Panther

Optimistic Eidolon Relas's page

59 posts. Alias of Lady Ladile.


Race

l Senses: Darkvision, Perception +5

Skills:
Acrobatics +7, Diplomacy +5, Kn. Planes +3, Stealth +6

Classes/Levels

Male Agathion Unchained Eidolon 2 | Active Conditions:

Gender

HP: 14/14 l AC: 18, T 12, FF 16 l CMD 16 l F +4; +8 vs. posion/petrification, R +5, W +0; +1 vs. enchantment l Electricity Resistance 5 l Init +2

About Optimistic Eidolon Relas

Relas
Quadruped
NG Medium Outsider (Agathion)
Init +2; Senses Darkvision 60 ft.; Perception +5
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Defense
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AC 18, touch 12, flat-footed 16 (+2 Dex, +6 natural)
HP 14
Fort +4; +8 vs. Petrification/Poison Ref +5, Will +0; +1 vs. Enchantments
Resist Electricity 5
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Offense
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Speed 40 ft.
Melee Bite +4 (1d6+3)
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Statistics
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Str 15, Dex 15, Con 13, Int 7, Wis 10, Cha 11
Base Atk +2; CMB +4; CMD 16
Feats
Combat Reflexes
Skills
Acrobatics +7 - (2 rank, 3 class, 2 Dex)
Diplomacy +5 - (2 rank, 3 class)
Kn. Planes +3 - (2 rank, 3 class, -2 Int)
Perception +5 - (2 rank, 3 class)
Stealth +6 - (1 rank, 3 class, 2 Dex)
Languages Celestial, Common, Halfling, Varisian, Vudrani
Other Gear Bedroll, Exotic Pack Saddle, Hemp Rope (50 ft.), Trail Rations (5)
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Evolutions (3 Pt)
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Bite (Subtype-Granted; Ex) - The eidolon’s maw is full of razor-sharp teeth, giving it a bite attack. This attack is a primary attack. The bite deals 1d6 points of damage (1d8 if Large, 2d6 if Huge). If the eidolon already has a bite attack, this evolution allows it to deal 1-1/2 times its Strength modifier on damage rolls made with its bite.

Resistance - Electricity (Subtype-Granted; Su) - Starting at 1st level, agathion eidolons gain the resistance (electricity) evolution. They also gain a +4 bonus on saving throws against poison and petrification.

Improved Natural Armor (1 Pt; Ex) - The eidolon’s hide grows thick fur, rigid scales, or bony plates, giving it a +2 bonus to its natural armor. This evolution can be taken once, plus one additional time for every 5 levels the summoner possesses. Each additional time it’s taken, the bonus increases by 2.

Limbs x2 (Subtype-Granted; Ex) - The eidolon grows an additional pair of limbs. These limbs can take one of two forms. They can be made into legs, complete with feet. Each pair of legs increases the eidolon’s base speed by 10 feet. Alternatively, they can be made into arms, complete with hands. The eidolon does not gain any additional natural attacks for an additional pair of arms, but it can take other evolutions that add additional attacks (such as claws or slam). Arms that have hands can be used to wield weapons, if the eidolon is proficient. This evolution can be selected more than once.

Magic Attacks (1 Pt; Su) - The eidolon is infused with magic, allowing it to treat all of its natural attacks as if they were magic for the purpose of overcoming damage reduction. If the summoner is 10th level or higher, all of the eidolon’s natural attacks are treated as the alignment of the eidolon for the purpose of overcoming damage reduction.

Tail (1 Pt; Ex) - The eidolon grows a long, powerful tail. This grants it a +2 racial bonus on Acrobatics checks to balance on a surface. This evolution can be selected more than once. Requirements: Agathion, daemon, demon, devil, div, elemental, protean, or psychopomp subtype.
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Special Abilities
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Darkvision (60 feet) - Eidolons can see in the dark (black and white only).

Evasion (Ex) - If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.

Link (Ex) - A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner's connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.

Share Spells (Ex) - The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner can cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.