Jeb Graden

Old Glim's page

117 posts. Organized Play character for ChesterCopperpot (RPG Superstar 2015 Top 32, Contributor).


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Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

Thievery: 1d20 + 8 ⇒ (20) + 8 = 28

"Just balance this beam here, and BLAMO!"

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

"Now, now. I think I can keep these maniacs from hurting you," Glim promises. "If you cooperate, that is."

Deception: 1d20 + 11 ⇒ (5) + 11 = 16

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

Diplomacy: 1d20 + 9 ⇒ (8) + 9 = 17

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

"By Besmara's bicorn! Stand down, you vagrant!" Glim shouts at the pirate, trying to shake his defense. Then, she strikes at him twice with the flat of his blade.

Divine Disharmony, Strike, Strike
Deception vs. Will: 1d20 + 11 ⇒ (2) + 11 = 13
Critical Success The creature is flat-footed to your attacks until the end of your next turn.
Success The creature is flat-footed against your attacks until the end of your current turn.

starknife (nonlethal): 1d20 + 9 - 2 ⇒ (4) + 9 - 2 = 11 for slashing: 1d4 + 2 ⇒ (4) + 2 = 6 + Weakness 3

starknife (nonlethal): 1d20 + 9 - 2 - 4 ⇒ (7) + 9 - 2 - 4 = 10 for slashing: 1d4 + 2 ⇒ (1) + 2 = 3 + Weakness 3

Woof. Rough round!

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

"Well, let's see what these pirates are up to!" Glim meanders up to one of the pirates, looks for a weak spot, and tries to whack him with the flat of his blade.

Stride, Exploit Vulnerability, Strike (Nonlethal)
Esoteric Lore: 1d20 + 11 ⇒ (20) + 11 = 31
starknife (nonlethal): 1d20 + 9 - 2 ⇒ (6) + 9 - 2 = 13 for slashing: 1d4 + 2 ⇒ (3) + 2 = 5 + Weakness 3
deadly: 1d6 ⇒ 5

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

Initiative: 1d20 + 6 ⇒ (2) + 6 = 8

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

Diplomacy: 1d20 + 9 ⇒ (10) + 9 = 19

"Come on folks. Pass those buckets!"

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

"Where in Besmara's basement did those pirates come from?" Glim wonders. "I don't expect attacks in the heart of Andoran."

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

Glim flicks a bolt of lightning off his wand and at the pirate.

electricity: 2d4 + 4 ⇒ (4, 3) + 4 = 11 DC 19 Reflex

He'll also Recall Knowledge (Esoteric Lore at a +9) on the gorilla pirate.

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

I think the gorilla is in the water. Anything I can do from up here to help the situation?

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

With the enemies taken care of, Glim looks to see if he can help out around the docks.

Anything I can do to put out fires or help tamp down the chaos?

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

Goblin please!

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

Will: 1d20 + 6 ⇒ (20) + 6 = 26
Will: 1d20 + 6 ⇒ (19) + 6 = 25

Glim isn't scared of any old goblins. He draws his starknife, then fires off a blast with his wand.

Draw, Fling Magic (Empowered)

electricity: 2d6 + 4 ⇒ (4, 6) + 4 = 14
DC 19 basic Reflex
Recharge: 1d4 ⇒ 1

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

Initiative (Perception): 1d20 + 6 ⇒ (19) + 6 = 25

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

Same--lesser healing potion.

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

Glim is somewhat familiar with the deceptive ways of used boat sailsmen (har har), though he'd never try anything like that himself.

Diverse Lore: 1d20 + 11 - 2 ⇒ (7) + 11 - 2 = 16
Diverse Lore: 1d20 + 11 - 2 ⇒ (6) + 11 - 2 = 15
Diverse Lore: 1d20 + 11 - 2 ⇒ (18) + 11 - 2 = 27
Diverse Lore: 1d20 + 11 - 2 ⇒ (9) + 11 - 2 = 18

"Quite the collection of boats, here."

