Fey Creature

Omzig Iawgom's page

74 posts. Organized Play character for Caro Cogitatus.


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Wayfinders

Male Skittermander Ace Pilot Envoy/1 (SP 7/7 HP 8/8 RP 4/4 | EAC:14 KAC:15 | F:+1 R:+5 W:+2 | Init:+3 | Perc:+4 Low-light, Darkvision 60ft | Move:30ft) | Semi Auto Pistol +3 (d6)
Skills:
Acro +7 Athl +0 Bluff +7 Comp -1 Cult +3 Diplo +7+d6 Disg +3 Engg -1 Intim +3 LifeSci -1 Med -1 Mystic +0 Perc +4 PhysSci -1 Pilot +8 SM +0+d6 SoH +3 Stealth +7 Surv +0
Starship:
Pilot +8 Engr -1 Sci -1 Gun +4 Capt I+3/D+7/B+7

Looks great, GM. Thanks for running!

Wayfinders

Male Skittermander Ace Pilot Envoy/1 (SP 7/7 HP 8/8 RP 4/4 | EAC:14 KAC:15 | F:+1 R:+5 W:+2 | Init:+3 | Perc:+4 Low-light, Darkvision 60ft | Move:30ft) | Semi Auto Pistol +3 (d6)
Skills:
Acro +7 Athl +0 Bluff +7 Comp -1 Cult +3 Diplo +7+d6 Disg +3 Engg -1 Intim +3 LifeSci -1 Med -1 Mystic +0 Perc +4 PhysSci -1 Pilot +8 SM +0+d6 SoH +3 Stealth +7 Surv +0
Starship:
Pilot +8 Engr -1 Sci -1 Gun +4 Capt I+3/D+7/B+7

Omzig jumps for joy and composes a song to commemorate the team's success. He sings this song ceaselessly all the way back.

Omzig has lots of self-confidence, but zero skill as a songwriter.

Wayfinders

Male Skittermander Ace Pilot Envoy/1 (SP 7/7 HP 8/8 RP 4/4 | EAC:14 KAC:15 | F:+1 R:+5 W:+2 | Init:+3 | Perc:+4 Low-light, Darkvision 60ft | Move:30ft) | Semi Auto Pistol +3 (d6)
Skills:
Acro +7 Athl +0 Bluff +7 Comp -1 Cult +3 Diplo +7+d6 Disg +3 Engg -1 Intim +3 LifeSci -1 Med -1 Mystic +0 Perc +4 PhysSci -1 Pilot +8 SM +0+d6 SoH +3 Stealth +7 Surv +0
Starship:
Pilot +8 Engr -1 Sci -1 Gun +4 Capt I+3/D+7/B+7

Omzig, not having much luck with distracting the dragon, but more with shooting it, expands his attempts at the latter.

Full Attack Semi Auto Pistol vs. KAC: 1d20 + 3 - 4 ⇒ (3) + 3 - 4 = 2 Damage: 1d6 ⇒ 5
Full Attack Semi Auto Pistol vs. KAC: 1d20 + 3 - 4 ⇒ (6) + 3 - 4 = 5 Damage: 1d6 ⇒ 3

Whatever we did, Dicebot, we're sorry!

Wayfinders

Male Skittermander Ace Pilot Envoy/1 (SP 7/7 HP 8/8 RP 4/4 | EAC:14 KAC:15 | F:+1 R:+5 W:+2 | Init:+3 | Perc:+4 Low-light, Darkvision 60ft | Move:30ft) | Semi Auto Pistol +3 (d6)
Skills:
Acro +7 Athl +0 Bluff +7 Comp -1 Cult +3 Diplo +7+d6 Disg +3 Engg -1 Intim +3 LifeSci -1 Med -1 Mystic +0 Perc +4 PhysSci -1 Pilot +8 SM +0+d6 SoH +3 Stealth +7 Surv +0
Starship:
Pilot +8 Engr -1 Sci -1 Gun +4 Capt I+3/D+7/B+7

Hey, giant kobold! Do you see that thing behind you? It looks weird.

Improved Feint: 1d20 + 7 ⇒ (11) + 7 = 18

Pistol: 1d20 + 3 ⇒ (17) + 3 = 20 Damage: 1d6 ⇒ 2

Wayfinders

Male Skittermander Ace Pilot Envoy/1 (SP 7/7 HP 8/8 RP 4/4 | EAC:14 KAC:15 | F:+1 R:+5 W:+2 | Init:+3 | Perc:+4 Low-light, Darkvision 60ft | Move:30ft) | Semi Auto Pistol +3 (d6)
Skills:
Acro +7 Athl +0 Bluff +7 Comp -1 Cult +3 Diplo +7+d6 Disg +3 Engg -1 Intim +3 LifeSci -1 Med -1 Mystic +0 Perc +4 PhysSci -1 Pilot +8 SM +0+d6 SoH +3 Stealth +7 Surv +0
Starship:
Pilot +8 Engr -1 Sci -1 Gun +4 Capt I+3/D+7/B+7

Why is Dicebot so angry at us? Did someone steal its lunch out of the fridge?

Wayfinders

Male Skittermander Ace Pilot Envoy/1 (SP 7/7 HP 8/8 RP 4/4 | EAC:14 KAC:15 | F:+1 R:+5 W:+2 | Init:+3 | Perc:+4 Low-light, Darkvision 60ft | Move:30ft) | Semi Auto Pistol +3 (d6)
Skills:
Acro +7 Athl +0 Bluff +7 Comp -1 Cult +3 Diplo +7+d6 Disg +3 Engg -1 Intim +3 LifeSci -1 Med -1 Mystic +0 Perc +4 PhysSci -1 Pilot +8 SM +0+d6 SoH +3 Stealth +7 Surv +0
Starship:
Pilot +8 Engr -1 Sci -1 Gun +4 Capt I+3/D+7/B+7

Omzig bravely steps farther out of range of the dragon's bite as he calls out to Sharmain.

Sharmain, you are my Shooting Star! Keep that up, the big lizard really doesn't like that!

Inspiring Boost: Sharmain recovers 5 SP.

