Balazar

Oppa Silk's page

214 posts. Alias of scranford.


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Male Gnome - AC-21(23), | HP 78/78 MV 25 Summoner / 6| Perception +13| F+11| R +11| W +13| Sorcerer Archetype

"This is not a Dragon with anything redeemable. I say we just put it out of our misery".

sort of back. Will be a bit inconsistent for the next month or so... so don't let me hold you up.


Male Gnome - AC-21(23), | HP 78/78 MV 25 Summoner / 6| Perception +13| F+11| R +11| W +13| Sorcerer Archetype

Health and family conditions continue to rear their ugly heads. Hope you can be patient while we work through this.


Male Gnome - AC-21(23), | HP 78/78 MV 25 Summoner / 6| Perception +13| F+11| R +11| W +13| Sorcerer Archetype

Should be able to catch up tomorrow... for a while anyway.


Male Gnome - AC-21(23), | HP 78/78 MV 25 Summoner / 6| Perception +13| F+11| R +11| W +13| Sorcerer Archetype

Family medical emergency DMPC me till further notice.


Male Gnome - AC-21(23), | HP 78/78 MV 25 Summoner / 6| Perception +13| F+11| R +11| W +13| Sorcerer Archetype

Sounds good to me. Oppa will Investigate and Doxie will Scout.


Male Gnome - AC-21(23), | HP 78/78 MV 25 Summoner / 6| Perception +13| F+11| R +11| W +13| Sorcerer Archetype

I would think any of the below would be advisable:

* Insect repellant
* Anti-Plague
* Anti-Venom
* Healing potions


Male Gnome - AC-21(23), | HP 78/78 MV 25 Summoner / 6| Perception +13| F+11| R +11| W +13| Sorcerer Archetype

Oppa slyly puts the Dragon Eye Charm around his neck.

Since Doxie is a Dragon, Oppa is Wyrmblessed Sorcerer Archetype, and Stom isn't fighting... He'll take the charm. :-)


Male Gnome - AC-21(23), | HP 78/78 MV 25 Summoner / 6| Perception +13| F+11| R +11| W +13| Sorcerer Archetype

Oppa will take the following:

* Eidolon Opportunity: (Gives Doxie a Reactive Strike)
* Blood Potency (Reach Spell)
* Battle Medicine


Male Gnome - AC-21(23), | HP 78/78 MV 25 Summoner / 6| Perception +13| F+11| R +11| W +13| Sorcerer Archetype

Both Opa and Doxie stare in wonder at the Dragons Eye Charm.


Male Gnome - AC-21(23), | HP 78/78 MV 25 Summoner / 6| Perception +13| F+11| R +11| W +13| Sorcerer Archetype

"Ohhh!!! Doxie! It looks like more adventures".


Male Gnome - AC-21(23), | HP 78/78 MV 25 Summoner / 6| Perception +13| F+11| R +11| W +13| Sorcerer Archetype

1d20 + 12 ⇒ (18) + 12 = 30 Dragon Lore.

Oppa shares the information in the spoiler above.


Male Gnome - AC-21(23), | HP 78/78 MV 25 Summoner / 6| Perception +13| F+11| R +11| W +13| Sorcerer Archetype

Oppa and Doxie stand and begin to perform an adventure out to the gathered group.

"We explored further and further from home... and got home later and later every day. The thrill of going places we'd never been before was intoxicating. Sometimes there were bouts of fear like a sudden storm, or hiding from a bear, but the adventure outweighed the fear".

Doxie takes a deep breath, and casts light using a dark gray light to cast upon herself and Doxie.

"Finally our adventuresome spirit was put to the test. It was early summer, and we strayed to a new section of the forest. Ancient trees and moss-covered stones gave us a feeling of feeling very small... then the first patter of giant raindrops descended upon us. To keep from making a slow, wet walk home we quickly located a cleft near the river to take shelter in. The clouds opened up. Even deep in the niche the wind occasionally whipped some of the cold rain onto us. We flinched and every ominous crack of thunder... but that was only the beginning. The river began to rise. It increasing crescendo echoing off the walls of our little shelter. Soon the water was lapping at the entrance and rising".

