Cedona

Orenjii's page

299 posts. Organized Play character for cmlobue.


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The Exchange

Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance

Boon?: 1d20 ⇒ 18

Doesn't matter with a roll like that. We have access to any of the minions?

And I presume "check a bonus" means "check a box"...

The Exchange

Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance

Orenjii tries another spell-infused card.

+1 Returning Shock Harrow Card: 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12 +1 within 30 ft.
Piercing Damage: 2d4 + 1 ⇒ (4, 4) + 1 = 9 +1 within 30 ft.
Electricity Damage: 1d6 ⇒ 1
Negative Energy Damage: 1d6 ⇒ 1 (Reaping Strike)
Negative Energy Damage: 1d6 ⇒ 3 (Inflict Light Wounds - Will DC 16 half)
Card Drawn: 1d3 + 1d3 + 1d6 ⇒ (1) + (3) + (4) = 8
{LAW/NEU/CHA},{GOOD/NEU/EVIL},{STR/DEX/CON/INT/WIS/CHA}

"The Rakshasa. Your domination of this plane is at an end."

The Exchange

Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance

Orenjii channels more magic into a card.

Casting vampiric touch an using an attack to deliver it.

+1 Returning Shock Harrow Card: 1d20 + 9 ⇒ (10) + 9 = 19 +1 within 30 ft.
Piercing Damage: 2d4 + 1 ⇒ (1, 4) + 1 = 6 +1 within 30 ft.
Electricity Damage: 1d6 ⇒ 1
Positive or Negative Energy Damage: 1d6 ⇒ 3 (Reaping Strike)
Vampiric Damage: 3d6 ⇒ (1, 1, 5) = 7
Card Drawn: 1d3 + 1d3 + 1d6 ⇒ (3) + (2) + (3) = 8
{LAW/NEU/CHA},{GOOD/NEU/EVIL},{STR/DEX/CON/INT/WIS/CHA}

"The Mountain Man. Your might cannot withstand that of the combined Pathfinder Society."

The Exchange

Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance

Nothing new.

The Exchange

Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance

Orenjii's UMD is only +4, so ideally someone else will use a wand on her. Her Planes and Spellcraft are the same, so Knowledge with the extra bonus would be the best option.

Repair Check:
Knowledge (Planes), Guidance, Heroism: 1d20 + 15 + 1 + 2 ⇒ (3) + 15 + 1 + 2 = 21

Will request a reroll if 21/23 is not enough.

+2 if someone uses the wand on her. Spoilered so no one knows if it will be needed.

The Exchange

Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance

The android steps back and hurls a card, with the magical curse and guidance both upon it.

+1 Returning Shock Harrow Card: 1d20 + 9 + 2 + 1 ⇒ (7) + 9 + 2 + 1 = 19 +1 within 30 ft.
Piercing Damage: 2d4 + 1 ⇒ (4, 1) + 1 = 6 +1 within 30 ft.
Electricity Damage: 1d6 ⇒ 3
Positive or Negative Energy Damage: 1d6 ⇒ 3 (Reaping Strike)
Card Drawn: 1d3 + 1d3 + 1d6 ⇒ (2) + (2) + (5) = 9
{LAW/NEU/CHA},{GOOD/NEU/EVIL},{STR/DEX/CON/INT/WIS/CHA}

At the last moment, she reevaluates the angle of her toss.

+1 Returning Shock Harrow Card, Folio Reroll, Three Stars: 1d20 + 9 + 2 + 1 + 3 ⇒ (17) + 9 + 2 + 1 + 3 = 32 +1 within 30 ft.

33 for 13 plus bestow curse.

"The Owl. Her needle binds you, and your flame cannot burn the thread."

DC 18 Will save. On failure, permanent –4 penalty on attack rolls, saves, ability checks, and skill checks.

Caster Level Check if needed: 1d20 + 6 ⇒ (19) + 6 = 25

The Exchange

Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance

Orenjii realizes her cards alone are not going to be enough for this battle. She moves closer and casts bestow curse, letting the energy flow into her harrow deck.

The Exchange

Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance

Orenjii casts guidance on herself and any one other interested Pathfinder.

