Oloch

Oloch - Gimry's page

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Oloch Deck Handler

Boon: 1d20 ⇒ 16

I'll grab an Armor 4 from the Box as one of my upgrades.

Spell 4: 1d1000 ⇒ 376

Spend Hero Point on Skill Feat: Strength


Oloch Deck Handler

Hearing the Elf has encountered the villain, it's time to destroy these leftover constructs.

Wax Construct:

TotH Story Bane 1
Type: Monster
Traits: Construct Veteran
To Defeat: Combat 11+## OR CraftDisable 6+#
Immune to Mental and Poison. Vulnerable to Fire. Resistant to Bludgeoning and Piercing. After acting, either discard a card or bury a card from your discards. If undefeated, suffer the scourge Dazed.

Combat 19 (11+8): 1d12 + 4 + 2d6 + 2 + 1d12 + 1d8 ⇒ (11) + 4 + (4, 3) + 2 + (11) + (4) = 39

Roll Details:

Melee - 1d12+4
Shock Greatsword +2 - 2d6+2
Discard - 1d12
Belt of Charging - 1d8


Oloch Deck Handler

OFF-TURN ACTIONS:
Combat 23(+4-4): 1d12 + 4 + 2d6 + 2 + 1d8 + 1d4 + 3 ⇒ (7) + 4 + (6, 2) + 2 + (4) + (2) + 3 = 30

Roll Details:

Melee - 1d12+4
Shock Greatsword +2 - 2d6+2
Belt of Charging - 1d8
Balazar Monster - 1d4+3

========================
Oloch starts his turn.
Hour: The Forge
Hour Power:On your check, add 1 for each type of boon played.

The elf has found the mastermind behind all of this, time to prevent its escape!

Move to Waxworks #4

Ash Giant:

CotCT
Monster 4
Traits:
Giant
To Defeat:
Combat 22
Immune to Poison.
Damage from this monster is suffered by each local character; characters who suffer damage that is not reduced to 0 suffer the scourge Plagued.

Combat 22: 1d12 + 4 + 2d6 + 2 + 1d8 + 2 ⇒ (6) + 4 + (6, 6) + 2 + (5) + 2 = 31

Roll Details:

Melee - 1d12+4
Shock Greatsword +2 - 2d6+2
Belt of Charging - 1d8
Hour Power - 2

EOT Fire Damage: 1d4 - 2 ⇒ (1) - 2 = -1

Oloch wrote:

Hand: Shock Greatsword +2, Whip of Centipedes, Helm of the Valkyre, Belt of Charging, Blessing of Tsukiyo,

Displayed: Sable Company Leathers,
Deck: 13 Discard: 1 Buried: 2
Current Location: Waxworks #4
Hero Points: 4
NOTES:
Available Support: Feel free to display any weapons/blessings for +2 (Total Uses:2 (1 Blessing) )
Other: Dice Re-Roll Used for 6-99C?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Samurai,
Blessing of the Oathkeeper, Acidic Greatsword +1, Dragonbane Greatsword +2, Four Mirror Armor, Blessing of Gorum, Greatclub +1, Cold Iron Greatsword
Recharged: Tooled Crocodile Skin, Grapplers Mask, Blessing of Gorum 1, Cure, Mountain Pattern Armor,
Discard Pile: Warhammer +2,
Buried Pile: Blessing of the Lord in Iron, Keen Starknife,

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
- Fortitude: Constitution +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Divine: Wisdom +2
Charisma d6 ☐ +1

Favored Card: Armor
Hand Size: 4 ☑ 5
Proficiencies:
Weapons Armors
POWERS:
When another character attempts any check, you may display any number of blessings and weapons; for each card displayed, add 1 (☑2) to the check. Return the displayed cards to your hand before you reset it(☑ and at the start of your turn)
Instead of your first exploration on a turn, you may reveal a blessing or armor to choose a character at your location. Shuffle 1d4+1([ ]+2) random cards from her discard pile into her deck, then discard the card you revealed.
☑ When a character plays a blessing on your combat or Strength check, that character may recharge a random card from her discard pile; if the played card is Blessing of Gorum, the character may first recharge the blessing.


Oloch Deck Handler

========================
Oloch starts his turn.
Hour: The Cyclone
Hour Power:The difficulty of your non-combat check against a bane is increased by 3.

The Joke:

CotCT
Blessing 1
Traits:
Harrow
Suit: Books
Veteran
When this is the hour: On your check against a barrier, you may recharge a card to add your Intelligence die.
To Acquire:
Intelligence
Craft 4+#
On any check, discard to bless.
On any Craft, Diplomacy, Disable, or Stealth check, recharge to bless.

Intelligence 8: 1d4 + 1d8 ⇒ (2) + (4) = 6

Roll Details:

Intelligence - 1d4
Scenario Power - 1d8

Go ahead and Banish

Bury Blessing of the Lord of Iron to explore
During this Exploration, all Strength checks are blessed!

Feeling time is at hand, I call upon Gorum to bless my way.

Marzalee the Weaver:

TotH
Story Bane 1
Type: Monster
Traits:
Outsider
Storykin
Veteran
To Defeat:
Intelligence
Craft
Fortitude
Knowledge 3+#
THEN Combat 13+##
Before acting, a random local character summons and encounters the story bane Wax Construct.
After acting, suffer the scourge Poisoned.

As I search the waxworks, I come face to face with one of the storykin! However before I have a chance to react, he throws one of his constructs at me!

Wax Construct:

TotH Story Bane 1
Type: Monster
Traits: Construct Veteran
To Defeat: Combat 11+## OR CraftDisable 6+#
Immune to Mental and Poison. Vulnerable to Fire. Resistant to Bludgeoning and Piercing. After acting, either discard a card or bury a card from your discards. If undefeated, suffer the scourge Dazed.

Combat 23(11+8+4): 1d12 + 4 + 1d8 + 2 + 1d12 ⇒ (5) + 4 + (3) + 2 + (7) = 21

Roll Details:

Melee - 1d12+4
Warhammer +2 - 1d8+2
Blessed - 1d12

My Hammer seems to have little effect on the wax, so I call upon Gorum to aid me again!

Hero Point to Reroll it all. Remaining: 4

Combat 23(11+8): 1d12 + 4 + 1d8 + 2 + 1d12 ⇒ (7) + 4 + (4) + 2 + (11) = 28

Roll Details:

Melee - 1d12+4
Warhammer +2 - 1d8+2
Blessed - 1d12

Discard the Keen Starknife as AYA

Finally, my hammer blasts the wax construct to bits!

Back to Marzalee the Weaver

Fortitude 10(7+3): 1d8 + 3 + 1d8 ⇒ (6) + 3 + (1) = 10

Roll Details:

Fortitude - 1d8+3
Blessed - 1d8

Ask Quinn for their Peacock blessing, because it will recharge

Combat 21(13+8): 1d12 + 4 + 1d8 + 2 + 1d12 ⇒ (5) + 4 + (8) + 2 + (2) = 21

Roll Details:

Melee - 1d12+4
Warhammer +2 - 1d8+2
Blessed - 1d12

My Hammer strikes true on the Storykin as it crumples into dust.
Suffer the Scourge Poisoned from the AYA

As I try to get out of this place, another construct blocks the way.

To Close Encounter a Wax Construct
Combat 23(11+8+4): 1d12 + 4 + 1d8 + 2 + 1d6 + 1d12 ⇒ (7) + 4 + (1) + 2 + (4) + (7) = 25

Roll Details:

Melee - 1d12+4
Warhammer +2 - 1d8+2
Discard - 1d6
Blessed - 1d12

Bury Keen Starknife from discards for AYA

This location is now closed

Fire Damage: 1d4 - 2 ⇒ (1) - 2 = -1
Reveal Helm of the Valkyre to reduce damage by 1

Poison Recharge Card: 1d5 ⇒ 3 =>Cure

"

Oloch wrote:

Hand: Shock Greatsword +2, Mountain Pattern Armor, Helm of the Valkyre, Belt of Charging,

Displayed: Sable Company Leathers,
Deck: 14 Discard: 1 Buried: 2
Current Location: Waxworks #3
Hero Points: 4 // Oloch has the following scourges marked:
Poisoned:
While Marked:
After you reset, recharge a random card.

When you would heal any number of cards, you may remove this scourge instead.


NOTES:
Available Support: Feel free to display any weapons/blessings for +2 (Total Uses:1)
Other: Dice Re-Roll Used for 6-99C?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cold Iron Greatsword, Blessing of the Samurai, Acidic Greatsword +1, Dragonbane Greatsword +2, Whip of Centipedes, Blessing of Gorum, Greatclub +1, Blessing of Tsukiyo, Four Mirror Armor,
Blessing of the Oathkeeper
Recharged: Tooled Crocodile Skin, Grapplers Mask, Blessing of Gorum 1, Cure,
Discard Pile: Warhammer +2,
Buried Pile: Blessing of the Lord in Iron, Keen Starknife,

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
- Fortitude: Constitution +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Divine: Wisdom +2
Charisma d6 ☐ +1

Favored Card: Armor
Hand Size: 4 ☑ 5
Proficiencies:
Weapons Armors
POWERS:
When another character attempts any check, you may display any number of blessings and weapons; for each card displayed, add 1 (☑2) to the check. Return the displayed cards to your hand before you reset it(☑ and at the start of your turn)
Instead of your first exploration on a turn, you may reveal a blessing or armor to choose a character at your location. Shuffle 1d4+1([ ]+2) random cards from her discard pile into her deck, then discard the card you revealed.
☑ When a character plays a blessing on your combat or Strength check, that character may recharge a random card from her discard pile; if the played card is Blessing of Gorum, the character may first recharge the blessing.

"

End of Turn Summary
Closed Waxworks #6
I'll move to Waxworks #3 on closing


Oloch Deck Handler

Sensing the villain at hand, I quickly grab my warhammer and call to Gorum for his blessings.

Taking Second Villain check
Combat 21(13+8): 1d12 + 4 + 1d8 + 2 + 1d12 + 1d12 ⇒ (9) + 4 + (4) + 2 + (8) + (8) = 35

Roll Details:

Melee - 1d12+4
Warhammer +2 - 1d8+2
Double Blessed - 1d12+1d12

Recharge Gorum from my power. No cards in discard to heal, unforunately.

I'll head to waxworks 6 on closing


Oloch Deck Handler

Dex Check 9: 1d12 + 4 + 1d12 + 3 ⇒ (5) + 4 + (4) + 3 = 16

Roll Details:

Melee - 1d12+4
The Paladin - 1d12+3

Recharge Grapplers Mask to Use Melee instead of Dex


Oloch Deck Handler

========================
Oloch starts his turn.
Hour: The Big Sky
Hour Power:At the start of your turn, you may remove 1 of your scourges.

As we explore the ruin, Quinn points out an old sword in the corner. Something about it feels familiar to me.
Combat 14: 1d12 + 4 ⇒ (1) + 4 = 5

Roll Details:

Melee - 1d12+4

Alas, the passage of time has ruined this once great holy sword of Gorum.

Recharge Tooled Crocodile Skin when I reset my hand.

"

Oloch wrote:

Hand: Warhammer +2, Cure, Grapplers Mask, Blessing of Gorum 1, Blessing of the Lord in Iron,

Displayed: Sable Company Leathers,
Deck: 14 Discard: 0 Buried: 0
Current Location: Ruin
Hero Points: 5
NOTES:
Available Support: Feel free to display any weapons/blessings for +2 (Total Uses:3)
Other: Dice Re-Roll Used for 6-99C?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Four Mirror Armor, Cold Iron Greatsword, Acidic Greatsword +1, Shock Greatsword +2,
Blessing of the Oathkeeper, Blessing of the Samurai, Blessing of Gorum, Whip of Centipedes, Dragonbane Greatsword +2, Belt of Charging, Blessing of Tsukiyo, Greatclub +1, Mountain Pattern Armor
Recharged: Tooled Crocodile Skin,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
- Fortitude: Constitution +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Divine: Wisdom +2
Charisma d6 ☐ +1

Favored Card: Armor
Hand Size: 4 ☑ 5
Proficiencies:
Weapons Armors
POWERS:
When another character attempts any check, you may display any number of blessings and weapons; for each card displayed, add 1 (☑2) to the check. Return the displayed cards to your hand before you reset it(☑ and at the start of your turn)
Instead of your first exploration on a turn, you may reveal a blessing or armor to choose a character at your location. Shuffle 1d4+1([ ]+2) random cards from her discard pile into her deck, then discard the card you revealed.
☑ When a character plays a blessing on your combat or Strength check, that character may recharge a random card from her discard pile; if the played card is Blessing of Gorum, the character may first recharge the blessing.

