SP 32/32; HP 34; RP 5; EAC 21; KAC 23; Fort +5; Ref +4; Will +4 (+2 vs. fear effects)
"It's time to stop this experiment. We know you're aware of the problems of addiction, but it's worse out there than you can imagine," Obozaya rumbles. "Creatures are killing each other because they're so hungry because of your medicines. You said you didn't intend any harm, but your research is causing exactly that." Intimidate: 1d20 + 7 ⇒ (16) + 7 = 23
SP 32/32; HP 34; RP 5; EAC 21; KAC 23; Fort +5; Ref +4; Will +4 (+2 vs. fear effects)
"Come down here and fight a real warrior" Obozaya taunts the dragonkin as she fires another shot, her glances off at her fallen companions throwing off her aim. Autotarget rifle: 1d20 + 7 ⇒ (2) + 7 = 9
SP 32/32; HP 34; RP 5; EAC 21; KAC 23; Fort +5; Ref +4; Will +4 (+2 vs. fear effects)
"They're not that tough!" Obozaya encourages the others as she opens fire again at the dragonkin. Autotarget rifle: 1d20 + 7 ⇒ (12) + 7 = 19
Glancing behind her, she steps forward, trying to make sure she has cover from any foes. Shift forward five feet; not sure if that tower support will provide any protection from the creature to her north, but figure it's better than nothing.
SP 32/32; HP 34; RP 5; EAC 21; KAC 23; Fort +5; Ref +4; Will +4 (+2 vs. fear effects)
"Ha!" Obozaya taunts. "Too scared to face little ol' Obozaya? That's fine, dragon. I can beat you from here!" She opens fire again, but unfortunately is well off-target as she's momentarily blinded by the gout of flame. Autotarget rifle: 1d20 + 7 ⇒ (2) + 7 = 9
SP 32/32; HP 34; RP 5; EAC 21; KAC 23; Fort +5; Ref +4; Will +4 (+2 vs. fear effects)
The combat over, Obozaya activates the holoprojector on her back, sending her personalized holographic war-banner up over her shoulder. She turns back to the antenna, looking around. "Anyone have any explosives? Maybe we take this thing down! she rumbles. "Or at least someone shut it off?" Figure is moved where I currently plan to be, but I do think we have 30 seconds to try to start changing things up on them. If they want the projector on, we want it off, I think.
SP 32/32; HP 34; RP 5; EAC 21; KAC 23; Fort +5; Ref +4; Will +4 (+2 vs. fear effects)
If Ruuk takes care of his foe:
"Hurry!" she calls, "there are probably more coming. And we need to figure out what happened to the doctor, if she's in on this or more importantly if she's not!" If Ruuk doesn't take care of his foe:
"Someone open the gate to let the others in!" she calls out, but her divided attention throws off her aim. Autotarget rifle: 1d20 + 7 ⇒ (4) + 7 = 11
SP 32/32; HP 34; RP 5; EAC 21; KAC 23; Fort +5; Ref +4; Will +4 (+2 vs. fear effects)
You could save some of those lousy rolls for Mummy's Mask, GM. Obozaya pulls her rifle and opens fire at one of the guards as she steps behind the antenna to try to get a little cover target green, moving one square to the northwest. "Fianlly," she cries, voice rising. "OBOZAYA!" autotarget rifle: 1d20 + 7 ⇒ (18) + 7 = 25
SP 32/32; HP 34; RP 5; EAC 21; KAC 23; Fort +5; Ref +4; Will +4 (+2 vs. fear effects)
"I assume you're telling her that we're here and she can come meet us now?" Obozaya asks the guard pointedly. Intimidate: 1d20 + 7 ⇒ (6) + 7 = 13 If needed? I suppose I'm just generally trying to be intimidating as opposed to demoralizing/forcing him to act friendly.
SP 32/32; HP 34; RP 5; EAC 21; KAC 23; Fort +5; Ref +4; Will +4 (+2 vs. fear effects)
1d20 ⇒ 14 Realizing they'll have to go past anyway it get to the rest of the camp, Obozaya approaches, though she's certainly ready for a fight to break out. Of course, she's always ready (or is that hoping?) for a fight to break out.
