So sad, Mark didn't answer my question :'( Guess I will just have to ask again then.
Ofunu wrote: Back to the Kineticist questions. If I have the Expanded Metakinesis, choosing the Disruptive Spell option, how would it interact with a Mobile Blast? How would a Mobile Blast interact with the Metakinesis Twice, for that matter?
After the resent Ultimate Combat errata, Feral Combat Training was nerfed so it no longer was affected by anything other than feats. It used to include effects such as the Monk's Unarmed Damage, now it doesn't. This has made the feat completely useless in my opinion, if they were going to make it worthless, why not just get rid of it altogether?
Extra Hex will NOT allow you an extra wandering hex. It only grants you and additional FIXED hex. And no, this doesn't allow you to take "Witch Hex" more than once. If you want an additional wandering hex, you can always take Spirit Talker which is essentially a wandering hex. However it's not limited to the wandering spirit you have chosen for that day. Let's say you have the Heaven spirit as your main, and Battle spirit as your wandering for the day. Your wandering hex then can be either a Heaven spirit hex or a Battle spirit hex. You can, however, take any spirit hex with your Spirit Talker feat, even if it's from neither the Heaven or Battle spirit. I for example use my wandering hex to take Heaven's Leap, while I use Spirit Talker to take Friend to Animals from the Nature spirit. Even when neither my main nor my wandering spirit is the Nature one. If what you want is two Witch hexes, then you're SOL unless you multiclass to an actual witch.
A Gunslinger is already proficient with all single and martial weapons, so that includes Crossbows, except exotic ones. But rather than have proficiency with exotic crossbows, I would prefer the archetype to have Rapid Reload(Crossbows), instead. And yes, Crossbows, as in not just one type of crossbow. I wouldn't replace, but rather modify the Gunsmith feature. Instead of a battered firearm, you get a battered crossbow (light or heavy). And the Gunsmith feat let it be used for Crossbows and Bolts instead of Firearms and Bullets. Either that or let the Bolt Ace fix and make his starting weapon a masterwork, like a normal gunslinger would his starting firearm.
Yes, however a Greatsword is way bigger and more obtrusive than a Shortsword. Whereas the Whip, Scorpion Whip and Nine Section Whip have the same shape and size. And have you seen how a Nine Section Whip is actually used? That thing requires technique much more than actual physical prowess. As for how a Scorpion Whip works, it's the same as the normal Whip, except that the normal Whip cannot deal damage to someone who is using armor or who has natural armor higher than +3, while the Scorpion Whip doesn't have that limitation, but it cannot deal nonlethal damage.
Weapon finesse says that it can be used with Whips. Does this apply to different types of whips or only the normal ones? Can a Scorpion Whip or a Nine Section Whip qualify for this feat? If not, why? I mean, a spiked chain qualifies and it's heavier than either of those two weapons and they are one handed, while the chain is two handed. |