"


Oloch Deck Handler

"

Oloch wrote:

Hand: Warhammer +2, Cure, Tooled Crocodile Skin, Grapplers Mask, Blessing of the Lord in Iron,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Current Location: Ruin
Hero Points: 5
NOTES:
Available Support: Feel free to display any weapons/blessings for +2 (Total Uses:2)
Other: Dice Re-Roll Used for 6-99C?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Shock Greatsword +2, Cold Iron Greatsword, Whip of Centipedes, Four Mirror Armor, Blessing of Gorum, Greatclub +1, Dragonbane Greatsword +2, Belt of Charging, Blessing of the Samurai, Blessing of Gorum 1, Acidic Greatsword +1, Mountain Pattern Armor,
Blessing of the Oathkeeper, Blessing of Tsukiyo
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
- Fortitude: Constitution +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Divine: Wisdom +2
Charisma d6 ☐ +1

Favored Card: Armor
Hand Size: 4 ☑ 5
Proficiencies:
Weapons Armors
POWERS:
When another character attempts any check, you may display any number of blessings and weapons; for each card displayed, add 1 (☑2) to the check. Return the displayed cards to your hand before you reset it(☑ and at the start of your turn)
Instead of your first exploration on a turn, you may reveal a blessing or armor to choose a character at your location. Shuffle 1d4+1([ ]+2) random cards from her discard pile into her deck, then discard the card you revealed.
☑ When a character plays a blessing on your combat or Strength check, that character may recharge a random card from her discard pile; if the played card is Blessing of Gorum, the character may first recharge the blessing.

"


Oloch Deck Handler

Boon: 1d20 ⇒ 15

Hero Point Gained, Hero Point Spent, so still at 5.

This was my 6th Scenario at T4, so I am forced to tier up to T5 after.

Blessing 4: 1d1000 ⇒ 654
Spell 4: 1d1000 ⇒ 412
Weapon 3: 1d1000 ⇒ 101


Oloch Deck Handler

========================
Oloch starts his turn.
Hour: The Beating
Hour Power:When you encounter a monster from a location, before acting, another local character summons and encounters it.

Per Special Power, search the entire location and remove a card. I'm going to remove Foes on All Sides because with only a couple of locations, there may be a few people here at any given time and none of the monsters are particularly painful
Shuffle Deck: 1d12 ⇒ 7

We quickly search the ravine for signs of the Rabbit, but it's still nowhere to be found!

As the search goes on, I stumble across a zombie. May Gorum accept his soul.

Per Hour Power, someone needs to encounter this Zombie as well

Zombie:

Core
Monster 0
Traits:
Undead
Zombie
Veteran
To Defeat:
Combat 9+##
Immune to Mental and Poison.
If undefeated, a random character summons and encounters this monster.

Combat 21(9+12): 1d12 + 4 + 2d6 + 2 + 1d12 + 1 ⇒ (3) + 4 + (1, 1) + 2 + (3) + 1 = 15

Roll Details:

Melee - 1d12+4
Dragonbane Greatsword +2 - 2d6+2
Discard - 1d12
Banner of the Ancient Kings - 1

Is this spirit one that even Gorum refuses to accept?
Hero Point Re-Roll, I'm so far off a Paizo Reroll isn't saving this.
Combat 21(9+12): 1d12 + 4 + 2d6 + 2 + 1d12 + 1 ⇒ (1) + 4 + (1, 1) + 2 + (9) + 1 = 19

on 4d6 I got a ..... 4!!!

The zombies relentless attacks continue. Crying out to my god one final time, I strike at the beast.

Use Paizo Reroll on the second d12. This has a chance, not a great one, but a chance.
Combat 21(9+12): 3 + 4 + 1 + 1 + 2 + 1d12 + 1 ⇒ 3 + 4 + 1 + 1 + 2 + (12) + 1 = 24

With a final heave, I finally defeat the zombie and offer their spirit to Gorum.

"

Oloch wrote:

Hand: Shock Greatsword +2, Greatclub +1, Mountain Pattern Armor, Firepelt Cougar, Blessing of the Samurai 2,

Displayed: Banner of the Ancient Kings,
Deck: 15 Discard: 4 Buried: 0
Current Location: Ravine
Hero Points: 4
NOTES:
Available Support: Feel free to display any weapons/blessings for +2 (Total Uses:3)
Banner of the Ancient Kings gives a +1 to all combats
Other: Dice Re-Roll Used for 6-99B?: Y

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Dragonbane Greatsword +2 (2), Four Mirror Armor, Blessing of Tsukiyo, Blessing of Gorum, Belt of Charging, Blessing of the Lord in Iron, Acidic Greatsword +1, Blessing of the Samurai 1, Warhammer +2, Cold Iron Greatsword, Blessing of Gorum 1
Recharged: Grapplers Mask, Tooled Crocodile Skin, Acid Rain, Divine Favor,
Discard Pile: The Locksmith, Ice Strike, Cure, Dragonbane Greatsword +2,
Buried Pile:

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
- Fortitude: Constitution +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Divine: Wisdom +2
Charisma d6 ☐ +1

Favored Card: Armor
Hand Size: 4 ☑ 5
Proficiencies:
Weapons Armors
POWERS:
When another character attempts any check, you may display any number of blessings and weapons; for each card displayed, add 1 (☑2) to the check. Return the displayed cards to your hand before you reset it(☑ and at the start of your turn)
Instead of your first exploration on a turn, you may reveal a blessing or armor to choose a character at your location. Shuffle 1d4+1([ ]+2) random cards from her discard pile into her deck, then discard the card you revealed.
☑ When a character plays a blessing on your combat or Strength check, that character may recharge a random card from her discard pile; if the played card is Blessing of Gorum, the character may first recharge the blessing.

"

End of Turn Summary
Cleared cards 5 and 7 from the Ravine. Location is shuffled.
Spent entirely too many resources on a Zombie.
Quinn or Balazar needs to encounter this Zombie as well


Oloch Deck Handler

Off Turn Rolls
Fortitude 8: 1d8 + 3 + 1d4 ⇒ (2) + 3 + (1) = 6

Roll Details:

Fortitude - 1d8+3
Mountain Pattern Armor - 1d4

Discard Cure from my Deck :(

Combat 18: 1d12 + 4 + 1d4 + 1 + 1d6 + 1d4 + 2 + 1 ⇒ (10) + 4 + (2) + 1 + (4) + (1) + 2 + 1 = 25

Roll Details:

Melee - 1d12+4
Divine Favor - 1d4+1
Firepelt Cougar - 1d6
Balazar Monster - 1d4+2
Banner of the Ancient Kings - 1

Oloch attempts to recover all cards in his Recovery pile.
Divine Favor: Divine 7: 1d8 + 4 ⇒ (5) + 4 = 9 -> Divine Favor recharged.


Oloch Deck Handler

OFF-TURN ACTIONS:
Catch the Rabbit!
Fortitude 8: 1d8 + 3 + 1d4 ⇒ (6) + 3 + (3) = 12

Roll Details:

Fortitude - 1d8+3
Mountain Pattern Armor - 1d4

========================
Oloch starts his turn.
Hour: The Big Sky
Hour Power:At the start of your turn, you may remove 1 of your scourges.

Looks like the human has scared the Rabbit from its hiding place. Now we hunt.

As we continue to search the forest, we come across an elemental. Finally, something to dig my blade into!

Mist Horror:

CotCT
Monster 3
Traits:
Elemental
Outsider
To Defeat:
Combat 14
Immune to Electricity and Ranged. Vulnerable to Cold.
If the check to defeat does not have the Magic trait, this monster is undefeated.
After acting, if the check to defeat did not have the Cold trait, shuffle this monster into a random location, then move to a random location.

Unfortunately, I quickly realize that this is no ordinary beast. Thankfully Gorum saw fit to bless me with the ability to strike my foes with ice!

Divine 10(14-4): 1d8 + 4 + 3d6 + 1d6 + 1 ⇒ (1) + 4 + (1, 1, 6) + (2) + 1 = 16

Roll Details:

Divine - 1d8+4
Ice Strike - 3d6
Firepelt Cougar - 1d6
Banner of the Ancient Kings - 1

Discard Acid Rain for Location Power to let me explore again.

Do my eyes deceive me? Is that a weapon of Gorum I see!

Dragonbane Greatsword:

CotCT
Weapon 3
Traits:
2-Handed
Magic
Melee
Slashing
Sword
To Acquire:
Strength
Melee 14
For your combat check, reveal to use Strength or Melee + 1d12+2; against a Dragon bane, add another 1d8.
If proficient, you may additionally discard to add your Strength die.
After playing this weapon, you may not play an Offhand boon this encounter.

Melee 14: 1d12 + 4 + 1d12 ⇒ (1) + 4 + (11) = 16

Roll Details:

Melee - 1d12+4
Blessed - 1d12

Gorum shows his appreciation for my use of his gifts in destroying the elemental by rewarding me with the symbol of his power.

Oloch ends his turn.
Oloch attempts to recover all cards in his Recovery pile.
Ice Strike: Divine 14: 1d8 + 4 ⇒ (5) + 4 = 9 -> Ice Strike discarded. Ha! This is an auto fail.
Oloch resets his hand.

"

Oloch wrote:

Hand: Shock Greatsword +2, Dragonbane Greatsword +2 (2), Divine Favor, Mountain Pattern Armor, Firepelt Cougar,

Displayed: Banner of the Ancient Kings,
Deck: 17 Discard: 2 Buried: 0
Current Location: Forest
Hero Points: 5
NOTES:
Available Support: Feel free to display any weapons/blessings for +2 (Total Uses:2)
Banner of the Ancient Kings gives a +1 to all combats
Other: Dice Re-Roll Used for 6-99B?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Greatclub +1, Acidic Greatsword +1, Cure, Cold Iron Greatsword, Blessing of the Samurai 1, Blessing of the Lord in Iron, Blessing of Gorum, Blessing of Tsukiyo, Blessing of Gorum 1, Belt of Charging, Four Mirror Armor, Warhammer +2, Dragonbane Greatsword +2, Blessing of the Samurai 2
Recharged: Grapplers Mask, Tooled Crocodile Skin, Acid Rain,
Discard Pile: The Locksmith, Ice Strike,
Buried Pile:

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
- Fortitude: Constitution +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Divine: Wisdom +2
Charisma d6 ☐ +1

Favored Card: Armor
Hand Size: 4 ☑ 5
Proficiencies:
Weapons Armors
POWERS:
When another character attempts any check, you may display any number of blessings and weapons; for each card displayed, add 1 (☑2) to the check. Return the displayed cards to your hand before you reset it(☑ and at the start of your turn)
Instead of your first exploration on a turn, you may reveal a blessing or armor to choose a character at your location. Shuffle 1d4+1([ ]+2) random cards from her discard pile into her deck, then discard the card you revealed.
☑ When a character plays a blessing on your combat or Strength check, that character may recharge a random card from her discard pile; if the played card is Blessing of Gorum, the character may first recharge the blessing.

"

End of Turn Summary
Cleared cards 1 and 2 from Forest


Oloch Deck Handler

========================
Oloch starts his turn.
Hour: The Demon's Lantern
Hour Power:On your check against a barrier, the difficulty is increased by 3.

As the rogue and I travel the forest, we come across a shrine with a scroll case on it.

Acid Rain:

CotCT
Spell 4
Traits:
Acid
Arcane
Attack
Magic
To Acquire:
Intelligence
Arcane 11
For your combat check, banish to use 3d6+9. If this check is against a monster, you may use the result for subsequent checks against it.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane 13 check to recharge it instead.