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

Glim slips a couple crab cakes into a napkin and carefully puts them in a beltpouch, "Off we go!"

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

"Ah, Augustina is a stroll in the park! You'll barely need us. This place is probably crawling with Eagle Knights and Andoran soldiers," Glim assures the skeptical members of the party. "How many ships are you looking for? Do you need help with the negotiations?"

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

[ooc]Is this a check to Recall Knowledge? If so:
Esoteric Lore (Diverse Lore): 1d20 + 11 - 2 ⇒ (16) + 11 - 2 = 25

"Glim's the name," an older human man states. "Hopefully the Prismati Ray can lead us to some more delicious seafood!" Glim slides a crab cake off the tray and eats it with gusto.

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

Happy for Glim to scout.

I have 4 glyphs to give out.

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

+6 Perception for me

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

Thanks for running!

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

"I don't see no reason to disqualify the witch's train. Look at those cute lil legs it's got!" Glim weighs in.

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

"Well, I've taken a liking to this elemental train! Look at the tiny elemental portals on there. Cute as a button," Glim opines.

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

"Well, you sure think you're a scary fella, but I've got some scary friends, too."

He calls on Danixki for some help in overcoming these varmints, and the howl chills the enemies! He continues to attack the treacherous Szvetneera .

Call on Aid (Danixki), Strike
starknife: 1d20 + 9 ⇒ (7) + 9 = 16 for piercing: 1d4 + 2 ⇒ (3) + 2 = 5 and weakness 3
deadly?: 1d6 ⇒ 6

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

Glim warily circles around to the side of the Matriarch opposite Bustral and swings once with his starknife.

Stride, Stride (to flank), Strike

starknife: 1d20 + 9 ⇒ (19) + 9 = 28 for piercing: 1d4 + 2 ⇒ (2) + 2 = 4 and weakness 3
deadly: 1d6 ⇒ 3

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

Glim gives the Matriarch a steely glare, looking for weaknesses in her defenses, before slipping his wand out of his sleeve and sending a jolt her way.

Exploit Vulnerability, Fling Magic
Esoteric Lore: 1d20 + 11 ⇒ (10) + 11 = 21

electricity: 2d6 + 4 ⇒ (6, 5) + 4 = 15 DC 19 Basic Reflex
Recharge: 1d4 ⇒ 3

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

"Well, I'm sure the Queen would appreciate that," Glim says. "She seems like a right reasonable for a lady of quality."

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

"Now, you goblins shoo out of here. What were you stealing those trains for anyhow?" Glim inquires. "Getting into mischief. You're lucky we weren't winter wolves come 'round to gobble you up."

The old fellow gathers up the models as he interrogates the goblins.

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

"Boy, if I had a silver piece for every time I say this: Kill it with fire!" Glim advises.

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

"Now, to get that little critter," Old Glim says.

Exploit Vulnerability, Stride, Strike

Esoteric Lore: 1d20 + 11 ⇒ (20) + 11 = 31
Critical Success: You learn all of the creature's resistances, weaknesses, and immunities, including the amounts of the resistances and weaknesses and any unusual weaknesses or vulnerabilities, such as what spells will pass through a golem's antimagic.

starknife: 1d20 + 9 ⇒ (20) + 9 = 29 for piercing: 1d4 + 2 ⇒ (3) + 2 = 5
Plus its weakness (or weakness 3)

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

"Well, pesky things," Glim grumbles. "No reason for a fight, yet here we are."

Glim moseys over to the swarm of birds and looks for a good spot to give 'em a poking.

Stride, Exploit Vulnerability, Strike
Esoteric Lore: 1d20 + 11 ⇒ (13) + 11 = 24
Likely a success. So, should trigger his highest weakness if I hit.

starknife: 1d20 + 9 ⇒ (2) + 9 = 11 for piercing: 1d4 + 2 ⇒ (2) + 2 = 4
heropoint: 1d20 + 9 ⇒ (8) + 9 = 17

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

"Well! I don't think there's any need for a tussle. You don't really want to tangle with Pathfinders, do you?" Glim asks. "I mean, look at the armor on that guy!" He points at Bustral.

