Skills: Dwarf Investigator 1 Bluff +7, Craft: Alchemy +7, Diplomacy +7, Disable Device +5, Knowledge: Geography +7, Knowledge: Arcana +7,, Linguistics +7 Perception +5, Sense Motive +5, Spellcraft +7, Use Magic Device +2, Survial+2 Stats:
│HP: 4/10│ AC 15│ T12│ FF13│ F2│R4│W3 (+2 vs poison, spells, spell like abilities, +1vs fear)│Init 2│Perception +5│CMB +2│CMD13│ "Corpses in a spider web?" Odryk frowns, wishing they hadn't lit up the grisly scene. The benefit of darkvision was that everything was black and white, color always made everything worse at times like this. He doesn't move closer to the bodies but he does attempt to figure out how long they've been dead. Heal: 1d20 + 1 ⇒ (7) + 1 = 8
Skills: Dwarf Investigator 1 Bluff +7, Craft: Alchemy +7, Diplomacy +7, Disable Device +5, Knowledge: Geography +7, Knowledge: Arcana +7,, Linguistics +7 Perception +5, Sense Motive +5, Spellcraft +7, Use Magic Device +2, Survial+2 Stats:
│HP: 4/10│ AC 15│ T12│ FF13│ F2│R4│W3 (+2 vs poison, spells, spell like abilities, +1vs fear)│Init 2│Perception +5│CMB +2│CMD13│ Sorry I have not posted in a long time. To be completely honest I'm finding it hard to muster enthusiasm for this campaign. We've nearly wiped in the two fights we've been in, and lack any reliable measure of healing to counter the punishing effects of the wound threshold mechanics. If we just keep pushing forward every time we lose a party member a TPK is inevitable.
Skills: Dwarf Investigator 1 Bluff +7, Craft: Alchemy +7, Diplomacy +7, Disable Device +5, Knowledge: Geography +7, Knowledge: Arcana +7,, Linguistics +7 Perception +5, Sense Motive +5, Spellcraft +7, Use Magic Device +2, Survial+2 Stats:
│HP: 4/10│ AC 15│ T12│ FF13│ F2│R4│W3 (+2 vs poison, spells, spell like abilities, +1vs fear)│Init 2│Perception +5│CMB +2│CMD13│ "Every culture has giant empty rooms." Odryk muses as joins Sleggar. He considers both the openings for a second and decides to inspect the eastern one, keeping his sense keen in case the room is less empty than is appears. Perception: 1d20 + 5 ⇒ (18) + 5 = 23
Skills: Dwarf Investigator 1 Bluff +7, Craft: Alchemy +7, Diplomacy +7, Disable Device +5, Knowledge: Geography +7, Knowledge: Arcana +7,, Linguistics +7 Perception +5, Sense Motive +5, Spellcraft +7, Use Magic Device +2, Survial+2 Stats:
│HP: 4/10│ AC 15│ T12│ FF13│ F2│R4│W3 (+2 vs poison, spells, spell like abilities, +1vs fear)│Init 2│Perception +5│CMB +2│CMD13│ Seeing Sleggar struggle with the door, Odryk decides to give kicking it a try as well, and somehow, despite his poor condition he manages to get it open. "You loosened it." He says, smiling at his companion.
He peers into the room and describes to his party members what he's looking at: Attached to the north wall at this corridor junction is the relief carving of a giant face. The relief is that of a Qadiran man with a billowing beard. His eyes are closed, and his lips are parted, as if he were blowing out a flame. His lips frame a deep hole in the wall. On the man’s forehead is a single Kellish word, carved in a flowing script. He tries to decipher the words meaning but even with his linguistic studies he's unable to figure it out. He turns his attention to the carving to see if he can find anything unusual. Linguistics: 1d20 + 7 ⇒ (6) + 7 = 13
Skills: Dwarf Investigator 1 Bluff +7, Craft: Alchemy +7, Diplomacy +7, Disable Device +5, Knowledge: Geography +7, Knowledge: Arcana +7,, Linguistics +7 Perception +5, Sense Motive +5, Spellcraft +7, Use Magic Device +2, Survial+2 Stats:
│HP: 4/10│ AC 15│ T12│ FF13│ F2│R4│W3 (+2 vs poison, spells, spell like abilities, +1vs fear)│Init 2│Perception +5│CMB +2│CMD13│ Odryk quietly follows Sleggar, keeping his senses alert for anything that may attack them while they search the area. Perception: 1d20 + 5 ⇒ (13) + 5 = 18
Skills: Dwarf Investigator 1 Bluff +7, Craft: Alchemy +7, Diplomacy +7, Disable Device +5, Knowledge: Geography +7, Knowledge: Arcana +7,, Linguistics +7 Perception +5, Sense Motive +5, Spellcraft +7, Use Magic Device +2, Survial+2 Stats:
│HP: 4/10│ AC 15│ T12│ FF13│ F2│R4│W3 (+2 vs poison, spells, spell like abilities, +1vs fear)│Init 2│Perception +5│CMB +2│CMD13│ Pot CLW: 1d8 + 1 ⇒ (4) + 1 = 5 Odryk sits up, though he's still in a lot of pain. He takes the potion he'd purchased before leaving, than eyes the other two vials, and sighs, realizing they had now used up almost all of their healing resources so early in the journey. "Maybe next time I suggest taking time to collect supplies I won't get so many sidelong glances." Still bruised from the combat Odryk stands up and brushes himself off.
