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ObsessiveWiz's page

Organized Play Member. 23 posts (53 including aliases). No reviews. No lists. No wishlists. 5 aliases.


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Hey all, I posted this in General, but it didn't garner much interest. Thought it might fit better here.

Original sheet: Original Sheet

Pros & Cons:

Pros:
- Fits on a 1920x1080 monitor with minimal/no scrolling required and some room for a text/word document to the side (you should just be able to fit the text of a Word doc with 1" margins to the side of this sheet) for notes.

Cons:
- No automatic condition checkboxes
- Skills have fewer columns for modifiers, so might be slightly harder to keep track of

Here's an expanded version I'm considering based on some feedback I got: Expanded Sheet

Pros:

Pros:
- More space for proficiencies, conditions (including some checkboxes that auto-calculate penalties for the most common), skill bonuses/penalties
- Room to write down allies & NPCs on the character sheet itself

Cons:
- Can't see all the Sheet tabs at the bottom at the designed screen width - will need to use the hamburger menu (extra click bad)

I'd love to get feedback/etc, but also just feel free to use these to your hearts' content. Here's the original post so you can go see some of the design principles I had in mind.


A few of the various feather tokens are go-to purchases for me, because they're cheap and weightless, and you never know when you'll need: a boat, a bird to carry a message, a sneaky weapon, a tree...there are just so many options that can be used creatively (and the things are so cheap they're basically free past a certain level).

Any of the "flying" items make life much easier. There are some that take up a slot, like the Wings of Flying, and others like the Carpet of Flying that do not. Pick your poison.

Apparatus of the Crab for coolness points / underwater exploration.

A few more cheap, but useful items (permanent this time): the Sleeves of Many Garments, the Traveler's Any-Tool, and the Wayfinder are all useful for various reasons.


I made a copy of the original sheet to test moving Skills to a new tab (I want to be able to revert the changes easily if they don't end up working out). Here's the test sheet


@Theaitetos Ah, good catch! Thanks!

@Thelith Agreed, with only the 2 miscellaneous columns I've ended up just stacking bonuses together (I've often ended up putting all permanent bonuses in 1 column and temp/situational bonuses in the other). Unfortunately, I don't really see a way to add more columns without making the skills go off the page (I already lose the right-side edge of the far-right column) or moving them to a separate sheet, which raises other questions:

- What would I put where skills are now? I don't really like the idea of a big blank chunk with nothing in it

- There's no way skills take up a whole sheet. What else goes in with them?

- As of right now there are just enough sheets that I can click around to different sheets without having to use the drop-down menu. Adding another sheet reduces the ease of moving to and from the "Description" tab.

Happy to discuss solutions to this, and thanks for the feedback!


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Hey all, I've made a Google Sheets character sheet for Pathfinder, and I'd love to have some feedback / help. I know that a myriad of options exist for this, whether they are PDFs, sites like Herolab, or other spreadsheet-type character sheets, but I've always found one or two little issues that keep any given option from being perfect for me.

Some of the thoughts I had while making this:

- I formatted this to fit on a 1920x1080 monitor with minimal/no scrolling required and some room for a text/word document to the side (you should just be able to fit the text of a Word doc with 1" margins to the side of this sheet) for notes.

- I want every possible thing to be calculated for the player (read: my dumb ass), so that bonuses / penalties are neither forgotten mid-combat, or not added correctly while building the character

- I don't like the uneditable fields in many PDFs (what if I take Improved Initiative? If I can't edit the Init field then it's wrong, but otherwise it's not auto-calculated)

- I don't want to reduce the text size (bad eyes are bad), and I don't want to make this much more dense. The spaces in between the sections allow for players to put little notes, or numbers to be used for calculations (for example, I added a little "Mage Armor" checkbox on the row below shields for a Wizard I'm playing right now).

- I wanted cells with formulae to be obvious (so the player doesn't accidentally wipe a formula) but not ugly (to preserve my soul), so I went with a light gray color

- I would love an easy condition list (i.e. I am shaken and blinded, so I check those boxes and my stats are auto-modified), but I couldn't figure out a way to do it without making every formula a nightmare to read/modify (which again, I want the player to be able to do). I also couldn't figure out a nice place to fit the ~25 conditions in Pathfinder.

Here's a view link to the sheet: ObsessiveWiz's Character Sheet

Please, feel free to jump in and discuss what you like / don't like, any bugs you find, etc, as well as ask some questions. I'll be happy to fix/update things if I agree, and talk about why I disagree if I do. Thanks for taking a look, and I hope some folks find it useful!

