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![]() Yea I was thinking that it would be a really cool way to join a group with a paladin, fighter, or cavalier already in it. Do you like the evangelist or bard route better? With a evangelist, I don't see why you would ever go more than 1 level dip. With a bard I think there is a lot of merit in gaining versatile performance so sticking around for at least 2 levels is probably a good idea. ![]()
![]() While combing through archetypes I noticed the Squire Herald (cavalier) and Groom (ranger) archetypes. Has anyone ever applied one of these to their primary PC? I was thinking Squire Herald (cav)3/Dawnflower dervish (bard)2 / battle herald could be a pretty fun support character that can still kick but when he needs to get it done himself (battle dance). As a bonus question, does anyone have any experience with playing then cohort/sidekick to another PC? How did it work out? Any tips you can recommend? ![]()
![]() I am playing a half-elf synthesist summoner in an upcoming Reign of Winter campaign. Which of the two racial options will I get more milage out of? Cold-Honed:
Snowborn can move through natural snow and ice at their normal speed and gain a +4 racial bonus on Fortitude saves to avoid nonlethal damage from cold environments. This racial trait replaces the elven immunities racial trait vs. Elven Immunities:
Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects. How does icewalker compare to Cold-Honed? ![]()
![]() What is the best feat progression for a Synthesist? I don't need Power Attack, the DM house rules PA and Combat Expertise are basic combat options I was thinking: 1. Arcane Strike
If I did go with the Aasimar, I would go with:
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![]() Is the Aasimar's elemental resistances and extra ability score bonus worth the nod over a half-elf? As I said before, this is for an Reign of Winter so having cold resistance is likely very nice. Is the half-elf's sleep immunity a big deal? Or would I be better off switching it for Cold-Honed (from Arctic Region):
Half-Elves from arctic regions with this racial trait can move through natural snow and ice at their normal speed and gain a +4 racial bonus on Fortitude saves to avoid nonlethal damage from cold environments. This racial trait replaces the elven immunities racial trait. If I were to go with H/Elf I was planning on gaining Greatsword Proficiency and the following evolutions: Resistance(cold), Skilled (Perception), Bleed (Greatsword), and Reach (Greatsword) If I were to go Aasimar I would probably go Emberkin with the following ability scores: 8,12,14,14,14,17 and he would use an earthbreaker via the trait I linked above. Evolution wise I would go with: Shadow Blend, Reach (Earthbreaker), and Skilled (Perception). ![]()
![]() I am considering a Synthesist Summoner for an upcoming Reign of Winter game. It is a 20 point buy (cant dump anything lower than 8 including racial adjustments). I am considering 3 main options for my race: Half-Elf with Ancestral Weapon: the FC bonus is oh-so-sweet and immunity to sleep can help with witches (ive heard its a theme) or Cold-honed to help with moving in snow. Pyromaniac Gnome with Master Tinkerer: awesome ability score bonus, solid SLAs, the ability to make weapons and be proficient, and people shouldn't call foul for gnome. Truespeaker Scion of Humanity Idyllkin or Emberkin Aasimar: great ability bonuses, solid FC bonus, and resistances which can be bumped to 7 with Unscathed. I plan to use the "Slugger" build so weapon proficiency is a big must. With the Aasimar I would probably make him Shoanti and give him Shoanti Tattoofor Earthbreaker proficiency. Is a synthesist able/advised to dip into a martial class for proficiency/saves/bonus feats? I was considering 1 level for Mutation Warrior (bonus feat, fort save, and Mutagen 10/day) or 2 levels of Paladin. I am starting at lvl 2. ![]()
![]() How about either a gnome or h/elf synthesist summoner going with the "slugger" build? Would a 1-2 level dip in mutation warrior be worth the loss of caster levels/evolution points? I figure I would grab energy resistance (cold) and energy immunity by level 5. Edit: I suppose Aasimar would also be in the mix. So H/Elf, Gnome, or Aasimar. ![]()
![]() I was thinking of a truespeaker angelkin aasimar sacred huntmaster inquisitor. Starting stats would be 17,14,14,12,14,9 I was thinking with the truespeaker racial trait I could grab all the languages nessessary. I am needing to build the character in a void since I don't know what the other players are bringing to the table. I was also considering a rage focused h/orc sacred huntmaster inquisitor or a pyromaniac gnome order of the flame daring champion cavalier. ![]()
![]() Can a Tetori monk survive and contribute in this campaign? I was contemplating either a dwarf (I've heard its the best for RotRL) or a skinwalker. The thing I like about the skinwalker idea is that when grappling isnt an option I can bust out some natural attacks and stay competitive with the other meleers. Its a 20 pointbuy and with 4 other characters although I don't know what the others are playing. ![]()
![]() I was just thinking. Do you think it would work to take away scent and add the Powerful Build ability? powerful build:
The furybred gains the powerful build trait. Whenever the furybred is subject to a size modifier or special size modifier for a Combat Maneuver Bonus or Combat Maneuver Defense (such as during grapple checks, bull rush attempts, and trip attempts), the furybred is treated as one size larger if doing so is advantageous to him. The furybred is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as grab or swallow whole) can affect him. The furybred can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this trait stack with the effects of powers, abilities, and spells that change the subject’s size category. I would personally put this on the same level as Ferocity (scaleheart) and See in Darkness (weretiger-kin) If you do think its in line, what would you replace it with? The bite? Scent? ![]()
![]() The google drive link was in my last post.