Doxie changes her light to a flashing, searing white dazzling the eyes of those who were trying to make out her expression in the grey light. Doxie used to this game gave out a deep rumble... her best imitation of Thunder.

"Then it got worse! A giant dark form made its way into the shelter. The giant grizzled cave bear joined us in the cave, stopping at the entrance to growl and shake clouds of water from its fur. We were sure our lives were forfeit when the beast turned to look in the cave sniffing at the air. We then realized that the great old beast was blind. We took off running past the beast till were well clear, as it emerged behind us with loud growls and huffs, swinging its massive claws at where we had just been and snapping its giant fangs together. We kept running till the familiar fields of home finally emerged before us. As far as we know the bear didn't follow up... but every summer at close to the same time we went back to the cave and left an offering of meat and berries for the beast. Perhaps it just let us go... perhaps we made our escape. Best be thankful".

As Oppa described the giant bear rearing, frowling and snarling she again changed the light again to create a giant shadow of Doxie imitating the attack of the bear.


Male Gnome - AC-21(23), | HP 78/78 MV 25 Summoner / 6| Perception +13| F+11| R +11| W +13| Sorcerer Archetype

Hi all. A little minor surgery tomorrow. I'll be AFK for a couple of days. Feel free to nudge me along.


Male Gnome - AC-21(23), | HP 78/78 MV 25 Summoner / 6| Perception +13| F+11| R +11| W +13| Sorcerer Archetype

Well rested Oppa and Doxie mingle with the new people. Doxie is delighted at the youths and poses and lets them stroke and touch Doxie's rough hide. Oppa using his best performance voices and points out various scars and nicks in Doxie's hide explaining how each was acquired.


Male Gnome - AC-21(23), | HP 78/78 MV 25 Summoner / 6| Perception +13| F+11| R +11| W +13| Sorcerer Archetype

Oppa and Doxie begin to demonstrate their trust and ability to work together for the gathered elves. A series of Trust falls, acrobatics and using Focus spells to enhance their display is how they attempt to impress.

1d20 + 11 ⇒ (19) + 11 = 30 Performance for Oppa

1d20 + 11 ⇒ (2) + 11 = 13 Acrobatics for Doxie


Male Gnome - AC-21(23), | HP 78/78 MV 25 Summoner / 6| Perception +13| F+11| R +11| W +13| Sorcerer Archetype

"Hi! I'm Oppa and this here is Doxie. She's a real dragon and my best friend".

Doxie puffs forth a small ball of frost onto a nearby leaf.

"Last time I was home I had 11 brothers and sisters, but that changes frequently. We all love each other very much and I miss them all the time, but me and Doxie need to make our own way in life. Fate kind of led us to Breachill and all these new friends".

His smile as he looks at each friend in turn is genuine and gigantic.

"Me and Doxie hate it when big things pick on little things and we like to even up the odds".


Male Gnome - AC-21(23), | HP 78/78 MV 25 Summoner / 6| Perception +13| F+11| R +11| W +13| Sorcerer Archetype

"See Doxie. You don't always have to jump in an bit whatever threatens me. I've got some... skills".

Oppa walks with Doxie hand on her head. Doxie seems a bit despondent that she didn't get to taste that big, ugly deer.


Male Gnome - AC-21(23), | HP 78/78 MV 25 Summoner / 6| Perception +13| F+11| R +11| W +13| Sorcerer Archetype

1d20 + 10 ⇒ (20) + 10 = 30 Reflex: Oppa

"Whoa! I wish that thing would quit doing that".

Scatter Scree says it lasts 1-minute, but doesn't have the "Sustain" trait. Does that mean it just keeps giving?


Male Gnome - AC-21(23), | HP 78/78 MV 25 Summoner / 6| Perception +13| F+11| R +11| W +13| Sorcerer Archetype

Oppa confidence high at her earlier attack makes use of the debris she just tossed at the creature and picks it up intending to pelt her with it.

