Male Dwarf Warpriest 1(HP10/10), (AC17, T11, FF16), (Saves F5, R2, W4)+2 Vs Poison, Spell, SLA, (CMB 2, CMD 13), Init 1, Percep 2 +2 vs Stone
Sorry so late, was at work with no puter access Ordrick steps in Die you beast
Of course a crappy roll to hit. Divine favour active for 9/10 rounds
Male Dwarf Warpriest 1(HP10/10), (AC17, T11, FF16), (Saves F5, R2, W4)+2 Vs Poison, Spell, SLA, (CMB 2, CMD 13), Init 1, Percep 2 +2 vs Stone
Torag, grant me strength. Not fully sure of the creature, Ordrik steps slightly back. move equivilant 5' adjust, or move away, what ever is appropriate. Standard cast divine favour
Male Dwarf Warpriest 1(HP10/10), (AC17, T11, FF16), (Saves F5, R2, W4)+2 Vs Poison, Spell, SLA, (CMB 2, CMD 13), Init 1, Percep 2 +2 vs Stone
Surprise round
Round 1
attack: 1d20 + 3 ⇒ (3) + 3 = 6
Sigh, good damage, crappy to hit.
Male Dwarf Warpriest 1(HP10/10), (AC17, T11, FF16), (Saves F5, R2, W4)+2 Vs Poison, Spell, SLA, (CMB 2, CMD 13), Init 1, Percep 2 +2 vs Stone
Ordrik, moves back away from the chest, and the packed snow, now that it has been pointed out to him and starts looking around again.
Really RNG, Really ??
Male Dwarf Warpriest 1(HP10/10), (AC17, T11, FF16), (Saves F5, R2, W4)+2 Vs Poison, Spell, SLA, (CMB 2, CMD 13), Init 1, Percep 2 +2 vs Stone
I was using a battle axe in that fight, but no difference in damage. :) So how are we all doing? Ordrik asks while cleaning his axe off
Male Dwarf Warpriest 1(HP10/10), (AC17, T11, FF16), (Saves F5, R2, W4)+2 Vs Poison, Spell, SLA, (CMB 2, CMD 13), Init 1, Percep 2 +2 vs Stone
Move Fizzle Ordrik snarls let the living dead feel the might of Torag. fizzle moves:
Ordrik moves to where fizzle was standing and attempts to kill it.
attack: 1d20 + 2 ⇒ (12) + 2 = 14 damage: 1d8 + 2 ⇒ (7) + 2 = 9 if fizzle don't move: Ordrik moves to where he can attack, drawing an attack of opportunity from the zombie. attack: 1d20 + 2 ⇒ (9) + 2 = 11 damage: 1d8 + 2 ⇒ (5) + 2 = 7
Male Dwarf Warpriest 1(HP10/10), (AC17, T11, FF16), (Saves F5, R2, W4)+2 Vs Poison, Spell, SLA, (CMB 2, CMD 13), Init 1, Percep 2 +2 vs Stone
Ordrik moves north around the front of the wagon attempting to get to the gnome. Torag take you back you foul beasts attack: 1d20 + 2 ⇒ (1) + 2 = 3
only to have the axe bind up in the wagon as he attempts to take the legs out from under the zombie.
Male Dwarf Warpriest 1(HP10/10), (AC17, T11, FF16), (Saves F5, R2, W4)+2 Vs Poison, Spell, SLA, (CMB 2, CMD 13), Init 1, Percep 2 +2 vs Stone
The terrain issue, was asked before they moved, so can I sneak a move action in before them, I will not make a difference to their actions though. Ordrik moves a little closer to the zombies and draws his battle axe.
Male Dwarf Warpriest 1(HP10/10), (AC17, T11, FF16), (Saves F5, R2, W4)+2 Vs Poison, Spell, SLA, (CMB 2, CMD 13), Init 1, Percep 2 +2 vs Stone
With the perception roll that I rolled earlier Hear what Ordrick looks a little confused, I don't hear anything Once he hears that someone is saying that there might be a survivor, he looks towards the carrages
Male Dwarf Warpriest 1(HP10/10), (AC17, T11, FF16), (Saves F5, R2, W4)+2 Vs Poison, Spell, SLA, (CMB 2, CMD 13), Init 1, Percep 2 +2 vs Stone
Aye, this is bad Ordrik, starts moving over towards the statue.
perception: 1d20 + 2 ⇒ (9) + 2 = 11
Male Dwarf Warpriest 1(HP10/10), (AC17, T11, FF16), (Saves F5, R2, W4)+2 Vs Poison, Spell, SLA, (CMB 2, CMD 13), Init 1, Percep 2 +2 vs Stone
Ordrick, is waiting outside the door to the inn as they come out.
Male Dwarf Warpriest 1(HP10/10), (AC17, T11, FF16), (Saves F5, R2, W4)+2 Vs Poison, Spell, SLA, (CMB 2, CMD 13), Init 1, Percep 2 +2 vs Stone
After the last of the people who were at the smithies comes in,
Male Dwarf Warpriest 1(HP10/10), (AC17, T11, FF16), (Saves F5, R2, W4)+2 Vs Poison, Spell, SLA, (CMB 2, CMD 13), Init 1, Percep 2 +2 vs Stone
I see no one actually extended that invite to runa. :( Earlier at the smithy
Male Dwarf Warpriest 1(HP10/10), (AC17, T11, FF16), (Saves F5, R2, W4)+2 Vs Poison, Spell, SLA, (CMB 2, CMD 13), Init 1, Percep 2 +2 vs Stone
After a half hour, Ordrik comes into the Stoat settles into a chair to wait for the remainder of the group. ah one ale will not hurt
Travel situation still applies
Male Dwarf Warpriest 1(HP10/10), (AC17, T11, FF16), (Saves F5, R2, W4)+2 Vs Poison, Spell, SLA, (CMB 2, CMD 13), Init 1, Percep 2 +2 vs Stone
Well, in that case, I will make do with this until my order is done. as Ordrik places a battleaxe and 10 gold on the counter. With that, Ordrik leaves to go purchase some cold weather clothing. After the purchases, he looks at the others, I am ready, shall we go?
Male Dwarf Warpriest 1(HP10/10), (AC17, T11, FF16), (Saves F5, R2, W4)+2 Vs Poison, Spell, SLA, (CMB 2, CMD 13), Init 1, Percep 2 +2 vs Stone
In that case, I will return on the morrow for the heavy pick that I asked for.
Ordrik then proceeds to the general store looking for some cold weather clothing before he goes. Just an inquiry as to what is available in normal weapons
Male Dwarf Warpriest 1(HP10/10), (AC17, T11, FF16), (Saves F5, R2, W4)+2 Vs Poison, Spell, SLA, (CMB 2, CMD 13), Init 1, Percep 2 +2 vs Stone
If the smaller weapons, do not reduce the time, then yes, we should go before they are crafted, as a persons life is at stake. What is available, in normal equipment ?
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