Diplomacy: 1d20 + 9 ⇒ (20) + 9 = 29

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

"Why it's us: The Pathfinder Society!" Glim proclaims as they arrive. "I see you've found our trains. Would you mind returning them? The goblins led us on quite the chase."

Diplomacy: 1d20 + 9 ⇒ (4) + 9 = 13

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

Brought this over here so it didn't distract from gameplay. As far as I can tell, Exploit Vulnerability and Diverse Lore together make it so that you get the results of a Recall Knowledge check without actually rolling to Recall Knowledge. I'll explain how I see it, please let me know if you're reading it differently. (Totally possible. It's a complicated class!)

Exploit Vulnerability
Esoterica Manipulate Thaumaturge
Frequency once per round
Requirements You are holding your implement.
You scour your experiences and learning to identify something that might repel your foe. You retrieve an object from your esoterica with the appropriate supernatural qualities, then use your implement to stoke the remnants of its power into a blaze. Select a creature you can see and attempt an Esoteric Lore check against a standard DC for its level, as you retrieve the right object from your esoterica and use your implement to empower it. You gain the following effects until you Exploit Vulnerabilities again.

Critical Success You remember the creature's weaknesses, and as you empower your esoterica, you have a flash of insight that grants even more knowledge about the creature. You learn all of the creature's resistances, weaknesses, and immunities, including the amounts of the resistances and weaknesses and any unusual weaknesses or vulnerabilities, such as what spells will pass through a golem's antimagic. You can exploit either the creature's mortal weakness or personal antithesis (see below). Your unarmed and weapon Strikes against the creature also become magical if they weren't already.

Success You recall an important fact about the creature, learning its highest weakness (or one of its highest weaknesses, if it has multiple with the same value) but not its other weaknesses, resistances, or immunities. You can exploit either the creature's mortal weakness or personal antithesis. Your unarmed and weapon Strikes against the creature also become magical if they weren't already.

Failure Failing to recall a salient weakness about the creature, you instead attempt to exploit a more personal vulnerability. You can exploit only the creature's personal antithesis. Your unarmed and weapon Strikes against the creature also become magical if they weren't already.

Critical Failure You couldn't remember the right object to use and become distracted while you rummage through your esoterica. You become flat-footed until the beginning of your next turn.

So, Exploit Vulnerability isn't a Secret check, and on a success or better you're going to at least learn the target's highest weakness, if it has one, that's baseline.

Diverse Lore
Your wandering studies mean you've heard rumors or theories about almost every topic... though admittedly, your sources aren't always the most reliable. You can take a –2 penalty to your check to Recall Knowledge with Esoteric Lore to Recall Knowledge about any topic, not just the usual topics available for Esoteric Lore. Additionally, when you succeed at your check to Exploit a Vulnerability, compare the result of your Esoteric Lore check to the DC to Recall Knowledge for that creature; if that number would be a success or a critical success, you gain information as if you had succeeded at the Recall Knowledge check.

Only the italic part of the class feat really matters. You compare the result of the Esoteric Lore check that's part of Exploit Vulnerability to the DC for Recall Knowledge to get the information as if you had Recalled Knowledge, but you never actually roll a Recall Knowledge check (which, as you said, would be Secret).

Am I missing anything? I want to make sure I'm playing this guy right.

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

Exploit Vulnerability isn't a secret check, and it uses the same result for the Recall Knowledge because I have the Diverse Lore class feat.

Exploit Vulnerability ◆ (Esoterica, Manipulate, Thaumaturge)

Diverse Lore: Your wandering studies mean you've heard rumors or theories about almost every topic... though admittedly, your sources aren't always the most reliable. You can take a –2 penalty to your check to Recall Knowledge with Esoteric Lore to Recall Knowledge about any topic, not just the usual topics available for Esoteric Lore. Additionally, when you succeed at your check to Exploit a Vulnerability, compare the result of your Esoteric Lore check to the DC to Recall Knowledge for that creature; if that number would be a success or a critical success, you gain information as if you had succeeded at the Recall Knowledge check.

