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Styrix wrote:
What do you think?

Take Field Medic as your background. With a group that small you're all going to need to contribute to healing. With Battle Medicine you can get two Treat Wounds out of the skill. The regular use of Treat Wounds can be used during a 10 minute rest (or for a full hour for double heal) and heals from 2d8 to 4d8 depending on success or crit success at low level and the target can't be healed with treat wounds for 1 hour. Battle Medicine does the same healing for the same DC check but it can be done in 1 action, but the target is immune to YOUR Battle Medicine for 1 day.

This is a lot of healing for one skill and one feat. If you add Assurance to it at level 3 and Medicine Expertise you can choose not to roll and get auto-success, which is sometimes important because a crit fail does 1d8 damage to your patient.

So in combat you can slap a fake lay on hands to a friend for 1 action and out of battle you can heal them again. That's 4-64 points of healing total. Half of that can be done again after an hour.


RecklessPrudence wrote:
Claims I don't have permission? I read it closer to when it was first uploaded, but wanted to go back and read it again, only I can't. Did OP make it private?

Is for me as well.


If you want to run hard sci-fi, get Mongoose Traveller. It looks like you were trying to stay with D20, but MgT is even easier to run and still has incredibly impressive depth.


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And as a third take, I think the Solarians were inspired by Thundarr the Barbarian and his fabulous Sun Sword. ¯\_(ツ)_/¯


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Noodlemancer wrote:


4) Evasion is nice to have, but not really a game-breaking point.

Considering how many players and NPCs can now fling fireballs around at will (Grenades, Explosive weapons, in addition to Spells) Evasion is in the running for THE best defensive ability.

I have to agree with the OP. The operative was the class that I picked as the 'best' (in terms of most overall abilities and advantages) when I first read the book.


We're kicking off our latest series, Book 5 of the Rise of the Runelords Adventure path!

Join the Sandpoint Adventuring Company once again as they face off versus the evil that lurks in Varisia.

Watch the video here on Youtube!


Episode 17 is up

We conclude the Fortress of the Stone Giants; the fourth book of the Rise of the Runelords adventure path. We thank you for watching and hope you've enjoyed the series. We'll be back in a few months with book 5 of the Rise of the Runelords series: Sins of the Saviors!

Thanks!


Episode 16 is up

The final battle! We find out what a giant swarm versus an ogre swarm looks like, and Mokmurian tries to win the hearts and minds of the stone giants with lies, and damn lies.


Episode 15 is up

The Battle for the Library Commences! And the first to fall is the DM's well prepared soliloquy. The worst to fall was the giant in the acid pit, by the end I started feeling bad for him...


Ninja in the Rye wrote:
Do you have these for the previous Runelords books?

Yes, all but the first one. We weren't streaming back then.


Episode 14 is up

Hedge gets locked in a library with all the books ever written, but the ghost librarian made him blind and we have an army of stone giants banging at the door... You thought Henry Bemis had problems! ...Meanwhile, I get HUUUUUUUUUUUUUUUGE!


Episode 13 is up

We find a whole freezer of giant pops! Hey! someone already bit the head off of this one!


Episode 12 is up

This week finds us in the mother of all adventures! No, seriously... We meet the BBEG's Mom. His Mom. She's very disappointed...


Episode 11 is up

Beardless Dwarves... Hahahaha!! Ow! Hey! Ok, Ok! I take it back! It's not funny. Look, we DID free you afterall...


Episode 10 is up

Just because we make it out of the Gygaxian terror, doesn't mean things don't stay weird...


Episode 9 is up

The sprite plays with her garden gnomes, Hedge runs for the exit, and I finally get a brain... It's telling me to kill everyone else.


Episode 8 is up!

Looks it's an old school dungeon crawl with old school dungeon monsters. Well, isn't this a pleasant trip back to first edition... OMG! It's EATING my MAGIC ITEMS!! RUN AWAY!!!


Episode 7 is up

The stone giant fortress awaits! And once again the SAC decides whether to make a frontal assault or get stuck in the sluice.


Episode 6 is up.

Where we meet our greatest nemesis... a chest with a minor lock. Yes, Virginia, there is no rogue.


Episode 5 is up.

There's some giants who're sure they can splatter us cold and they're barrrrr-ing the stairway, to... Stor... valllll...
(all apologies to those who actually imagined me singing... *shudder*)
Then all our bumbling causes mumble to crumble... you heard me.


Episode 4 is up.

All praise to Abadar, Sandpoint is saved! The rebuilding has started and it will grow to be greater and stronger than ever before! And we find a town of ex-Werewolves... Waswolves?


Episode 3 is up,

We face off against the dragon and the leader of the giants then force their corpses to betray their masters... (oh, and admit to Sandpoint that we messed up.)


