N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:
"By Besmara's bicorn! Stand down, you vagrant!" Glim shouts at the pirate, trying to shake his defense. Then, she strikes at him twice with the flat of his blade. Divine Disharmony, Strike, Strike
starknife (nonlethal): 1d20 + 9 - 2 ⇒ (4) + 9 - 2 = 11 for slashing: 1d4 + 2 ⇒ (4) + 2 = 6 + Weakness 3 starknife (nonlethal): 1d20 + 9 - 2 - 4 ⇒ (7) + 9 - 2 - 4 = 10 for slashing: 1d4 + 2 ⇒ (1) + 2 = 3 + Weakness 3 Woof. Rough round!
N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:
"Well, let's see what these pirates are up to!" Glim meanders up to one of the pirates, looks for a weak spot, and tries to whack him with the flat of his blade. Stride, Exploit Vulnerability, Strike (Nonlethal)
N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:
Glim flicks a bolt of lightning off his wand and at the pirate. electricity: 2d4 + 4 ⇒ (4, 3) + 4 = 11 DC 19 Reflex He'll also Recall Knowledge (Esoteric Lore at a +9) on the gorilla pirate.
N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:
Will: 1d20 + 6 ⇒ (20) + 6 = 26
Glim isn't scared of any old goblins. He draws his starknife, then fires off a blast with his wand. Draw, Fling Magic (Empowered) electricity: 2d6 + 4 ⇒ (4, 6) + 4 = 14
N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:
Glim is somewhat familiar with the deceptive ways of used boat sailsmen (har har), though he'd never try anything like that himself. Diverse Lore: 1d20 + 11 - 2 ⇒ (7) + 11 - 2 = 16
"Quite the collection of boats, here."
N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:
"Ah, Augustina is a stroll in the park! You'll barely need us. This place is probably crawling with Eagle Knights and Andoran soldiers," Glim assures the skeptical members of the party. "How many ships are you looking for? Do you need help with the negotiations?"
N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:
[ooc]Is this a check to Recall Knowledge? If so:
"Glim's the name," an older human man states. "Hopefully the Prismati Ray can lead us to some more delicious seafood!" Glim slides a crab cake off the tray and eats it with gusto.
N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:
"Well, you sure think you're a scary fella, but I've got some scary friends, too." He calls on Danixki for some help in overcoming these varmints, and the howl chills the enemies! He continues to attack the treacherous Szvetneera . Call on Aid (Danixki), Strike
N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:
Glim warily circles around to the side of the Matriarch opposite Bustral and swings once with his starknife. Stride, Stride (to flank), Strike starknife: 1d20 + 9 ⇒ (19) + 9 = 28 for piercing: 1d4 + 2 ⇒ (2) + 2 = 4 and weakness 3
N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:
Glim gives the Matriarch a steely glare, looking for weaknesses in her defenses, before slipping his wand out of his sleeve and sending a jolt her way. Exploit Vulnerability, Fling Magic
electricity: 2d6 + 4 ⇒ (6, 5) + 4 = 15 DC 19 Basic Reflex
N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:
"Now, you goblins shoo out of here. What were you stealing those trains for anyhow?" Glim inquires. "Getting into mischief. You're lucky we weren't winter wolves come 'round to gobble you up." The old fellow gathers up the models as he interrogates the goblins.