The Exchange

Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance

Orenjii will try to finish off Orange, unless Patchouli just did.

+1 Returning Shock Harrow Card: 1d20 + 9 ⇒ (1) + 9 = 10 +1 within 30 ft.
Piercing Damage: 2d4 + 1 ⇒ (3, 3) + 1 = 7 +1 within 30 ft.
Electricity Damage: 1d6 ⇒ 6 = 0, but I can't change it
Positive or Negative Energy Damage: 1d6 ⇒ 5 (Reaping Strike)
Card Drawn: 1d3 + 1d3 + 1d6 ⇒ (1) + (1) + (6) = 8
{LAW/NEU/CHA},{GOOD/NEU/EVIL},{STR/DEX/CON/INT/WIS/CHA}

"The Empty Throne. Your deeds will be forgotten as quickly as your abominable existences are snuffed out."

The Exchange

Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance

Orenjii moves and hurls a card at orange.

+1 Returning Shock Harrow Card: 1d20 + 9 ⇒ (14) + 9 = 23 +1 within 30 ft.
Piercing Damage: 2d4 + 1 ⇒ (2, 4) + 1 = 7 +1 within 30 ft.
Electricity Damage: 1d6 ⇒ 6
Positive or Negative Energy Damage: 1d6 ⇒ 2 (Reaping Strike)
Card Drawn: 1d3 + 1d3 + 1d6 ⇒ (1) + (1) + (3) = 5
{LAW/NEU/CHA},{GOOD/NEU/EVIL},{STR/DEX/CON/INT/WIS/CHA}

"The Trumpet. Our charge shall silence all undead abominations."

The Exchange

Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance

Knowledge (Planes): 1d20 + 15 ⇒ (7) + 15 = 22

The Exchange

Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance

Cards for sorrow, cards for pain...

+1 Returning Shock Harrow Card: 1d20 + 9 ⇒ (18) + 9 = 27 +1 within 30 ft.
Piercing Damage: 2d4 + 1 ⇒ (1, 3) + 1 = 5 +1 within 30 ft.
Electricity Damage: 1d6 ⇒ 6
Positive Energy Damage: 1d6 ⇒ 1
Card Drawn: 1d3 + 1d3 + 1d6 ⇒ (1) + (3) + (2) = 6
{LAW/NEU/CHA},{GOOD/NEU/EVIL},{STR/DEX/CON/INT/WIS/CHA}

28 for 13.

"The Avalanche. The might of the Pathfinder Society will trample all your foul deeds."

The Exchange

Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance

Knowledge (religion): 1d20 + 17 + 1 ⇒ (20) + 17 + 1 = 38
Knowledge (religion): 1d20 + 17 + 1 ⇒ (2) + 17 + 1 = 20

The Exchange

Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance

Orenjii will drink her potion of hide from undead life shield heroism as they approach the site of the battle.

The Exchange

Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance

Orenjii will of course volunteer to destroy any undead.

The Exchange

Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance

Orenjii moves a bit closer before tossing another card.

+1 Returning Shock Harrow Card: 1d20 + 9 ⇒ (1) + 9 = 10 +1 within 30 ft.
Piercing Damage: 2d4 + 1 ⇒ (1, 3) + 1 = 5 +1 within 30 ft.
Electricity Damage: 1d6 ⇒ 1
Positive Energy Damage: 1d6 ⇒ 1
Card Drawn: 1d3 + 1d3 + 1d6 ⇒ (3) + (3) + (1) = 7
{LAW/NEU/CHA},{GOOD/NEU/EVIL},{STR/DEX/CON/INT/WIS/CHA}

Full-er house, aces over threes.

"The Cyclone. It should be apparent by now that we will not be stopped. Surrender while you still may."

The Exchange

Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance

Orenjii can get just close enough to hurl a card at the blue-clad duergar.