Wayfinders

Male Skittermander Ace Pilot Envoy/1 (SP 7/7 HP 8/8 RP 4/4 | EAC:14 KAC:15 | F:+1 R:+5 W:+2 | Init:+3 | Perc:+4 Low-light, Darkvision 60ft | Move:30ft) | Semi Auto Pistol +3 (d6)
Skills:
Acro +7 Athl +0 Bluff +7 Comp -1 Cult +3 Diplo +7+d6 Disg +3 Engg -1 Intim +3 LifeSci -1 Med -1 Mystic +0 Perc +4 PhysSci -1 Pilot +8 SM +0+d6 SoH +3 Stealth +7 Surv +0
Starship:
Pilot +8 Engr -1 Sci -1 Gun +4 Capt I+3/D+7/B+7

Omzig takes a Guarded step back and calls out to Special C.

Oh, Captain, my Captain! Uhhh...

Having reached the end of his knowledge of inspirational poetry (and realizing too late how that one ends), Omzig improvises.

...you totally got this! You da man! Or woman! It's hard to tell under that hat, to be honest. But you inspires Omzig with your braverism. You Go, Guy (or Girl)!

Inspiring Boost: Special C regains 5 Stamina Points.

Wayfinders

1 person marked this as a favorite.
Male Skittermander Ace Pilot Envoy/1 (SP 7/7 HP 8/8 RP 4/4 | EAC:14 KAC:15 | F:+1 R:+5 W:+2 | Init:+3 | Perc:+4 Low-light, Darkvision 60ft | Move:30ft) | Semi Auto Pistol +3 (d6)
Skills:
Acro +7 Athl +0 Bluff +7 Comp -1 Cult +3 Diplo +7+d6 Disg +3 Engg -1 Intim +3 LifeSci -1 Med -1 Mystic +0 Perc +4 PhysSci -1 Pilot +8 SM +0+d6 SoH +3 Stealth +7 Surv +0
Starship:
Pilot +8 Engr -1 Sci -1 Gun +4 Capt I+3/D+7/B+7

Will DC12: 1d20 + 2 ⇒ (15) + 2 = 17

Ha! Omzig has seen worse nightmares from his wife's cooking! You gots to do better than that!

(For the record, Omzig is not married and never has been.)

Now Omzig is going to put a bullet in that little spot where you gots no scales.

He aims carefully at the nonexistent spot and fires.

Improved Feint: 1d20 + 7 ⇒ (10) + 7 = 17

Pistol: 1d20 + 3 ⇒ (15) + 3 = 18 Damage: 1d6 ⇒ 1

Wayfinders

Male Skittermander Ace Pilot Envoy/1 (SP 7/7 HP 8/8 RP 4/4 | EAC:14 KAC:15 | F:+1 R:+5 W:+2 | Init:+3 | Perc:+4 Low-light, Darkvision 60ft | Move:30ft) | Semi Auto Pistol +3 (d6)
Skills:
Acro +7 Athl +0 Bluff +7 Comp -1 Cult +3 Diplo +7+d6 Disg +3 Engg -1 Intim +3 LifeSci -1 Med -1 Mystic +0 Perc +4 PhysSci -1 Pilot +8 SM +0+d6 SoH +3 Stealth +7 Surv +0
Starship:
Pilot +8 Engr -1 Sci -1 Gun +4 Capt I+3/D+7/B+7

Ha! We gots an even bigger dragon, right behind you!

Improved Feint: 1d20 + 7 ⇒ (11) + 7 = 18 vs. 10 + Sense Motive

Omzig tries to fake out his opponent before firing.

Pistol: 1d20 + 3 ⇒ (20) + 3 = 23 Damage: 1d6 ⇒ 4
Crit Damage: 1d6 ⇒ 3

Wayfinders

Male Skittermander Ace Pilot Envoy/1 (SP 7/7 HP 8/8 RP 4/4 | EAC:14 KAC:15 | F:+1 R:+5 W:+2 | Init:+3 | Perc:+4 Low-light, Darkvision 60ft | Move:30ft) | Semi Auto Pistol +3 (d6)
Skills:
Acro +7 Athl +0 Bluff +7 Comp -1 Cult +3 Diplo +7+d6 Disg +3 Engg -1 Intim +3 LifeSci -1 Med -1 Mystic +0 Perc +4 PhysSci -1 Pilot +8 SM +0+d6 SoH +3 Stealth +7 Surv +0
Starship:
Pilot +8 Engr -1 Sci -1 Gun +4 Capt I+3/D+7/B+7

Sense Motive DC16, Envoy Expertise: 1d20 + 0 + 1d6 ⇒ (6) + 0 + (1) = 7

Omzig does his best to remain brave, like his friends. It is not easy.

Wayfinders

Male Skittermander Ace Pilot Envoy/1 (SP 7/7 HP 8/8 RP 4/4 | EAC:14 KAC:15 | F:+1 R:+5 W:+2 | Init:+3 | Perc:+4 Low-light, Darkvision 60ft | Move:30ft) | Semi Auto Pistol +3 (d6)
Skills:
Acro +7 Athl +0 Bluff +7 Comp -1 Cult +3 Diplo +7+d6 Disg +3 Engg -1 Intim +3 LifeSci -1 Med -1 Mystic +0 Perc +4 PhysSci -1 Pilot +8 SM +0+d6 SoH +3 Stealth +7 Surv +0
Starship:
Pilot +8 Engr -1 Sci -1 Gun +4 Capt I+3/D+7/B+7

Omzig gains a little courage from Sharmain's calm demeanor, and remembers his training a little bit. He steps out from behind her.

Yes, we means no disrespect and we aims for no damage, only knowledge. May we ask who you are, Mighty Dragon?

Diplomacy, Envoy Expertise: 1d20 + 7 + 1d6 ⇒ (3) + 7 + (1) = 11

Well, that was a crappy roll. Prepare to be flamed!

Wayfinders

Male Skittermander Ace Pilot Envoy/1 (SP 7/7 HP 8/8 RP 4/4 | EAC:14 KAC:15 | F:+1 R:+5 W:+2 | Init:+3 | Perc:+4 Low-light, Darkvision 60ft | Move:30ft) | Semi Auto Pistol +3 (d6)
Skills:
Acro +7 Athl +0 Bluff +7 Comp -1 Cult +3 Diplo +7+d6 Disg +3 Engg -1 Intim +3 LifeSci -1 Med -1 Mystic +0 Perc +4 PhysSci -1 Pilot +8 SM +0+d6 SoH +3 Stealth +7 Surv +0
Starship:
Pilot +8 Engr -1 Sci -1 Gun +4 Capt I+3/D+7/B+7

Omzig points at Sharmain excitedly.

Her! She does! Omzig is only helping!

Omzig goes to hide behind Sharmain, if allowed.