N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:
"Now, to get that little critter," Old Glim says. Exploit Vulnerability, Stride, Strike Esoteric Lore: 1d20 + 11 ⇒ (20) + 11 = 31
starknife: 1d20 + 9 ⇒ (20) + 9 = 29 for piercing: 1d4 + 2 ⇒ (3) + 2 = 5
N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:
"Well, pesky things," Glim grumbles. "No reason for a fight, yet here we are." Glim moseys over to the swarm of birds and looks for a good spot to give 'em a poking. Stride, Exploit Vulnerability, Strike
starknife: 1d20 + 9 ⇒ (2) + 9 = 11 for piercing: 1d4 + 2 ⇒ (2) + 2 = 4
N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:
"Well! I don't think there's any need for a tussle. You don't really want to tangle with Pathfinders, do you?" Glim asks. "I mean, look at the armor on that guy!" He points at Bustral. Diplomacy: 1d20 + 9 ⇒ (20) + 9 = 29
N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:
"Why it's us: The Pathfinder Society!" Glim proclaims as they arrive. "I see you've found our trains. Would you mind returning them? The goblins led us on quite the chase." Diplomacy: 1d20 + 9 ⇒ (4) + 9 = 13
N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:
Brought this over here so it didn't distract from gameplay. As far as I can tell, Exploit Vulnerability and Diverse Lore together make it so that you get the results of a Recall Knowledge check without actually rolling to Recall Knowledge. I'll explain how I see it, please let me know if you're reading it differently. (Totally possible. It's a complicated class!) Exploit Vulnerability
Critical Success You remember the creature's weaknesses, and as you empower your esoterica, you have a flash of insight that grants even more knowledge about the creature. You learn all of the creature's resistances, weaknesses, and immunities, including the amounts of the resistances and weaknesses and any unusual weaknesses or vulnerabilities, such as what spells will pass through a golem's antimagic. You can exploit either the creature's mortal weakness or personal antithesis (see below). Your unarmed and weapon Strikes against the creature also become magical if they weren't already. Success You recall an important fact about the creature, learning its highest weakness (or one of its highest weaknesses, if it has multiple with the same value) but not its other weaknesses, resistances, or immunities. You can exploit either the creature's mortal weakness or personal antithesis. Your unarmed and weapon Strikes against the creature also become magical if they weren't already. Failure Failing to recall a salient weakness about the creature, you instead attempt to exploit a more personal vulnerability. You can exploit only the creature's personal antithesis. Your unarmed and weapon Strikes against the creature also become magical if they weren't already. Critical Failure You couldn't remember the right object to use and become distracted while you rummage through your esoterica. You become flat-footed until the beginning of your next turn. So, Exploit Vulnerability isn't a Secret check, and on a success or better you're going to at least learn the target's highest weakness, if it has one, that's baseline. Diverse Lore
Only the italic part of the class feat really matters. You compare the result of the Esoteric Lore check that's part of Exploit Vulnerability to the DC for Recall Knowledge to get the information as if you had Recalled Knowledge, but you never actually roll a Recall Knowledge check (which, as you said, would be Secret). Am I missing anything? I want to make sure I'm playing this guy right.
N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:
Exploit Vulnerability isn't a secret check, and it uses the same result for the Recall Knowledge because I have the Diverse Lore class feat. Exploit Vulnerability ◆ (Esoterica, Manipulate, Thaumaturge) Diverse Lore: Your wandering studies mean you've heard rumors or theories about almost every topic... though admittedly, your sources aren't always the most reliable. You can take a –2 penalty to your check to Recall Knowledge with Esoteric Lore to Recall Knowledge about any topic, not just the usual topics available for Esoteric Lore. Additionally, when you succeed at your check to Exploit a Vulnerability, compare the result of your Esoteric Lore check to the DC to Recall Knowledge for that creature; if that number would be a success or a critical success, you gain information as if you had succeeded at the Recall Knowledge check. Glim pushes his way through the undergrowth to get to the other side of blue, then takes a swipe at the critter with his starknife. starknife: 1d20 + 9 ⇒ (20) + 9 = 29 for piercing: 1d4 + 2 ⇒ (3) + 2 = 5
N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:
Just checking: I didn't get anything from my Recall Knowledge with a 29? Glim draws his starknife, saunters up to red, and swings. +1 Starknife: 1d20 + 9 ⇒ (5) + 9 = 14 for piercing: 1d4 + 2 ⇒ (2) + 2 = 4
N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:
Glim looks for weak points in the frosty snake, then zaps at the creature with his wand. Exploit Vulnerabilty, Fling Magic Exploit Vulnerability (Esoteric Lore): 1d20 + 11 ⇒ (18) + 11 = 29
electricity: 2d6 + 4 ⇒ (2, 1) + 4 = 7 DC 19 basic Reflex
N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:
Glim wanders around to chat with the rest of the researchers. (Warg) Nature: 1d20 + 4 ⇒ (19) + 4 = 23
(Fey) Deception: 1d20 + 11 ⇒ (4) + 11 = 15
(Engineer) Arcana: 1d20 + 6 ⇒ (8) + 6 = 14
Machinist (Crafting): 1d20 ⇒ 17
(Coven) Diplomacy: 1d20 + 9 ⇒ (6) + 9 = 15
N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:
Old Glim continues to examine the elementally-powered train: "My goodness. And does it roll down a typical road? Do the elementals need to eat anything? What happens when you get to the destination?" Glim continues, "Are these tiny runes the bindings? They are expertly etched." Thievery: 1d20 + 8 ⇒ (12) + 8 = 20
N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:
"Why, that's a right interesting set up you got there," Glim compliments the Rahodoumi. "Maybe want to give that valve there a bit of a jiggle?" Thievery: 1d20 + 8 ⇒ (14) + 8 = 22
N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:
Glim approaches the shivering pile of coats and examines the arcanist's table: "Well, this is an interesting assortment! You're really managing that pipe through those gloves. What are you making?"
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