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ObsessiveWiz's page

Organized Play Member. 23 posts (53 including aliases). No reviews. No lists. No wishlists. 5 aliases.




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Hey all, I posted this in General, but it didn't garner much interest. Thought it might fit better here.

Original sheet: Original Sheet

Pros & Cons:

Pros:
- Fits on a 1920x1080 monitor with minimal/no scrolling required and some room for a text/word document to the side (you should just be able to fit the text of a Word doc with 1" margins to the side of this sheet) for notes.

Cons:
- No automatic condition checkboxes
- Skills have fewer columns for modifiers, so might be slightly harder to keep track of

Here's an expanded version I'm considering based on some feedback I got: Expanded Sheet

Pros:

Pros:
- More space for proficiencies, conditions (including some checkboxes that auto-calculate penalties for the most common), skill bonuses/penalties
- Room to write down allies & NPCs on the character sheet itself

Cons:
- Can't see all the Sheet tabs at the bottom at the designed screen width - will need to use the hamburger menu (extra click bad)

I'd love to get feedback/etc, but also just feel free to use these to your hearts' content. Here's the original post so you can go see some of the design principles I had in mind.


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Hey all, I've made a Google Sheets character sheet for Pathfinder, and I'd love to have some feedback / help. I know that a myriad of options exist for this, whether they are PDFs, sites like Herolab, or other spreadsheet-type character sheets, but I've always found one or two little issues that keep any given option from being perfect for me.

Some of the thoughts I had while making this:

- I formatted this to fit on a 1920x1080 monitor with minimal/no scrolling required and some room for a text/word document to the side (you should just be able to fit the text of a Word doc with 1" margins to the side of this sheet) for notes.

- I want every possible thing to be calculated for the player (read: my dumb ass), so that bonuses / penalties are neither forgotten mid-combat, or not added correctly while building the character

- I don't like the uneditable fields in many PDFs (what if I take Improved Initiative? If I can't edit the Init field then it's wrong, but otherwise it's not auto-calculated)

- I don't want to reduce the text size (bad eyes are bad), and I don't want to make this much more dense. The spaces in between the sections allow for players to put little notes, or numbers to be used for calculations (for example, I added a little "Mage Armor" checkbox on the row below shields for a Wizard I'm playing right now).

- I wanted cells with formulae to be obvious (so the player doesn't accidentally wipe a formula) but not ugly (to preserve my soul), so I went with a light gray color

- I would love an easy condition list (i.e. I am shaken and blinded, so I check those boxes and my stats are auto-modified), but I couldn't figure out a way to do it without making every formula a nightmare to read/modify (which again, I want the player to be able to do). I also couldn't figure out a nice place to fit the ~25 conditions in Pathfinder.

Here's a view link to the sheet: ObsessiveWiz's Character Sheet

Please, feel free to jump in and discuss what you like / don't like, any bugs you find, etc, as well as ask some questions. I'll be happy to fix/update things if I agree, and talk about why I disagree if I do. Thanks for taking a look, and I hope some folks find it useful!

P.S. Yes, this was very much based on a popular auto-calculating PDF character sheet. I have used that PDF more than any other character sheet solution up until now, so this can be considered an homage :)


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While GMing Heroes of Undarin (no spoilers), I noticed a problem: it took my group significantly longer than before to get through combat. The fact that everyone was rolling 4 dice for damage slowed down play by at least 20%.

Don't even get me started on criticals, either. The archer ranger had to roll 8d6 + 2d10 for damage. He was a ranger, and had only brought a couple of sets. It took way longer than it should have to roll all those dice, add them up, and get a number from my players.

I understand that there are pros and cons to the high-number play PF2 is going for, but I really think that damage should increase by a flat number (at least partially) instead of just adding dice.


I'm not disliking the look of the playtest as much as a lot of the community seems to. Maybe it's because I've played lots of very different systems, but the fact that the changes to PF2 are revolutionary vs evolutionary doesn't bother me. However, my playtest game has not started yet, so I haven't seen the rules in action yet.

However, one thing I've noticed is that paizo has apparently elected to continue the 15 minute adventuring day problem. Not only do spellcasters have fewer base spell slots per day, they also don't appear to get more slots based on casting stats. This looks to me like it will result in a lot of 1-or-2-encounter days, because the spellcasters are all out of spells.

One thing I really like in D&D 5e that pathfinder could take note of is the short rest feature, where PCs could regain some of their limited use per day abilities (including a limited number of spell slots).

What does everyone else think?


Hello,

I made an order on October 20th, and as of today (November 5th), the order status is still pending. Do you have any information as to why this order is taking so long to ship? Is there anything I can do to speed up the process?

Thanks