Current HP: 4, Current Status: Wounded (-2) Craft (alc) on White Vial: 1d20 + 8 ⇒ (14) + 8 = 22
Skills: Dwarf Investigator 1 Bluff +7, Craft: Alchemy +7, Diplomacy +7, Disable Device +5, Knowledge: Geography +7, Knowledge: Arcana +7,, Linguistics +7 Perception +5, Sense Motive +5, Spellcraft +7, Use Magic Device +2, Survial+2 Stats:
│HP: 4/10│ AC 15│ T12│ FF13│ F2│R4│W3 (+2 vs poison, spells, spell like abilities, +1vs fear)│Init 2│Perception +5│CMB +2│CMD13│ Stabilize DC 10: 1d20 + 1 - 7 ⇒ (20) + 1 - 7 = 14 Automatically stabilize on roll of 20.
Skills: Dwarf Investigator 1 Bluff +7, Craft: Alchemy +7, Diplomacy +7, Disable Device +5, Knowledge: Geography +7, Knowledge: Arcana +7,, Linguistics +7 Perception +5, Sense Motive +5, Spellcraft +7, Use Magic Device +2, Survial+2 Stats:
│HP: 4/10│ AC 15│ T12│ FF13│ F2│R4│W3 (+2 vs poison, spells, spell like abilities, +1vs fear)│Init 2│Perception +5│CMB +2│CMD13│ my ac is 15 and the crit didn't confirm so how did I take 13 damage?
Skills: Dwarf Investigator 1 Bluff +7, Craft: Alchemy +7, Diplomacy +7, Disable Device +5, Knowledge: Geography +7, Knowledge: Arcana +7,, Linguistics +7 Perception +5, Sense Motive +5, Spellcraft +7, Use Magic Device +2, Survial+2 Stats:
│HP: 4/10│ AC 15│ T12│ FF13│ F2│R4│W3 (+2 vs poison, spells, spell like abilities, +1vs fear)│Init 2│Perception +5│CMB +2│CMD13│ "What the hell Orn? I thought you just asked us to trust this thing?" Odryk is uncomfortable with the quick change in events but after seeing Nori paralyzed he knows he can't back out now. He steps up to the ghoul and thrusts, hoping to end whatever it it that just started. Attack: 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 151d6 + 1 ⇒ (3) + 1 = 4
Skills: Dwarf Investigator 1 Bluff +7, Craft: Alchemy +7, Diplomacy +7, Disable Device +5, Knowledge: Geography +7, Knowledge: Arcana +7,, Linguistics +7 Perception +5, Sense Motive +5, Spellcraft +7, Use Magic Device +2, Survial+2 Stats:
│HP: 4/10│ AC 15│ T12│ FF13│ F2│R4│W3 (+2 vs poison, spells, spell like abilities, +1vs fear)│Init 2│Perception +5│CMB +2│CMD13│ Just checking in. Away from home and the internet is not as reliable as I expected. I'll be back Sunday but there's been an unexpected death in the family while we were away so it'll probably be a couple more days before I resume a regular posting schedule. Hope you're all enjoying the holidays.
Skills: Dwarf Investigator 1 Bluff +7, Craft: Alchemy +7, Diplomacy +7, Disable Device +5, Knowledge: Geography +7, Knowledge: Arcana +7,, Linguistics +7 Perception +5, Sense Motive +5, Spellcraft +7, Use Magic Device +2, Survial+2 Stats:
│HP: 4/10│ AC 15│ T12│ FF13│ F2│R4│W3 (+2 vs poison, spells, spell like abilities, +1vs fear)│Init 2│Perception +5│CMB +2│CMD13│ Odryk nods in agreement with Nori. "Aye, I'll need more than you're word if I'm to trust you." He readies his weapon to strike if she drops without any proof of who she was. Readied attack: triggers only if the ghoul jumps without offering some sort of convincing proof of who they are/were: Attack: 1d20 + 2 ⇒ (15) + 2 = 171d6 + 1 ⇒ (2) + 1 = 3
Skills: Dwarf Investigator 1 Bluff +7, Craft: Alchemy +7, Diplomacy +7, Disable Device +5, Knowledge: Geography +7, Knowledge: Arcana +7,, Linguistics +7 Perception +5, Sense Motive +5, Spellcraft +7, Use Magic Device +2, Survial+2 Stats:
│HP: 4/10│ AC 15│ T12│ FF13│ F2│R4│W3 (+2 vs poison, spells, spell like abilities, +1vs fear)│Init 2│Perception +5│CMB +2│CMD13│ Sense Motive: 1d20 + 5 ⇒ (2) + 5 = 7 Odryk tries to tell if this thing is trust worthy but in the end figured Sleggar is right. He moves up next to his comrade and prepares to attack if the ghoul comes any closer. Readied Attack: Attack: 1d20 + 2 ⇒ (1) + 2 = 31d6 + 1 ⇒ (3) + 1 = 4
Skills: Dwarf Investigator 1 Bluff +7, Craft: Alchemy +7, Diplomacy +7, Disable Device +5, Knowledge: Geography +7, Knowledge: Arcana +7,, Linguistics +7 Perception +5, Sense Motive +5, Spellcraft +7, Use Magic Device +2, Survial+2 Stats:
│HP: 4/10│ AC 15│ T12│ FF13│ F2│R4│W3 (+2 vs poison, spells, spell like abilities, +1vs fear)│Init 2│Perception +5│CMB +2│CMD13│ Odryk is set to go. I've made a purchase of a light mace and CLW potion pending approval on my character sheet. Odryk wakes the next day finding himself oddly excited. A chance to prove himself capable once again, and a chance to get out of Absalom. He had nothing against the city but he'd been here for awhile now and it would be good to see some new sights. After a little early morning shopping he meets his companions, ready to head out.