◆◆ CAST: (Scatter Scree) - DC 21 Basic Reflex Save
4d4 ⇒ (3, 3, 4, 4) = 14 Bludgeoning
◆ Boost Eidolon

Scatter Scree

Spoiler:

Cantrip | Concentrate | Earth | Manipulate
Range 30 feet; Area two contiguous 5-foot cubes
Defense basic Reflex;
Duration 1 minute

A jumble of rocks cascades into the area. the scattering rocks deal 4d4 bludgeoning damage (basic Reflex save). the ground in the area becomes difficult terrain for the duration of the spell. A creature can Interact to clear a square of this scree. If you cast this spell again, any previous scatter scree you've cast ends.

Heightened (+1) the damage increases by 1d4.

"Get ready Girl. Might be time to tap into the scrum soon".


Male Gnome - AC-21(23), | HP 78/78 MV 25 Summoner / 6| Perception +13| F+11| R +11| W +13| Sorcerer Archetype
GM Cody wrote:

sorry, I did factor your damage in, I forgot to narrate, I'll edit it. I think in my head I talked to you in the OOC and then just forgot to still narrate your actions. The way I read your reaction spell is that any damage suffered past the block's hitpoints you take. Since the damage was 20, hardness 5 took some off, then the remaining 15 was absorbed by the block.

28 believe it or not just barely hit <3

Touche! It's better than I thought... but I guess it is a 3rd level spell.


Male Gnome - AC-21(23), | HP 78/78 MV 25 Summoner / 6| Perception +13| F+11| R +11| W +13| Sorcerer Archetype

The shield only absorbed (5) points of the damage... then both Doxie/Oppa and the shield absorb the remaining 15 points breaking the wooden double down.

Did you take into account Oppa's Exploding Earth spell? Spent a Hero point on it to hopefully make it succeed. With Bless the attack roll is now a 28... which might be a crit for 40+2 points of bludgeoning damage.

Also... Though the spell does splash damage it doesn't have the splash trait so not sure if it injures everyone in a 5' or not.


Male Gnome - AC-21(23), | HP 78/78 MV 25 Summoner / 6| Perception +13| F+11| R +11| W +13| Sorcerer Archetype

So, by RAW I don't believe that Samael and Stom take this splash damage.

From AoN:

Some weapons and effects, such as alchemical bombs, have the splash trait. When you use a weapon or effect with the splash trait, you don’t add your Strength modifier to the damage roll. A splash weapon or effect deals any listed splash damage to the target on a failure, success, or critical success, and to all other creatures within 5 feet of the target on a success or critical success. On a critical failure, the weapon or effect misses entirely, dealing no damage. Add splash damage together with the initial damage against the target before applying the target’s resistance or weakness. You don’t multiply splash damage on a critical hit.

The Exploding Earth Spell doesn't have the "Splash Trait" per the spell description.


Male Gnome - AC-21(23), | HP 78/78 MV 25 Summoner / 6| Perception +13| F+11| R +11| W +13| Sorcerer Archetype

Is this a targeted attack or an area effect? If it's targeted Oppa will use her "Wooden Double" reaction to reduce some of the damage.

Wooden Double:

Spoiler:

A wooden double appears out of nowhere and takes the blow in your place. Take a Step action. A wooden block of your size and roughly shaped like you appears in the space you left and absorbs the hit. This block has Hardness 5 and 20 Hit Points. If the wooden block is destroyed, you take any excess damage that the block didn't absorb. After taking the blow, the wooden block collapses into a pile of splinters and dust.
Heightened (+1) The block's Hit Points increase by 10.

"Go hide Doxie. I got this one".

Oppa then bends over grabs a handful of swamp mud and slings it at the creature.

◆ CAST: Lifelink Surge on Doxie (Fast healing 6 for four rounds)
◆◆ CAST: Exploding Earth

1d20 + 11 ⇒ (5) + 11 = 16 Hurl mud ball
Hero Point
1d20 + 11 ⇒ (16) + 11 = 27 Hurl Mud ball (HP)

4d6 ⇒ (4, 6, 4, 6) = 20 Bludgeoning Damage
1d6 ⇒ 2 Bludgeoning Splash Damage

"Cover your eyes". Oppa yells at the melee creatures.


