Ok, we (the players) are in a juicy situation and I'm looking for advice.
First, the GM is an encyclopedia of rules and he follows them all. He will also not hesitate for a moment to wipe out the entire party.
Next, We players are all level 11, and are vets at gaming (19 years together as a team).
Fighter - specialist in combat maneuvers
Rogue - fights with a big cat and does insane dps
Ninja - that knows all kinds of "snake style" and "tiger style"
Monk - that has weird tattoo spells
Wizard - general practitioner
We are all on an Arctic plain at night in an alternate dimension with no stars or moon. The Wizard missed last game and the Gm handled it by having him overland fly back to base to get some gear. So right now he's flying back to base. We are all telepathically linked, so he is still "in network", but he's very far away.
The Wizard can teleport, but has never been where we are. Furthermore, the telepathic communication does not include sensory images so we can't send our vision to him for use as a teleportation target.
Our quest is to walk to a tower where two Lichs are residing and get a magic item from them.
At the end of the last game, one of the Lich's confronted us on the arctic plain. I negotiated with it to trade it's magical item in return for X, but negotiations fell apart and we attacked.
The init order is this:
Lich
Ninja
Monk
Rogue
Fighter
== Turn One ==
The Lich summoned up three huge air elementals.
Ninja, Monk, and Rogue attacked the air elementals.
Fighter did a full run around the elementals and towards the Lich
== Turn Two ==
The Lich attempted to cast a spell off a scroll but failed his spellcraft check (it was a public roll). It then started to run away.
Ninja, Monk, and Rogue DPS'd the elementals with varying degrees of success.
Fighter charged the Lich and tripped it (improved trip, rolled a nat 20).
== End of Game ==
The GM halted the game right there
Tonight, we will resume the fight with the same init order. I expect the Lich to do one of two things:
1. Stand up
2. Teleport away (cast while prone)
3. Something else
Our goals are:
1. Keep the Lich here
2. Defeat the Lich here
3. Continue on to it's lair and only fight the remaining Lich before the first lich is restored by it's phylactery.
4. Destroy the phylacteries, get the item, and leave.
So -
If the Lich stands, the Fighter will get a turn. On that turn he will try to grapple and pin the Lich, thus preventing somatic and material components. The Fighter will keep the Lich pinned until the DPS shows up to kill it (or he is killed by death touch)
If the Lich starts casting prone, it will provoke an attack of opportunity. The rules appear to prevent a combat maneuver as an attack of opportunity. In this case the Lich will probably escape and we'll have to fight two at once.
If the Lich does something else, well, who knows.
I'm looking for the following advice:
1. How to keep the Lich in combat with us
2. How to get the Wizard to the combat
3. How to defeat the Lich
Any ideas?