Loris Raknian

OldBones's page

Organized Play Member. 13 posts. No reviews. No lists. No wishlists. 1 Organized Play character.




The feat Dimensional Agility (Ultimate Combat, page 95) has the prereq of "Ability to use the abundant step class feature or cast dimension door."

If a wizard takes the Teleportation school (Advanced Players Guide, page 147), giving him the ability to teleport as if using dimension door, does this fulfill the prereq to allow the wizard to take the Dimensional Agility feat?


1 person marked this as FAQ candidate.

We're having some trouble in our game regarding whether or not a rogue who is hidden (using the stealth skill) catches their opponents at range either flat footed or denies them their Dex bonus to AC (as is needed for a sneak attack).

I know there are various abilities that do allow for this such as:
* Attacker is invisible
* Target is blinded

But we can't find where, if it all, it says that a rogue who hides in the middle of combat is then able to sneak attack from range. The specific situation that brought this about was:

We are in combat, have been for several rounds now. We see a rogue run to a building and enter it through a 20 foot hole in the wall. After we defeat the melee combatants we pause and turn to the hole, ready to go after the rogue. Then our cleric gets shot, the arrow coming from out of the hole in the wall, taking sneak attack damage. I (Paladin, sword and board) raise my shield and advance towards the hole in the wall. I then get shot, taking sneak attack damage with the GM saying that as I was unaware of the exact location of the rogue, he was catching me flat footed.
What rules support/contradict this?


In the Core Rulebook the rules on Improvised Weapons are specified as being: "...an improvised weapon in combat is considered to be non-proficient with it and takes a –4 penalty on attack rolls made with that object. To determine the size category and appropriate damage for an improvised weapon, compare its relative size and damage potential to the weapon list to find a reasonable match. An improvised weapon scores a threat on a natural roll of 20 and deals double damage on a critical hit. An improvised thrown weapon has a range increment of 10 feet."

Can improvised weapons have other qualities depending on the object?
eg:
* A particularly long improvised item, such as a ladder, having reach
* An item with a hook or curved area having trip
* An item that is flexible or has prongs having disarm
etc.