Melee 11: 1d12 + 4 ⇒ (10) + 4 = 14

Roll Details:

Melee - 1d12+4

Recharge Grapplers Mask to use Melee in place of Int

"This looks like something more suited to the Gnome than either of us, Elf"

"

Oloch wrote:

Hand: Shock Greatsword +2, Divine Favor, Acid Rain, Mountain Pattern Armor, The Locksmith,

Displayed: Banner of the Ancient Kings,
Deck: 16 Discard: 0 Buried: 0
Current Location: Forest
Hero Points: 5
NOTES:
Available Support: Feel free to display any weapons/blessings for +2 (Total Uses:2)
Banner of the Ancient Kings gives a +1 to all combats
Other: Dice Re-Roll Used for 6-99B?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Gorum 1, Belt of Charging, Acidic Greatsword +1, Blessing of the Samurai 1, Warhammer +2, Dragonbane Greatsword +2, Greatclub +1, Cold Iron Greatsword, Blessing of the Samurai 2, Cure, Four Mirror Armor, Blessing of Gorum, Blessing of Tsukiyo, Blessing of the Lord in Iron
Recharged: Grapplers Mask, Tooled Crocodile Skin,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
- Fortitude: Constitution +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Divine: Wisdom +2
Charisma d6 ☐ +1

Favored Card: Armor
Hand Size: 4 ☑ 5
Proficiencies:
Weapons Armors
POWERS:
When another character attempts any check, you may display any number of blessings and weapons; for each card displayed, add 1 (☑2) to the check. Return the displayed cards to your hand before you reset it(☑ and at the start of your turn)
Instead of your first exploration on a turn, you may reveal a blessing or armor to choose a character at your location. Shuffle 1d4+1([ ]+2) random cards from her discard pile into her deck, then discard the card you revealed.
☑ When a character plays a blessing on your combat or Strength check, that character may recharge a random card from her discard pile; if the played card is Blessing of Gorum, the character may first recharge the blessing.

"


Oloch Deck Handler

I'll start with at the Forest

"

Oloch wrote:

Hand: Shock Greatsword +2, Divine Favor, Mountain Pattern Armor, Tooled Crocodile Skin, Grapplers Mask, Banner of the Ancient Kings, The Locksmith,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Current Location: Office
Hero Points: 5
NOTES:
Available Support: Feel free to display any weapons/blessings for +2 (Total Uses:2)
Banner of the Ancient Kings gives a +1 to all combats
Other: Dice Re-Roll Used for 6-99B?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Gorum 1, Blessing of the Samurai 1, Greatclub +1, Blessing of the Samurai 2, Acidic Greatsword +1, Belt of Charging, Dragonbane Greatsword +2, Cold Iron Greatsword, Blessing of Tsukiyo, Four Mirror Armor, Warhammer +2, Cure, Blessing of the Lord in Iron, Blessing of Gorum
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
- Fortitude: Constitution +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Divine: Wisdom +2
Charisma d6 ☐ +1

Favored Card: Armor
Hand Size: 4 ☑ 5
Proficiencies:
Weapons Armors
POWERS:
When another character attempts any check, you may display any number of blessings and weapons; for each card displayed, add 1 (☑2) to the check. Return the displayed cards to your hand before you reset it(☑ and at the start of your turn)
Instead of your first exploration on a turn, you may reveal a blessing or armor to choose a character at your location. Shuffle 1d4+1([ ]+2) random cards from her discard pile into her deck, then discard the card you revealed.
☑ When a character plays a blessing on your combat or Strength check, that character may recharge a random card from her discard pile; if the played card is Blessing of Gorum, the character may first recharge the blessing.

"


Oloch Deck Handler

========================
Oloch starts his turn.
Hour: The Teamster
Hour Power:After your first exploration of your turn, you may discard a card to explore.

As I enter the office, I am overcome with the wailing of a plant.

Brain Mold:

CotCT
Barrier 4
Traits:
Obstacle
Plant
To Defeat:
Intelligence
Knowledge 10
OR Wisdom
Survival 7
Before acting, mark your location with the scourges Drained and Poisoned.
If defeated, banish this barrier and remove the scourges Drained and Poisoned from your location.
If undefeated, display this barrier at your location. While displayed, at this location:
* At the start of your turn, you may encounter this barrier.
* When this location is closed, banish this barrier.

Recharge Grapplers Mask to use Melee in place of Wisdom.

Combat 7: 1d12 + 4 ⇒ (2) + 4 = 6

Roll Details:

Melee - 1d12+4

Blarg. Use Paizo Reroll on this one.

Combat 7: 1d12 + 4 ⇒ (8) + 4 = 12

Roll Details:

Melee - 1d12+4

That's better.

Using my mask, I am able to quickly destroy and remove the plant from the office. As I do so, I notice a small landshark trapped in the corner.

Discard Tooled Crocodile Skin to explore for hour power

Landshark Whelp:

CotCT
Ally 4
Traits:
Aberration
To Acquire:
Wisdom
Survival 9
On a local combat check, freely banish to add 2d6 and the Piercing trait.
Banish to explore. This exploration, you may ignore cards' before acting powers.
DURING RECOVERY
You may succeed at a Wisdom or Survival 9 check to shuffle this card into your deck.

Wisdom 9: 1d8 + 2 ⇒ (7) + 2 = 9

Roll Details:

Wisdom - 1d8+2

The landshark in need of a friend slowly approaches and allows me to take him with.

"

Oloch wrote:

Hand: Greatclub +1, Divine Favor, Four Mirror Armor, Landshark Whelp, Blessing of the Lord in Iron,

Displayed: Banner of the Ancient Kings,
Deck: 14 Discard: 1 Buried: 0
Current Location: Office
Hero Points: 5
NOTES:
Available Support: Feel free to display any weapons/blessings for +2 (Total Uses:2)
Banner of the Ancient Kings gives a +1 to all combats
Other: Dice Re-Roll Used for 6-99A(2)?: Y

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Warhammer +2, Belt of Charging, Cold Iron Greatsword, Cure, Blessing of the Samurai 1, Dragonbane Greatsword +2, Blessing of Tsukiyo, Blessing of the Samurai 2, Blessing of Gorum, Shock Greatsword +2, Acidic Greatsword +1, Mountain Pattern Armor, Blessing of Gorum 1
Recharged: Grapplers Mask,
Discard Pile: Tooled Crocodile Skin,
Buried Pile:

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
- Fortitude: Constitution +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Divine: Wisdom +2
Charisma d6 ☐ +1

Favored Card: Armor
Hand Size: 4 ☑ 5
Proficiencies:
Weapons Armors
POWERS:
When another character attempts any check, you may display any number of blessings and weapons; for each card displayed, add 1 (☑2) to the check. Return the displayed cards to your hand before you reset it(☑ and at the start of your turn)
Instead of your first exploration on a turn, you may reveal a blessing or armor to choose a character at your location. Shuffle 1d4+1([ ]+2) random cards from her discard pile into her deck, then discard the card you revealed.
☑ When a character plays a blessing on your combat or Strength check, that character may recharge a random card from her discard pile; if the played card is Blessing of Gorum, the character may first recharge the blessing.

"


Oloch Deck Handler

Back to the office, to find what this theater master is hiding.

Armed with a new Weapon of Gorum and sent out with the True Gods blessing, I am ready.

Replace Shock Glaive with Shock Greatsword, and replace BoG with Blessing of the Lord in Iron

"

Oloch wrote:

Hand: Greatclub +1, Divine Favor, Tooled Crocodile Skin, Grapplers Mask, Banner of the Ancient Kings, Blessing of the Lord in Iron,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Current Location: Office
Hero Points: 5
NOTES:
Available Support: Feel free to display any weapons/blessings for +2 (Total Uses:2)

Other: Dice Re-Roll Used for TotHA(2)?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Warhammer +2, Dragonbane Greatsword +2, Belt of Charging, Shock Greatsword +2, Four Mirror Armor, Blessing of Tsukiyo, Mountain Pattern Armor, Acidic Greatsword +1, Cold Iron Greatsword, Blessing of the Samurai 2, Blessing of the Samurai 1, Blessing of Gorum 1, Blessing of Gorum, Cure
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
- Fortitude: Constitution +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Divine: Wisdom +2
Charisma d6 ☐ +1

Favored Card: Armor
Hand Size: 4 ☑ 5
Proficiencies:
Weapons Armors
POWERS:
When another character attempts any check, you may display any number of blessings and weapons; for each card displayed, add 1 (☑2) to the check. Return the displayed cards to your hand before you reset it(☑ and at the start of your turn)
Instead of your first exploration on a turn, you may reveal a blessing or armor to choose a character at your location. Shuffle 1d4+1([ ]+2) random cards from her discard pile into her deck, then discard the card you revealed.
☑ When a character plays a blessing on your combat or Strength check, that character may recharge a random card from her discard pile; if the played card is Blessing of Gorum, the character may first recharge the blessing.

"


Oloch Deck Handler

I will bank hero point.

Weapon 4: 1d1000 ⇒ 532

If I don't get the weapon, I will take a Blessing 4. Might take the Blessing 4 anyways since they're hard to get. Need to sleep on it.

Boon Me: 1d20 ⇒ 13


Oloch Deck Handler

Combat 24(12+4+4+4): 1d12 + 4 + 2d6 + 1d12 + 1d12 + 1d4 + 1d4 + 4 + 1 ⇒ (11) + 4 + (1, 4) + (9) + (4) + (3) + (1) + 4 + 1 = 42

Roll Details:

Melee - 1d12+4
Cold Iron Greatsword - 2d6
Discard - 1d12
Blessed - 1d12
Evangelist - 1d4
Balazar -1d4+4
Bannor - 1


Oloch Deck Handler

OFF-TURN ACTIONS:
Discard Belt of Charging for damage on Merisiels turn.
Divine 7: 1d8 + 4 ⇒ (8) + 4 = 12 Divine Favor - Recharged

========================
Oloch starts his turn.
Hour: The Unicorn
Hour Power:Your check to acquire is blessed.

Oloch lets out a big grin as he is joined by his rogue friend, and one of the few elves he can tolerate, at the Pits.

The joy is short lived however, as is typical of the rogue, she gets in a little too deep and uncorks a barrel of burning tar.

I quickly chase after the elf before she can cause anymore trouble.

"Here, friend. These will do better in your small hands than mine. Please try to keep out of trouble."

Hand over Blackjacks Daggers to Merisiel.

After I hand over the Daggers, I hear the book man warn of a Brawl.

"Haha! Hear that Elf! The Book Man thinks the two of us can't handle ourselves in a Brawl. They've obviously never seen us at work. That said, apparently one of those funny dummies are nearby."

No sooner do I finish talking to the rogue, then I notice the gnome show up. Never did trust gnomes. Especially those who practice the lesser magicks. Ignoring the gnome, I head off in search of the dummy.

Monster Story Bane 1:

Traits:
Construct
Veteran

To Defeat:
Combat 11+##
OR
Craft/Disable 6+#

Immune to Mental and Poison. Vulnerable to Fire. Resistant to Bludgeoning and Piercing.
After acting, either discard a card or bury a card from your discards.
If undefeated, suffer the scourge Dazed.

Combat 19(11+8): 1d12 + 4 + 1d10 + 1 + 1d8 + 1 ⇒ (1) + 4 + (10) + 1 + (2) + 1 = 19

Roll Details:

Melee - 1d12+4
Shock Glaive +1 - 1d10+1
Discard - 1d8
Banner of the Ancient Kings - 1

Though rusty from the layoff, I am infused with the power of Gorum and easily take down the dummy. Luckily the gnome brought his banner. Maybe he's not so bad after all.

I quickly offer a prayer of thanks to the one True God and head to the Theater.

Draw 3 cards and recharge them to close. Then shuffle my deck for the WPC

Move to the Theater on close

"

Oloch wrote:

Hand: Cold Iron Greatsword, Cure, Four Mirror Armor, Blessing of the Samurai 2, Blessing of Tsukiyo,

Displayed: Silver War Paint,
Deck: 11 Discard: 3 Buried: 0
Current Location: The Pits
Hero Points: 4
NOTES:
Available Support: Feel free to display any weapons/blessings for +2 (Total Uses:3)

Other: Dice Re-Roll Used for TotHA?: Y

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Dragonbane Greatsword +2, Divine Favor, Warhammer +2, Mountain Pattern Armor, Blessing of Gorum 1, Acidic Greatsword +1, Blessing of the Samurai 1, Tooled Crocodile Skin, BotG 1, Blessing of Gorum 2, Greatclub +1
Recharged:
Discard Pile: Belt of Charging, Shock Glaive +1, Grapplers Mask,
Buried Pile:

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
- Fortitude: Constitution +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Divine: Wisdom +2
Charisma d6 ☐ +1

Favored Card: Armor
Hand Size: 4 ☑ 5
Proficiencies:
Weapons Armors
POWERS:
When another character attempts any check, you may display any number of blessings and weapons; for each card displayed, add 1 (☑2) to the check. Return the displayed cards to your hand before you reset it(☑ and at the start of your turn)
Instead of your first exploration on a turn, you may reveal a blessing or armor to choose a character at your location. Shuffle 1d4+1([ ]+2) random cards from her discard pile into her deck, then discard the card you revealed.
☑ When a character plays a blessing on your combat or Strength check, that character may recharge a random card from her discard pile; if the played card is Blessing of Gorum, the character may first recharge the blessing.

