One who goes forth.'s page

33 posts. Alias of Havocprince.


About One who goes forth.

crunchy goodness:

Telekt, Ranger(Shapeshifter,Guide,Skirmisher) 1
N, Tiny, Aberration
Init +-1; Senses Perception +, Blindsense 30' Telepathy 100'
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DEFENSE
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AC 14, touch 11, flat-footed 14, FFtouch 11
hp 13/13 (1d10+3)
Fort +2, Ref +1, Will +3
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OFFENSE
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Speed 30 ft.

Melee
4xclaw hit:+2 dmg:1d3 -2

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STATISTICS
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Str 6, Dex 9, Con 10, Int 20, Wis 16, Cha 14

Base Attack Bonus +1; CMB -3; CMD 6

Feats
Weapon Finesse, Toughness

Trained/Important Skills

Climb 1 rank +2
Handle Animal 1 rank +6
Heal 1 rank +7
Intimidate 1 rank +6
Knowledge (dungeoneering) 1 rank +9
Knowledge (geography) 1 rank +9
Knowledge (nature) 1 rank +9
Perception (Wis) 1 rank +7
Ride (Dex) 1 rank +3
Stealth (Dex) 1 rank +13
Survival (Wis) 1 rank +7
Swim 1 rank +2

Modifications
Spatial Mapping Module, Stealth Class: By enhancing the Telekt's spatial sense and coordination, this module grants the Telekt a heightened ability to navigate its surroundings, specifically where stealth is involved. The Telekt gains a +2 bonus to the Stealth skill and is always considered trained in it.

Advanced Visual Cortex Conditioning: While the method behind this training isn't completely understood, even by the Telekt's, it nonetheless proves to be an effective way to bolster not the Telekt's abilities, but that of it host body. While using the body thief ability, the Telekt's current body gain darkvision out to 60 ft.

Adaptive Brainstem: By making the Telekt's brainstem both more malleable and compartmentalized the Telekt can use almost any creature as it's host, which allows the Body Thief ability to be used on any creature with a brain, not just humanoids and animals.

Cortical Arcanoshielding: By physically surrounding the brain's descision making centers with a strange thin magic-resistant substance only found on their home planet, the Telekt discover a way to bestow their own with an almost supernatural resistance to magic. The Telekt gains SR equal to 6+HD.

Trauma-Resistant Membrane: Instead of bestowing elemental resistances, this coating grants the Telekt physical resistance similar to that of the intellect devourer. The Telekt gains DR 5/magic and adamantine.

Rapid Language Assimilation Implant: While the Telekts had no desire to communicate with the savage monstrosities that inhabited their own planet, they knew that interstellar travel would demand more mastery over language that inhabiting another body could give them. This temporal implant provides its user with a language 'bank', capable of storing a number of languages equal to the user's Intelligence modifier. Whenever inhabiting a victim, the Telekt may store any number of the victim's known languages to the bank, instantly and permanently learning them. Languages may also be freely deleted from the bank to make room for new ones.

Languages Telekt

Combat Bred Telekt designed to take over and alter indigenous life forms in order to protect my fellow telekt. I will do anything to keep my people safe. Head strong, brash, and fearless.