Odryk Brukdnslagsun
Male Dwarf Investigator 1
LG Medium humanoid (Dwarf)
Init +2; Senses Darkvision 60 ft.; Perception +5
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Defense
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AC 15, touch 12, flat-footed 13 (+2 Dex, +3 Armor)
Hp 10 (1d8+2)
Fort +2, Ref +4, Will +3; +2 vs. poison, spells, and spell-like abilities, +1 vs Fear
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Offense
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Speed 20 ft.
Melee (Light) 1d20+2
Melee (Non Light) 1d20 +1
Rapier 1d6+1 18-20/x2
Longspear 1d8+1 x3 Brace; Reach
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Statistics
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Str 12, Dex 14, Con 12, Int 16, Wis 12, Cha 6
Base Atk +0; CMB +2; CMD 13
Feats: Weapon Finesse
Traits: Student of Philosophy, Deep Marker
Skills: Bluff +7, Craft: Alchemy +7, Diplomacy +7, Disable Device +5, Knowledge: Geography +7, Knowledge: Arcana +7,, Linguistics +7 Perception +5, Sense Motive +5, Spellcraft +7, Use Magic Device +2, Survial+2 (1Trait1wis).
Languages Common, Dwarven, Orc, Undercommon, Goblin, Elven
Inspiration Points: 4/rest
+1d6 on Skill checks (Knowledge, Spellcraft, Linguistics do not expend inspiration points, saving throws and attack rolls cost 2 points)
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Special Abilities
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Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Stonecunning: Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are looking.
Giant Hunter: Dwarves with this racial trait gain a +1 bonus on attack rolls against humanoids with the giant subtype. Furthermore, they gain a +2 bonus on Survival checks to find and follow tracks made by humanoids with the giant subtype. This racial trait replaces the hatred racial trait.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Trapfinding: 1/2 Investigator level (Min.1) to perception checks to find traps.
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Extracts
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1 (2/day) - Enlarge Person,Cure Light Wounds, Long Arm, Heightened Awareness, Endure Elements
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Gear
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Rapier 1d6 18-20/x2 S
Longspear 1d8 P x3 Brace; Reach
Studded Leather Armor: +3AC -1Ap
Buckler +1AC -1AP not in use
Light Mace 1d6 B
Silk Rope 50ft
Glass Bottle x 5
Back Pack
1 Pot CLW (tentative)
Manacles
Waterskin
7pp, 10gp, 5sp
-55gp (tentative)