"

End of Turn Summary
Closed the Pits and moved to the Theater with everyone else.


Oloch Deck Handler

========================
Oloch starts his turn.
Hour: The Theater
Hour Power:At the start of your turn, examine the top card of your location; you may encounter it.

Hour lets me encounter the top of the location, so I will do that.

Silver War Paint:

CotCT
Item 4
Traits:
Liquid
Paint
To Acquire:
Melee
Fortitude 5
Display. While displayed:
* When you suffer Combat damage, reduce it by 1.
* When you would discard cards as Combat damage, you may recharge them instead.
* When your hand has no cards or when you play another Paint card, bury this card; if you have the Melee skill, discard it instead.

Auto Acquire - Melee is +4

Dressing myself in the Warpaint and grabbing my Glaive, I continue my search of the pits.

Blackjack's Daggers:

CotCT
Weapon 4
Traits:
Blackjack
Finesse
Knife
Loot
Magic
Melee
Piercing
Ranged
To Acquire:
Strength
Dexterity
Melee
Ranged
Stealth 11
For your combat check, reveal to use Strength, Dexterity, Melee, Ranged, or Stealth + 1d4+2.
On a local character's combat check, freely recharge to add 1d4+1; if they fail the check, they may evade their encounter. You may use this power even if you have previously revealed this card on this check.

Unclear, but I am going to use Gorum to bless, and I think Gorum will end up recharged
Melee 11: 1d12 + 4 + 1d12 ⇒ (1) + 4 + (2) = 7

Roll Details:

Melee - 1d12+4
Blessed - 1d12

Oy Vey!!

Paizo Reroll for the Weapon 4
Melee 11: 1d12 + 4 + 2 ⇒ (9) + 4 + 2 = 15

Daggers are weapons for people of lesser skill, but Gorum has no care how the kills come as long as they come. I quickly stash the daggers in my belt and contemplate my next move.

Going to hold onto all this combat stuff one more turn, before ditching it for explores.

"

Oloch wrote:

Hand: Shock Glaive +1, Blackjack's Daggers, Divine Favor, Grapplers Mask, Belt of Charging,

Displayed: Silver War Paint,
Deck: 15 Discard: 0 Buried: 0
Current Location: The Pits
Hero Points: 4
NOTES:
Available Support: Feel free to display any weapons/blessings for +2 (Total Uses:2)

Other: Dice Re-Roll Used for TotHA?: Y

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Acidic Greatsword +1, BotG 1, Greatclub +1, Blessing of the Samurai 2, Blessing of Gorum 2, Warhammer +2, Cold Iron Greatsword, Blessing of the Samurai 1, Dragonbane Greatsword +2, Tooled Crocodile Skin, Mountain Pattern Armor, Blessing of Tsukiyo, Cure
Recharged: Four Mirror Armor, Blessing of Gorum 1,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
- Fortitude: Constitution +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Divine: Wisdom +2
Charisma d6 ☐ +1

Favored Card: Armor
Hand Size: 4 ☑ 5
Proficiencies:
Weapons Armors
POWERS:
When another character attempts any check, you may display any number of blessings and weapons; for each card displayed, add 1 (☑2) to the check. Return the displayed cards to your hand before you reset it(☑ and at the start of your turn)
Instead of your first exploration on a turn, you may reveal a blessing or armor to choose a character at your location. Shuffle 1d4+1([ ]+2) random cards from her discard pile into her deck, then discard the card you revealed.
☑ When a character plays a blessing on your combat or Strength check, that character may recharge a random card from her discard pile; if the played card is Blessing of Gorum, the character may first recharge the blessing.

"

End of Turn Summary
Acquired an Item 4 and a Weapon 4.
Cleared top 2 cards of Pits


Oloch Deck Handler

========================
Oloch starts his turn.
Hour: The Beating
Hour Power:When you encounter a monster from a location, before acting, another local character summons and encounters it.

Display Four Mirror Armor

There appear to be some spoils at the Pits worth checking out.

Move to Pits

The Trumpet:

CotCT
Blessing 1
Traits:
Harrow
Suit: Shields
Veteran
When this is the hour: Ignore cards' before acting powers.
To Acquire:
Constitution
Divine 4+#
On a local check, bury to bless twice.
Discard to explore.

Divine 8: 1d8 + 4 ⇒ (1) + 4 = 5

Roll Details:

Divine - 1d8+4

Recharge Four Mirror Armor to reduce damage from Location power

No point in shuffling the blessing back in, so just banish it

"

Oloch wrote:

Hand: Shock Glaive +1, Divine Favor, Grapplers Mask, Belt of Charging, Blessing of Gorum 1,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Current Location: The Office
Hero Points: 4
NOTES:
Available Support: Feel free to display any weapons/blessings for +2 (Total Uses:2)

Other: Dice Re-Roll Used for TotHA?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cold Iron Greatsword, Greatclub +1, Blessing of Gorum 2, Cure, Tooled Crocodile Skin, Acidic Greatsword +1, Blessing of the Samurai 2, BotG 1, Warhammer +2, Mountain Pattern Armor, Blessing of Tsukiyo, Dragonbane Greatsword +2, Blessing of the Samurai 1
Recharged: Four Mirror Armor,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
- Fortitude: Constitution +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Divine: Wisdom +2
Charisma d6 ☐ +1

Favored Card: Armor
Hand Size: 4 ☑ 5
Proficiencies:
Weapons Armors
POWERS:
When another character attempts any check, you may display any number of blessings and weapons; for each card displayed, add 1 (☑2) to the check. Return the displayed cards to your hand before you reset it(☑ and at the start of your turn)
Instead of your first exploration on a turn, you may reveal a blessing or armor to choose a character at your location. Shuffle 1d4+1([ ]+2) random cards from her discard pile into her deck, then discard the card you revealed.
☑ When a character plays a blessing on your combat or Strength check, that character may recharge a random card from her discard pile; if the played card is Blessing of Gorum, the character may first recharge the blessing.

"


Oloch Deck Handler

First a house full of ghosts, and now a haunted theater. I long for the fields of battle against real foes and not restless furniture.

Start at the Office

"

Oloch wrote:

Hand: Shock Glaive +1, Four Mirror Armor, Grapplers Mask, Belt of Charging, Blessing of Gorum 1,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Current Location: The Office
Hero Points: 4
NOTES:
Available Support: Feel free to display any weapons/blessings for +2 (Total Uses:2)

Other: Dice Re-Roll Used for TotHA?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Tsukiyo, Blessing of the Samurai 2, Divine Favor, Acidic Greatsword +1, Dragonbane Greatsword +2, Cure, Blessing of the Samurai 1, Cold Iron Greatsword, Warhammer +2, BotG 1, Greatclub +1, Blessing of Gorum 2, Mountain Pattern Armor, Tooled Crocodile Skin
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
- Fortitude: Constitution +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Divine: Wisdom +2
Charisma d6 ☐ +1

Favored Card: Armor
Hand Size: 4 ☑ 5
Proficiencies:
Weapons Armors
POWERS:
When another character attempts any check, you may display any number of blessings and weapons; for each card displayed, add 1 (☑2) to the check. Return the displayed cards to your hand before you reset it(☑ and at the start of your turn)
Instead of your first exploration on a turn, you may reveal a blessing or armor to choose a character at your location. Shuffle 1d4+1([ ]+2) random cards from her discard pile into her deck, then discard the card you revealed.
☑ When a character plays a blessing on your combat or Strength check, that character may recharge a random card from her discard pile; if the played card is Blessing of Gorum, the character may first recharge the blessing.

"


Oloch Deck Handler

Oloch, Shield of Gorum is here to show you all the power of the One True God!

Oloch is Tier 4.4, and I don't plan to Tier up until after the second scenario of the Special when required (Would be 6th scenario at Tier 4) My upgrades have been a little, shall we say, lacking.
Oloch has been used exclusively online, but is not currently in any games.
I will be playing for Advancement
I prefer Hangouts, but I do have Discord and can use that for party communication.
I'm CST timezone


Oloch Deck Handler

I'll go ahead and take one of those Armor 2s as well I guess


Oloch Deck Handler

I'll bank the Hero point and the only 2 upgrades I would be interested in are the two weapon 3s.

Weapon 3: 1d1000 ⇒ 567
Weapon 3: 1d1000 ⇒ 467


Oloch Deck Handler

Following the psychics lead, I head after the skeletons that have us trapped in the dungeons.

Ask Talith for Strength here since it's 2 combats at 50/50 odds

As I spot the Skeleton hiding away in the dungeons, I grin as I pull my weapons from my side.

"May Gorum continue to torment you in your undeath!" I scream at the skeleton as I charge, sword drawn.

I suddenly feel a surge of strength permeate my body as the magus grants their powers to me.

Proxy A Henchmen:

Core Story Bane 1
Traits: Skeleton Undead
To Defeat: Combat 11+##
Immune to Cold, Mental, and Poison. Vulnerable to Bludgeoning. Before acting, either recharge a Divine card or suffer 1 Combat damage.

Recharge Fireproof O'Yori to prevent 1+1 combat damage

Combat 21(11+8+2): 1d12 + 4 + 1d8 + 2 + 1d4 + 3 ⇒ (11) + 4 + (6) + 2 + (3) + 3 = 29

Roll Details:

Melee - 1d12+4
Wyrmsmite - 1d8+2
Reload - 1d4
Strength - 3

As the bloodlust flows through me, I spy yet another victim for Gorum.

Sensing the end is near, I yell at the psychic to follow me while I cut the last skeleton down.

Danger:

Core Story Bane 1
Traits: Skeleton Undead
To Defeat: Combat 11+##
Immune to Cold, Mental, and Poison. Vulnerable to Bludgeoning. Before acting, either recharge a Divine card or suffer 1 Combat damage.

Recharge Tooled Crocodile Armor to prevent 1+1 Combat damage

Combat 21(11+8+2): 1d12 + 4 + 1d8 + 1 + 1d8 + 3 ⇒ (9) + 4 + (5) + 1 + (2) + 3 = 24

Roll Details:

Melee - 1d12+4
Katana +1 - 1d8+1
Discard - 1d8
Strength - 3

On closing I'll join Lini at the Twisting Passages

"

Oloch wrote:

Hand: Greatclub +1, Wyrmsmite, Acidic Greatsword +1, Blessing of Gorum 1, Shock Glaive +1,

Displayed: Blue War Paint,
Deck: 13 Discard: 4 Buried: 0
Current Location: Twisting Passage
Hero Points: 3
NOTES:
Available Support: Feel free to display any weapons/blessings for +2 (Total Uses:x)

Other: Dice Re-Roll Used for NBM-1D?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Samurai 2, Warhammer +2, Divine Favor, Belt of Charging, Blessing of Tsukiyo, Cure, Blessing of the Samurai 1, Mountain Pattern Armor, Blessing of Gorum 2, Cold Iron Greatsword, Grapplers Mask
Recharged: Fireproof O-Yoroi, Tooled Crocodile Skin,
Discard Pile: Holy Water, BotG 1, The Mute Hag, Katana +1,
Buried Pile:

Confusing: 1d5 ⇒ 3 =>Acidic Greatsword

"

Oloch wrote:

Hand: Greatclub +1, Wyrmsmite, Shock Glaive +1, Blessing of Gorum 1,

Displayed: Blue War Paint,
Deck: 14 Discard: 4 Buried: 0
Current Location: Twisting Passage
Hero Points: 3
NOTES:
Available Support: Feel free to display any weapons/blessings for +2 (Total Uses:4)

Other: Dice Re-Roll Used for NBM-1D?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Belt of Charging, Blessing of Gorum 2, Acidic Greatsword +1, Grapplers Mask, Cold Iron Greatsword, Cure, Mountain Pattern Armor, Warhammer +2, Blessing of the Samurai 1, Blessing of the Samurai 2, Fireproof O-Yoroi, Blessing of Tsukiyo, Divine Favor, Tooled Crocodile Skin
Recharged:
Discard Pile: Holy Water, BotG 1, The Mute Hag, Katana +1,
Buried Pile:

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
- Fortitude: Constitution +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Divine: Wisdom +2
Charisma d6 ☐ +1

Favored Card: Armor
Hand Size: 4 ☑ 5
Proficiencies:
Weapons Armors
POWERS:
When another character attempts any check, you may display any number of blessings and weapons; for each card displayed, add 1 (☑2) to the check. Return the displayed cards to your hand before you reset it(☑ and at the start of your turn)
Instead of your first exploration on a turn, you may reveal a blessing or armor to choose a character at your location. Shuffle 1d4+1([ ]+2) random cards from her discard pile into her deck, then discard the card you revealed.
☑ When a character plays a blessing on your combat or Strength check, that character may recharge a random card from her discard pile; if the played card is Blessing of Gorum, the character may first recharge the blessing.