Wayfinders

Male Skittermander Ace Pilot Envoy/1 (SP 7/7 HP 8/8 RP 4/4 | EAC:14 KAC:15 | F:+1 R:+5 W:+2 | Init:+3 | Perc:+4 Low-light, Darkvision 60ft | Move:30ft) | Semi Auto Pistol +3 (d6)
Skills:
Acro +7 Athl +0 Bluff +7 Comp -1 Cult +3 Diplo +7+d6 Disg +3 Engg -1 Intim +3 LifeSci -1 Med -1 Mystic +0 Perc +4 PhysSci -1 Pilot +8 SM +0+d6 SoH +3 Stealth +7 Surv +0
Starship:
Pilot +8 Engr -1 Sci -1 Gun +4 Capt I+3/D+7/B+7

Omzig stands ready to help if those rolls are not good enough.

Wayfinders

Male Skittermander Ace Pilot Envoy/1 (SP 7/7 HP 8/8 RP 4/4 | EAC:14 KAC:15 | F:+1 R:+5 W:+2 | Init:+3 | Perc:+4 Low-light, Darkvision 60ft | Move:30ft) | Semi Auto Pistol +3 (d6)
Skills:
Acro +7 Athl +0 Bluff +7 Comp -1 Cult +3 Diplo +7+d6 Disg +3 Engg -1 Intim +3 LifeSci -1 Med -1 Mystic +0 Perc +4 PhysSci -1 Pilot +8 SM +0+d6 SoH +3 Stealth +7 Surv +0
Starship:
Pilot +8 Engr -1 Sci -1 Gun +4 Capt I+3/D+7/B+7

Omzig sees perfectly well in the dim light, but doesn't mind if others turn on their light sources.

He knows nothing of Mysticism.

Wayfinders

Male Skittermander Ace Pilot Envoy/1 (SP 7/7 HP 8/8 RP 4/4 | EAC:14 KAC:15 | F:+1 R:+5 W:+2 | Init:+3 | Perc:+4 Low-light, Darkvision 60ft | Move:30ft) | Semi Auto Pistol +3 (d6)
Skills:
Acro +7 Athl +0 Bluff +7 Comp -1 Cult +3 Diplo +7+d6 Disg +3 Engg -1 Intim +3 LifeSci -1 Med -1 Mystic +0 Perc +4 PhysSci -1 Pilot +8 SM +0+d6 SoH +3 Stealth +7 Surv +0
Starship:
Pilot +8 Engr -1 Sci -1 Gun +4 Capt I+3/D+7/B+7

But as you know, the concept of "upside-down" is only a matter of perspective! Just like "sanity".

Wayfinders

Male Skittermander Ace Pilot Envoy/1 (SP 7/7 HP 8/8 RP 4/4 | EAC:14 KAC:15 | F:+1 R:+5 W:+2 | Init:+3 | Perc:+4 Low-light, Darkvision 60ft | Move:30ft) | Semi Auto Pistol +3 (d6)
Skills:
Acro +7 Athl +0 Bluff +7 Comp -1 Cult +3 Diplo +7+d6 Disg +3 Engg -1 Intim +3 LifeSci -1 Med -1 Mystic +0 Perc +4 PhysSci -1 Pilot +8 SM +0+d6 SoH +3 Stealth +7 Surv +0
Starship:
Pilot +8 Engr -1 Sci -1 Gun +4 Capt I+3/D+7/B+7

Athletics: 1d20 + 0 ⇒ (20) + 0 = 20

Omzig is so energized at being helpful in the fast current that he finds the final leg of swimming almost too easy.

Wayfinders

Male Skittermander Ace Pilot Envoy/1 (SP 7/7 HP 8/8 RP 4/4 | EAC:14 KAC:15 | F:+1 R:+5 W:+2 | Init:+3 | Perc:+4 Low-light, Darkvision 60ft | Move:30ft) | Semi Auto Pistol +3 (d6)
Skills:
Acro +7 Athl +0 Bluff +7 Comp -1 Cult +3 Diplo +7+d6 Disg +3 Engg -1 Intim +3 LifeSci -1 Med -1 Mystic +0 Perc +4 PhysSci -1 Pilot +8 SM +0+d6 SoH +3 Stealth +7 Surv +0
Starship:
Pilot +8 Engr -1 Sci -1 Gun +4 Capt I+3/D+7/B+7

Key Point 1 Perception: 1d20 + 4 ⇒ (6) + 4 = 10

Omzig sees a good passage. This way! This way!

Key Point 2 Strength: 1d20 + 0 ⇒ (5) + 0 = 5

Omzig struggles valiantly but is unable to help move anything large. He keeps trying, though.

Key Point 3 Culture: 1d20 + 3 ⇒ (1) + 3 = 4

Omzig thinks the runes are very pretty!

Key Point 4 Acrobatics: 1d20 + 7 ⇒ (15) + 7 = 22

Finally, something Omzig excels at!

It's easy! Just use your lower arms to stabilize and your upper arms to swim, and you can...er...ummm....just follow Omzig! Wheeeeeeeee!

Wayfinders

1 person marked this as a favorite.
Male Skittermander Ace Pilot Envoy/1 (SP 7/7 HP 8/8 RP 4/4 | EAC:14 KAC:15 | F:+1 R:+5 W:+2 | Init:+3 | Perc:+4 Low-light, Darkvision 60ft | Move:30ft) | Semi Auto Pistol +3 (d6)
Skills:
Acro +7 Athl +0 Bluff +7 Comp -1 Cult +3 Diplo +7+d6 Disg +3 Engg -1 Intim +3 LifeSci -1 Med -1 Mystic +0 Perc +4 PhysSci -1 Pilot +8 SM +0+d6 SoH +3 Stealth +7 Surv +0
Starship:
Pilot +8 Engr -1 Sci -1 Gun +4 Capt I+3/D+7/B+7

San Diego, and I'm spending Thanksgiving at the zoo.

Wayfinders

Male Skittermander Ace Pilot Envoy/1 (SP 7/7 HP 8/8 RP 4/4 | EAC:14 KAC:15 | F:+1 R:+5 W:+2 | Init:+3 | Perc:+4 Low-light, Darkvision 60ft | Move:30ft) | Semi Auto Pistol +3 (d6)
Skills:
Acro +7 Athl +0 Bluff +7 Comp -1 Cult +3 Diplo +7+d6 Disg +3 Engg -1 Intim +3 LifeSci -1 Med -1 Mystic +0 Perc +4 PhysSci -1 Pilot +8 SM +0+d6 SoH +3 Stealth +7 Surv +0
Starship:
Pilot +8 Engr -1 Sci -1 Gun +4 Capt I+3/D+7/B+7

No question which one is best for me: Acro +7, Athl +0, Surv +0

Omzig can help by flattening himself low to the ground and holding on with two hands while he pounds stakes with the other two, thus avoiding the worst of the wind.