Male Gnome - AC-21(23), | HP 78/78 MV 25 Summoner / 6| Perception +13| F+11| R +11| W +13| Sorcerer Archetype

◆ Stride for better view
◆◆ CAST: Lightning Bolt (DC18 Basic Reflex Save).

4d12 ⇒ (4, 5, 9, 4) = 22 Electricity Damage

"Whoa! That things a lot bigger than I thought it was. Doxie wait up a bit before going in for the kill. Let us soften it up a bit with magic".


Male Gnome - AC-21(23), | HP 78/78 MV 25 Summoner / 6| Perception +13| F+11| R +11| W +13| Sorcerer Archetype

Oppa's eyes light up with excitement at the thought of such a magnificent Waterbuck (And what it might guard).

"Well the deer might be Okay... but we can do that anywhere. Think about it... Fate brought us here for a reason. I'll go along with the group, but would love to be part of a real tale for the ages".

Doxie beats her wings sensing Oppa's excitement.


Male Gnome - AC-21(23), | HP 78/78 MV 25 Summoner / 6| Perception +13| F+11| R +11| W +13| Sorcerer Archetype

Oppa will. 1d20 + 12 ⇒ (5) + 12 = 17 Nature

Doxie smells the dirt a little too enthusiastically and sneezes in response. While Opa sticks in a fingertip taste it.


Male Gnome - AC-21(23), | HP 78/78 MV 25 Summoner / 6| Perception +13| F+11| R +11| W +13| Sorcerer Archetype

"Oh Boy Doxie. Now it's your time to shine. Let's go".

Oppa jumps on Doxie's back to keep up with the others.


Male Gnome - AC-21(23), | HP 78/78 MV 25 Summoner / 6| Perception +13| F+11| R +11| W +13| Sorcerer Archetype

What the heck!

Oppa walks underneath the tree with his hand extended and warns Doxie to stay back.

"Such a good girl you are. You look so pretty up in that tree".

1d20 + 10 ⇒ (9) + 10 = 19 Nature

Any chance of a bonus due to critical on the first check?

1d20 + 11 ⇒ (11) + 11 = 22 Diplomacy (If possible).


Male Gnome - AC-21(23), | HP 78/78 MV 25 Summoner / 6| Perception +13| F+11| R +11| W +13| Sorcerer Archetype

So I'm assuming that Senyo didn't take Oppa up on his offer of a hand?

"Oh no! Thanks for the offer... but I know I was lucky that Senyo slipped".

1d20 + 12 ⇒ (17) + 12 = 29 Nature

Oppa looks up at Harriet and scratches his head. "Well I don't know a lot about jungle animals... but I always thought a cat that big better off in the plains than in a tree".


Male Gnome - AC-21(23), | HP 78/78 MV 25 Summoner / 6| Perception +13| F+11| R +11| W +13| Sorcerer Archetype

"Wow you're quick. I was lucky that you stepped on that pebble".

Oppa extends his hand to help Senyo to her feet. Doxie approaches and licks Oppa's hand.


Male Gnome - AC-21(23), | HP 78/78 MV 25 Summoner / 6| Perception +13| F+11| R +11| W +13| Sorcerer Archetype

Not sure if this contest is considered "Hostile" actions. If not, then Oppa will attempt his "Empathetic Plea before his actions.

1d20 + 11 ⇒ (4) + 11 = 15 Diplomacy (Please don't hit me).

"You are a cheater and a bully. You know that I hit you fair and square first time, and now you're pretending I didn't. No way I can defeat your skills and your cheating".

1d20 + 10 - 4 ⇒ (13) + 10 - 4 = 19 Little pitiful knife.

1d20 + 11 ⇒ (11) + 11 = 22 Stealth Dancing


Male Gnome - AC-21(23), | HP 78/78 MV 25 Summoner / 6| Perception +13| F+11| R +11| W +13| Sorcerer Archetype

"You can't catch me! You can't catch me! I float like a butterfly and sting like a bee".