"


Oloch Deck Handler

========================
Oloch starts his turn.
Hour: The Paladin
Hour Power:When another character avenges your encounter, heal 1d4 cards.

As I continue to search the Dungeons, I come across the plans for a Red Mantis ambush.

Red Mantis Ambush:

CotCT
Barrier 4
Traits:
Red Mantis
Skirmish
To Defeat:
None 0
Before acting, a random character other than you summons and encounters the story bane Red Mantis Assassin, then a character other than you summons and encounters the story bane Ashwing Gargoyle.
Summon and encounter the story bane Red Mantis Assassin; if it is defeated, this barrier is defeated.

Unfortunately, all that is left is a single assassin. The rest of the thugs have already left.

BYA Red Mantis goes to: 1-M; 2-L; 3-T; 4-R: 1d4 ⇒ 3

Talitha gets to encounter a Red Mantis Assassin.
Going to assume that Merisiel takes the Gargoyle and evades since it doesn't need to be defeated.

Red Mantis Assassin:
Red Mantis Assassin
Story Bane Monster 3

Traits
Human
Assassin
Red Mantis
Veteran

Check
Combat
10+##

Powers
Resistant to Attack and Fire.
Before acting, succeed at a Wisdom or Perception 4+# check or the difficulty to defeat is increased by 1d6.
If undefeated, suffer the scourge Wounded.

BYA Wisdom 8(4+4): 1d8 + 2 ⇒ (5) + 2 = 7
Difficulty Adjustment: 1d6 ⇒ 6

Combat 26(10+8+2+6): 1d12 + 4 + 1d8 + 2 + 1d4 + 1d12 ⇒ (8) + 4 + (7) + 2 + (3) + (8) = 32

Roll Details:

Melee - 1d12+4
Wyrmsmite - 1d8+2
Reload - 1d4
Blessed - 1d12

Talitha offered one of their blessings, and so they will get to recharge a discarded card

I'll Discard(Bury) the Mute Hag to examine my location, and then explore.

Belt of Physical Prowess:

Core
Item 2
Traits:
Accessory
Magic
To Acquire:
Strength
Dexterity
Constitution 11
On your Strength, Dexterity, or Constitution check, freely reveal to add 1.

Strength 11: 1d12 + 2 ⇒ (2) + 2 = 4

The hag that the Society sent with me spies an old leather strap in the corner. Obviously nothing of use.

"

Oloch wrote:

Hand: Katana +1, Wyrmsmite, Tooled Crocodile Skin, Fireproof O-Yoroi, Cold Iron Greatsword,

Displayed: Blue War Paint,
Deck: 14 Discard: 2 Buried: 1
Current Location: Dungeon
Hero Points: 3
NOTES:
Available Support: Feel free to display any weapons/blessings for +2 (Total Uses:X)

Other: Dice Re-Roll Used for NBM-1C?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Gorum 2, Greatclub +1, Shock Glaive +1, Grapplers Mask, Blessing of Gorum 1, Cure, Warhammer +2, Belt of Charging, Acidic Greatsword +1, Blessing of Tsukiyo, Mountain Pattern Armor, Divine Favor, Blessing of the Samurai 2, Blessing of the Samurai 1
Recharged:
Discard Pile: Holy Water, BotG 1,
Buried Pile: The Mute Hag,

Confusing: 1d5 ⇒ 5
I am destined not to have that Greatsword in hand

"

Oloch wrote:

Hand: Katana +1, Wyrmsmite, Tooled Crocodile Skin, Fireproof O-Yoroi,

Displayed: Blue War Paint,
Deck: 15 Discard: 2 Buried: 1
Current Location: Dungeon
Hero Points: 3
NOTES:
Available Support: Feel free to display any weapons/blessings for +2 (Total Uses:2)

Other: Dice Re-Roll Used for NBM-1C?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cold Iron Greatsword, Blessing of the Samurai 1, Warhammer +2, Blessing of the Samurai 2, Divine Favor, Acidic Greatsword +1, Belt of Charging, Grapplers Mask, Cure, Blessing of Tsukiyo, Blessing of Gorum 2, Greatclub +1, Shock Glaive +1, Blessing of Gorum 1, Mountain Pattern Armor
Recharged:
Discard Pile: Holy Water, BotG 1,
Buried Pile: The Mute Hag,

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
- Fortitude: Constitution +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Divine: Wisdom +2
Charisma d6 ☐ +1

Favored Card: Armor
Hand Size: 4 ☑ 5
Proficiencies:
Weapons Armors
POWERS:
When another character attempts any check, you may display any number of blessings and weapons; for each card displayed, add 1 (☑2) to the check. Return the displayed cards to your hand before you reset it(☑ and at the start of your turn)
Instead of your first exploration on a turn, you may reveal a blessing or armor to choose a character at your location. Shuffle 1d4+1([ ]+2) random cards from her discard pile into her deck, then discard the card you revealed.
☑ When a character plays a blessing on your combat or Strength check, that character may recharge a random card from her discard pile; if the played card is Blessing of Gorum, the character may first recharge the blessing.

"

End of Turn Summary
Cleared 2 cards from Dungeons.
Talitha encounters Red Mantis Assassin
Merisiel encounters Ashwing Gargoylle
Talitha plays a blessing on my combat check and so gets to recharge a random card from their discard pile.


Oloch Deck Handler

"WHAT on earth is that thing!!"

Landshark Whelp:

CotCT
Ally 4
Traits:
Aberration
To Acquire:
Wisdom
Survival 9
On a local combat check, freely banish to add 2d6 and the Piercing trait.
Banish to explore. This exploration, you may ignore cards' before acting powers.
DURING RECOVERY
You may succeed at a Wisdom or Survival 9 check to shuffle this card into your deck.

Wisdom 9: 2d8 + 2 ⇒ (3, 3) + 2 = 8

Roll Details:

Wisdom - 1d8+2
Blessed - 1d8

Use Lini's Blessing of Ketephys

Not wanting to annoy what appears to be some sort of land shark, I avoid the area.

"

Oloch wrote:

Hand: Katana +1, Cold Iron Greatsword, Wyrmsmite, The Mute Hag, Tooled Crocodile Skin,

Displayed: Blue War Paint,
Deck: 15 Discard: 2 Buried: 0
Current Location: Dungeon
Hero Points: 3
NOTES:
Available Support:

Other: Dice Re-Roll Used for NBM-1C?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Gorum 1, Cure, Belt of Charging, Fireproof O-Yoroi, Shock Glaive +1, Divine Favor, Blessing of Gorum 2, Grapplers Mask, Mountain Pattern Armor, Warhammer +2, Acidic Greatsword +1, Greatclub +1, Blessing of the Samurai 1, Blessing of the Samurai 2, Blessing of Tsukiyo
Recharged:
Discard Pile: Holy Water, BotG 1,
Buried Pile:

Confusion: 1d5 ⇒ 2
Shuffle Cold Iron Greatsword into deck

"

Oloch wrote:

Hand: Katana +1, Wyrmsmite, Tooled Crocodile Skin, The Mute Hag,

Displayed: Blue War Paint,
Deck: 16 Discard: 2 Buried: 0
Current Location: Dungeon
Hero Points: 3
NOTES:
Available Support: Feel free to display any weapons/blessings for +2 (Total Uses:3)

Other: Dice Re-Roll Used for NBM-1C?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Greatclub +1, Mountain Pattern Armor, Fireproof O-Yoroi, Shock Glaive +1, Blessing of the Samurai 2, Blessing of Gorum 1, Divine Favor, Belt of Charging, Acidic Greatsword +1, Cold Iron Greatsword, Grapplers Mask, Blessing of Tsukiyo, Warhammer +2, Cure, Blessing of Gorum 2, Blessing of the Samurai 1
Recharged:
Discard Pile: Holy Water, BotG 1,
Buried Pile:

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
- Fortitude: Constitution +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Divine: Wisdom +2
Charisma d6 ☐ +1

Favored Card: Armor
Hand Size: 4 ☑ 5
Proficiencies:
Weapons Armors
POWERS:
When another character attempts any check, you may display any number of blessings and weapons; for each card displayed, add 1 (☑2) to the check. Return the displayed cards to your hand before you reset it(☑ and at the start of your turn)
Instead of your first exploration on a turn, you may reveal a blessing or armor to choose a character at your location. Shuffle 1d4+1([ ]+2) random cards from her discard pile into her deck, then discard the card you revealed.
☑ When a character plays a blessing on your combat or Strength check, that character may recharge a random card from her discard pile; if the played card is Blessing of Gorum, the character may first recharge the blessing.

"

End of Turn Summary
Used Lini's Blessing Of Ketephys, but still failed to acquire :(


Oloch Deck Handler

On closing of the Spider Nest I will head to the Dungeons


Oloch Deck Handler

Fortitude 6: 1d8 + 3 + 1d4 ⇒ (3) + 3 + (2) = 8

Roll Details:

Fortitude - 1d8+3
Lini's Power - 1d4

Scourge Avoided


Oloch Deck Handler

========================
Oloch starts his turn.
Hour: The Liar
Hour Power:At the start of your check, the difficulty is increased by the number of allies in your hand.

Cards left in Spiders Nest: 1=1,2=2,3=4,4=6
Card: 1d4 ⇒ 4

Bogeyman:

CotCT
Monster 3
Traits:
Fey
To Defeat:
Combat 14
If you are marked with the scourge Frightened, the difficulty of your checks against this monster is increased by 4.
Before acting, each local character must succeed at a Wisdom 8 check or suffer the scourge Frightened.

As I continue to hack through the webs, an ominous cry pierces the air.

Wisdom 8: 1d8 + 2 + 1d4 ⇒ (8) + 2 + (3) = 13

Roll Details:

Wisdom - 1d8+2
Lini's Power - 1d4

A bogeyman. That evil fey will feel the wrath of this cold iron weapon of Gorum!
Combat 14: 1d12 + 4 + 2d6 + 1d4 + 1d4 ⇒ (10) + 4 + (3, 2) + (2) + (1) = 22

Roll Details:

Melee - 1d12+4
Cold Iron Greatsword - 2d6
Cold Iron(Fey/Demon) - 1d4
Lini's Power - 1d4

"

Oloch wrote:

Hand: Katana +1, Cold Iron Greatsword, Wyrmsmite, The Mute Hag, Blessing of the Samurai 1,

Displayed: Blue War Paint,
Deck: 15 Discard: 2 Buried: 0
Current Location: Spider Nest
Hero Points: 3
NOTES:
Available Support: Feel free to display any weapons/blessings for +2 (Total Uses:4)

Other: Dice Re-Roll Used for NBM-1C?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Gorum 2, Blessing of Gorum 1, Blessing of Tsukiyo, Blessing of the Samurai 2, Acidic Greatsword +1, Warhammer +2, Divine Favor, Grapplers Mask, Cure, Shock Glaive +1, Greatclub +1, Fireproof O-Yoroi, Belt of Charging
Recharged: Tooled Crocodile Skin, Mountain Pattern Armor,
Discard Pile: Holy Water, BotG 1,
Buried Pile:

Confused Card: 1d5 ⇒ 5
Shuffle the newly drawn Samurai back into my deck

"

Oloch wrote:

Hand: Katana +1, Cold Iron Greatsword, Wyrmsmite, The Mute Hag,

Displayed: Blue War Paint,
Deck: 16 Discard: 2 Buried: 0
Current Location: Spiders Nest
Hero Points: 3
NOTES:
Available Support: Feel free to display any weapons/blessings for +2 (Total Uses:4)

Other: Dice Re-Roll Used for NBM-1C?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Greatclub +1, Tooled Crocodile Skin, Blessing of the Samurai 2, Belt of Charging, Blessing of Gorum 1, Cure, Divine Favor, Fireproof O-Yoroi, Mountain Pattern Armor, Grapplers Mask, Shock Glaive +1, Blessing of Gorum 2, Blessing of Tsukiyo, Warhammer +2, Acidic Greatsword +1, Blessing of the Samurai 1
Recharged:
Discard Pile: Holy Water, BotG 1,
Buried Pile:

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
- Fortitude: Constitution +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Divine: Wisdom +2
Charisma d6 ☐ +1

Favored Card: Armor
Hand Size: 4 ☑ 5
Proficiencies:
Weapons Armors
POWERS:
When another character attempts any check, you may display any number of blessings and weapons; for each card displayed, add 1 (☑2) to the check. Return the displayed cards to your hand before you reset it(☑ and at the start of your turn)
Instead of your first exploration on a turn, you may reveal a blessing or armor to choose a character at your location. Shuffle 1d4+1([ ]+2) random cards from her discard pile into her deck, then discard the card you revealed.
☑ When a character plays a blessing on your combat or Strength check, that character may recharge a random card from her discard pile; if the played card is Blessing of Gorum, the character may first recharge the blessing.

