
Oncehawk |

It just is. The mix of adventuring goals and community concerns has lead to several bizzare events during our campaign.
The kidnapped boy Tig Tiggerson was not rescued for six months due to failed tracking roles. When returned, he displayed sociopath tendancies and a disturbing interest in the practice of torture. With a mix of guilt and opportunitism, the council trained and installed Tig as the new Royal Assassin. (Apparently creepy trumps unrest!)
Upon the investigation of a local conspiracy, the marshal discovered one of his deputies had turned traitor. The deputy claimed she'd turned because of the hostile work enviroment among the deputy marshals. Enraged, the marshal put the entire conspiracy out on a brutal road gang, but salved his conscience by paying them top craftsmans wages.
After having to capture so many suspects alive, the marshal took the proactive step of buying a masterwork sap. When challenged to explain the 300 gp expense for the item, he explained that the sap was "a perfectly balanced sap filled with gold dust and wrapped in rich Corinthian leather."
The DMs tendancy to target mounts led to the proposal that flag be changed to "a dead horse, supine before a mound of dead horses, on a field of dead horses motif." This proposal died in council, but funds were set aside to build a royal stable in all cities in the barony.
As more and more attempts at recruiting and diplomacy ended in brutal homicides, the council began to fear they were drifting from their intention to build a "lawful" state. The problem was solved by adding an amendment to the charter stating that "The refusal to answer questions or communicate with members of the council is punishable by death." All nice and legal!