Skills: Dwarf Investigator 1 Bluff +7, Craft: Alchemy +7, Diplomacy +7, Disable Device +5, Knowledge: Geography +7, Knowledge: Arcana +7,, Linguistics +7 Perception +5, Sense Motive +5, Spellcraft +7, Use Magic Device +2, Survial+2 Stats:
│HP: 4/10│ AC 15│ T12│ FF13│ F2│R4│W3 (+2 vs poison, spells, spell like abilities, +1vs fear)│Init 2│Perception +5│CMB +2│CMD13│ Sense Motive: 1d20 + 5 ⇒ (17) + 5 = 22 Odryk sizes up the man speaking to them and realizes he's just another aristocrat used to throwing his weight around and having his requests fulfilled without disagreement. However the agreement is not an unfavorable one, so Odryk shakes his hand after Nori and plasters a smile on his face and waits for the answer to Nori's question. [Seems everyone has a stake in our success.
Skills: Dwarf Investigator 1 Bluff +7, Craft: Alchemy +7, Diplomacy +7, Disable Device +5, Knowledge: Geography +7, Knowledge: Arcana +7,, Linguistics +7 Perception +5, Sense Motive +5, Spellcraft +7, Use Magic Device +2, Survial+2 Stats:
│HP: 4/10│ AC 15│ T12│ FF13│ F2│R4│W3 (+2 vs poison, spells, spell like abilities, +1vs fear)│Init 2│Perception +5│CMB +2│CMD13│ K.Local: 1d20 + 3 ⇒ (1) + 3 = 4 Odryk listens to the man and raises his glass at the toast. Though he doesn't much care for the fact that everyone seemed to know their mission before he and his friends.
With a nod of thanks Odryk finishes his glass and finds a quiet place to contemplate the assignment. He makes small talk with the aristocrats around him and learns what he can about local news, not that he has much interest in it. He's thankful when the party is over, ready to return to his own humble apartment, but not before securing a rendezvous location with the rest of the group.
Skills: Dwarf Investigator 1 Bluff +7, Craft: Alchemy +7, Diplomacy +7, Disable Device +5, Knowledge: Geography +7, Knowledge: Arcana +7,, Linguistics +7 Perception +5, Sense Motive +5, Spellcraft +7, Use Magic Device +2, Survial+2 Stats:
│HP: 4/10│ AC 15│ T12│ FF13│ F2│R4│W3 (+2 vs poison, spells, spell like abilities, +1vs fear)│Init 2│Perception +5│CMB +2│CMD13│ Odryk returns Nori's glance with one of confusion then turns his attention back to their host. "Leaving tomorrow is fine, I would just like time to purchase a few curative potions or scrolls before we leave for the journey. You must have heard about the...unpleasantness, that found us in the alley less than a week ago. We've only just recovered from the attack and I'm understandably cautious. Perhaps if you have any here I can pay you for them now to save us time?
Skills: Dwarf Investigator 1 Bluff +7, Craft: Alchemy +7, Diplomacy +7, Disable Device +5, Knowledge: Geography +7, Knowledge: Arcana +7,, Linguistics +7 Perception +5, Sense Motive +5, Spellcraft +7, Use Magic Device +2, Survial+2 Stats:
│HP: 4/10│ AC 15│ T12│ FF13│ F2│R4│W3 (+2 vs poison, spells, spell like abilities, +1vs fear)│Init 2│Perception +5│CMB +2│CMD13│ K. Nobility: 1d20 + 3 ⇒ (10) + 3 = 13
Odryk sits quietly as Amara Li discusses her reason for inviting their group to her party. Still not entirely sure what he's done to merit such a request, the dwarf silently considers the situation, letting Orn's request provide him time to think. "An expedition to recover a jade katana certainly sounds like quite the adventure. I'm not sure who passed our names onto you M'lady but I believe we are up to the task. We'll need time to gather equipment and supplies I'm sure, how quickly do you intend for us to depart? Are there any other interested parties we may need to look out for?"
Skills: Dwarf Investigator 1 Bluff +7, Craft: Alchemy +7, Diplomacy +7, Disable Device +5, Knowledge: Geography +7, Knowledge: Arcana +7,, Linguistics +7 Perception +5, Sense Motive +5, Spellcraft +7, Use Magic Device +2, Survial+2 Stats:
│HP: 4/10│ AC 15│ T12│ FF13│ F2│R4│W3 (+2 vs poison, spells, spell like abilities, +1vs fear)│Init 2│Perception +5│CMB +2│CMD13│ Odryk listens quietly as the Lady and Orn discuss the issue presented by the young Kobold. Loyal to the end the lad is. He thinks approvingly, admiring the courage shown by his companion at bringing something to attention that may have had backlash to him as well. He frowns when his friend requests his aid, only because he's unable to provide it. "Unfortunately lad, it's a city far away from here that I was a guard for. As far as Absalom is concerned I'm nothing but a green Pathfinder. I do however have a knack for persuasive conversation, so when we have some free time why don't you and speak to whoever leads the guard, maybe we can convince him to err on the side of caution with your kind. You're a testament to your species lad and I'm sure that will go a long way towards improving relations." Odryk takes a drink to wet his throat and turns his attention to Lady Ollysta. "I meant to add this the otherday my lady but did not get the chance. If you ever need to call on me, please let me know. I am impressed with the Silver Crusade and the work their doing, I believe your interests and mine have quite a bit of overlap, but enough about work. Have you seen our hostess? I've been meaning to ask how my companions and I were deemed worthy enough to invite here this evening but I can't seem to find her anywhere."