Acrobatics: 1d20 + 7 ⇒ (9) + 7 = 16

Wayfinders

Male Skittermander Ace Pilot Envoy/1 (SP 7/7 HP 8/8 RP 4/4 | EAC:14 KAC:15 | F:+1 R:+5 W:+2 | Init:+3 | Perc:+4 Low-light, Darkvision 60ft | Move:30ft) | Semi Auto Pistol +3 (d6)
Skills:
Acro +7 Athl +0 Bluff +7 Comp -1 Cult +3 Diplo +7+d6 Disg +3 Engg -1 Intim +3 LifeSci -1 Med -1 Mystic +0 Perc +4 PhysSci -1 Pilot +8 SM +0+d6 SoH +3 Stealth +7 Surv +0
Starship:
Pilot +8 Engr -1 Sci -1 Gun +4 Capt I+3/D+7/B+7

Omzig quietly pulls his hand away from the "Strobe Lights Maximum" switch.

Wayfinders

Male Skittermander Ace Pilot Envoy/1 (SP 7/7 HP 8/8 RP 4/4 | EAC:14 KAC:15 | F:+1 R:+5 W:+2 | Init:+3 | Perc:+4 Low-light, Darkvision 60ft | Move:30ft) | Semi Auto Pistol +3 (d6)
Skills:
Acro +7 Athl +0 Bluff +7 Comp -1 Cult +3 Diplo +7+d6 Disg +3 Engg -1 Intim +3 LifeSci -1 Med -1 Mystic +0 Perc +4 PhysSci -1 Pilot +8 SM +0+d6 SoH +3 Stealth +7 Surv +0
Starship:
Pilot +8 Engr -1 Sci -1 Gun +4 Capt I+3/D+7/B+7

Omzig remains blissfully unaware of how the strobe lights affected him teammates.

He scurries through frenetically, checking everyone's connections. Saluting with his two right hands, he says,

Ready, boss!

Wayfinders

Male Skittermander Ace Pilot Envoy/1 (SP 7/7 HP 8/8 RP 4/4 | EAC:14 KAC:15 | F:+1 R:+5 W:+2 | Init:+3 | Perc:+4 Low-light, Darkvision 60ft | Move:30ft) | Semi Auto Pistol +3 (d6)
Skills:
Acro +7 Athl +0 Bluff +7 Comp -1 Cult +3 Diplo +7+d6 Disg +3 Engg -1 Intim +3 LifeSci -1 Med -1 Mystic +0 Perc +4 PhysSci -1 Pilot +8 SM +0+d6 SoH +3 Stealth +7 Surv +0
Starship:
Pilot +8 Engr -1 Sci -1 Gun +4 Capt I+3/D+7/B+7

Omzig takes two quick shots at Bogdin.

Pistol: 1d20 + 3 - 4 ⇒ (5) + 3 - 4 = 4 Damage: 1d6 ⇒ 3
Pistol: 1d20 + 3 - 4 ⇒ (20) + 3 - 4 = 19 Damage: 1d6 ⇒ 2 Crit Damage: 1d6 ⇒ 4

Wayfinders

Male Skittermander Ace Pilot Envoy/1 (SP 7/7 HP 8/8 RP 4/4 | EAC:14 KAC:15 | F:+1 R:+5 W:+2 | Init:+3 | Perc:+4 Low-light, Darkvision 60ft | Move:30ft) | Semi Auto Pistol +3 (d6)
Skills:
Acro +7 Athl +0 Bluff +7 Comp -1 Cult +3 Diplo +7+d6 Disg +3 Engg -1 Intim +3 LifeSci -1 Med -1 Mystic +0 Perc +4 PhysSci -1 Pilot +8 SM +0+d6 SoH +3 Stealth +7 Surv +0
Starship:
Pilot +8 Engr -1 Sci -1 Gun +4 Capt I+3/D+7/B+7

Omzig has helped!

Omzig moves closer and briefly considers using a grenade, but doesn't want to harm the innocent clubgoers. He fires his pistol instead at Bogdin.

TSAP, medium range: 1d20 + 3 - 2 ⇒ (8) + 3 - 2 = 9 Damage: 1d6 ⇒ 4

Wayfinders

Male Skittermander Ace Pilot Envoy/1 (SP 7/7 HP 8/8 RP 4/4 | EAC:14 KAC:15 | F:+1 R:+5 W:+2 | Init:+3 | Perc:+4 Low-light, Darkvision 60ft | Move:30ft) | Semi Auto Pistol +3 (d6)
Skills:
Acro +7 Athl +0 Bluff +7 Comp -1 Cult +3 Diplo +7+d6 Disg +3 Engg -1 Intim +3 LifeSci -1 Med -1 Mystic +0 Perc +4 PhysSci -1 Pilot +8 SM +0+d6 SoH +3 Stealth +7 Surv +0
Starship:
Pilot +8 Engr -1 Sci -1 Gun +4 Capt I+3/D+7/B+7

Fortitude DC14: 1d20 + 1 + 4 ⇒ (10) + 1 + 4 = 15

Omzig finds the flashing lights pretty, but not enough to distract him from his job.

Wayfinders

Male Skittermander Ace Pilot Envoy/1 (SP 7/7 HP 8/8 RP 4/4 | EAC:14 KAC:15 | F:+1 R:+5 W:+2 | Init:+3 | Perc:+4 Low-light, Darkvision 60ft | Move:30ft) | Semi Auto Pistol +3 (d6)
Skills:
Acro +7 Athl +0 Bluff +7 Comp -1 Cult +3 Diplo +7+d6 Disg +3 Engg -1 Intim +3 LifeSci -1 Med -1 Mystic +0 Perc +4 PhysSci -1 Pilot +8 SM +0+d6 SoH +3 Stealth +7 Surv +0
Starship:
Pilot +8 Engr -1 Sci -1 Gun +4 Capt I+3/D+7/B+7

Omzig engages the dance floor strobe lights (Option D), then moves to cover behind a nearby bar.