"


Oloch Deck Handler

=======================
Oloch starts his turn.
Hour: Gozreh's Growth
Hour Power:On your check against an Animal or Elemental card, add 1d4.

As I enter the lair of the spiders, I see some orcish warpaint in the brush.

Blue War Paint:

CotCT
Item 4
Traits:
Liquid
Paint
To Acquire:
Melee
Fortitude 4
Display. While displayed:
* When you defeat a monster, after the encounter, you may discard a card to move.
* When you fail a combat check or play another Paint card, bury this card; if you have the Melee skill, discard it instead.

Fort 4 is an auto for me. Immediately display it
Discard(Bury) Gods to explore again

Wyrmsmite:

Core
Weapon 3
Traits:
Loot
Magic
Melee
Slashing
Sword
To Acquire:
Strength
Melee 14
For your combat check, reveal to use Strength or Melee + 1d8+2; against a Dragon bane, add 1d10. If proficient, you may additionally reload to add another 1d4.
When a local character suffers damage, recharge to reduce it by 4.

After putting on the warpaint in preparation to cleansing the Spider Nest I spy a sword near a tree.

Melee 14: 1d12 + 4 + 1d4 ⇒ (11) + 4 + (1) = 16

Roll Details:

Melee - 1d12+4
Lini Power - 1d4

Worrisome means I can't explore again.
Recharge for Confusion: 1d5 ⇒ 3
Recharge Mountain Pattern Armor

"

Oloch wrote:

Hand: Katana +1, Cold Iron Greatsword, Wyrmsmite, The Mute Hag,

Displayed: Blue War Paint,
Deck: 16 Discard: 1 Buried: 1
Current Location: Dungeons
Hero Points: 3
NOTES:
Available Support: Feel free to display any weapons/blessings for +2 (Total Uses:4)

Other: Dice Re-Roll Used for NBM-1C?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Divine Favor, Shock Glaive +1, Blessing of the Samurai 2, Acidic Greatsword +1, Greatclub +1, Blessing of Gorum 2, Grapplers Mask, Blessing of Gorum 1, Fireproof O-Yoroi, Blessing of Tsukiyo, Belt of Charging, Warhammer +2, Cure, Blessing of the Samurai 1
Recharged: Tooled Crocodile Skin, Mountain Pattern Armor,
Discard Pile: Holy Water,
Buried Pile: BotG 1,

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
- Fortitude: Constitution +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Divine: Wisdom +2
Charisma d6 ☐ +1

Favored Card: Armor
Hand Size: 4 ☑ 5
Proficiencies:
Weapons Armors
POWERS:
When another character attempts any check, you may display any number of blessings and weapons; for each card displayed, add 1 (☑2) to the check. Return the displayed cards to your hand before you reset it(☑ and at the start of your turn)
Instead of your first exploration on a turn, you may reveal a blessing or armor to choose a character at your location. Shuffle 1d4+1([ ]+2) random cards from her discard pile into her deck, then discard the card you revealed.
☑ When a character plays a blessing on your combat or Strength check, that character may recharge a random card from her discard pile; if the played card is Blessing of Gorum, the character may first recharge the blessing.

"

End of Turn Summary
Cleared 2 cards out of the Spider Nest


Oloch Deck Handler

Add in Grapplers Mask as new Item, and replace Dwarven Longhammer with Warhammer+2. More a sidegrade, but at this level, the additional power of the Longhammer is becoming less useful.

'It's about time I got rid of this shoddy dwarven workmanship for something better.'

Start at the Spider Nest. I think at least to start I probably have the best chance to clear out the 5 Monsters

"

Oloch wrote:

Hand: Katana +1, Cold Iron Greatsword, Mountain Pattern Armor, Tooled Crocodile Skin, BotG 1, The Mute Hag, Holy Water,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Current Location: Dungeons
Hero Points: 3
NOTES:
Available Support: Feel free to display any weapons/blessings for +2 (Total Uses:4)

Other: Dice Re-Roll Used for NBM-1D?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Samurai 1, Blessing of Gorum 1, Blessing of Gorum 2, Blessing of the Samurai 2, Greatclub +1, Divine Favor, Cure, Grapplers Mask, Blessing of Tsukiyo, Shock Glaive +1, Fireproof O-Yoroi, Acidic Greatsword +1, Belt of Charging, Warhammer +2
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
- Fortitude: Constitution +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Divine: Wisdom +2
Charisma d6 ☐ +1

Favored Card: Armor
Hand Size: 4 ☑ 5
Proficiencies:
Weapons Armors
POWERS:
When another character attempts any check, you may display any number of blessings and weapons; for each card displayed, add 1 (☑2) to the check. Return the displayed cards to your hand before you reset it(☑ and at the start of your turn)
Instead of your first exploration on a turn, you may reveal a blessing or armor to choose a character at your location. Shuffle 1d4+1([ ]+2) random cards from her discard pile into her deck, then discard the card you revealed.
☑ When a character plays a blessing on your combat or Strength check, that character may recharge a random card from her discard pile; if the played card is Blessing of Gorum, the character may first recharge the blessing.

"


Oloch Deck Handler

Item 4: 1d1000 ⇒ 416
Weapon 4: 1d1000 ⇒ 174
BoonMe: 1d20 ⇒ 17

Hero Point Spent on Card Feat.


Oloch Deck Handler

So the druid has found the rift the cultists have opened. Once I clean up these dungeons we can get out of here!

Random Danger: 1d6 ⇒ 3

Zombie Minions:

Story Bane Monster 1

Traits
Undead
Zombie
Veteran

Check
Combat
9
THEN
Combat
11+#

Powers
Immune to Mental and Poison.
If undefeated, each local character suffers 1d4 Poison damage.

As the zombie approached, I grab the great weapon of Gorum.

Combat 11(9+2): 1d12 + 4 + 2d6 + 1 + 1d8 ⇒ (2) + 4 + (5, 3) + 1 + (3) = 18

Roll Details:

Melee - 1d12+4
Acidic Greatsword +1 - 2d6+1
Belt of Charging - 1d8

With the zombie weak, I call upon the greatness of Gorum to finish it off.

Combat 17(11+4+2): 1d12 + 4 + 2d6 + 1 + 1d12 + 2d12 ⇒ (6) + 4 + (6, 1) + 1 + (3) + (8, 12) = 41

Roll Details:

Melee - 1d12+4
Acidic Greatsword +1 - 2d6+1
Discard - 1d12
Blessed - 2d12

Recharge Gorum because why not?


Oloch Deck Handler

========================
Oloch starts his turn.
Hour: Cayden Cailean's Revelry
Hour Power:On your check, you may discard a card to reroll 1 die showing 1 or 2.

Hearing the Psychic has found one of the cultists at the Ossuary, I head over to lend a hand.

As I approach the Ossuary, I get jumped by one of the cultists summoned creatures.

Summon and Encounter a random monster when I encounter the Henchman

Infantry Devil:

CotCT
Monster 2
Traits:
Devil
Outsider
To Defeat:
Combat 14
OR Arcane 9
Immune to Fire and Poison. Resistant to Acid, Attack, and Cold.
If undefeated, suffer the scourge Plagued.

Combat 14: 1d12 + 4 + 2d6 + 1d8 ⇒ (11) + 4 + (3, 2) + (8) = 28

Roll Details:

Melee - 1d12+4
Cold Iron Greatsword - 2d6
Belt of Charging - 1d8

With the Devil out of the way, I am able to focus on the Cultist.

Cultists (Society of the Veil)—Proxy A::

Core Story Bane 1
Type: Monster
Traits: Cultist Human Veteran
To Defeat: Combat 10+## OR Diplomacy 8+#
If undefeated, examine the top # cards of the hourglass; if any are blessings, shuffle them into your discards.

Combat 18(10+8): 1d12 + 4 + 2d6 + 1d12 ⇒ (10) + 4 + (2, 1) + (9) = 26

Roll Details:

Melee - 1d12+4
Cold Iron Greatsword - 2d6
Blessed - 1d12

Asking Rivani for a Pharasma to get the full 1d12 instead of my Samurai which will be a d4

With the cultist out of the way, I turn my eyes on the Skeletons preventing Rivani and I from escaping.

Ancient Skeleton:

Core Story Bane 1
Traits: Skeleton Undead
To Defeat: Combat 11+##
Immune to Cold, Mental, and Poison. Vulnerable to Bludgeoning. Before acting, either recharge a Divine card or suffer 1 Combat damage.

Recharge Divine Favor as BYA

Combat 19(10+9): 1d12 + 4 + 1d10 + 1 + 1d12 + 4 ⇒ (9) + 4 + (6) + 1 + (12) + 4 = 36

Roll Details:

Melee - 1d12+4
Greatclub +1 - 1d10+1
Discard - 1d12
Vulnerable - 4

With my work here done, I head back to the Dungeons.

On closing, I will bury the noble to get my Fireproof O-Yoroi back

"

Oloch wrote:

Hand: Cold Iron Greatsword, Acidic Greatsword +1, Blessing of Gorum 1, Belt of Charging, Blessing of the Samurai 2,

Displayed:
Deck: 9 Discard: 5 Buried: 1
Current Location: Dungeons
Hero Points: 3
NOTES:
Available Support: Feel free to display any weapons/blessings for +2 (Total Uses:4)

Other: Dice Re-Roll Used for NBM-1C?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Gorum 2, Cure, Shock Glaive +1, Tooled Crocodile Skin, Mountain Pattern Armor, BotG 1, Blessing of the Samurai 1, Dwarven Longhammer +1
Recharged: Divine Favor,
Discard Pile: Katana +1, Blessing of Tsukiyo, The Owl, Greatclub +1, Noble,
Buried Pile: Fireproof O-Yoroi,

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
- Fortitude: Constitution +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Divine: Wisdom +2
Charisma d6 ☐ +1

Favored Card: Armor
Hand Size: 4 ☑ 5
Proficiencies:
Weapons Armors
POWERS:
When another character attempts any check, you may display any number of blessings and weapons; for each card displayed, add 1 (☑2) to the check. Return the displayed cards to your hand before you reset it(☑ and at the start of your turn)
Instead of your first exploration on a turn, you may reveal a blessing or armor to choose a character at your location. Shuffle 1d4+1([ ]+2) random cards from her discard pile into her deck, then discard the card you revealed.
☑ When a character plays a blessing on your combat or Strength check, that character may recharge a random card from her discard pile; if the played card is Blessing of Gorum, the character may first recharge the blessing.

"

End of Turn Summary
Moved to and Closed the Ossuary
Used one of Rivani's Pharasma's and they get to recharge a random card from their discards
Moved back to Dungeons


Oloch Deck Handler

Missed my second monster encounter.

Wood Golem:

Core
Monster 3
Traits:
Construct
Golem
To Defeat:
Combat 18
Immune to Attack, Cold, Mental, and Poison.
Vulnerable to Fire.
If the check to defeat has the Fire trait, ignore this monster's immunities.
Before acting, succeed at a Constitution or Fortitude 6 check or suffer 1d4 Combat damage and the scourge Wounded.

Combat 18: 1d12 + 4 + 2d6 ⇒ (12) + 4 + (5, 6) = 27

Roll Details:

Combat - 1d12+4
Cold Iron Greatsword - 2d6


Oloch Deck Handler

========================
Oloch starts his turn.
Hour: The Gold-fisted
Hour Power:When you acquire a boon, you may recharge a card.

