a plan B in advance to me, rather than starting the encounter, but we seem to be committed now. Orenjii provides a reading of the wyrm's fate, with a bit of magic to back it up. Spellcraft: 1d20 + 15 ⇒ (19) + 15 = 34
"The rabbit prince. Your attempt to protect the waters has harmed others, and battle may follow should resources be denied to a group. None may know how the vicissitudes of battle may turn, and you risk more than failing your charge should you continue along this path."
Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance
Orenjii is not well-suited to either turtle-flipping or food-providing, but inquires about the mean, stupid dragon. Knowledge (Arcana): 1d20 + 10 ⇒ (17) + 10 = 27 if they can provide enough information for her to attempt identification.
Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance
Orenjii pivots and throws at red. +1 Returning Shock Harrow Card: 1d20 + 9 ⇒ (5) + 9 = 14 +1 within 30 ft.
Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance
Orenjii searches her database for information about the creatures while hurling a harrow card at the one closest to the group. Knowledge (Arcana): 1d20 + 10 ⇒ (20) + 10 = 30 +1 Returning Shock Harrow Card: 1d20 + 9 ⇒ (2) + 9 = 11 +1 within 30 ft.
Well, the knowing went well at least. "The Fool. You shall soon see the folly of aggressive action against us."
Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance
Impressive Knowledge: Geography is one of the skills Orenjii has neglected. Promise Assistance: Orenjii may be able to trade on the idea that android cannot lie to help another Pathfinder make their pitch. Bluff, hopefully Aid Another: 1d20 + 1 ⇒ (12) + 1 = 13 Philosophical Appeal: Orenjii insists that this is not the time for debate. Will Save: 1d20 + 8 ⇒ (14) + 8 = 22
Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance
Will Save: 1d20 + 6 + 4 ⇒ (6) + 6 + 4 = 16 Orenjii's mental subroutines prevent her from being frightened by the creatures. She hurls another card at the nearest enemy. +1 Returning Shock Harrow Card: 1d20 + 9 ⇒ (13) + 9 = 22 +1 within 30 ft.
"The Peacock. What beauty you had was lost when you left the grave. Return to it now."
Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance
Orenjii inspects the wards. The Blood Ward: Knowledge (Religion): 1d20 + 17 ⇒ (13) + 17 = 30 The Mind Ward: Knowledge (History): 1d20 + 10 ⇒ (8) + 10 = 18 The Scale Ward: Knowledge (Nature): 1d20 + 10 ⇒ (7) + 10 = 17 If she can retry with the other skill. The Mind Ward: Knowledge (Arcana): 1d20 + 10 ⇒ (4) + 10 = 14
Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance
Orenjii moves closer to the mummy and hurls a card at it. Thanks to strong arm, supple wrist, the range increment for this attack is 30 feet. +1 Returning Shock Harrow Card: 1d20 + 9 ⇒ (17) + 9 = 26 +1 within 30 ft.
27 to hit, 15 total damage "The Courtesan. Your days at court ended long ago, and your days despoiling Golarion end now."
Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance
Orenjii's cards are in fact ammunition thanks to the Deadly Dealer feat. But they certainly can't drink a potion. She will change her selection to a potion of life shield based on this information.
Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance
Would an oil of funeral weapon work on Orenjii's harrow deck? It affects 50 pieces of ammunition and the deck is 54, so while I feel like that should be effective, I can see the argument for it failing. If that is no good, Orenjii will take a potion of hide from undead.
Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance
IRL, I don't really care what order we tackle the missions in. But mortal usher is a class obessed with the natural order of life and death, so Orenjii will gravitate towards anything with undead.
Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance
Orenjii has none of those chronicles. The android begins methodically assisting the other Pathfinders. Assess the Damage: Perception: 1d20 + 7 ⇒ (6) + 7 = 13
Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance
What appears to be an orange-skinned woman with faintly glowing lines on her face idly shuffles a harrow deck in one hand as she reviews a list in the other. She glances up occasionally, hoping to spot one of the other agents assigned to her team. When she finally does, she speaks in a near-monotone. "Greetings. My signifier is PumpkinCorp DivinoBot RNG-31029003. For ease, you may refer to me as Orenjii. My function is to utilize my malevolent ocular implant to reduce the effectiveness of our opponents, then to provide fortune-telling services to them at high velocity." She then silently awaits further instruction.
Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance
Name: PumpkinCorp DivBot RNG-31029003 (commonly known as Orenjii)
Orenjii dislikes the lack of precision in her current header but will conform to your organic traditions.
Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance
Orenjii will cast dispel magic on anyone still suffering from Corners' confusion. With the roll above? "Zarta requested that repairs be performed on this demiplane if possible. We should investigate to determine if further reinforcement is possible before departing." The android then begins looking for such. Knowledge (Planes): 1d20 + 14 ⇒ (3) + 14 = 17 Though this seems ot be far beyond her experience. She will wait to hear Ralzeros' opinion before deciding what she wants to do with him.
Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance
"When I said that rage was a weapon only to one's opponent earlier, I did not mean that you should strike yourself." Orenjii readies to counter the next spell Corners of Spheres casts. Dispel Magic: 1d20 + 6 ⇒ (18) + 6 = 24
Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance
Orenjii steps closer to Corners of Spheres and stares until its geometry is a little more understandable to everyone. evil eye: -2 AC for 8 rounds, reduced to 1 round with DC 18 Will save
Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance
Will Save: 1d20 + 7 + 4 ⇒ (16) + 7 + 4 = 27 Orenjii's neural pathways easily calculate an appropriate plan of action. She hurls the magically enhanced card at their geometrically challenged foe. +1 Returning Harrow Card: 1d20 + 8 - 2 ⇒ (16) + 8 - 2 = 22 "The Carnival. The twisted dreams of the denizens of the Dark Tapestry shall end forthwith."
Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance
Orenjii withdraws a wand and uses it to repair her damage. Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3
"It seems that the functionality of this device is inversely proportional to the demand placed upon it." She offers treatment to Omar and Jaakko as well. Feel free to roll for yourselves if you accept.
Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance
"Anger is a weapon only to one's opponent." the android states flatly. She hates being pinned down, so risks moving beyond the dinosaur. She then heals Jakko. Cure Moderate Wounds: 2d8 + 6 ⇒ (4, 6) + 6 = 16 |