Skills: Dwarf Investigator 1 Bluff +7, Craft: Alchemy +7, Diplomacy +7, Disable Device +5, Knowledge: Geography +7, Knowledge: Arcana +7,, Linguistics +7 Perception +5, Sense Motive +5, Spellcraft +7, Use Magic Device +2, Survial+2 Stats:
│HP: 4/10│ AC 15│ T12│ FF13│ F2│R4│W3 (+2 vs poison, spells, spell like abilities, +1vs fear)│Init 2│Perception +5│CMB +2│CMD13│ K. Local Untrained: 1d20 + 3 ⇒ (11) + 3 = 14 Odryk was used to gatherings like this. He wasn't however, used to being one of the guests, typically he'd been assigned security, which of course meant he'd been restricted from enjoying himself. As a fledgling Pathfinder who had been routed in an alley just a few days earlier, he couldn't figure out exactly what he and his partners were doing here, but he would make the most of it. Straightening his uniform he started walking towards the only familiar face he could see, that of Lady Ollysta Zadrian. He quickly noticed, for obvious reasons, that Orn had her attention at the moment, so he grabbed a drink and walked quietly up to the pair, nodding at both of them. Hearing the nature of the conversation he raises an eyebrows to his Kobold friend in a gesture he hoped would be understood: Should I leave? While waiting for a nod or an invitation into their conversation he scans the crowd looking for their hostess so he could formally introduce himself.
Skills: Dwarf Investigator 1 Bluff +7, Craft: Alchemy +7, Diplomacy +7, Disable Device +5, Knowledge: Geography +7, Knowledge: Arcana +7,, Linguistics +7 Perception +5, Sense Motive +5, Spellcraft +7, Use Magic Device +2, Survial+2 Stats:
│HP: 4/10│ AC 15│ T12│ FF13│ F2│R4│W3 (+2 vs poison, spells, spell like abilities, +1vs fear)│Init 2│Perception +5│CMB +2│CMD13│ Odryk spends his next few days working for a few local alchemists, providing an extra hand and evening assisting a few apprentices in correcting their formulae. The structured work helps take his mind off of the fight that nearly ended him, and he goes home to his apartment thinking of nothing more than equations and ingredients. The extra gold he makes is a nice bonus and it's almost half his months rent, but as the three days come to an end he starts preparing for Amara's party. He takes out his old guard uniform to wear, knowing that back home they'd be proud to see him in it again. The morning before Amara's shindig Odryk pays a visit to the Temple of Sarenrae, hoping to hear good news about the orphanage and maybe speak with Lady Ollysta about the work she does.
Skills: Dwarf Investigator 1 Bluff +7, Craft: Alchemy +7, Diplomacy +7, Disable Device +5, Knowledge: Geography +7, Knowledge: Arcana +7,, Linguistics +7 Perception +5, Sense Motive +5, Spellcraft +7, Use Magic Device +2, Survial+2 Stats:
│HP: 4/10│ AC 15│ T12│ FF13│ F2│R4│W3 (+2 vs poison, spells, spell like abilities, +1vs fear)│Init 2│Perception +5│CMB +2│CMD13│ Extract stop functioning when they leave the Investigators possession so I would have to 'feed' anyone else my CLW extracts for them to take effect. I'm not unwilling but I'm sure in the same situation he would be too prideful to let someone else pour a potion in his mouth. Going to use skilled work using Craft: Alchemy for the downtime to earn some extra gold for the time being. Day 1/Craft: Alch: 1d20 + 8 ⇒ (19) + 8 = 27 Divided by 10 means 2g 7sp earned.
Additional 5gp 7sp total for three days of work.
Skills: Dwarf Investigator 1 Bluff +7, Craft: Alchemy +7, Diplomacy +7, Disable Device +5, Knowledge: Geography +7, Knowledge: Arcana +7,, Linguistics +7 Perception +5, Sense Motive +5, Spellcraft +7, Use Magic Device +2, Survial+2 Stats:
│HP: 4/10│ AC 15│ T12│ FF13│ F2│R4│W3 (+2 vs poison, spells, spell like abilities, +1vs fear)│Init 2│Perception +5│CMB +2│CMD13│ Odryk eyes the haul and snags the curative potion without even needing to check the not to see what it is. "I don't particularly need any of these, if either of you want them be be my guest, I'm going to go give this to Nori, hopefully it'll wake her up." He nods at his companions and rushes off hoping to feel useful. looks right to me
Skills: Dwarf Investigator 1 Bluff +7, Craft: Alchemy +7, Diplomacy +7, Disable Device +5, Knowledge: Geography +7, Knowledge: Arcana +7,, Linguistics +7 Perception +5, Sense Motive +5, Spellcraft +7, Use Magic Device +2, Survial+2 Stats:
│HP: 4/10│ AC 15│ T12│ FF13│ F2│R4│W3 (+2 vs poison, spells, spell like abilities, +1vs fear)│Init 2│Perception +5│CMB +2│CMD13│ Odryk offers his gratitude to the Paracountess before the takes her leave and then considers his options. He knew Absalom was likely to be his home for awhile to he'd already been looking for apartments. May as well stick to the plan then. No point spending too much money just yet. Going with average for the time being. Finishes his meal he wipes his face with a napkin and nods to the rest of his companions.