Maybe I should just make it a new thread so the old stuff isn't distracting.
please post comments in this thread. thank you. ![]()
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![]() I'm going with a h-orc Muteginic Mauler Wild child Brawler 1/ Sacred Huntsman X. 1. Sympathetic Rage
I've got fates favored and community minded as traits and the sacred tattoo and shaman's apprintece racial substitutions. The biggest shame is that I can't get power attack until 11 unless I want to pushout improved share spells (tw). At level 7, when raging I'll have +8 str and +8 con along with an additional +4 alchemical strength bonus. ![]()
![]() I can't get warleader in there because of the 13 cha requirement and I am really stretched pretty thin atm. 1. Sympathetic Rage
I'm trying to talk my DM into getting rid of combat expertise as a feat since I have never known anyone to ever use it outside of for prereqs,if so then I can have power attack before 11 :'(
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![]() I'm green lighting the Inquisitor of Gorum. I just found out that of the other 4 people in our group one is a skald and another is an invulnerable rager. So sympathetic rage and amplify rage will get a ton of use! One thing I just want to make sure, how does wielding a great sword work with casting spells? ![]()
![]() Then Gorum probably makes the most sense. With Torag as a close second. Can Inquisitors cast with a greatsword or would I have to pull the whole, "free action: remove hand; cast spell; free action: replace hand on sword" Edit: What about Feronia for access to bastard swords? I really like her domains. ![]()
![]() Chess Pwn wrote: one level as swashbuckler or better brawler lets you get by the int 13 prereq. there's also one "domain thing" that give you improved trip in the lv7-9 range I think. Wolf Domain gives Improved trip at lvl 1 actually. I had thought of 1 level of Wild Child Brawler for Combat expertise without losing any of my AC levels. But I'm not sure how much it actually helps. ![]()
![]() Obsidian wrote:
For Iomedae, I was thinking a feat progression like this could work well: 1.Combat Expertise
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![]() Oh right on.
Iomedae is really nice for Diciple of the Sword But Im not so sure if it would be too feat starved. ![]()
![]() Imbicatus wrote: Thematic only, but there could be an opportunity for a RP advantage by having a giant wasp pet as an inquisitor of Calistra, for example. Oh that is true... Good Call! Vermin Companions wouldn't normally be allowed, if you were DMing, would you allow the sacred animal from the deity to function? Just trying to judge if its out of order before I ask my DM. ![]()
![]() Protective and ferocious, Furybred skinwalkers make terrifying barbarians, druids, and rangers who will protect their territory with their life and believe that they are a match for any enemy.
Furybred:
-Ancestry Werebadger Typical Alignment: CN Ability Modifiers: +2 Wis, –2 Cha (+2 Str while shapechanged) Alternate Skill Modifiers: Intimidate, Survival Alternate Spell-Like Ability: Create Pit 1/day Bestial Features: Bite attack that deals 1d6 points of damage
What do you guys think? I was thinking this could be a cool base for a Lord Brocktree character from Redwall. I wasn't super sure about the spell-like ability but given that badgers are burrowing creatures I figured that was a solid pick. ![]()
![]() Well I was flirting between the idea of a Skinwalker (not sure which subtype), a Half-Orc (for sacred tattoo), or a Shoati Human. Definitely Melee but the ability to switch hit wouldnt be too far off the mark. I am struggling with the ability scores but would it perhaps be beneficial to take Wild Child Brawler at 1st level to save the 13 int for Combat Expertise? Would you guys say that Combat Expertise -> Pack Flanking is a must? I've heard that big animals can be hard in RotRL, would a bear work out well as an AC for that campaign? |