Wayfinders

Male Skittermander Ace Pilot Envoy/1 (SP 7/7 HP 8/8 RP 4/4 | EAC:14 KAC:15 | F:+1 R:+5 W:+2 | Init:+3 | Perc:+4 Low-light, Darkvision 60ft | Move:30ft) | Semi Auto Pistol +3 (d6)
Skills:
Acro +7 Athl +0 Bluff +7 Comp -1 Cult +3 Diplo +7+d6 Disg +3 Engg -1 Intim +3 LifeSci -1 Med -1 Mystic +0 Perc +4 PhysSci -1 Pilot +8 SM +0+d6 SoH +3 Stealth +7 Surv +0
Starship:
Pilot +8 Engr -1 Sci -1 Gun +4 Capt I+3/D+7/B+7

System is not letting me post a dice roll, but I rolled a 4.

Wayfinders

Male Skittermander Ace Pilot Envoy/1 (SP 7/7 HP 8/8 RP 4/4 | EAC:14 KAC:15 | F:+1 R:+5 W:+2 | Init:+3 | Perc:+4 Low-light, Darkvision 60ft | Move:30ft) | Semi Auto Pistol +3 (d6)
Skills:
Acro +7 Athl +0 Bluff +7 Comp -1 Cult +3 Diplo +7+d6 Disg +3 Engg -1 Intim +3 LifeSci -1 Med -1 Mystic +0 Perc +4 PhysSci -1 Pilot +8 SM +0+d6 SoH +3 Stealth +7 Surv +0
Starship:
Pilot +8 Engr -1 Sci -1 Gun +4 Capt I+3/D+7/B+7

Nice work, Zac!

Wayfinders

Male Skittermander Ace Pilot Envoy/1 (SP 7/7 HP 8/8 RP 4/4 | EAC:14 KAC:15 | F:+1 R:+5 W:+2 | Init:+3 | Perc:+4 Low-light, Darkvision 60ft | Move:30ft) | Semi Auto Pistol +3 (d6)
Skills:
Acro +7 Athl +0 Bluff +7 Comp -1 Cult +3 Diplo +7+d6 Disg +3 Engg -1 Intim +3 LifeSci -1 Med -1 Mystic +0 Perc +4 PhysSci -1 Pilot +8 SM +0+d6 SoH +3 Stealth +7 Surv +0
Starship:
Pilot +8 Engr -1 Sci -1 Gun +4 Capt I+3/D+7/B+7

All of its! All of its! Let's create some chaos!

Wayfinders

Male Skittermander Ace Pilot Envoy/1 (SP 7/7 HP 8/8 RP 4/4 | EAC:14 KAC:15 | F:+1 R:+5 W:+2 | Init:+3 | Perc:+4 Low-light, Darkvision 60ft | Move:30ft) | Semi Auto Pistol +3 (d6)
Skills:
Acro +7 Athl +0 Bluff +7 Comp -1 Cult +3 Diplo +7+d6 Disg +3 Engg -1 Intim +3 LifeSci -1 Med -1 Mystic +0 Perc +4 PhysSci -1 Pilot +8 SM +0+d6 SoH +3 Stealth +7 Surv +0
Starship:
Pilot +8 Engr -1 Sci -1 Gun +4 Capt I+3/D+7/B+7

Well, now that you mention it...

Wayfinders

Male Skittermander Ace Pilot Envoy/1 (SP 7/7 HP 8/8 RP 4/4 | EAC:14 KAC:15 | F:+1 R:+5 W:+2 | Init:+3 | Perc:+4 Low-light, Darkvision 60ft | Move:30ft) | Semi Auto Pistol +3 (d6)
Skills:
Acro +7 Athl +0 Bluff +7 Comp -1 Cult +3 Diplo +7+d6 Disg +3 Engg -1 Intim +3 LifeSci -1 Med -1 Mystic +0 Perc +4 PhysSci -1 Pilot +8 SM +0+d6 SoH +3 Stealth +7 Surv +0
Starship:
Pilot +8 Engr -1 Sci -1 Gun +4 Capt I+3/D+7/B+7

Omzig helpfully rifles through the papers on the desk, finding a receipt for lunch and a coded message which almost certainly contains very important knowledge hidden within: "Vodka 11 cases, Gin 10 cases, Whiskey 12 cases, ..."

Wayfinders

Male Skittermander Ace Pilot Envoy/1 (SP 7/7 HP 8/8 RP 4/4 | EAC:14 KAC:15 | F:+1 R:+5 W:+2 | Init:+3 | Perc:+4 Low-light, Darkvision 60ft | Move:30ft) | Semi Auto Pistol +3 (d6)
Skills:
Acro +7 Athl +0 Bluff +7 Comp -1 Cult +3 Diplo +7+d6 Disg +3 Engg -1 Intim +3 LifeSci -1 Med -1 Mystic +0 Perc +4 PhysSci -1 Pilot +8 SM +0+d6 SoH +3 Stealth +7 Surv +0
Starship:
Pilot +8 Engr -1 Sci -1 Gun +4 Capt I+3/D+7/B+7

You gots it, Maj!

Omzig tries to help.

Engineering, Aid Another: 1d20 - 1 ⇒ (12) - 1 = 11

He is starting to think about a career in starship design, as he clearly has a talent for this kind of work.

No one has ever thought of putting the engines in the captain's cabin! Omzig, you are a genius!

Wayfinders

Male Skittermander Ace Pilot Envoy/1 (SP 7/7 HP 8/8 RP 4/4 | EAC:14 KAC:15 | F:+1 R:+5 W:+2 | Init:+3 | Perc:+4 Low-light, Darkvision 60ft | Move:30ft) | Semi Auto Pistol +3 (d6)
Skills:
Acro +7 Athl +0 Bluff +7 Comp -1 Cult +3 Diplo +7+d6 Disg +3 Engg -1 Intim +3 LifeSci -1 Med -1 Mystic +0 Perc +4 PhysSci -1 Pilot +8 SM +0+d6 SoH +3 Stealth +7 Surv +0
Starship:
Pilot +8 Engr -1 Sci -1 Gun +4 Capt I+3/D+7/B+7

Omzig rushes to help!, trying to identify how the door alarm works so he can relay that information to Majko.

Engineering, Aid Another: 1d20 - 1 ⇒ (11) - 1 = 10

Over the private comm channel,

The mechanism works on electrical contacts near the top of the door.

He beams to himself at being so helpful.