SP 32/32; HP 34; RP 5; EAC 21; KAC 23; Fort +5; Ref +4; Will +4 (+2 vs. fear effects)
"Ha! The day I get beat by an android is the day I'll eat a robot hat!" Obozaya says with a laugh. Athletics: 1d20 + 8 ⇒ (6) + 8 = 14
SP 32/32; HP 34; RP 5; EAC 21; KAC 23; Fort +5; Ref +4; Will +4 (+2 vs. fear effects)
Obozaya nods at Ruuk's words, glad to be on the same page as him. She watches the game carefully, thinking maybe she'll try to join in depending on what happens with 701. She can hardly let herself be shown up in an athletic feat by an android, after all. What would anyone say if they saw that? Waiting to see what happens with him.
SP 32/32; HP 34; RP 5; EAC 21; KAC 23; Fort +5; Ref +4; Will +4 (+2 vs. fear effects)
"Nice," Obozaya rumbles, taking one of the armor upgrades. The knives are nice, but her flame doshko -- or claws -- can probably get the trick done. If no one else wants one of them, though, she'll add it to her personal arsenal. "Yeah," she agrees with Omen-Seeker. "It's not going to be easy to get these scientists to listen to reason. They clearly know what they're doing and don't care."
SP 32/32; HP 34; RP 5; EAC 21; KAC 23; Fort +5; Ref +4; Will +4 (+2 vs. fear effects)
Obozaya nods at Ruuk's words. "Yes, even if they do agree, a little initimidation might be in order," she growls. "This is monstrous! "Ruuk, we should make some plans in case they don't get the point with Omen-Seeker's words. I've got another grenade, but might need help getting that tower down. Spinjack especially didn't seem all that interested in us hanging around, and like anything with proper scales, dragonkin are never taken lightly." I can't make any of those checks.
SP 32/32; HP 34; RP 5; EAC 21; KAC 23; Fort +5; Ref +4; Will +4 (+2 vs. fear effects)
Obozaya grunts as the thing got in one hit before it went down. Choosing to keep her distance, she drops her flame doshko and pulls her rifle, firing a shot toward the remaining creature. autotarget rifle: 1d20 + 7 ⇒ (19) + 7 = 26
SP 32/32; HP 34; RP 5; EAC 21; KAC 23; Fort +5; Ref +4; Will +4 (+2 vs. fear effects)
Obozaya takes a guarded step forward, pulling and igniting her ember flame doshko as she gets close enough for glorious combat. It looks like it takes an action to ignite the sword; if not, she'll instead use Acrobatics to close in and attack (rolls below). Acrobatics: 1d20 + 7 ⇒ (13) + 7 = 20
SP 32/32; HP 34; RP 5; EAC 21; KAC 23; Fort +5; Ref +4; Will +4 (+2 vs. fear effects)
Oboazaya closes in, pulling and throwing a grenade as she moves, trying to catch the two creatures in the blast. "OBOAZYA!" she shouts in glee. Targeting 4 squares to the southeast of my current location.
SP 32/32; HP 34; RP 5; EAC 21; KAC 23; Fort +5; Ref +4; Will +4 (+2 vs. fear effects)
Obozaya nods. "It's possible, but we know they're Triaxian and that ship definitely wasn't," she rumbles. "While they definitely seem shady, they're not our priority right now. Let's go try to find the locals they told us about ... and hope they haven't managed to alienate them with their experiments."
SP 32/32; HP 34; RP 5; EAC 21; KAC 23; Fort +5; Ref +4; Will +4 (+2 vs. fear effects)
Obozaya sighs as 701 takes a far less interesting tack toward distracting their companions than she would have, though she realizes it's likely less ... off-putting than her own methods. Sorry, this pregen has no useful noncombat skills. I'm following along, but there's just not much I can do here.
