Yes! Finally! This is the something that I've been looking for. Thank you, thank you very much! A direct rule (well, errata, but I can live with that) specifying that a hidden creature denies its targets its Dex bonus. Hidden: You are difficult to detect but you not invisible. A hidden creature gains a +2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonus to AC (if any). You do not have line of sight to a creature or object that is hidden from you. This is what I've been after this whole time. Thank you.
Okay, time to start quoting. Core Rulebook, page 178: Unaware Combatants: Combatants who are unaware at the start of battle don’t get to act in the surprise round. Unaware combatants are flat-footed because they have not acted yet, so they lose any Dexterity bonus to AC. Core Rulebook, page 567:
This was not the situation though. Everyone involved, including the rogue, had already acted in combat. Therefore the targets were not flat footed unless the rogue hiding caused them to become flat footed. I'm sure by now everyone thinks I'm being overly pedantic, but I want someone to actually point out the rules that I can reference, rather than make assumptions about how things should work.
Okay, to summarize the thread and everything that has been said. Simply put, in the specific example where: IF:
THEN:
HOWEVER:
As such, it would have to be an accepted house rule or you get rules lawyers (like me) pointing out that there is not rule that allows for it. If there is a rule that says so, please directly quote it. It would have to include the phrase "catches target flat-footed" or "denies them their dexterity bonus to AC".
The big problem we've run into is the immediate assumption of: Being stealthed = Catches target flat footed OR Being Stealthed = Denies target Dex bonus to AC.
Abraham spalding wrote:
I hate to harp on about this, but the problem is that nowhere in any of the rules that I've found does it explicitly state this. Yes it's assumed, but its doesn't actually say so. Sneak attack states that a target must be either flanked or denied their dexterity bonus to AC in order to get extra sneak attack damage. Neither the Sneak skill or the Perception skill state that a hidden attacker denies their target their Dexterity bonus.To say that they are "effectively invisible" is an extrapolation which has no foundation in the rules.
Question 1 is where we're coming untied, so I'll go for 2 and three first. 2: Yes, the rogue was attacking with a bow.
1: This is what we can't verify. If the defender is unaware of the exact location of the attacker, is the defender denied the dexterity bonus to AC? What in the rules explicitly says so?
We're having some trouble in our game regarding whether or not a rogue who is hidden (using the stealth skill) catches their opponents at range either flat footed or denies them their Dex bonus to AC (as is needed for a sneak attack). I know there are various abilities that do allow for this such as:
But we can't find where, if it all, it says that a rogue who hides in the middle of combat is then able to sneak attack from range. The specific situation that brought this about was: We are in combat, have been for several rounds now. We see a rogue run to a building and enter it through a 20 foot hole in the wall. After we defeat the melee combatants we pause and turn to the hole, ready to go after the rogue. Then our cleric gets shot, the arrow coming from out of the hole in the wall, taking sneak attack damage. I (Paladin, sword and board) raise my shield and advance towards the hole in the wall. I then get shot, taking sneak attack damage with the GM saying that as I was unaware of the exact location of the rogue, he was catching me flat footed.
In the Core Rulebook the rules on Improvised Weapons are specified as being: "...an improvised weapon in combat is considered to be non-proficient with it and takes a –4 penalty on attack rolls made with that object. To determine the size category and appropriate damage for an improvised weapon, compare its relative size and damage potential to the weapon list to find a reasonable match. An improvised weapon scores a threat on a natural roll of 20 and deals double damage on a critical hit. An improvised thrown weapon has a range increment of 10 feet." Can improvised weapons have other qualities depending on the object?
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