As the noble and I go from cell to cell looking for answers, we stumble across a nasty scorpion.

Deadfall Scorpion:

Core
Monster 2
Traits:
Poison
Vermin
To Defeat:
Combat 13
Immune to Mental. All damage is Poison damage.
After acting, suffer 1 Poison damage.
If undefeated, suffer the scourge Poisoned.

Combat 15(13+2): 1d12 + 4 + 2d6 + 1d8 + 2d8 ⇒ (8) + 4 + (2, 2) + (7) + (8, 3) = 34

Roll Details:

Combat - 1d12+4
Cold Iron Greatsword - 2d6
Belt of Charging - 1d8
Lady of Valor - 2d8

The scorpion goes down easily enough, but before I realize it, the noble has wandered to close to the scorpion and gets stung.

Discard Noble as AYA damage

Discard The Owl to explore again
Using Harrow allows me to heal a random card (BotGods)

Zon-kuthon's Pain:

Core
Blessing 2
Traits:
Deity: Zon-kuthon
Divine
When this is the hour: After discarding any number of cards as damage, draw a card.
To Acquire:
Constitution
Divine
Fortitude 5+#
On any check, recharge to bless; after the check, a random character suffers 1 Mental damage that cannot be reduced.
Discard to explore.

Fortitude 9(5+4): 1d8 + 3 ⇒ (1) + 3 = 4

Roll Details:

Fortitude - 1d8+3

Failed to acquire Blessing

"

Oloch wrote:

Hand: Cold Iron Greatsword, Greatclub +1, Divine Favor, Belt of Charging, Blessing of the Samurai 2,

Displayed:
Deck: 10 Discard: 4 Buried: 1
Current Location: Dungeons
Hero Points: 3
NOTES:
Available Support: Feel free to display any weapons/blessings for +2 (Total Uses:3)

Other: Dice Re-Roll Used for NBM-1C?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Gorum 1, Shock Glaive +1, Dwarven Longhammer +1, Tooled Crocodile Skin, BotG 1, Blessing of Gorum 2, Mountain Pattern Armor, Acidic Greatsword +1, Cure, Blessing of the Samurai 1
Recharged:
Discard Pile: Katana +1, Blessing of Tsukiyo, Noble, The Owl,
Buried Pile: Fireproof O-Yoroi,

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
- Fortitude: Constitution +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Divine: Wisdom +2
Charisma d6 ☐ +1

Favored Card: Armor
Hand Size: 4 ☑ 5
Proficiencies:
Weapons Armors
POWERS:
When another character attempts any check, you may display any number of blessings and weapons; for each card displayed, add 1 (☑2) to the check. Return the displayed cards to your hand before you reset it(☑ and at the start of your turn)
Instead of your first exploration on a turn, you may reveal a blessing or armor to choose a character at your location. Shuffle 1d4+1([ ]+2) random cards from her discard pile into her deck, then discard the card you revealed.
☑ When a character plays a blessing on your combat or Strength check, that character may recharge a random card from her discard pile; if the played card is Blessing of Gorum, the character may first recharge the blessing.

"

End of Turn Actions
Used Merisiels Lady of Valor (Which allows them to heal)
Cleared 2 cards from the Dungeons.


Oloch Deck Handler

========================
Oloch starts his turn.
Hour: The Desert
Hour Power:When you move during your move step, bury a card.

As I enter the dungeons with the noble in tow, we run headlong into a massive giant!

Ash Giant:

CotCT
Monster 4
Traits:
Giant
To Defeat:
Combat 22
Immune to Poison.
Damage from this monster is suffered by each local character; characters who suffer damage that is not reduced to 0 suffer the scourge Plagued.

Combat 24(22+2): 1d12 + 4 + 1d8 + 1 + 1d8 + 1d8 + 1d12 ⇒ (4) + 4 + (2) + 1 + (7) + (4) + (4) = 26

Roll Details:

Combat - 1d12+4
Katana +1 - 1d8+1
Discard - 1d8
Belt of Charging - 1d8
Blessed - 1d12

Using my Blessing on myself to heal

Straining against the might of the creature, I call upon Gorum and make one final blow to finally fell the beast.

With no weapon in hand, and not being able to use the Belt of Charging, I'll hold here for now.

"

Oloch wrote:

Hand: Belt of Charging, Noble, The Owl, Cold Iron Greatsword, Divine Favor,

Displayed:
Deck: 11 Discard: 3 Buried: 1
Current Location: Dungeons
Hero Points: 3
NOTES:
Available Support: Feel free to display any weapons/blessings for +2 (Total Uses:2)

Other: Dice Re-Roll Used for NBM-1C?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Samurai 1, Shock Glaive +1, Mountain Pattern Armor, Greatclub +1, Dwarven Longhammer +1, Blessing of Gorum 2, Cure, Blessing of the Samurai 2, Acidic Greatsword +1, Tooled Crocodile Skin, Blessing of Gorum 1
Recharged:
Discard Pile: BotG 1, Katana +1, Blessing of Tsukiyo,
Buried Pile: Fireproof O-Yoroi,

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
- Fortitude: Constitution +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Divine: Wisdom +2
Charisma d6 ☐ +1

Favored Card: Armor
Hand Size: 4 ☑ 5
Proficiencies:
Weapons Armors
POWERS:
When another character attempts any check, you may display any number of blessings and weapons; for each card displayed, add 1 (☑2) to the check. Return the displayed cards to your hand before you reset it(☑ and at the start of your turn)
Instead of your first exploration on a turn, you may reveal a blessing or armor to choose a character at your location. Shuffle 1d4+1([ ]+2) random cards from her discard pile into her deck, then discard the card you revealed.
☑ When a character plays a blessing on your combat or Strength check, that character may recharge a random card from her discard pile; if the played card is Blessing of Gorum, the character may first recharge the blessing.

"


Oloch Deck Handler

========================
Oloch starts his turn.
Hour: The Tyrant
Hour Power:When you fail a Charisma check, suffer 1d4 Combat damage and the scourge Wounded.

Leaving the Rogue to deal with the stuffy human, I head to check out another cell.

Encounter Henchman Proxy A3

Cultists (Society of the Veil)—Proxy A:

Core Story Bane 1
Type: Monster
Traits: Cultist Human Veteran
To Defeat: Combat 10+## OR Diplomacy 8+#
If undefeated, examine the top # cards of the hourglass; if any are blessings, shuffle them into your discards.

Inside the cell I find one of the Cultists preparing some primitive ritual to a false god. Gorum will be pleased with me tonight.

Combat 18(10+4+4): 1d12 + 4 + 1d8 + 1 + 1d4 + 1 + 1d8 ⇒ (8) + 4 + (6) + 1 + (3) + 1 + (8) = 31

Roll Details:

Combat - 1d12+4
Katana +1 - 1d8+1
Divine Favor - 1d4+1
Belt of Charging - 1d8

Unfortunately, the human didn't put up any fight, but any fight against worshippers of false gods is a good fight.

Strength 10(6+4): 1d12 + 2 + 1d12 ⇒ (4) + 2 + (4) = 10

Roll Details:

Strength - 1d12+2
Blessed - 1d12

Discard BotG

With the cultist found, it's time for the rogue and I to take our searches elsewhere. Maybe the cultists are keeping something strong enough to give a Shield of Gorum a fight in the dungeon.

Move to Dungeon after Cell is closed

As I begin to leave the Cells, a rather small, pathetic human runs from one of the cells after me.

"P.. P.. Please will you help me???" The human cowers in fear and respect at my magnificence embued with the power of Gorum.

I give the poor being a snarl, but allow him to tag along.

When closing allows me to draw a new Ally

Noble:

Core
Ally 2
Traits:
Aristocrat
Human
To Acquire:
Charisma
Diplomacy 9
On a local Charisma or Diplomacy check, or on any check to acquire, recharge to add 1d6.
Discard to explore. This exploration, on your checks to acquire and your Diplomacy checks, add 1d4.

Oloch ends his turn.

Oloch attempts to recover all cards in his Recovery pile.
Divine Favor: Divine 7: 1d8 + 4 ⇒ (1) + 4 = 5 -> Divine Favor discarded.

Oloch resets his hand.

"

Oloch wrote:

Hand: Katana +1, Belt of Charging, Noble, Blessing of Tsukiyo, The Owl,

Displayed:
Deck: 12 Discard: 2 Buried: 1
Current Location: Dungeons
Hero Points: 3
NOTES:
Available Support: Feel free to display any weapons/blessings for +2 (Total Uses:3)

Other: Dice Re-Roll Used for NBM-1C?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Tooled Crocodile Skin, Greatclub +1, Dwarven Longhammer +1, Mountain Pattern Armor, Shock Glaive +1, Blessing of Gorum 2, Cold Iron Greatsword, Blessing of Gorum 1, Blessing of the Samurai 2, Blessing of the Samurai 1, Acidic Greatsword +1, Cure
Recharged:
Discard Pile: BotG 1, Divine Favor,
Buried Pile: Fireproof O-Yoroi,

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
- Fortitude: Constitution +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Divine: Wisdom +2
Charisma d6 ☐ +1

Favored Card: Armor
Hand Size: 4 ☑ 5
Proficiencies:
Weapons Armors
POWERS:
When another character attempts any check, you may display any number of blessings and weapons; for each card displayed, add 1 (☑2) to the check. Return the displayed cards to your hand before you reset it(☑ and at the start of your turn)
Instead of your first exploration on a turn, you may reveal a blessing or armor to choose a character at your location. Shuffle 1d4+1([ ]+2) random cards from her discard pile into her deck, then discard the card you revealed.
☑ When a character plays a blessing on your combat or Strength check, that character may recharge a random card from her discard pile; if the played card is Blessing of Gorum, the character may first recharge the blessing.

"


Oloch Deck Handler

I'm not going to blow any resources on this check.

Strength 10(6+4): 1d12 + 2 ⇒ (12) + 2 = 14

Roll Details:

Strength - 1d12+2

Hearing that Talitha found our prey, I head to the entrance of the cells to make sure that they don't head my way.

Cell is guarded


Oloch Deck Handler

========================
Oloch starts his turn.
Hour: Iomedae's Justice
Hour Power:On your check against an Outsider card, add 1d4.

As I check the first cell, I run in a rather large Lion. If there was anything alive down here before, I would imagine it's gone now.

Dire Lion:

Core
Monster 3
Traits:
Animal
To Defeat:
Combat 17
Before acting, succeed at a Stealth or Survival 7 check or suffer 1d4 Combat damage.
Damage is increased by 1d4-1.

Fail BYA check-Damage: 1d4 ⇒ 4
Bury Fireproof O-Yori to prevent all damage

Unfortunately, the Lion gets the jump on me and shreds my Fireproof O-Yori.

Combat 17: 1d12 + 4 + 1d8 + 1 + 1d8 ⇒ (4) + 4 + (7) + 1 + (8) = 24

Roll Details:

Combat - 1d12+4
Katana +1 - 1d8+1
Belt of Charging - 1d8

'Well I guess I won't be using this armor again, but that Lion won't be bothering anyone ever again.'

"

Oloch wrote:

Hand: Katana +1, Divine Favor, Belt of Charging, BotG 1, The Owl,

Displayed:
Deck: 13 Discard: 0 Buried: 1
Current Location: The Cell
Hero Points: 3
NOTES:
Available Support: Feel free to display any weapons/blessings for +2 (Total Uses:3)

Other: Dice Re-Roll Used for NBM-1C?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Greatclub +1, Tooled Crocodile Skin, Dwarven Longhammer +1, Blessing of Tsukiyo, Blessing of the Samurai 1, Cure, Blessing of the Samurai 2, Blessing of Gorum 2, Acidic Greatsword +1, Cold Iron Greatsword, Blessing of Gorum 1, Shock Glaive +1, Mountain Pattern Armor
Recharged:
Discard Pile:
Buried Pile: Fireproof O-Yoroi,

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
- Fortitude: Constitution +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Divine: Wisdom +2
Charisma d6 ☐ +1

Favored Card: Armor
Hand Size: 4 ☑ 5
Proficiencies:
Weapons Armors
POWERS:
When another character attempts any check, you may display any number of blessings and weapons; for each card displayed, add 1 (☑2) to the check. Return the displayed cards to your hand before you reset it(☑ and at the start of your turn)
Instead of your first exploration on a turn, you may reveal a blessing or armor to choose a character at your location. Shuffle 1d4+1([ ]+2) random cards from her discard pile into her deck, then discard the card you revealed.
☑ When a character plays a blessing on your combat or Strength check, that character may recharge a random card from her discard pile; if the played card is Blessing of Gorum, the character may first recharge the blessing.