Skills: Dwarf Investigator 1 Bluff +7, Craft: Alchemy +7, Diplomacy +7, Disable Device +5, Knowledge: Geography +7, Knowledge: Arcana +7,, Linguistics +7 Perception +5, Sense Motive +5, Spellcraft +7, Use Magic Device +2, Survial+2 Stats:
│HP: 4/10│ AC 15│ T12│ FF13│ F2│R4│W3 (+2 vs poison, spells, spell like abilities, +1vs fear)│Init 2│Perception +5│CMB +2│CMD13│ Odryk wakes up and inspects his wounds, seeing them somewhat tended to, he accepts the borrowed cloths and heads toward breakfast. Embarrassed by his need to flee last night he says nothing as he pulls up a chair and eats whatever is provided.
Skills: Dwarf Investigator 1 Bluff +7, Craft: Alchemy +7, Diplomacy +7, Disable Device +5, Knowledge: Geography +7, Knowledge: Arcana +7,, Linguistics +7 Perception +5, Sense Motive +5, Spellcraft +7, Use Magic Device +2, Survial+2 Stats:
│HP: 4/10│ AC 15│ T12│ FF13│ F2│R4│W3 (+2 vs poison, spells, spell like abilities, +1vs fear)│Init 2│Perception +5│CMB +2│CMD13│ Sense Motive: 1d20 + 5 ⇒ (6) + 5 = 11 Odryk attempts to size up the woman who now looks to be the Paracountess, but otherwise makes no move to retreat further.
Skills: Dwarf Investigator 1 Bluff +7, Craft: Alchemy +7, Diplomacy +7, Disable Device +5, Knowledge: Geography +7, Knowledge: Arcana +7,, Linguistics +7 Perception +5, Sense Motive +5, Spellcraft +7, Use Magic Device +2, Survial+2 Stats:
│HP: 4/10│ AC 15│ T12│ FF13│ F2│R4│W3 (+2 vs poison, spells, spell like abilities, +1vs fear)│Init 2│Perception +5│CMB +2│CMD13│ Odryk begrudgingly retreats from combat, cursing the whole way.
Skills: Dwarf Investigator 1 Bluff +7, Craft: Alchemy +7, Diplomacy +7, Disable Device +5, Knowledge: Geography +7, Knowledge: Arcana +7,, Linguistics +7 Perception +5, Sense Motive +5, Spellcraft +7, Use Magic Device +2, Survial+2 Stats:
│HP: 4/10│ AC 15│ T12│ FF13│ F2│R4│W3 (+2 vs poison, spells, spell like abilities, +1vs fear)│Init 2│Perception +5│CMB +2│CMD13│ Knowing he's on the brink of unconsciousness, Odryk tries to retreat from combat and recoup. Just take a 5ft out of harms way if I can, then delay, can't do anything else.
Skills: Dwarf Investigator 1 Bluff +7, Craft: Alchemy +7, Diplomacy +7, Disable Device +5, Knowledge: Geography +7, Knowledge: Arcana +7,, Linguistics +7 Perception +5, Sense Motive +5, Spellcraft +7, Use Magic Device +2, Survial+2 Stats:
│HP: 4/10│ AC 15│ T12│ FF13│ F2│R4│W3 (+2 vs poison, spells, spell like abilities, +1vs fear)│Init 2│Perception +5│CMB +2│CMD13│ Stubborn to a fault, Odryk attempts to muscle through his disabled condition and attack his new opponent but only hurts himself more in the long run. [dice=Attack]1d20+2-3[/dice Standard action causes 1HP of damage putting me at -1 which means I'm not unconscious and dying I believe
Skills: Dwarf Investigator 1 Bluff +7, Craft: Alchemy +7, Diplomacy +7, Disable Device +5, Knowledge: Geography +7, Knowledge: Arcana +7,, Linguistics +7 Perception +5, Sense Motive +5, Spellcraft +7, Use Magic Device +2, Survial+2 Stats:
│HP: 4/10│ AC 15│ T12│ FF13│ F2│R4│W3 (+2 vs poison, spells, spell like abilities, +1vs fear)│Init 2│Perception +5│CMB +2│CMD13│ Seeing the halfling determined to fight Sleggar despite the rapier at his back, Odryk leaves his armored companion to handle it and turns to his new foe. Attack: 1d20 + 2 ⇒ (10) + 2 = 121d6 ⇒ 1
Skills: Dwarf Investigator 1 Bluff +7, Craft: Alchemy +7, Diplomacy +7, Disable Device +5, Knowledge: Geography +7, Knowledge: Arcana +7,, Linguistics +7 Perception +5, Sense Motive +5, Spellcraft +7, Use Magic Device +2, Survial+2 Stats:
│HP: 4/10│ AC 15│ T12│ FF13│ F2│R4│W3 (+2 vs poison, spells, spell like abilities, +1vs fear)│Init 2│Perception +5│CMB +2│CMD13│ Why is my AC 13 for that attack? Will have my full post when I get home from work.