P.S. Yes, this was very much based on a popular auto-calculating PDF character sheet. I have used that PDF more than any other character sheet solution up until now, so this can be considered an homage :)


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While GMing Heroes of Undarin (no spoilers), I noticed a problem: it took my group significantly longer than before to get through combat. The fact that everyone was rolling 4 dice for damage slowed down play by at least 20%.

Don't even get me started on criticals, either. The archer ranger had to roll 8d6 + 2d10 for damage. He was a ranger, and had only brought a couple of sets. It took way longer than it should have to roll all those dice, add them up, and get a number from my players.

I understand that there are pros and cons to the high-number play PF2 is going for, but I really think that damage should increase by a flat number (at least partially) instead of just adding dice.


1. Do you currently like pathfinder 1e? (I know it sounds loaded, but please bare with me.)

Yes. I love the diversity of options, and the cost of the pdfs being so much lower means that I can build a character using 4 different books without blowing $100.

2. Did you once like pathfinder 1e but now find it troublesome? (feel free to give details.)

Yes. I personally love 1e, but its complexity makes it very difficult to get into for new players.

3. Do you like 4th or 5th edition D&D? (Also sounds loaded but again no judgments)

Never played 4th, but I like 5e a lot. You don't get the crazy wierd complicated characters like pathfinder, but the streamlined nature makes it easy to pick up and play, without it being "dumbed down", or completely pulling out all character diversity.

4. Which are you looking for class balance, smoother high level play, more options, or even all of those things? (Small edit: these weren't meant to be mutually excursive, I just want the gist of what you're looking for, feel free to add additional thoughts/desires as well.)

Class balance and smoother higher level play would probably be my focuses. For more options: do you mean more options than have been released in the playtest? Absolutely. Pathfinder with just the CRB looks fairly boring to me after the decade of post-initial release books. More options than PF1 as it stands today? I don't know that you CAN add many more options without those options getting lost in the noise. There are already more class/archetype options than I can count.

5. How do you feel about making the game more accessible in general?

I feel that accessibility is important: if no one new can pick up the game, the game will eventually die. We get older, get more responsibilities and don't have as much time to play, etc... and lose players, so it's important to have a constant stream of new players. That said, I also think it's important to not sacrifice the fun for veterans just in order to draw in new players.

6. Are you willing to give up on accessibility if you can still gain all of the benefits listed in question 4?

Sigh... the the short-sighted "I WANNA PLAY A HALF-GOBLIN ORACLE-MESMERIST" in me says yes... but no. As I stated in #5, the game will eventually go away entirely if new players are not drawn in on a regular basis. It's already hard enough to find a game, we don't need the number of players to slowly fade away.

7. Would you be willing to play an alternative rules system then what we have been presented? (A different version of pathfinder 2nd edition if you will).

Sure. I'm not married to PF2. I mostly like what I'm looking at, but I haven't even playtested it. Besides, I've played D&D 5e, Shadowrun, WFRP... I'm not afraid to try new systems.

8. And if you said yes to the above question what would you like to see in that theoretical game? (Most of you will see what I'm doing here, I'm finding common ground)

Firstly, keep pathfinder pathfinder. We don't need a carbon copy of another system set in golarion. If I want to run a D&D 5e game set in Golarion I can do that. Shoot, I can run one set in Tamriel. That said, there are some things that could be added/addressed: short rests like in D&D 5e, some kind of versatility powers for martials to address the disparity between them and casters at higher levels... etc.


ulgulanoth wrote:
In PF2e the equation isn't just the spells you can cast, spell points also there.

True, but PF1 also had domains/bloodlines/schools with powers separate from spells. Without playing, spell points look like about the same general power level as those.

Ale, the 4th level potion wrote:

All classes are decent at at least 1 attack action per round now.

...

Cantrips are pretty great now.

...

you don't want to be throwing magic everywhere all the time, but when you decide to use it, people at the table can appreciate it for being the game changer that the group really needed

Fair enough, and maybe it's something that's a non-issue.

ENHenry wrote:
Having listened to various play tests, they seem to have no trouble keeping going for two or three fights before needing to camp or retreat.

But I really didn't like the short adventuring days in PF1 (it just feels goofy to do 2 or 3 fights that take a grand total of 20 minutes then leave the dungeon for a day). If the argument is that it didn't get better, but at least it didn't get worse, then my point that I'd like some kind of short rest-type feature stands.