Wayfinders

Male Skittermander Ace Pilot Envoy/1 (SP 7/7 HP 8/8 RP 4/4 | EAC:14 KAC:15 | F:+1 R:+5 W:+2 | Init:+3 | Perc:+4 Low-light, Darkvision 60ft | Move:30ft) | Semi Auto Pistol +3 (d6)
Skills:
Acro +7 Athl +0 Bluff +7 Comp -1 Cult +3 Diplo +7+d6 Disg +3 Engg -1 Intim +3 LifeSci -1 Med -1 Mystic +0 Perc +4 PhysSci -1 Pilot +8 SM +0+d6 SoH +3 Stealth +7 Surv +0
Starship:
Pilot +8 Engr -1 Sci -1 Gun +4 Capt I+3/D+7/B+7

Omzig scurries back to the dressing room before he's missed.

Omzig is neither technologically minded nor strong. Any ideas, SC?

Wayfinders

Male Skittermander Ace Pilot Envoy/1 (SP 7/7 HP 8/8 RP 4/4 | EAC:14 KAC:15 | F:+1 R:+5 W:+2 | Init:+3 | Perc:+4 Low-light, Darkvision 60ft | Move:30ft) | Semi Auto Pistol +3 (d6)
Skills:
Acro +7 Athl +0 Bluff +7 Comp -1 Cult +3 Diplo +7+d6 Disg +3 Engg -1 Intim +3 LifeSci -1 Med -1 Mystic +0 Perc +4 PhysSci -1 Pilot +8 SM +0+d6 SoH +3 Stealth +7 Surv +0
Starship:
Pilot +8 Engr -1 Sci -1 Gun +4 Capt I+3/D+7/B+7

Hang on, busy...

Omzig begins poking at the computer panel.

Computers DC10: 1d20 - 1 ⇒ (12) - 1 = 11

Ooooh, a map!

He takes a screenshot and sends it to the team. Map updated, read the spoiler

Let's go, Cap'n. Maybe we can disable the fire alarm on the double doors.

He moves to exit the room to the hallway to the North, unless SC objects.

Wayfinders

Male Skittermander Ace Pilot Envoy/1 (SP 7/7 HP 8/8 RP 4/4 | EAC:14 KAC:15 | F:+1 R:+5 W:+2 | Init:+3 | Perc:+4 Low-light, Darkvision 60ft | Move:30ft) | Semi Auto Pistol +3 (d6)
Skills:
Acro +7 Athl +0 Bluff +7 Comp -1 Cult +3 Diplo +7+d6 Disg +3 Engg -1 Intim +3 LifeSci -1 Med -1 Mystic +0 Perc +4 PhysSci -1 Pilot +8 SM +0+d6 SoH +3 Stealth +7 Surv +0
Starship:
Pilot +8 Engr -1 Sci -1 Gun +4 Capt I+3/D+7/B+7

Omzig begins carrying his drink back toward Special Circumstances, weaving and bobbing frenetically. He looks to SC for an indication of who to dump it on "accidentally".

Wayfinders

Male Skittermander Ace Pilot Envoy/1 (SP 7/7 HP 8/8 RP 4/4 | EAC:14 KAC:15 | F:+1 R:+5 W:+2 | Init:+3 | Perc:+4 Low-light, Darkvision 60ft | Move:30ft) | Semi Auto Pistol +3 (d6)
Skills:
Acro +7 Athl +0 Bluff +7 Comp -1 Cult +3 Diplo +7+d6 Disg +3 Engg -1 Intim +3 LifeSci -1 Med -1 Mystic +0 Perc +4 PhysSci -1 Pilot +8 SM +0+d6 SoH +3 Stealth +7 Surv +0
Starship:
Pilot +8 Engr -1 Sci -1 Gun +4 Capt I+3/D+7/B+7

Omzig plays the part of a playfully troublesome monkey for Special Circumstances, making faces, sitting on his shoulder, telling bad jokes, fetching drinks, etc.

In the ruse of fetching drinks for his master, he attempts to make friends with one of the android bartenders.

Sooo...have you been a servant long? I have been all my life. But it's not as bad as others have it, right? At least we're indoors, not digging ditches or fighting monsters on some barren planetoid, right right?

He takes a sip of his "master's" drink conspiratorially.

My master has a nice art collection that I get to look at sometimes. I like art. Does yours have any good art?

Diplomacy, Envoy Expertise: 1d20 + 7 + 1d6 ⇒ (8) + 7 + (4) = 19

Wayfinders

Male Skittermander Ace Pilot Envoy/1 (SP 7/7 HP 8/8 RP 4/4 | EAC:14 KAC:15 | F:+1 R:+5 W:+2 | Init:+3 | Perc:+4 Low-light, Darkvision 60ft | Move:30ft) | Semi Auto Pistol +3 (d6)
Skills:
Acro +7 Athl +0 Bluff +7 Comp -1 Cult +3 Diplo +7+d6 Disg +3 Engg -1 Intim +3 LifeSci -1 Med -1 Mystic +0 Perc +4 PhysSci -1 Pilot +8 SM +0+d6 SoH +3 Stealth +7 Surv +0
Starship:
Pilot +8 Engr -1 Sci -1 Gun +4 Capt I+3/D+7/B+7

Culture: 1d20 + 3 ⇒ (18) + 3 = 21

Omzig spent a summer on Verces for a few years once, and knows all about the planet. Read the spoilers!

He decides to disguise himself as the servant/pet of someone else in the crew.

Disguise: 1d20 + 3 ⇒ (3) + 3 = 6

Ummm...servant/pets wear sweaters, right? Or is it hats?

Omzig attempts to wear his hat as a sweater. He has better luck wearing his sweater as a hat. He practices making cute noises and faces in the mirror, mostly succeeding in making himself laugh.

Wayfinders

Male Skittermander Ace Pilot Envoy/1 (SP 7/7 HP 8/8 RP 4/4 | EAC:14 KAC:15 | F:+1 R:+5 W:+2 | Init:+3 | Perc:+4 Low-light, Darkvision 60ft | Move:30ft) | Semi Auto Pistol +3 (d6)
Skills:
Acro +7 Athl +0 Bluff +7 Comp -1 Cult +3 Diplo +7+d6 Disg +3 Engg -1 Intim +3 LifeSci -1 Med -1 Mystic +0 Perc +4 PhysSci -1 Pilot +8 SM +0+d6 SoH +3 Stealth +7 Surv +0
Starship:
Pilot +8 Engr -1 Sci -1 Gun +4 Capt I+3/D+7/B+7

Woohoo! Omzig was helpful!

He helps further by picking up and throwing away the wrappers from several Skittermander snack pouches which mysteriously appeared during combat.