Skills: Dwarf Investigator 1 Bluff +7, Craft: Alchemy +7, Diplomacy +7, Disable Device +5, Knowledge: Geography +7, Knowledge: Arcana +7,, Linguistics +7 Perception +5, Sense Motive +5, Spellcraft +7, Use Magic Device +2, Survial+2 Stats:
│HP: 4/10│ AC 15│ T12│ FF13│ F2│R4│W3 (+2 vs poison, spells, spell like abilities, +1vs fear)│Init 2│Perception +5│CMB +2│CMD13│ Didn't notice the game update, sorry! Odryk swings again at the smug halfling. attack: 1d20 + 2 ⇒ (17) + 2 = 191d6 ⇒ 3
Skills: Dwarf Investigator 1 Bluff +7, Craft: Alchemy +7, Diplomacy +7, Disable Device +5, Knowledge: Geography +7, Knowledge: Arcana +7,, Linguistics +7 Perception +5, Sense Motive +5, Spellcraft +7, Use Magic Device +2, Survial+2 Stats:
│HP: 4/10│ AC 15│ T12│ FF13│ F2│R4│W3 (+2 vs poison, spells, spell like abilities, +1vs fear)│Init 2│Perception +5│CMB +2│CMD13│ Odryk brandishes his rapier and attacks the nearest foe. "I've had more than enough of this day!" Attack: 1d20 + 2 ⇒ (20) + 2 = 221d6 + 1 ⇒ (2) + 1 = 3
Skills: Dwarf Investigator 1 Bluff +7, Craft: Alchemy +7, Diplomacy +7, Disable Device +5, Knowledge: Geography +7, Knowledge: Arcana +7,, Linguistics +7 Perception +5, Sense Motive +5, Spellcraft +7, Use Magic Device +2, Survial+2 Stats:
│HP: 4/10│ AC 15│ T12│ FF13│ F2│R4│W3 (+2 vs poison, spells, spell like abilities, +1vs fear)│Init 2│Perception +5│CMB +2│CMD13│ Perception: 1d20 + 5 ⇒ (8) + 5 = 13 Odryk is mostly oblivious as the fog starts to surround him. "Oh hell." He mumbles. Assuming I can't roll anything since I didn't make the check for the surprise round.
Skills: Dwarf Investigator 1 Bluff +7, Craft: Alchemy +7, Diplomacy +7, Disable Device +5, Knowledge: Geography +7, Knowledge: Arcana +7,, Linguistics +7 Perception +5, Sense Motive +5, Spellcraft +7, Use Magic Device +2, Survial+2 Stats:
│HP: 4/10│ AC 15│ T12│ FF13│ F2│R4│W3 (+2 vs poison, spells, spell like abilities, +1vs fear)│Init 2│Perception +5│CMB +2│CMD13│ Odryk sighs happily as the wand works and opens the door. He lets Orn take the box, to tired to even consider inspecting it at the moment, and heads outside as directed. "Good job everyone. As Sleggar said, let's make our report, I could use a long sleep. It's been a long day. What's in the box Orn? Anything useful?" How many charges left on the Knock wand?
Skills: Dwarf Investigator 1 Bluff +7, Craft: Alchemy +7, Diplomacy +7, Disable Device +5, Knowledge: Geography +7, Knowledge: Arcana +7,, Linguistics +7 Perception +5, Sense Motive +5, Spellcraft +7, Use Magic Device +2, Survial+2 Stats:
│HP: 4/10│ AC 15│ T12│ FF13│ F2│R4│W3 (+2 vs poison, spells, spell like abilities, +1vs fear)│Init 2│Perception +5│CMB +2│CMD13│ Odryk will grab the wand and point it at the door, hoping his intuition is correct. UMD: 1d20 + 2 ⇒ (4) + 2 = 6
It takes a few tries but he finally manages to set it off.
Skills: Dwarf Investigator 1 Bluff +7, Craft: Alchemy +7, Diplomacy +7, Disable Device +5, Knowledge: Geography +7, Knowledge: Arcana +7,, Linguistics +7 Perception +5, Sense Motive +5, Spellcraft +7, Use Magic Device +2, Survial+2 Stats:
│HP: 4/10│ AC 15│ T12│ FF13│ F2│R4│W3 (+2 vs poison, spells, spell like abilities, +1vs fear)│Init 2│Perception +5│CMB +2│CMD13│ "We were sent in here to get maps, I imagine this scepter has something to do with it, and I certainly won't be able to reach that key on the ceiling."
Skills: Dwarf Investigator 1 Bluff +7, Craft: Alchemy +7, Diplomacy +7, Disable Device +5, Knowledge: Geography +7, Knowledge: Arcana +7,, Linguistics +7 Perception +5, Sense Motive +5, Spellcraft +7, Use Magic Device +2, Survial+2 Stats:
│HP: 4/10│ AC 15│ T12│ FF13│ F2│R4│W3 (+2 vs poison, spells, spell like abilities, +1vs fear)│Init 2│Perception +5│CMB +2│CMD13│ "An...an instrument, why in the-" Odryk closes his eyes and breathes heavily. He looks down apologetically at the Kobold and shakes his head. "Sorry lad, that wretched woman really put me out of my good mood today and I feel like I used up all my mental acuity just handling her. Either way I don't have an instrument, is there anything else you had in mind?"