+1 Returning Shock Harrow Card: 1d20 + 9 ⇒ (12) + 9 = 21 +1 within 30 ft.
Piercing Damage: 2d4 + 1 ⇒ (2, 2) + 1 = 5 +1 within 30 ft.
Electricity Damage: 1d6 ⇒ 1
Negative Energy Damage: 1d6 ⇒ 4 (unless they're also undead, then Positive)
Card Drawn: 1d3 + 1d3 + 1d6 ⇒ (2) + (3) + (5) = 10
{LAW/NEU/CHA},{GOOD/NEU/EVIL},{STR/DEX/CON/INT/WIS/CHA}

22 for 11

"The Silent Hag. You have sown enough discord here, and that ends now."

The Exchange

Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance

Sorgath's post felt like declaring a plan B in advance to me, rather than starting the encounter, but we seem to be committed now.

Orenjii provides a reading of the wyrm's fate, with a bit of magic to back it up.

Spellcraft: 1d20 + 15 ⇒ (19) + 15 = 34
Card Drawn: 1d3 + 1d3 + 1d6 ⇒ (3) + (2) + (2) = 7
{LAW/NEU/CHA},{GOOD/NEU/EVIL},{STR/DEX/CON/INT/WIS/CHA}

"The rabbit prince. Your attempt to protect the waters has harmed others, and battle may follow should resources be denied to a group. None may know how the vicissitudes of battle may turn, and you risk more than failing your charge should you continue along this path."

The Exchange

Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance

Orenjii is not well-suited to either turtle-flipping or food-providing, but inquires about the mean, stupid dragon.

Knowledge (Arcana): 1d20 + 10 ⇒ (17) + 10 = 27 if they can provide enough information for her to attempt identification.

The Exchange

Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance

Orenjii will absolutely heal whoever needs it.

The Exchange

Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance

No spells used yet and my cards are indestructible.

The Exchange

Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance

Orenjii pivots and throws at red.

+1 Returning Shock Harrow Card: 1d20 + 9 ⇒ (5) + 9 = 14 +1 within 30 ft.
Piercing Damage: 2d4 + 1 ⇒ (2, 4) + 1 = 7 +1 within 30 ft.
Electricity Damage: 1d6 ⇒ 4
Positive or Negative Energy Damage: 1d6 ⇒ 6 (Reaping Strike)
Card Drawn: 1d3 + 1d3 + 1d6 ⇒ (3) + (2) + (6) = 11
{LAW/NEU/CHA},{GOOD/NEU/EVIL},{STR/DEX/CON/INT/WIS/CHA}

The Exchange

Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance

6 is good.

The Exchange

Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance

Orenjii searches her database for information about the creatures while hurling a harrow card at the one closest to the group.

Knowledge (Arcana): 1d20 + 10 ⇒ (20) + 10 = 30

+1 Returning Shock Harrow Card: 1d20 + 9 ⇒ (2) + 9 = 11 +1 within 30 ft.
Piercing Damage: 2d4 + 1 ⇒ (2, 1) + 1 = 4 +1 within 30 ft.
Electricity Damage: 1d6 ⇒ 5
Positive or Negative Energy Damage: 1d6 ⇒ 3 (Reaping Strike)
Card Drawn: 1d3 + 1d3 + 1d6 ⇒ (2) + (3) + (4) = 9
{LAW/NEU/CHA},{GOOD/NEU/EVIL},{STR/DEX/CON/INT/WIS/CHA}

Well, the knowing went well at least.

"The Fool. You shall soon see the folly of aggressive action against us."

The Exchange

Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance

Orenjii is not much for talk, but knows what a dragon likes to hear.

Knowledge (Arcana): 1d20 + 10 ⇒ (14) + 10 = 24

The Exchange

Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance

Impressive Knowledge: Geography is one of the skills Orenjii has neglected.

Promise Assistance: Orenjii may be able to trade on the idea that android cannot lie to help another Pathfinder make their pitch.

Bluff, hopefully Aid Another: 1d20 + 1 ⇒ (12) + 1 = 13

Philosophical Appeal: Orenjii insists that this is not the time for debate.

Will Save: 1d20 + 8 ⇒ (14) + 8 = 22

The Exchange

Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance

Will Save: 1d20 + 6 + 4 ⇒ (6) + 6 + 4 = 16

Orenjii's mental subroutines prevent her from being frightened by the creatures. She hurls another card at the nearest enemy.

