| OldSkoolGamer |
I am curious to know of other ideas besides my own with this scenerio.
My players have been hired to figure out who poisoned an actor during a performance and have them brought to justice. They are about to figure out the assailant is along with his henchman. The city watch has been involved with the party since the poisoning at the theater. There is a final combat going to happen once they run into the assailant and his thugs. I have planned on the watch arriving once the combat ends but, knowing my players and how players are...how would you handle the watch arriving as the players are looting those defeated? I can go either way on whether the assailant is killed or not, mostly bc he will trigger the combat. Just curious as to how the watch may handle the looting.