1d20 + 10 - 4 ⇒ (4) + 10 - 4 = 10 Dagger

1d20 + 11 ⇒ (2) + 11 = 13 Break Dancing.

But finds his cockiness might be getting in his way.


Male Gnome - AC-21(23), | HP 78/78 MV 25 Summoner / 6| Perception +13| F+11| R +11| W +13| Sorcerer Archetype

Oppa flexes his eyebrows suggestively.

"I'll dance with you maiden. Don't forget explosives come in small packages. And I'll not have so much trouble bending for your bangles".

1d20 + 10 ⇒ (14) + 10 = 24 Dagger (Not sure what the penalty is.)

1d20 + 11 ⇒ (9) + 11 = 20 Perform Dance & Duck


Male Gnome - AC-21(23), | HP 78/78 MV 25 Summoner / 6| Perception +13| F+11| R +11| W +13| Sorcerer Archetype

"Thanks! We got this".

Cast "Evolution Surge" on Doxie giving her a 30' climb speed, then hold on for dear life.

Doxie is Medium and Oppa is small so no issues with riding.


Male Gnome - AC-21(23), | HP 78/78 MV 25 Summoner / 6| Perception +13| F+11| R +11| W +13| Sorcerer Archetype

"Hi! I'm Oppa Silk... and this here is my best friend Doxie... Say hi Doxie. Man, it's hot here".

About halfway on the journey Oppa spots a large boulder and instructs Doxie to let a little cold breath loose on it. Both compatriots then run to the rock and hug on it till they cool down a bit.

"Come on over. It feels great".


Male Gnome - AC-21(23), | HP 78/78 MV 25 Summoner / 6| Perception +13| F+11| R +11| W +13| Sorcerer Archetype

"It's Okay Doxie. If what is being translated is true we will receive some succor for our wounds. I'm not sure why Samael and Violant switched things to a language we don't understand... but I trust them and them must have reasons".

He then turns to the Elf. "Well let's go see this Storyteller and then see if we can get some relief. We're both hurting a bit".


Male Gnome - AC-21(23), | HP 78/78 MV 25 Summoner / 6| Perception +13| F+11| R +11| W +13| Sorcerer Archetype

1d20 + 10 ⇒ (6) + 10 = 16 Reflex (Oppa)
1d20 + 9 ⇒ (14) + 9 = 23 Reflex (Doxie)

"Ouch! Ouch! Run Doxie Run. It's too big".

Not paying any attention to what's happening behind them both Oppa and Doxie run full blast away down the portal, screaming in pain.


Male Gnome - AC-21(23), | HP 78/78 MV 25 Summoner / 6| Perception +13| F+11| R +11| W +13| Sorcerer Archetype

"What's all the hubbub about. This is my first portal... but it looks perfectly fine to me".


Male Gnome - AC-21(23), | HP 78/78 MV 25 Summoner / 6| Perception +13| F+11| R +11| W +13| Sorcerer Archetype

Frustrated at his lack of competence in helping restore the manner, and tired of Doxies bored antics, Oppa is all too ready to venture forth.

"What do you think is on the other side? Should I buy some bug spray"?


Male Gnome - AC-21(23), | HP 78/78 MV 25 Summoner / 6| Perception +13| F+11| R +11| W +13| Sorcerer Archetype

Doxie decides to build a relationship with Warbal Bumblebrasher to see if she can be trained as a Seneschal for the place.

Since training the Bramblebrashers as a whole requires one to be an Expert I can't really train the whole group.

1d20 + 11 + 1 ⇒ (15) + 11 + 1 = 27 Diplomacy

Doxie goes out hunting for game daily with some of the Brumblebrashers as well.

1d20 ⇒ 6 Survival

But usually gets over-eager and isn't invited back.


Male Gnome - AC-21(23), | HP 78/78 MV 25 Summoner / 6| Perception +13| F+11| R +11| W +13| Sorcerer Archetype

I think I'll just give you the bonus and let the GM roll. Last rolls are...