Wayfinders

Male Skittermander Ace Pilot Envoy/1 (SP 7/7 HP 8/8 RP 4/4 | EAC:14 KAC:15 | F:+1 R:+5 W:+2 | Init:+3 | Perc:+4 Low-light, Darkvision 60ft | Move:30ft) | Semi Auto Pistol +3 (d6)
Skills:
Acro +7 Athl +0 Bluff +7 Comp -1 Cult +3 Diplo +7+d6 Disg +3 Engg -1 Intim +3 LifeSci -1 Med -1 Mystic +0 Perc +4 PhysSci -1 Pilot +8 SM +0+d6 SoH +3 Stealth +7 Surv +0
Starship:
Pilot +8 Engr -1 Sci -1 Gun +4 Capt I+3/D+7/B+7

Omzig almost glows with pride. No, wait, that's a warning light on the console that's glowing. It's a big one, flashing red. Omzig notices it and helpfully covers it with a wad of klebrigeWurmhautKaugummi (*). He beams with pride at the Captain's praise.

(*) Skittermander chewing gum. You don't want to know what it's made of.

Roger, roger, Captain, captain!

Wayfinders

Male Skittermander Ace Pilot Envoy/1 (SP 7/7 HP 8/8 RP 4/4 | EAC:14 KAC:15 | F:+1 R:+5 W:+2 | Init:+3 | Perc:+4 Low-light, Darkvision 60ft | Move:30ft) | Semi Auto Pistol +3 (d6)
Skills:
Acro +7 Athl +0 Bluff +7 Comp -1 Cult +3 Diplo +7+d6 Disg +3 Engg -1 Intim +3 LifeSci -1 Med -1 Mystic +0 Perc +4 PhysSci -1 Pilot +8 SM +0+d6 SoH +3 Stealth +7 Surv +0
Starship:
Pilot +8 Engr -1 Sci -1 Gun +4 Capt I+3/D+7/B+7

Omzig has an idea to increase accuracy!

He flips several switches, and the control panel switches to a popular video game in the Core Worlds.

Omzig's actions:

Coilgun, Duonode bonus: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17 Damage: 4d4 ⇒ (3, 3, 2, 4) = 12

Boom!

Wayfinders

Male Skittermander Ace Pilot Envoy/1 (SP 7/7 HP 8/8 RP 4/4 | EAC:14 KAC:15 | F:+1 R:+5 W:+2 | Init:+3 | Perc:+4 Low-light, Darkvision 60ft | Move:30ft) | Semi Auto Pistol +3 (d6)
Skills:
Acro +7 Athl +0 Bluff +7 Comp -1 Cult +3 Diplo +7+d6 Disg +3 Engg -1 Intim +3 LifeSci -1 Med -1 Mystic +0 Perc +4 PhysSci -1 Pilot +8 SM +0+d6 SoH +3 Stealth +7 Surv +0
Starship:
Pilot +8 Engr -1 Sci -1 Gun +4 Capt I+3/D+7/B+7

For possibly the first time in his life, Omzig feels fear.

Concentrate, Omzig! Must be good crewmate!

Omzig's actions:

Coilgun, Duonode: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19 Damage: 4d4 ⇒ (1, 4, 4, 2) = 11

Woot! Woot! Omzig is helpful!

Wayfinders

Male Skittermander Ace Pilot Envoy/1 (SP 7/7 HP 8/8 RP 4/4 | EAC:14 KAC:15 | F:+1 R:+5 W:+2 | Init:+3 | Perc:+4 Low-light, Darkvision 60ft | Move:30ft) | Semi Auto Pistol +3 (d6)
Skills:
Acro +7 Athl +0 Bluff +7 Comp -1 Cult +3 Diplo +7+d6 Disg +3 Engg -1 Intim +3 LifeSci -1 Med -1 Mystic +0 Perc +4 PhysSci -1 Pilot +8 SM +0+d6 SoH +3 Stealth +7 Surv +0
Starship:
Pilot +8 Engr -1 Sci -1 Gun +4 Capt I+3/D+7/B+7

Roger, roger! I...uhhh...recalibrated the lenticular monoscopes for you!

Omzig's action:

Coilgun, Duonode: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7 Damage: 4d4 ⇒ (2, 1, 3, 3) = 9

Omzig chooses the forward shields to fire against during the flyby, not that it matters.

Wayfinders

Male Skittermander Ace Pilot Envoy/1 (SP 7/7 HP 8/8 RP 4/4 | EAC:14 KAC:15 | F:+1 R:+5 W:+2 | Init:+3 | Perc:+4 Low-light, Darkvision 60ft | Move:30ft) | Semi Auto Pistol +3 (d6)
Skills:
Acro +7 Athl +0 Bluff +7 Comp -1 Cult +3 Diplo +7+d6 Disg +3 Engg -1 Intim +3 LifeSci -1 Med -1 Mystic +0 Perc +4 PhysSci -1 Pilot +8 SM +0+d6 SoH +3 Stealth +7 Surv +0
Starship:
Pilot +8 Engr -1 Sci -1 Gun +4 Capt I+3/D+7/B+7

Roger roger!

Omzig finishes his repairs with a smart Smack! on the access panel to close it.

The coilgun boots up and begins humming warmly.

@Special Circumstances, was that Encourage intended for this round or next round? I already failed badly in my shooting this round.

Wayfinders

Male Skittermander Ace Pilot Envoy/1 (SP 7/7 HP 8/8 RP 4/4 | EAC:14 KAC:15 | F:+1 R:+5 W:+2 | Init:+3 | Perc:+4 Low-light, Darkvision 60ft | Move:30ft) | Semi Auto Pistol +3 (d6)
Skills:
Acro +7 Athl +0 Bluff +7 Comp -1 Cult +3 Diplo +7+d6 Disg +3 Engg -1 Intim +3 LifeSci -1 Med -1 Mystic +0 Perc +4 PhysSci -1 Pilot +8 SM +0+d6 SoH +3 Stealth +7 Surv +0
Starship:
Pilot +8 Engr -1 Sci -1 Gun +4 Capt I+3/D+7/B+7

Omzig does not look up from the wires he's reconnecting in the coilgun control panel.

Sure, boss, sounds good.

A faint hint of blue smoke lingers in the air.