Skills: Dwarf Investigator 1 Bluff +7, Craft: Alchemy +7, Diplomacy +7, Disable Device +5, Knowledge: Geography +7, Knowledge: Arcana +7,, Linguistics +7 Perception +5, Sense Motive +5, Spellcraft +7, Use Magic Device +2, Survial+2 Stats:
│HP: 4/10│ AC 15│ T12│ FF13│ F2│R4│W3 (+2 vs poison, spells, spell like abilities, +1vs fear)│Init 2│Perception +5│CMB +2│CMD13│ Orn Longclaw wrote:
"I'd love to Orn but there's another key in the basket." Odryks reply is terse as he is both frustrated that he's been burnt and bitten, and also that the Kobold just reclosed the basket.
Skills: Dwarf Investigator 1 Bluff +7, Craft: Alchemy +7, Diplomacy +7, Disable Device +5, Knowledge: Geography +7, Knowledge: Arcana +7,, Linguistics +7 Perception +5, Sense Motive +5, Spellcraft +7, Use Magic Device +2, Survial+2 Stats:
│HP: 4/10│ AC 15│ T12│ FF13│ F2│R4│W3 (+2 vs poison, spells, spell like abilities, +1vs fear)│Init 2│Perception +5│CMB +2│CMD13│ Sleggar Vellici wrote: Sleggar uses the key that Odryk was holding to try and open the Red Chest. I just did that, it's what started the ticking sound. Fort: 1d20 + 2 ⇒ (11) + 2 = 13 "Damn this stupid room!" Odryk pulls his hand out of the basket and shakes it. He looks at the wound but decides it's nothing terrible. He draws his sword, and backs away from the chest, opting the let the snake escape it it wants. He prepares himself just in case though. Readied attack. Condition: Viper attacks anyone nearby: Attack: 1d20 + 2 ⇒ (1) + 2 = 31d6 + 1 ⇒ (4) + 1 = 5 wow
Skills: Dwarf Investigator 1 Bluff +7, Craft: Alchemy +7, Diplomacy +7, Disable Device +5, Knowledge: Geography +7, Knowledge: Arcana +7,, Linguistics +7 Perception +5, Sense Motive +5, Spellcraft +7, Use Magic Device +2, Survial+2 Stats:
│HP: 4/10│ AC 15│ T12│ FF13│ F2│R4│W3 (+2 vs poison, spells, spell like abilities, +1vs fear)│Init 2│Perception +5│CMB +2│CMD13│ Odryk, having looked the mechanism over, looks for whatever the mechanism is set to open. Perception: 1d20 + 5 ⇒ (8) + 5 = 13 If he doesn't find anything he'll turn his attentions back to the wicker basket and remove the linen to see what is moving beneath it.
Skills: Dwarf Investigator 1 Bluff +7, Craft: Alchemy +7, Diplomacy +7, Disable Device +5, Knowledge: Geography +7, Knowledge: Arcana +7,, Linguistics +7 Perception +5, Sense Motive +5, Spellcraft +7, Use Magic Device +2, Survial+2 Stats:
│HP: 4/10│ AC 15│ T12│ FF13│ F2│R4│W3 (+2 vs poison, spells, spell like abilities, +1vs fear)│Init 2│Perception +5│CMB +2│CMD13│ Cursing under his breathe Odryk keeps a cool head and starts inspecting the chest. "If I just killed us all lads, let me say it's been a hell of a day. Was good to meet you all!" Disable Device: 1d20 + 5 + 1d6 ⇒ (5) + 5 + (6) = 16 Tapped out of inspiration for the day.
Skills: Dwarf Investigator 1 Bluff +7, Craft: Alchemy +7, Diplomacy +7, Disable Device +5, Knowledge: Geography +7, Knowledge: Arcana +7,, Linguistics +7 Perception +5, Sense Motive +5, Spellcraft +7, Use Magic Device +2, Survial+2 Stats:
│HP: 4/10│ AC 15│ T12│ FF13│ F2│R4│W3 (+2 vs poison, spells, spell like abilities, +1vs fear)│Init 2│Perception +5│CMB +2│CMD13│ Praying to every god he knows, Odryk will use the jeweled key on the red chest, hoping it is the 'correct' one.
Skills: Dwarf Investigator 1 Bluff +7, Craft: Alchemy +7, Diplomacy +7, Disable Device +5, Knowledge: Geography +7, Knowledge: Arcana +7,, Linguistics +7 Perception +5, Sense Motive +5, Spellcraft +7, Use Magic Device +2, Survial+2 Stats:
│HP: 4/10│ AC 15│ T12│ FF13│ F2│R4│W3 (+2 vs poison, spells, spell like abilities, +1vs fear)│Init 2│Perception +5│CMB +2│CMD13│ Reflex DC 16: 1d20 + 4 ⇒ (2) + 4 = 6 1dmg Perception: 1d20 + 5 ⇒ (10) + 5 = 15 "That burned some, let me see Sleggar, perhaps I can read them."