Episode 2 is up,

Where we realize we were supposed to stay in town and bolster the defenses not visit Uncle Hector and Aunt Brissia


Module 4 of the Rise of the Runelords Adventure Path...

The Sandpoint Adventuring Company rides again as they return to Sandpoint from the Hook Mountains.

We arrive in Sandpoint just in time to stop a giant invasion, but first we have to visit a friendly rural Halfling family! Wait, was that a dragon?

Watch the video here!


After much delay, Episode 16 is UP!

We say our farewells and visit a grieving spirit.

Look for our Let's Play for Fortress of the Stone Giants starting next week!


Episode 15 is up...

Where we commit a home invasion on an ogre cave at the command of a vengeful evil spirit! (Don't question our motives, we're heroes!)


Thanks BB, we should be finishing this one up in a just a couple more sessions.

Episodes 13 and 14 are up!

The party becomes big dam heroes and I make enemies with the Lantern people...


Episode 12 is (finally) up!

We discover what is wrong with the Shimmerglens and *I*... get! the... williamshatner AH-ward... for staccato... rolePLAYing...

(Sorry about not warning about last week's break. It was a last minute sickness... that said, we're having another break NEXT week due to DM being out of town, but at least I warned you this time... right? *right*?)


Episode 11 is up...

As we finally finish with the Ogres and reclaim Fort Rannick, another crisis comes crashing down on us, Turtleback Ferry and the entire Skull River Valley...


Episode 10 is up...

Where we run headlong through the shocker lizards and soul first into a trio of Specters. Grizelda and Kichirou would make a terrible Spectre duo for the rest of the party to fight, particularly since the rest are already out of spells.


Episode 9 has been posted...

Where Jaagrath faces justice, but the encounter sees one of our own lost... who will it be?


Lavaeolous wrote:

Just wanted to say thanks for the let's play!

And I just wanted to say thanks for watching! (c'mere you! *gives a big nerd hug*.)

Speaking of which...

Episode 7 is up

and it's moar EPIC OGRE FIIIIIIGHT! (part 2)

(srsly?!onehundredandeleven!?!... yeeeuhpp, this is an epic 6 hour fight and we don't even conclude here...)


Episode 6 is up

and it's an EPIC OGRE FIIIIIIGHT! (part 1)


Episode 5 has been posted.

We rescue the rangers and escort them to Turtleback. But since it's us, their rescue does not last long. Poor rangers...


Latrecis wrote:

That is a great description for that part of Book 4. And, it's hard for me to type, it has me so choked up, the reference to Boo made me cry. I have pinkeye right now, but still... Baldur's Gate was an awesome video game.

(Yes. I'm a dinosuar. Sue me.)

Ha! Well pinkeye or no, I appreciate the sentiment. ;)

Have you had a chance to check out the let's play? We missed book 1, but all of book 2 and this far into book 3 is up and ready to watch!


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Episode 4 is up.

Where we enter an Ogre hoarders house and... OH. MY. GOD! Don't touch anything. Don't breathe, What is that in the corner? What stinks so bad? Are those cockroaches beating up that rat? What is she doing with that arm on a stick?!? AHHHHHHH!!!! MY EYES!! MY EYES!!! BOO... GO FOR MY EYES, BOO!! Help me forget... please...


Episode 3 is posted,

What's that Kibbie? your Ranger is trapped by a biggin in an ogre baby barn? We'll head there right meow! :3


Whew! Almost late... I had to shake a debilitating case of Mardi Gras to get this out in time...

Episode 2 is up and added to the playlist.

We ride in a turtleback to get to Turtleback and then our ninja looks through a widowers private letters from his dead wife... the cad.


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We're Back!

The Hook Mountain Massacre YOUTUBE Playlist
Spoilers and Strong Language possible!

The Sandpoint Adventuring Company is called upon once again to save Varisia from its evil foes!

In this episode, we are invited to a posh dinner party, in our honor, at the Lord Mayor's manor.
It doesn't take long to find out that he has plans for us and off we go on another adventure.

Wave farewell to Magnimar folks, we're off to Hook Mountain!


This week brings us to the conclusion of the Skinsaw Murders module, the let's play and this part of our Rise of the Runelords coverage.

Be looking for our next Let's Play of the great Rise of the Runelords adventure path coming up soon!

Thanks for watching, everyone!


Week 18 episodes are up.


Week 17 posted.


Week 16 is up.


Weeks 14 and 15 are now posted.


Week 13 is available now, where we make it to Magnimar!


Week 12 featuring our 100th episode is now up.


Week 10 and 11 are now up as well!

A double-feature!


After some delay Week 9 has been posted.

This week includes character information.


Week 8 posted.


Week 7 has been posted.

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