SP 32/32; HP 34; RP 5; EAC 21; KAC 23; Fort +5; Ref +4; Will +4 (+2 vs. fear effects)
Like Ruuk, much of this information is more than Obozaya cares about, and sounds like it could be gibberish. Still, she's never been one for addictive substances, and isn't sure that it speaks well of this group that they did something that has such a negative impact on the local fauna. Between this and what they're doing with the weather, they seem ... reckless. Still, maybe there's something useful to be learned here, so she keeps her patience and hopes the others are getting something more out of this.
SP 32/32; HP 34; RP 5; EAC 21; KAC 23; Fort +5; Ref +4; Will +4 (+2 vs. fear effects)
Obozaya's face darkens at Omen-Seeker's words, her jaw clenching as she notices what he's talking about for the first time. I don't like this. It's one thing to defeat foes in battle, but simply keeping them in cages? Nothing should be treated that way. Imagine if they were children, what people would say to that?! They seem very casual with their effects on this planet...
SP 32/32; HP 34; RP 5; EAC 21; KAC 23; Fort +5; Ref +4; Will +4 (+2 vs. fear effects)
For what it's worth, I'm fine sticking around, and think we probably should. It's just Obozaya who wants to move on. :) "How long are your experiments going to take," Obozaya asks, since her companions seem to be in no hurry to be worshiped as they should. "It can't be good, all this climate change that's going on..."
SP 32/32; HP 34; RP 5; EAC 21; KAC 23; Fort +5; Ref +4; Will +4 (+2 vs. fear effects)
Obozaya grins. "Worshiped like gods? Now we're talking," she says happily. Even so, she worries about Spinjack's sudden seeming hostility. It's probably nothing -- just a little bitterness at being misidentified as someone clearly important enough to handle security instead of whatever he actually does -- but a smart vesk is always better safe than sorry. Sense Motive: 1d20 ⇒ 13 If others want to stay, there may be more to learn.
SP 32/32; HP 34; RP 5; EAC 21; KAC 23; Fort +5; Ref +4; Will +4 (+2 vs. fear effects)
Culture: 1d20 + 4 - 1 ⇒ (19) + 4 - 1 = 22
Obozaya shrugs at the dragonkin's lack of response. Should've remembered that, Obo, she reprimands herself. Good soldiers, keep to themselves until they have reason not to. She shrugs as Dr. Monsylkis suggests the next area. "I guess that's fine," she says. ... But any defensive installations would be a lot finer. She stifles a yawn as the tour gets science-y, trying with mostly limited success not to let her eyes glaze over. "If there's not much need, you must have a lot of time," she says to Skipjack. "That's the way of things, I guess."
SP 32/32; HP 34; RP 5; EAC 21; KAC 23; Fort +5; Ref +4; Will +4 (+2 vs. fear effects)
"Hmph," Obozaya growls. "Well, at least the landfolk saw the fight, so can tell other people about it, even if we don't have any evidence." After landing, she looks over the three figures, eyes lighting up at the armor and the dragonkin's weapons. Her jaw drops in her customary toothy grin. "Who knows," the vesk answers her question. "They didn't want us to find out, apparently. Maybe once the ship's fixed, we can at least get a closer look at the debris." Still, her attention turns more to Skipjack and Farvenzi, letting others -- presumably 701, he seems like he wants to know everything (or maybe he already knows everything?) -- take the lead with the head of the research station. "So that armor? Tell me about it, please. Much need of it here? What do you need to keep secure from, other than this cold?" As usual, she tends to be more direct and blunt than diplomatic, which has been a failing of hers almost her entire life. Diplomacy: 1d20 ⇒ 7
SP 32/32; HP 34; RP 5; EAC 21; KAC 23; Fort +5; Ref +4; Will +4 (+2 vs. fear effects)
Obozaya winces as the Pegasus takes a brutal shot and opens fires, a strange surge of fear lending her focus. Forward heavy laser cannon (computer check 2): 1d20 + 7 + 1 - 2 ⇒ (15) + 7 + 1 - 2 = 21
SP 32/32; HP 34; RP 5; EAC 21; KAC 23; Fort +5; Ref +4; Will +4 (+2 vs. fear effects)
"Hold the ship steady!" Obozaya shouts out and she tasks the computers to help her aim, "and keep us behind her!" Forward heavy laser cannon (computer check 2): 1d20 + 7 + 1 - 2 ⇒ (4) + 7 + 1 - 2 = 10 Ignore the -2 if 701 succeeds
Sigh
SP 32/32; HP 34; RP 5; EAC 21; KAC 23; Fort +5; Ref +4; Will +4 (+2 vs. fear effects)
I'm not an expert on starship combat, but I'd say try to get this power core problem fixed if she can. Obozaya rushes to the front guns and lets loose a barrage. "Better!" she calls out. "Keep us behind that thing! And hold it steady; I can't get a good shot!" Forward heavy laser cannon (computer check 2): 1d20 + 7 + 1 - 2 ⇒ (6) + 7 + 1 - 2 = 12
Why does dice bot hate me so much? Five of my 8 rolls have been single digits (and one of the others was a 10)!