+1 Returning Shock Harrow Card: 1d20 + 9 ⇒ (13) + 9 = 22 +1 within 30 ft.
Piercing Damage: 2d4 + 1 ⇒ (1, 1) + 1 = 3 +1 within 30 ft.
Electricity Damage: 1d6 ⇒ 4
Positive Energy Damage: 1d6 ⇒ 6
Card Drawn: 1d3 + 1d3 + 1d6 ⇒ (2) + (2) + (2) = 6
{LAW/NEU/CHA},{GOOD/NEU/EVIL},{STR/DEX/CON/INT/WIS/CHA}

"The Peacock. What beauty you had was lost when you left the grave. Return to it now."

The Exchange

Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance

Combat is likely the slowest way to accumulate successes. But Orejnii has done what she needs to do, so will follow the group.

The Exchange

Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance

Not that the retry helped...

"The first ward is deactivated with blood from a warm-blooded creature. My specifications do not match the requirements."

The Exchange

Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance

Orenjii inspects the wards.

The Blood Ward: Knowledge (Religion): 1d20 + 17 ⇒ (13) + 17 = 30

The Mind Ward: Knowledge (History): 1d20 + 10 ⇒ (8) + 10 = 18

The Scale Ward: Knowledge (Nature): 1d20 + 10 ⇒ (7) + 10 = 17

If she can retry with the other skill.

The Mind Ward: Knowledge (Arcana): 1d20 + 10 ⇒ (4) + 10 = 14

The Exchange

Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance

Orenjii moves closer to the mummy and hurls a card at it.

Thanks to strong arm, supple wrist, the range increment for this attack is 30 feet.

+1 Returning Shock Harrow Card: 1d20 + 9 ⇒ (17) + 9 = 26 +1 within 30 ft.
Piercing Damage: 2d4 + 1 ⇒ (4, 2) + 1 = 7 +1 within 30 ft.
Electricity Damage: 1d6 ⇒ 2
Positive Energy Damage: 1d6 ⇒ 5 (Reaping Strike)
Card Drawn: 1d3 + 1d3 + 1d6 ⇒ (3) + (2) + (6) = 11
{LAW/NEU/CHA},{GOOD/NEU/EVIL},{STR/DEX/CON/INT/WIS/CHA}

27 to hit, 15 total damage

"The Courtesan. Your days at court ended long ago, and your days despoiling Golarion end now."

The Exchange

Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance

Geez, y'all are no fun. Heroism is fine.

The Exchange

Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance

Orenjii will keep her new potion in hand and wait for more information about the undead.

The Exchange

Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance

Orenjii's cards are in fact ammunition thanks to the Deadly Dealer feat. But they certainly can't drink a potion.

She will change her selection to a potion of life shield based on this information.

The Exchange

Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance

Would an oil of funeral weapon work on Orenjii's harrow deck? It affects 50 pieces of ammunition and the deck is 54, so while I feel like that should be effective, I can see the argument for it failing.

If that is no good, Orenjii will take a potion of hide from undead.

The Exchange

Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance

IRL, I don't really care what order we tackle the missions in. But mortal usher is a class obessed with the natural order of life and death, so Orenjii will gravitate towards anything with undead.

The Exchange

Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance

"Surely the perversion of the cycle of life that the lizardfolk face is the most egregious threat. Let us hasten to that location."

The Exchange

Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance

Orenjii has none of those chronicles.

The android begins methodically assisting the other Pathfinders.

Assess the Damage: Perception: 1d20 + 7 ⇒ (6) + 7 = 13
Interrogate the Snakes: Intimidate: 1d20 + 1 ⇒ (5) + 1 = 6
Knowledge of the Weave: Knowledge (Planes): 1d20 + 15 ⇒ (12) + 15 = 27
Something is Watching: Knowledge (Planes): 1d20 + 15 ⇒ (8) + 15 = 23
Supply Check: Knowledge (Arcana): 1d20 + 10 ⇒ (4) + 10 = 14
Tales from the Tapestry: Knowledge (History): 1d20 + 10 ⇒ (4) + 10 = 14
Travel Tips: Knowledge (Nature): 1d20 + 10 ⇒ (10) + 10 = 20

The Exchange

Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance

What appears to be an orange-skinned woman with faintly glowing lines on her face idly shuffles a harrow deck in one hand as she reviews a list in the other. She glances up occasionally, hoping to spot one of the other agents assigned to her team. When she finally does, she speaks in a near-monotone.