Glim pushes his way through the undergrowth to get to the other side of blue, then takes a swipe at the critter with his starknife.

starknife: 1d20 + 9 ⇒ (20) + 9 = 29 for piercing: 1d4 + 2 ⇒ (3) + 2 = 5
deadly: 1d6 ⇒ 4

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

Just checking: I didn't get anything from my Recall Knowledge with a 29?

Glim draws his starknife, saunters up to red, and swings.

+1 Starknife: 1d20 + 9 ⇒ (5) + 9 = 14 for piercing: 1d4 + 2 ⇒ (2) + 2 = 4
Weakness 3 to my attacks

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

Glim looks for weak points in the frosty snake, then zaps at the creature with his wand.

Exploit Vulnerabilty, Fling Magic

Exploit Vulnerability (Esoteric Lore): 1d20 + 11 ⇒ (18) + 11 = 29
Also counts as Recall Knowledge. (I usually ask about resistances and immunities.)

electricity: 2d6 + 4 ⇒ (2, 1) + 4 = 7 DC 19 basic Reflex
Recharge: 1d4 ⇒ 2

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

Hero Point:
Herk!

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

Perception: 1d20 + 6 ⇒ (15) + 6 = 21

"Well, those trains were very interesting, I can see why the goblins were after them," Glim reflects.

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

Glim tries to brush away the remains of the spell swirling around.

Arcana: 1d20 + 6 ⇒ (12) + 6 = 18

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

Thievery: 1d20 + 8 ⇒ (16) + 8 = 24

Old Glim snatches up one of the train models.

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

"Nothing to worry about here, just a spirited exchange.." Glim tells the staff.

Diplomacy: 1d20 + 9 ⇒ (14) + 9 = 23

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

"Torag's toes! Get back here, you trouble makers!" Glim shouts after the goblins.

Nature: 1d20 + 4 ⇒ (5) + 4 = 9

He slips and skids as he tries to follow the goblins.

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

Edited in the skills, sorry!

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

Glim wanders around to chat with the rest of the researchers.

(Warg) Nature: 1d20 + 4 ⇒ (19) + 4 = 23
"What do we have here? A harness-driven model?"

(Fey) Deception: 1d20 + 11 ⇒ (4) + 11 = 15
"I'm quite an expert in this sort of thing, and your wooden train seems very practical!"

(Engineer) Arcana: 1d20 + 6 ⇒ (8) + 6 = 14
"Is it safe to bind little elementals that way?"

Machinist (Crafting): 1d20 ⇒ 17
"Boy, this sure look swell. How did you make it

(Coven) Diplomacy: 1d20 + 9 ⇒ (6) + 9 = 15
"You're such a powerful leader, I'm surprised to see you working on this project!"

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

Old Glim continues to examine the elementally-powered train: "My goodness. And does it roll down a typical road? Do the elementals need to eat anything? What happens when you get to the destination?"

Glim continues, "Are these tiny runes the bindings? They are expertly etched."

Thievery: 1d20 + 8 ⇒ (12) + 8 = 20

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

"Why, that's a right interesting set up you got there," Glim compliments the Rahodoumi. "Maybe want to give that valve there a bit of a jiggle?"

Thievery: 1d20 + 8 ⇒ (14) + 8 = 22

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

Diplomacy: 1d20 + 9 ⇒ (14) + 9 = 23

"I'm sure you are uncomfortable, but it seems like some exciting ideas around here to warm you up!" Glim tries to calm the man down.

Verdant Wheel

N male thaumaturge 3 HP 40/40 | AC 19 | F +9 R +10 W +6 | Perc +6 | speed 25 ft | focus 0/0| Hero 1 | Active Conditions:

Glim approaches the shivering pile of coats and examines the arcanist's table: "Well, this is an interesting assortment! You're really managing that pipe through those gloves. What are you making?"

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