Wayfinders

Male Skittermander Ace Pilot Envoy/1 (SP 7/7 HP 8/8 RP 4/4 | EAC:14 KAC:15 | F:+1 R:+5 W:+2 | Init:+3 | Perc:+4 Low-light, Darkvision 60ft | Move:30ft) | Semi Auto Pistol +3 (d6)
Skills:
Acro +7 Athl +0 Bluff +7 Comp -1 Cult +3 Diplo +7+d6 Disg +3 Engg -1 Intim +3 LifeSci -1 Med -1 Mystic +0 Perc +4 PhysSci -1 Pilot +8 SM +0+d6 SoH +3 Stealth +7 Surv +0
Starship:
Pilot +8 Engr -1 Sci -1 Gun +4 Capt I+3/D+7/B+7

Hang on to your habbitzinzes, it's getting Slooky!

This appears to be an untranslatable Skittermander idiom, but Omzig is very enthusiastic about it. He flips some switches and a row of lights begins blinking green.

Coilgun, Duonode: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6 Damage: 4d4 ⇒ (2, 4, 4, 4) = 14

The coilgun begins swiveling on its mount uncontrollably as Omzig frantically throws switches. The turret announces,

{Recalibrating lenticular targeting monoscopes. What scaling factor do you desire?}

Omzig pauses for a moment.

Ummmm...three?

{Confirmed.}

The coilgun begins to glow red-hot as Omzig flips more switches.

Wayfinders

Male Skittermander Ace Pilot Envoy/1 (SP 7/7 HP 8/8 RP 4/4 | EAC:14 KAC:15 | F:+1 R:+5 W:+2 | Init:+3 | Perc:+4 Low-light, Darkvision 60ft | Move:30ft) | Semi Auto Pistol +3 (d6)
Skills:
Acro +7 Athl +0 Bluff +7 Comp -1 Cult +3 Diplo +7+d6 Disg +3 Engg -1 Intim +3 LifeSci -1 Med -1 Mystic +0 Perc +4 PhysSci -1 Pilot +8 SM +0+d6 SoH +3 Stealth +7 Surv +0
Starship:
Pilot +8 Engr -1 Sci -1 Gun +4 Capt I+3/D+7/B+7

Ooooh, big target. Super-overpowering...watch your eyes!

Omzig flips a few switches at random and the weapon shuts down briefly. He flips one switch back and the weapon returns to life.

Coilgun, Duonode: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14 Damage: 4d4 ⇒ (1, 2, 4, 4) = 11

Wayfinders

Male Skittermander Ace Pilot Envoy/1 (SP 7/7 HP 8/8 RP 4/4 | EAC:14 KAC:15 | F:+1 R:+5 W:+2 | Init:+3 | Perc:+4 Low-light, Darkvision 60ft | Move:30ft) | Semi Auto Pistol +3 (d6)
Skills:
Acro +7 Athl +0 Bluff +7 Comp -1 Cult +3 Diplo +7+d6 Disg +3 Engg -1 Intim +3 LifeSci -1 Med -1 Mystic +0 Perc +4 PhysSci -1 Pilot +8 SM +0+d6 SoH +3 Stealth +7 Surv +0
Starship:
Pilot +8 Engr -1 Sci -1 Gun +4 Capt I+3/D+7/B+7

Target the core! Gotcha! Can do! Yessir! You got it! Roger roger! Aye, aye, Cap'n!

Omzig flips turns a dial he just noticed recently, and fires.

Coilgun, Duonode: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15 Damage: 4d4 ⇒ (2, 4, 4, 3) = 13

Ooooh! Purple!

Wayfinders

Male Skittermander Ace Pilot Envoy/1 (SP 7/7 HP 8/8 RP 4/4 | EAC:14 KAC:15 | F:+1 R:+5 W:+2 | Init:+3 | Perc:+4 Low-light, Darkvision 60ft | Move:30ft) | Semi Auto Pistol +3 (d6)
Skills:
Acro +7 Athl +0 Bluff +7 Comp -1 Cult +3 Diplo +7+d6 Disg +3 Engg -1 Intim +3 LifeSci -1 Med -1 Mystic +0 Perc +4 PhysSci -1 Pilot +8 SM +0+d6 SoH +3 Stealth +7 Surv +0
Starship:
Pilot +8 Engr -1 Sci -1 Gun +4 Capt I+3/D+7/B+7

Okay, who stole Dicebot's lunch out of the fridge?

Wayfinders

Male Skittermander Ace Pilot Envoy/1 (SP 7/7 HP 8/8 RP 4/4 | EAC:14 KAC:15 | F:+1 R:+5 W:+2 | Init:+3 | Perc:+4 Low-light, Darkvision 60ft | Move:30ft) | Semi Auto Pistol +3 (d6)
Skills:
Acro +7 Athl +0 Bluff +7 Comp -1 Cult +3 Diplo +7+d6 Disg +3 Engg -1 Intim +3 LifeSci -1 Med -1 Mystic +0 Perc +4 PhysSci -1 Pilot +8 SM +0+d6 SoH +3 Stealth +7 Surv +0
Starship:
Pilot +8 Engr -1 Sci -1 Gun +4 Capt I+3/D+7/B+7

Super-de-dooper-pooper weapon coming up!

Coilgun, Duonode: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7 Damage: 4d4 ⇒ (2, 3, 1, 3) = 9

Omzig's random switch-flipping has the unintended effect of firing the opposite way of the targeting sights. A small asteroid behind the Loreseeker explodes into dust.

Ooops! Fixing...

Omzig flips the switches back, and some of the lights turn green again.

Wayfinders

Male Skittermander Ace Pilot Envoy/1 (SP 7/7 HP 8/8 RP 4/4 | EAC:14 KAC:15 | F:+1 R:+5 W:+2 | Init:+3 | Perc:+4 Low-light, Darkvision 60ft | Move:30ft) | Semi Auto Pistol +3 (d6)
Skills:
Acro +7 Athl +0 Bluff +7 Comp -1 Cult +3 Diplo +7+d6 Disg +3 Engg -1 Intim +3 LifeSci -1 Med -1 Mystic +0 Perc +4 PhysSci -1 Pilot +8 SM +0+d6 SoH +3 Stealth +7 Surv +0
Starship:
Pilot +8 Engr -1 Sci -1 Gun +4 Capt I+3/D+7/B+7

Omzig fires his (he thinks) super-dooper-charged coilgun at the fleeing River Rat.

Coilgun, Duonode: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24 Damage: 4d4 ⇒ (2, 4, 3, 4) = 13

Super-dooper-charging works, Cap'n! Now, how did Omzig do that?

He begins flipping switches again, and is rewarded with a satisfying hum of power. Or he might just be humming to himself. It's hard for Omzig to tell the difference.

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