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OgreEye's page
Organized Play Member. 11 posts. No reviews. No lists. No wishlists. 1 Organized Play character.
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I've heard this is among the best APs ever released, I'd definitely be interested. I will say this would be my first time doing PBP on the forums properly, but I've done text based stuff on discord for years. I've only really played through abomination vaults as far as official stuff goes, but I've been in a ton of homebrew campaigns as well as being part of leadership for 2 pf2 west march style things. I've got a massive character backlog at this point, so I'm comfortable being more flexible with my role in the party. Top candidates would be between barb, exemplar, rogue, and sorc atm.
As an aside, I see a lot of mention of Google slides being used for visualization around here. I'm definitely cool with that, but as one guy who's had to have battlemaps for text based play to another, I recommend trying out mipui.net if you haven't already, it's a really easy to learn way to do em.
Was looking at crunch, and realized it never specifies that it's the jaws unarmed attack from being a kholo. To quote, "Your jaws can crush bone and bite through armor. Your jaws unarmed attack deals 1d8 piercing damage instead of 1d6 and gains the grapple trait." It seems like it's intended to be from one that at least starts at a d6 damage die, but I don't think that's technically a requirement? Say I'm a kholo beastkin in my hybrid form. Do I have a d8 agile finesse grapple jaws attack? If I need to start at a d6, what about a kholo nephilim with bestial manifestation for a d8 finesse grapple? Seems pretty good if there's nothing stopping it.

Easl wrote: Player Core p. 406: you cannot increase weapon damage dice size more than once.
However "specific beats general" so there may be specific feat, class power, weapon etc descriptions that override this.
True, but those rules are speaking about a very specific kind of increase; to grab the full text, "When an effect calls on you to increase the size of your weapon damage dice, instead of using its normal weapon damage dice, use the next larger die, as listed below (so if you were using a d4, you'd use a d6, and so on). If you are already using a d12, the size is already at its maximum. You can't increase your weapon damage die size more than once.
Fatal and Two-hand are not only usually 2-step increases, which means if those rules applied to them most weapons would be acting differently than they are currently written as only one step up would apply, but also technically change to the value listed regardless of what the original die size of the weapon is, which is not how the effect those rules are for is meant to act. Because of that, I don't believe those rules apply to them. The increases thoze rules are talking about are likely the ones from weapon inventor, champ, cleric, and exemplar.
I could type a lot here, but really it comes down to two scenarios:
I critically hit with an inubrix pick. Are my dice d8s or d10s?
I am a champion of Nethys. I hold my staff in 2 hands. Are my dice d8s or d10s?
It's really just, do you apply die upgrades/downgrade before or after die changes? I'm hoping this is consistent across both here, but I'd be interested to hear why they wouldn't be.
I'll toss my hat in the ring, I've never done PFS or PBP (outside of something pretty similar over discord), but I've got a few years of 2e under my belt at this point
1. Tengu justice champ. Mostly tanking/protection with an effort to still have respectable damage, should also be able to face to some degree.
2. Yeah, most of the text playing I've done has been a good bit more than 1x a day. I do, however, have the burden of fulltime employment, so it's generally gonna be in a certain time frame 90% of the time. As for botting instructions, I can write a whole flowchart if you really want.
3. I've not used that specifically but it sounds extremely similar to what I'm used to, so should be easy enough.
4. Yeah, makes things easier as far as I'm concerned, and actually lets bigger stories happen. Hell, I'm currently in a (non-pbp) campaign that's been running since before the pandemic, I got no problems with the long haul.
Ancient elf gives you a multiclass dedication feat, which is pretty slick, but I don't see anything exempting you from the dedication rule; are they just totally shut out from things like avenger or spellshot?
Magnetic shot reads as follows: "Shiny gray metal that slightly thrums when touched makes up the metal parts of a magnetic shot. When activated, the shot is more effective against a target wearing metal armor or made of metal. The activated ammunition grants a circumstance bonus to attack rolls against such targets, according to its type. Due to magnetic acceleration, the ammunition deals more damage and has deadlier critical hits, also according to its type." The argument I was presented with is that only the circumstance bonus actually specifies it needs to be used on metal targets to work, but personally, I don't know what else would accelerate a shot magnetically.
Originally I had the same question for gada-takedown expert-investigator, but I realized that that one's wording was a bit more cut and dry. This one feels like a grey area, however; you start and end one handed, so would you be able to use implement's empowerment? Or would it be not qualify because it counts as a two handed weapon when the strike impacts?
So as I look at class DC, it seems on the surface to be a no-brainer for dual class; each class has a DC specifically named for them, so they should level separately. However, I run into an interesting hiccup; as far as I can tell, many things that use a class DC will simply say "your class DC", instead of specifying, say, inventor class DC, and I don't see anything stopping you from simply choosing the higher of your 2 class DCs, even if it's not the one from the class you get the feat through. RaI this is obvious, but my tables tend to basically read RaW as the Bible, so is there anything I'm missing?
dueling dance says it requires your other hand(s) to be free, would grabbing somebody technically violate that requirement? If so, would something like gnoll's crunch (jaws with grapple trait) be able to circumvent this issue?
can I double slice if I'm wielding a sword and a dueling pistol with a bayonet? Does wielding only a dueling pistol with a bayonet count for dueling parry? As far as as what makes sense to me I'm only wielding one weapon but it's both the melee and ranged profiles, but I can't tell.
similarly for combination weapons, do I only count as wielding its current configuration or do I count as wielding both at once?
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