SP 32/32; HP 34; RP 5; EAC 21; KAC 23; Fort +5; Ref +4; Will +4 (+2 vs. fear effects)
And I'll assume there's nothing I can do to help, so will fire the aft turret guns if for some reason a target presents itself. "That's why we have space suits," Obozaya yells back. "Maybe we should go take that thing hand-to-hand!" Despite her tough words, she waits for a chance to fire again. Gunnery, computer check: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
SP 32/32; HP 34; RP 5; EAC 21; KAC 23; Fort +5; Ref +4; Will +4 (+2 vs. fear effects)
"Come on, Pilgrim, we need more power!" Obozaya hollers as she hopes they'll have the aft tailgun in position. Not sure it will be after all the movement, but maybe? Gunnery (aft coilgun), 2nd computer check: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18
SP 32/32; HP 34; RP 5; EAC 21; KAC 23; Fort +5; Ref +4; Will +4 (+2 vs. fear effects)
I'm happy to switch, but I did assume the turret would cover all areas. That said, if it's still behind us, can I get to the aft gun and use that this turn? (Or do all the attack rolls get done from the same computer; not sure if we're more Millennium Falcon or Enterprise here) "Keep it up, Ruuk!" Obozaya calls. "They're almost done!" Targeting (aft coilgun), computers: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23
If I have to use Missile 4, attack roll is the same, but damage roll is different:
SP 32/32; HP 34; RP 5; EAC 21; KAC 23; Fort +5; Ref +4; Will +4 (+2 vs. fear effects)
"Yes, stick to weapons!" Obozaya calls back. "That's how we destroy them!" Targeting (missile 3: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14 using another +1 from the computer
Man, not rolling well so far
SP 32/32; HP 34; RP 5; EAC 21; KAC 23; Fort +5; Ref +4; Will +4 (+2 vs. fear effects)
"OBOZAYA!" Obozaya excitedly cheers again as she fires another missile. Targeting: 1d20 + 7 ⇒ (7) + 7 = 14 +2 I'm guessing for encourage? And if it's available, I'll take a +1 from the computers, which would be 17 total
SP 32/32; HP 34; RP 5; EAC 21; KAC 23; Fort +5; Ref +4; Will +4 (+2 vs. fear effects)
"YEAH!" Obozaya shouts. "SEND 'EM TO THE ABYSS! OBOZAYA!!!" She fires a missile from the turret toward the attacker. Targeting: 1d20 + 7 ⇒ (4) + 7 = 11 Not sure if there are any other modifiers
Also, just making sure, do I need to worry about ammo with the missile launcher? I didn't see any listed...
SP 32/32; HP 34; RP 5; EAC 21; KAC 23; Fort +5; Ref +4; Will +4 (+2 vs. fear effects)
Obozaya smiles. "Well, hopefully they'll be something more interesting than farming down there," she says, joining Pilgrim as she recovers her own weaponry and making sure she's fully equipped. "Of course, if they are just farmer, we might like a little silly with all this gear, but those are the risks we choose to take, I guess," she says with a grin as she adjusts her blade and guns so they fall within easy reach of her hands.
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