Ones's page

8 posts. Alias of Onesiphorus.


RSS


+1 for reprints. Here is why.

No one should have to go online and look up errata in order to play a game properly out of the box.

Correcting mistakes shows that you care more about your product than the bottom line.

Quality control and assurance is expected.

I paid for a finished product.

I'm not asking for a free lunch, I'm asking for the lunch I ordered.

It is a great game and I will undoubtedly continue purchasing the rest of the first series. If quality control and assurance doesn't come together to correct issues, though, I will choose not to support the product beyond that.


Fromper wrote:
TClifford wrote:
I would love to have a .pdf for all the errata'd cards. Since I use sleeves anyways, it would be easy to print them out and slip them into the required sleeves.
Agreed.

+1


First question: Not that I am aware of.

Second question: Yes, afaik. In the rulebook it states that you take your turn by going through the following steps in order. (pg 9)

Advance the Blessings Deck (req)
Give a Card (opt)
Move (opt)
Explore (opt)
Close a Location (opt)
Reset Your Hand (req)
End Your Turn (req)

So, you can give a card to someone at your current location, then move, then explore the location you moved to, AND, if no cards are left, you could also attempt to close it. All in one turn, as long as it follows that order.


Get the villain there!

Just kidding, I read the posts.

In this example, I think you lose. It was possible to win if you could have planned ahead and saved a blessing, spell, ally, or item that added to that roll.

I find solo play with one character, if that was the case, to be very challenging. You have to plan more, and use every card sparingly. You may have a great amount of turns, but your options and life are the most limited.

I don't think you could have removed the location in the beginning, since it was possible for the hero to close the location if he had a blessing. Unless you were playing Ezren.


Undefeated banes get shuffled back into the deck unless stated otherwise on the card.

Short Answer: Shuffle it


paganeagle2001 wrote:

Find a henchman in a location and defeat him. Check the location in case the villain is there. If he is, then he becomes the entirety of the location.

Try to temporally close other locations, so that he has only a few locations he can run to.

Take on the villain, if you defeat you win, if not he escapes to the other open locations.

So, now you have an idea of where he is, its down to the probability of finding that location and repeating the above.

So, if you have 8 locations and can shut down 5 of them, then you know that he can only run to 2 others when the location he is in is closed.

All the best.

Great Uncle LROG

Just to clarify. Even if you beat a villain and there is at least one open location, he escapes (pg 18 rulebook).

@OP

Each location either contains the villain or a henchman which allow you to attempt to close a location when you beat them. The probability of these being near the top of any one of these decks increases when the number of decks increases.

When that henchman pops up, everyone should be doing what they can to assist both the defeat, and the closure of that site.

Greed is what gets players killed. Digging for treasure, after the henchman is dead, only leads to wasted turns. I've done it, my friends have done it, and the end result is typically losing the game by a couple of turns, all for a short sword and a potion of glibness.


@h4ppy - I like the delay idea. But, I think that the crossbows are balanced, in fact, the only issue I see is the short bow.


Bow's should have been either "recharge" for the ranged effect or a step up in damage (d4 to d6). I think this would have been a simple solution for balance and variety.