2,1, 19,6,3,10,1,7,5,7,77,2,2,10,10...


Male Gnome - AC-21(23), | HP 78/78 MV 25 Summoner / 6| Perception +13| F+11| R +11| W +13| Sorcerer Archetype

Seeing that Doxie makes the pups nervous, Oppa and Doxie decide to Administer the Citadel.

"Come on Doxie. Somebody's got to organize this effort".

1d20 + 10 ⇒ (2) + 10 = 12 Society

Wow! I rolled twice what I did yesterday. From the way my rolls have been for the last few weeks I believe Oppa needs to take a vacation.


Male Gnome - AC-21(23), | HP 78/78 MV 25 Summoner / 6| Perception +13| F+11| R +11| W +13| Sorcerer Archetype

"Well somebody's gotta keep those rabid pups from destroying everything we work on. Doxie's got a way with animals, so perhaps she can work on potty training them while I work on teaching them what's proper to chew on".

1d20 + 12 ⇒ (1) + 12 = 13 Nature

Or not


Male Gnome - AC-21(23), | HP 78/78 MV 25 Summoner / 6| Perception +13| F+11| R +11| W +13| Sorcerer Archetype

So
+1, Striking Handwraps of Mighty Blows (100 gp)
(3) Wands of Heal (60 gp ea, 180 GP)
Belt of Good Health (85 gp)
Crafters Eyepiece (60 gp)
Sleeves of Storage (125 gp)

Remainder (73 GP, 4, SP, 1 CP)

I'll update the profile soon.


Male Gnome - AC-21(23), | HP 78/78 MV 25 Summoner / 6| Perception +13| F+11| R +11| W +13| Sorcerer Archetype

"Well we got a Dragon we need a castle. Me and Doxie are in".

Doxie puffs out a small cloud of frost in agreement.


Male Gnome - AC-21(23), | HP 78/78 MV 25 Summoner / 6| Perception +13| F+11| R +11| W +13| Sorcerer Archetype

I'll catch up on the shopping soon... but thinking some +1 Striking hand wraps of mighty blows, since that transfers over to the real muscle of my duo (Doxie).

And perhaps a couple of wands of Heal.


Male Gnome - AC-21(23), | HP 78/78 MV 25 Summoner / 6| Perception +13| F+11| R +11| W +13| Sorcerer Archetype

Oppa returns from walking Doxie as the messenger arrives. "We should be ready to go now. I wouldn't go back into that small Ashgrove to the east for a day or so. Seems either the priest or the wizard gave Oppa a little upset stomach".

"Let me go freshen up and we'll head over".

Doxie burps loudly and odorously.

Oppa's Crafting is +10


Male Gnome - AC-21(23), | HP 78/78 MV 25 Summoner / 6| Perception +13| F+11| R +11| W +13| Sorcerer Archetype

Assuming Oppa Took the "Wand of Web" Value is 200 GP... plus starting gear, and 8-GP loot.


Male Gnome - AC-21(23), | HP 78/78 MV 25 Summoner / 6| Perception +13| F+11| R +11| W +13| Sorcerer Archetype

"Well it looks like we all have a new home now... though it needs a little work. Perhaps we could negotiate work in exchange for rent from some of the current residents".

NOTE: Did we kill Voz. If nobody stops him Doxie will kill Voz.

Meantime we can ask around town for craftsmen to help us with the restoration. Does anybody know how we might fix this gate? I wouldn't mind trying it out once it's fixed".

Crafting: 1d20 + 10 ⇒ (19) + 10 = 29 for what both the gate and the citadel might need.


Male Gnome - AC-21(23), | HP 78/78 MV 25 Summoner / 6| Perception +13| F+11| R +11| W +13| Sorcerer Archetype

STAT Increases: WIS, DEX, INT, CHA
Skills: Acrobatics (Expert), Society
Ancestry Feat: Energized Font (Instantly regain (1) Focus Point once per day.
Ability: Doxy increases to exert in unarmed combat.

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