"


Oloch Deck Handler

Replacing War Drums with Belt of Charging.

Start at Cell
"

Oloch wrote:

Hand: BotG 1, Belt of Charging, Divine Favor, Fireproof O-Yoroi, Katana +1, The Owl,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Current Location: Tavern
Hero Points: 3
NOTES:
Available Support: Feel free to display any weapons/blessings for +2 (Total Uses: 3)

Other: Dice Re-Roll Used for NBM-1C?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Gorum 1, Blessing of Tsukiyo, Cold Iron Greatsword, Blessing of Gorum 2, Acidic Greatsword +1, Greatclub +1, Dwarven Longhammer +1, Blessing of the Samurai 2, Blessing of the Samurai 1, Cure, Tooled Crocodile Skin, Shock Glaive +1, Mountain Pattern Armor
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
- Fortitude: Constitution +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Divine: Wisdom +2
Charisma d6 ☐ +1

Favored Card: Armor
Hand Size: 4 ☑ 5
Proficiencies:
Weapons Armors
POWERS:
When another character attempts any check, you may display any number of blessings and weapons; for each card displayed, add 1 (☑2) to the check. Return the displayed cards to your hand before you reset it(☑ and at the start of your turn)
Instead of your first exploration on a turn, you may reveal a blessing or armor to choose a character at your location. Shuffle 1d4+1([ ]+2) random cards from her discard pile into her deck, then discard the card you revealed.
☑ When a character plays a blessing on your combat or Strength check, that character may recharge a random card from her discard pile; if the played card is Blessing of Gorum, the character may first recharge the blessing.

"


Oloch Deck Handler

Scenario 4B:
Spend Hero Point on Strength Skill Feat

Item 4: 1d1000 ⇒ 59

Boon?: 1d20 ⇒ 12


Oloch Deck Handler

OFF-TURN ACTIONS:
Receive Snow Leopard from Lini.
Oloch is healed for 1: (Fireproof O-Yoroi). Deck shuffled.
Move to Chambers.


Oloch Deck Handler

Move to that Tavern and let Merisiel and Rivani deal with the Relic/Object

Cleared out some of my hand to try to get more help for people

Oloch wrote:

Hand: Dwarven Longhammer +1, Cure, Shock Glaive +1, Blessing of Tsukiyo, Cold Iron Greatsword,

Displayed: Blue War Paint,
Deck: 12 Discard: 3 Buried: 0
Current Location: Tavern
Hero Points: 3
NOTES:
Available Support: Feel free to display any weapons/blessings for +2 (Total Uses: 4)
Have a Cure in hand if anyone needs it.

Other: Dice Re-Roll Used for NBM-1B?: Y

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Acidic Greatsword +1, Blessing of Gorum 1, Blessing of Gorum 2, Mountain Pattern Armor, BotG 1, Blessing of the Samurai 2, Katana +1, War Drum, Greatclub +1
Recharged: Blessing of the Samurai 1, Divine Favor, Tooled Crocodile Skin,
Discard Pile: Fireproof O-Yoroi, The Owl, Aspect of the Monkey,
Buried Pile:

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
- Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
- Fortitude: Constitution +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Divine: Wisdom +2
Charisma d6 ☐ +1

Favored Card: Armor
Hand Size: 4 ☑ 5
Proficiencies:
Weapons Armors
POWERS:
When another character attempts any check, you may display any number of blessings and weapons; for each card displayed, add 1 (☑2) to the check. Return the displayed cards to your hand before you reset it(☑ and at the start of your turn)
Instead of your first exploration on a turn, you may reveal a blessing or armor to choose a character at your location. Shuffle 1d4+1([ ]+2) random cards from her discard pile into her deck, then discard the card you revealed.
☑ When a character plays a blessing on your combat or Strength check, that character may recharge a random card from her discard pile; if the played card is Blessing of Gorum, the character may first recharge the blessing.


Oloch Deck Handler

In the corner of my eye, I notice the rogue messing with some sort of mechanism when suddenly all the objects in the room spring to life AGAIN!

'What has that rogue gotten into this time?'

Combat 20: 1d12 + 3 + 1d10 + 1 + 1d12 ⇒ (4) + 3 + (7) + 1 + (10) = 25

Roll Details:

Combat - 1d12+3
Dwarven Longhammer +1 - 1d10+1
Blessed (Rivani) - 1d12

Ask Rivani for one their blessings and then they get to recharge a random card from their discard pile

Just then a large barrel comes flying at me. Grabbing my hammer, I smash it to pieces.
Random Boon: 1d4 ⇒ 4 ->Item

Ambrosia:

Core
Item 3
Traits:
Alchemical
Liquid
To Acquire:
Intelligence
Craft 12
Banish to heal a local character 1d4+1 cards and/or remove up to 2 scourges from them.
On a local check to defeat an Outsider or Undead bane, banish to add 2d6.
DURING RECOVERY
If proficient, you may succeed at a Craft 14 check to recharge this card.

Autoi-Fail, this isn't happening.
As the barrel bursts open a potion vial flys out and smashes against the wall.

Will elect NOT TO CLOSE location


Oloch Deck Handler

========================
Oloch starts his turn.
Hour: The Cricket
Hour Power:When a character moves on their turn, each other local character may move with them.

========================

Looking through the chamber, I stumble across an old parchment.

Aspect of the Monkey:

Core
Spell 2
Traits:
Divine
Magic
Animal
To Acquire:
Wisdom
Divine 7
Display. While displayed:
* On your Dexterity and Charisma checks, add 1d6.
* At the end of the turn, banish.
DURING RECOVERY
If proficient, discard this card; you may succeed at a Divine 9 check to recharge it instead.

Divine 7: 1d8 + 4 ⇒ (3) + 4 = 7

Roll Details:

Divine - 1d8+4

Recharge Crocidile Armor at end of turn

"

Oloch wrote:

Hand: Dwarven Longhammer +1, Cure, Aspect of the Monkey, Fireproof O-Yoroi, The Owl,

Displayed: Blue War Paint,
Deck: 15 Discard: 0 Buried: 0
Current Location: Chambers
Hero Points: 3
NOTES:
Available Support: Feel free to display any weapons/blessings for +2 (Total Uses: 2)
Have a Cure in hand if anyone needs it.

Other: Dice Re-Roll Used for NBM-1B?: Y

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Greatclub +1, BotG 1, Cold Iron Greatsword, Shock Glaive +1, Blessing of Tsukiyo, Blessing of Gorum 2, Mountain Pattern Armor, Katana +1, Blessing of the Samurai 2, Acidic Greatsword +1, War Drum, Blessing of Gorum 1
Recharged: Blessing of the Samurai 1, Divine Favor, Tooled Crocodile Skin,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
- Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
- Fortitude: Constitution +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Divine: Wisdom +2
Charisma d6 ☐ +1

Favored Card: Armor
Hand Size: 4 ☑ 5
Proficiencies:
Weapons Armors
POWERS:
When another character attempts any check, you may display any number of blessings and weapons; for each card displayed, add 1 (☑2) to the check. Return the displayed cards to your hand before you reset it(☑ and at the start of your turn)
Instead of your first exploration on a turn, you may reveal a blessing or armor to choose a character at your location. Shuffle 1d4+1([ ]+2) random cards from her discard pile into her deck, then discard the card you revealed.
☑ When a character plays a blessing on your combat or Strength check, that character may recharge a random card from her discard pile; if the played card is Blessing of Gorum, the character may first recharge the blessing.

"


Oloch Deck Handler

OFF-TURN ACTIONS:
Attempt to Recover Divine Favor
Divine Favor: Divine 7: 1d8 + 4 ⇒ (8) + 4 = 12 -> Divine Favor recharged.

Oloch starts his turn.
Hour:Lady Luck
Hour Power: When you play a blessing, you may give a card to any character.

Heading to the Chambers, I come across a jar of magic war paint.

Blue War Paint:

CotCT
Item 4
Traits:
Liquid
Paint
To Acquire:
Melee
Fortitude 4
Display. While displayed:
* When you defeat a monster, after the encounter, you may discard a card to move.
* When you fail a combat check or play another Paint card, bury this card; if you have the Melee skill, discard it instead.

Take your pick, I auto-acquire both checks.

"

Oloch wrote:

Hand: Dwarven Longhammer +1, Cure, Tooled Crocodile Skin, The Owl, Fireproof O-Yoroi,

Displayed: Blue War Paint,
Deck: 14 Discard: 0 Buried: 0
Current Location: Chambers
Hero Points: 3
NOTES:
Available Support: Feel free to display any weapons/blessings for +2 (Total Uses: 2)
Have a Cure in hand if anyone needs it.

Other: Dice Re-Roll Used for NBM-1B?: Y

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Tsukiyo, Katana +1, Cold Iron Greatsword, Mountain Pattern Armor, BotG 1, Greatclub +1, Blessing of Gorum 2, War Drum, Blessing of Gorum 1, Blessing of the Samurai 2, Shock Glaive +1, Acidic Greatsword +1
Recharged: Blessing of the Samurai 1, Divine Favor,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
- Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
- Fortitude: Constitution +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Divine: Wisdom +2
Charisma d6 ☐ +1

Favored Card: Armor
Hand Size: 4 ☑ 5
Proficiencies:
Weapons Armors
POWERS:
When another character attempts any check, you may display any number of blessings and weapons; for each card displayed, add 1 (☑2) to the check. Return the displayed cards to your hand before you reset it(☑ and at the start of your turn)
Instead of your first exploration on a turn, you may reveal a blessing or armor to choose a character at your location. Shuffle 1d4+1([ ]+2) random cards from her discard pile into her deck, then discard the card you revealed.
☑ When a character plays a blessing on your combat or Strength check, that character may recharge a random card from her discard pile; if the played card is Blessing of Gorum, the character may first recharge the blessing.

"


Oloch Deck Handler

As I enter the office, I notice that the Elf has decided to join me. I give him a slight nod as he enters the room. I'm not much for the lesser races, but this Elf is better than most.

As we enter the room, the furniture suddenly springs to life!

At the last minute, the Elf shouts a quick warning at the large construct flying directly towards me.

Animated Object:

Core Story Bane 1
Traits: Construct Veteran
To Defeat: Combat 12+## OR Arcane 7+#
A random local character encounters this monster instead. If defeated, roll 1d4, then summon and encounter a boon of the corresponding type: 1. Weapon
2. Spell
3. Armor
4. Item

Combat 20(12+8): 1d12 + 3 + 1d10 + 1 + 1d12 + 1d4 + 1 ⇒ (6) + 3 + (5) + 1 + (11) + (1) + 1 = 28

Attack Details:

Melee - 1d12+3
Dwarven Longhammer +1 - 1d10+1
Talitha's Blessing - 1d12
Divine Favor - 1d4+1

Because Talitha played a blessing on my combat check, Gorum allows them to recharge a random card from their discards. Did I mention that Orcs are the superior of the races and Gorum is the only true God?

With a heave of my Longhammer, I smash the construct into pieces.

Random Object Boon: 1d4 ⇒ 1
Construct was a weapon! Sweet!

Frost Longbow:

Core
Weapon 2
Traits:
2-Handed
Bow
Cold
Magic
Piercing
Ranged
To Acquire:
Dexterity
Ranged 13
For your combat check, reveal to use Dexterity or Ranged + 1d8 + 1d4; you may remove 1d4 and the Cold trait.
If proficient, on another character's combat check, freely discard to add 1d8.
After playing this weapon, you may not play an Offhand boon this encounter.

Turns out the construct was actually a bow of some sort. Useless weapons, bows.
Auto Fail the check to acquire. The RNG giveth(Weapon), the RNG taketh(Stupid Bow) away

Fort 9: 2d8 + 3 ⇒ (2, 2) + 3 = 7
Use Lini's Whispering Steed

Use Paizo Reroll on a 2

Fort 9(5+4): 1d8 + 2 + 3 ⇒ (4) + 2 + 3 = 9
Whew. Office Closed

With the office in ruins, I turn to the Elf.

"What happened to us that we're fighting furniture, friend?"

With the Office Closed, I'll head to the Chambers

Off Turn Actions
Talitha buries their Blessing of Pharasma and recharges a card from their discard
Lini Recharges their Winged Serpent
I use my paizo re-roll

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