Skills: Dwarf Investigator 1 Bluff +7, Craft: Alchemy +7, Diplomacy +7, Disable Device +5, Knowledge: Geography +7, Knowledge: Arcana +7,, Linguistics +7 Perception +5, Sense Motive +5, Spellcraft +7, Use Magic Device +2, Survial+2 Stats:
│HP: 4/10│ AC 15│ T12│ FF13│ F2│R4│W3 (+2 vs poison, spells, spell like abilities, +1vs fear)│Init 2│Perception +5│CMB +2│CMD13│ Perception: 1d20 + 5 ⇒ (7) + 5 = 12
"Hmph, bleach eh?" Odryk pours the bleach onto the floor, careful not to let the key slip out, when it's mostly empty he tips the jar and drops the key onto the table while he peers inside the wicker basket. "Not sure which chest this key goes to, but it's worth a look."
Skills: Dwarf Investigator 1 Bluff +7, Craft: Alchemy +7, Diplomacy +7, Disable Device +5, Knowledge: Geography +7, Knowledge: Arcana +7,, Linguistics +7 Perception +5, Sense Motive +5, Spellcraft +7, Use Magic Device +2, Survial+2 Stats:
│HP: 4/10│ AC 15│ T12│ FF13│ F2│R4│W3 (+2 vs poison, spells, spell like abilities, +1vs fear)│Init 2│Perception +5│CMB +2│CMD13│ Know Local (Untrained): 1d20 + 4 ⇒ (20) + 4 = 24 Odryk helps navigate toward their location, relying on memory of a map he'd seen, but it proves successful. Still feeling mentally drained from the days previous encounters, he puts up no argument and follows dutifully toward the vault. Once in the stone room he ignores the chests and moves straight toward the vial of liquid, his natural curiosity for alchemy sparking a revival in his mental faculties. He picks it up and studies it intently.
Skills: Dwarf Investigator 1 Bluff +7, Craft: Alchemy +7, Diplomacy +7, Disable Device +5, Knowledge: Geography +7, Knowledge: Arcana +7,, Linguistics +7 Perception +5, Sense Motive +5, Spellcraft +7, Use Magic Device +2, Survial+2 Stats:
│HP: 4/10│ AC 15│ T12│ FF13│ F2│R4│W3 (+2 vs poison, spells, spell like abilities, +1vs fear)│Init 2│Perception +5│CMB +2│CMD13│ DM ShadowBloodmoon wrote:
"Indeed, same to you my lady. Happy to have helped, despite the unfortunate results." He nods his head and walks away with his comrades, one task left for the day.
Skills: Dwarf Investigator 1 Bluff +7, Craft: Alchemy +7, Diplomacy +7, Disable Device +5, Knowledge: Geography +7, Knowledge: Arcana +7,, Linguistics +7 Perception +5, Sense Motive +5, Spellcraft +7, Use Magic Device +2, Survial+2 Stats:
│HP: 4/10│ AC 15│ T12│ FF13│ F2│R4│W3 (+2 vs poison, spells, spell like abilities, +1vs fear)│Init 2│Perception +5│CMB +2│CMD13│ Odryk frowns, "I fear there has never been one more illsuited to handle those poor children." He will sum up the events of the whole event, giving credit to each of his companions for the parts they played in piecing the information together. "Please tell me there is a way for you to rectify this mess and provide for those poor little ones."
Skills: Dwarf Investigator 1 Bluff +7, Craft: Alchemy +7, Diplomacy +7, Disable Device +5, Knowledge: Geography +7, Knowledge: Arcana +7,, Linguistics +7 Perception +5, Sense Motive +5, Spellcraft +7, Use Magic Device +2, Survial+2 Stats:
│HP: 4/10│ AC 15│ T12│ FF13│ F2│R4│W3 (+2 vs poison, spells, spell like abilities, +1vs fear)│Init 2│Perception +5│CMB +2│CMD13│ "Very well, I look forward to hearing that the law runs its course for Madame Gilga." Odryk strokes his mustache and turns to the rest of his companions, "Let's go report to the Crusade, I'm sure they'll find someway to assist the children. I'll be glad to be gone of this place. Seems we have one task left to do, visiting Dremdhet Salhar in the Wise Quarter."
Skills: Dwarf Investigator 1 Bluff +7, Craft: Alchemy +7, Diplomacy +7, Disable Device +5, Knowledge: Geography +7, Knowledge: Arcana +7,, Linguistics +7 Perception +5, Sense Motive +5, Spellcraft +7, Use Magic Device +2, Survial+2 Stats:
│HP: 4/10│ AC 15│ T12│ FF13│ F2│R4│W3 (+2 vs poison, spells, spell like abilities, +1vs fear)│Init 2│Perception +5│CMB +2│CMD13│ "Thugs, hmmph. Guards my associate here seems to have found a hidden cache of healing supplies that Madame Gilga secreted away instead of providing for these children. The potions and scrolls we did not use are still there, and I'm sure Orn will happily show you where he discovered the hidden goods. The children will tell you that I helped them recover not more than a few minutes ago despite them having languished here for months, and the Silver Crusade can attest that they sent us here for the very purpose of assessing Madame Gilga and her qualifications." He stops to take a breath. If you wish to conduct your own investigation, I am more than happy to assist but any evidence you require stands before you, right now, and it is clear we never laid a hand of the Madame, we are Pathfinders, not thugs."
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