I'm not disliking the look of the playtest as much as a lot of the community seems to. Maybe it's because I've played lots of very different systems, but the fact that the changes to PF2 are revolutionary vs evolutionary doesn't bother me. However, my playtest game has not started yet, so I haven't seen the rules in action yet.

However, one thing I've noticed is that paizo has apparently elected to continue the 15 minute adventuring day problem. Not only do spellcasters have fewer base spell slots per day, they also don't appear to get more slots based on casting stats. This looks to me like it will result in a lot of 1-or-2-encounter days, because the spellcasters are all out of spells.

One thing I really like in D&D 5e that pathfinder could take note of is the short rest feature, where PCs could regain some of their limited use per day abilities (including a limited number of spell slots).

What does everyone else think?


Δaedalus - If you want to go arcane necromancey that would work great! I've really been itching to play an Oracle, and evil campaigns are so rare that I thought I'd hit two skeletal birds with one stone ;D


Have wanted to play a necromancer Oracle for a loooong time, but someone's already dotted for a necromancer. Hmmm...I'll think about it.

Anyway, my rolls:

2d6 + 6 ⇒ (1, 5) + 6 = 12
2d6 + 6 ⇒ (2, 2) + 6 = 10
2d6 + 6 ⇒ (4, 5) + 6 = 15
2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6 + 6 ⇒ (5, 1) + 6 = 12
2d6 + 6 ⇒ (5, 6) + 6 = 17

Hmmm...pretty good, but I'd like an 18 in the casting stat. I think instead of the reroll, I'll just point buy, if that's ok. I assumed that was what

DM waz up? wrote:
If you use the Reroll than no, sorry no point buy.

meant.


Traits? Background skills?

Rolling HP:

5d8 + 15 ⇒ (1, 3, 4, 6, 6) + 15 = 35 + 11 at 1st = 47

EDIT: I also will probably take Scribe Scroll and pre-make a few before the start of the campaign. I know some GMs don't like this, though, so I thought I'd ask.


Oh no, I'm fine with a flaw, I actually like having something below 10, gives me something fun to work with RP-wise. I just meant that my best modifier pre-racial is +2, so I'm not going to be particularly good at anything. I'll figure it out, though ;D

Also, you said to ask for non-core races...could I play an Aasimar? Gonna go for an Evangelist, so I need both Wis and Cha


I have always heard good things about the Realms setting, but I've only read one Elminster book, so this would be fantastic! Might finally motivate me to get more of the books.

Rolls:

4d6 ⇒ (3, 1, 2, 2) = 8 = 7
4d6 ⇒ (1, 5, 4, 4) = 14 = 13
4d6 ⇒ (2, 4, 1, 6) = 13 = 12
4d6 ⇒ (4, 3, 4, 6) = 17 = 14
4d6 ⇒ (4, 4, 5, 1) = 14 = 13
4d6 ⇒ (6, 2, 6, 3) = 17 = 15

Ugh...not great. Might write up a buffing cleric, that's the only thing I can think of off the top of my head that would be decent with not a single high stat.


I've played the first 1.5 books of Kingmaker. I assume this would not be a major issue, since you said you'd be modifying it? Also I can handle keeping player knowledge and character knowledge separate (I GM).

I've also narrowed my multiclass idea to 5 levels of Gunslinger (possibly Pistolero) then going into base Fighter, Mutation Warrior, or Weapon Master. I'm thinking Gun Twirling and double-barreled pistols for an obscene amount of lead flying towards my foes ;D

If multiclass is ok, anyway. Looking forward to recruitment.


Dotting for interest.

Would you be open to multiclass builds? Gunslinger the first 5 or so levels, then Fighter/Unchained Rogue/Paladin/etc? I would still be focusing on using guns, just picking up some other abilities in addition to the classic Gunslinger ones.


D'arrrrr'tting!

...please don't disqualify me....


Any GM recommendation for favored enemy (building a ranger)? I'll probably just go undead or magical beast if not, since picking dragon kind of feels cheesy.


Question: Are alternate racial traits ok? More specifically, are alternate racial traits ok if they have a race point adjustment (i.e. Blended View for elves)?


Dotting. Will return after I do some building


Definitely interested (GM'd a group through Council of Thieves fairly recently and it was my favorite AP so far). Will return with a couple characters readied.


Thank you!


Hello,

I made an order on October 20th, and as of today (November 5th), the order status is still pending. Do you have any information as to why this order is taking so long to ship? Is there anything I can do to speed up the process?

Thanks