"Greetings. My signifier is PumpkinCorp DivinoBot RNG-31029003. For ease, you may refer to me as Orenjii. My function is to utilize my malevolent ocular implant to reduce the effectiveness of our opponents, then to provide fortune-telling services to them at high velocity."

She then silently awaits further instruction.

The Exchange

Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance

Name: PumpkinCorp DivBot RNG-31029003 (commonly known as Orenjii)
Character Number: 312045-15
Faction: The Exchange
Advancement Speed: Normal
Day Job: Craft (Woodworking): 1d20 + 15 ⇒ (7) + 15 = 22

Orenjii dislikes the lack of precision in her current header but will conform to your organic traditions.

The Exchange

Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance

Boon: 1d20 ⇒ 9
Craft (Woodworking): 1d20 + 16 ⇒ (5) + 16 = 21

The Exchange

Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance

Orenjii is Exchange but can automatically aid checks for the Dark Archive characters if allowed.

The Exchange

Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance

Orenjii will cast dispel magic on anyone still suffering from Corners' confusion. With the roll above?

"Zarta requested that repairs be performed on this demiplane if possible. We should investigate to determine if further reinforcement is possible before departing." The android then begins looking for such.

Knowledge (Planes): 1d20 + 14 ⇒ (3) + 14 = 17

Though this seems ot be far beyond her experience.

She will wait to hear Ralzeros' opinion before deciding what she wants to do with him.

The Exchange

Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance

"When I said that rage was a weapon only to one's opponent earlier, I did not mean that you should strike yourself."

Orenjii readies to counter the next spell Corners of Spheres casts.

Dispel Magic: 1d20 + 6 ⇒ (18) + 6 = 24

The Exchange

Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance

Orenjii steps closer to Corners of Spheres and stares until its geometry is a little more understandable to everyone.

evil eye: -2 AC for 8 rounds, reduced to 1 round with DC 18 Will save

The Exchange

Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance

Will Save: 1d20 + 7 + 4 ⇒ (16) + 7 + 4 = 27

Orenjii's neural pathways easily calculate an appropriate plan of action. She hurls the magically enhanced card at their geometrically challenged foe.

+1 Returning Harrow Card: 1d20 + 8 - 2 ⇒ (16) + 8 - 2 = 22 +1 within 30 ft.
Piercing Damage: 1d4 + 1 ⇒ (2) + 1 = 3 +1 within 30 ft.
Negative Damage: 3d6 ⇒ (4, 6, 1) = 11
Caster Level Check: 1d20 + 6 ⇒ (15) + 6 = 21
Card Drawn: 1d3 + 1d3 + 1d6 ⇒ (3) + (2) + (5) = 10
{LAW/NEU/CHA},{GOOD/NEU/EVIL},{STR/DEX/CON/INT/WIS/CHA}

"The Carnival. The twisted dreams of the denizens of the Dark Tapestry shall end forthwith."

The Exchange

Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance

Orenjii moves forward and casts vampiric touch, letting the power flow into her harrow deck in preparation for the enemies' approach.

The Exchange

Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance

Orenjii doesn't really have anything to do to prep.

The Exchange

Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance

Orenjii withdraws a wand and uses it to repair her damage.

Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3
Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3
Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9

"It seems that the functionality of this device is inversely proportional to the demand placed upon it."

She offers treatment to Omar and Jaakko as well. Feel free to roll for yourselves if you accept.

The Exchange

Android Witch 6/Mortal Usher 1 | HP 44+40/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5 | Heroism, Guidance

"Anger is a weapon only to one's opponent." the android states flatly. She hates being pinned down, so risks moving beyond the dinosaur.

She then heals Jakko.

Cure Moderate Wounds: 2d8 + 6 ⇒ (4, 6) + 6 = 16